Sun, 31 Aug 2003 02:58:29 +0000Added SDL_loadso.c to the CodeWarrior project release-1.2.6
Sam Lantinga <slouken@libsdl.org> [Sun, 31 Aug 2003 02:58:29 +0000] rev 710
Added SDL_loadso.c to the CodeWarrior project

Sun, 31 Aug 2003 02:46:24 +0000Added SDL_loadso.c to the project
Sam Lantinga <slouken@libsdl.org> [Sun, 31 Aug 2003 02:46:24 +0000] rev 709
Added SDL_loadso.c to the project

Sat, 30 Aug 2003 22:20:07 +0000Fixed building SDL_loadso.c on MacOS Classic
Sam Lantinga <slouken@libsdl.org> [Sat, 30 Aug 2003 22:20:07 +0000] rev 708
Fixed building SDL_loadso.c on MacOS Classic

Sat, 30 Aug 2003 21:57:23 +0000*** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sat, 30 Aug 2003 21:57:23 +0000] rev 707
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Sat, 30 Aug 2003 21:47:48 +0000*** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sat, 30 Aug 2003 21:47:48 +0000] rev 706
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Sat, 30 Aug 2003 20:55:38 +0000*** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sat, 30 Aug 2003 20:55:38 +0000] rev 705
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Sat, 30 Aug 2003 20:00:11 +0000Small bugfixes
Patrice Mandin <patmandin@gmail.com> [Sat, 30 Aug 2003 20:00:11 +0000] rev 704
Small bugfixes

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Sam Lantinga <slouken@libsdl.org> [Sat, 30 Aug 2003 17:12:10 +0000] rev 703
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Sat, 30 Aug 2003 17:09:59 +0000QNX is now officially supported! Thanks to Mike Gorchak!
Sam Lantinga <slouken@libsdl.org> [Sat, 30 Aug 2003 17:09:59 +0000] rev 702
QNX is now officially supported! Thanks to Mike Gorchak!

Sat, 30 Aug 2003 17:07:59 +0000Date: Sat, 30 Aug 2003 16:28:10 +0300
Sam Lantinga <slouken@libsdl.org> [Sat, 30 Aug 2003 17:07:59 +0000] rev 701
Date: Sat, 30 Aug 2003 16:28:10 +0300
From: "Mike Gorchak"
Subject: Re: SDL 1.2.6

- minor changes about shared library building under QNX6 into README.QNX
- added forgotten libSDLmain.a into distribution, SDL.qpg.in
- added header guards to the all headers.
- fixed fullscreen double buffered mode.
- fixed Photon crashes after/during using fullscreen OpenGL modes.
- added GL_MakeCurrent function.
- added SDL_VIDEOEXPOSE event, when OpenGL window have been resized
- added more HAVE_OPENGL checks to avoid dead code compilation without using OpenGL
- finished code reorganization (began into previous patches).