Wed, 15 Dec 2004 01:02:20 +0000Added change log notes release-1.2.8
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Dec 2004 01:02:20 +0000] rev 1014
Added change log notes

Tue, 14 Dec 2004 18:23:27 +0000Date: Tue, 14 Dec 2004 12:08:30 +0100
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Dec 2004 18:23:27 +0000] rev 1013
Date: Tue, 14 Dec 2004 12:08:30 +0100
From: Marcin Konicki
Subject: Re: [SDL] SDL 1.2.8 Prerelease

I'm sending small fix for BeOS, which prevents filling up SDL's message
queue too fast.
Without it, SDL receives "key down" messages from BeOS code, for each key
repeat (BeOS handles key repeats itself, and application can check if
received "key down" message from BeOS is first time key down, or if it's
repeat, and which repeat it is). Since there is no way for "sdl driver" to
turn off "default" SDL's key-repeat mechanism, they were working both at
the same time (and queue could be filled up very fast).
So this patch removes handling "key down" message from BeOS if it's
key_repeat "type".

Tue, 14 Dec 2004 06:20:49 +0000Date: Mon, 13 Dec 2004 21:28:18 -0500
Sam Lantinga <slouken@libsdl.org> [Tue, 14 Dec 2004 06:20:49 +0000] rev 1012
Date: Mon, 13 Dec 2004 21:28:18 -0500
From: Jonathan Atkins
Subject: [SDL] SDL_SaveBMP width bugfix

this fixes the pitch versus width difference that can happen
(especially for 8bit and 24bit (with the exact RGBAmasks) surfaces)
when you use SDL_SaveBMP. The problem was the pitch was used
instead of the width, which in some cases is much wider than the
screen area you really want to save...making for ugly crud on the
saved image borders.
This code has been tested with & without pitch overhangs...and
with the right masks for 24 bit surfaces.
I tested 8,15,16,24,32-0RGB,32-RGBA(with no SDL_SRCALPHA flag).

Mon, 13 Dec 2004 08:49:17 +0000*** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Dec 2004 08:49:17 +0000] rev 1011
*** empty log message ***

Mon, 13 Dec 2004 08:00:14 +0000Whoops. :)
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Dec 2004 08:00:14 +0000] rev 1010
Whoops. :)

Mon, 13 Dec 2004 07:32:53 +0000No really, don't link with the ALSA library!
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Dec 2004 07:32:53 +0000] rev 1009
No really, don't link with the ALSA library!

Mon, 13 Dec 2004 07:07:08 +0000ALSA is loaded dynamically now, so it's safe to build into the library
Sam Lantinga <slouken@libsdl.org> [Mon, 13 Dec 2004 07:07:08 +0000] rev 1008
ALSA is loaded dynamically now, so it's safe to build into the library

Mon, 06 Dec 2004 15:01:00 +0000Document new OpenGL feature
Patrice Mandin <patmandin@gmail.com> [Mon, 06 Dec 2004 15:01:00 +0000] rev 1007
Document new OpenGL feature

Mon, 06 Dec 2004 04:17:56 +0000Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org> [Mon, 06 Dec 2004 04:17:56 +0000] rev 1006
Updated SDL for MacOS X Xcode support

Sat, 04 Dec 2004 20:53:58 +0000Some Atari OpenGL implementations draw upside down
Patrice Mandin <patmandin@gmail.com> [Sat, 04 Dec 2004 20:53:58 +0000] rev 1005
Some Atari OpenGL implementations draw upside down