author | Sam Lantinga <slouken@libsdl.org> |
Fri, 05 Mar 2010 15:43:46 +0000 | |
changeset 4427 | 274743af0430 |
parent 4426 | 7953336267c2 |
child 4428 | a3e71b957215 |
--- a/include/SDL_surface.h Sun Feb 28 09:23:23 2010 +0000 +++ b/include/SDL_surface.h Fri Mar 05 15:43:46 2010 +0000 @@ -101,7 +101,7 @@ struct SDL_Surface * dst, SDL_Rect * dstrect); /** - * Allocate and free an RGB surface (must be called after SDL_SetVideoMode). + * Allocate and free an RGB surface. * * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. * If the depth is greater than 8 bits, the pixel format is set using the