src/events/SDL_windowevents.c
author Sam Lantinga <slouken@libsdl.org>
Sun, 09 Jul 2006 09:02:26 +0000
branchSDL-1.3
changeset 1733 0b1070f2f94d
parent 1731 875c3cf1a12c
child 1734 f7c667ded87d
permissions -rw-r--r--
Implemented gamma correction on Windows. Added general code to restore the video mode and gamma when windows lose focus.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Window event handling code for SDL */
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#include "SDL_events.h"
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#include "SDL_events_c.h"
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#include "../video/SDL_sysvideo.h"
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int
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SDL_SendWindowEvent(SDL_WindowID windowID, Uint8 windowevent, int data1,
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                    int data2)
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{
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    int posted;
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    SDL_Window *window;
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    window = SDL_GetWindowFromID(windowID);
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    if (!window) {
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        return 0;
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    }
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    switch (windowevent) {
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    case SDL_WINDOWEVENT_SHOWN:
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        if (window->flags & SDL_WINDOW_SHOWN) {
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            return 0;
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        }
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        window->flags |= SDL_WINDOW_SHOWN;
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        SDL_OnWindowShown(window);
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        break;
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    case SDL_WINDOWEVENT_HIDDEN:
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        if (!(window->flags & SDL_WINDOW_SHOWN)) {
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            return 0;
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        }
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        window->flags &= ~SDL_WINDOW_SHOWN;
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        SDL_OnWindowHidden(window);
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        break;
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    case SDL_WINDOWEVENT_MOVED:
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        if (window->flags & SDL_WINDOW_FULLSCREEN) {
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            return 0;
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        }
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        if (data1 == window->x && data2 == window->y) {
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            return 0;
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        }
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        break;
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    case SDL_WINDOWEVENT_RESIZED:
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        if (window->flags & SDL_WINDOW_FULLSCREEN) {
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            return 0;
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        }
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        if (data1 == window->w && data2 == window->h) {
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            return 0;
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        }
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        break;
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    case SDL_WINDOWEVENT_MINIMIZED:
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        if (window->flags & SDL_WINDOW_MINIMIZED) {
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            return 0;
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        }
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        window->flags |= SDL_WINDOW_MINIMIZED;
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        break;
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    case SDL_WINDOWEVENT_MAXIMIZED:
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        if (window->flags & SDL_WINDOW_MAXIMIZED) {
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            return 0;
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        }
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        window->flags |= SDL_WINDOW_MAXIMIZED;
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        break;
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    case SDL_WINDOWEVENT_RESTORED:
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        if (!(window->flags & (SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED))) {
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            return 0;
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        }
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        window->flags &= ~(SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED);
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        break;
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    case SDL_WINDOWEVENT_ENTER:
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        if (window->flags & SDL_WINDOW_MOUSE_FOCUS) {
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            return 0;
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        }
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        window->flags |= SDL_WINDOW_MOUSE_FOCUS;
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        break;
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    case SDL_WINDOWEVENT_LEAVE:
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        if (!(window->flags & SDL_WINDOW_MOUSE_FOCUS)) {
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            return 0;
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        }
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        window->flags &= ~SDL_WINDOW_MOUSE_FOCUS;
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        break;
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    case SDL_WINDOWEVENT_FOCUS_GAINED:
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        if (window->flags & SDL_WINDOW_KEYBOARD_FOCUS) {
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            return 0;
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        }
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        window->flags |= SDL_WINDOW_KEYBOARD_FOCUS;
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        SDL_OnWindowFocusGained(window);
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        break;
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    case SDL_WINDOWEVENT_FOCUS_LOST:
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        if (!(window->flags & SDL_WINDOW_KEYBOARD_FOCUS)) {
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            return 0;
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        }
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        window->flags &= ~SDL_WINDOW_KEYBOARD_FOCUS;
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        SDL_OnWindowFocusLost(window);
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        break;
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    }
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    /* Post the event, if desired */
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    posted = 0;
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    if (SDL_ProcessEvents[SDL_WINDOWEVENT] == SDL_ENABLE) {
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        SDL_Event event;
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        event.type = SDL_WINDOWEVENT;
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        event.window.event = windowevent;
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        event.window.data1 = data1;
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        event.window.data2 = data2;
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        event.window.windowID = windowID;
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875c3cf1a12c SDL_PushEvent() calls the event filter code, and has a return value to tell
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        posted = (SDL_PushEvent(&event) > 0);
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    }
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    return (posted);
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}
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