src/video/win32/SDL_win32keyboard.c
author Sam Lantinga <slouken@libsdl.org>
Tue, 26 Aug 2008 05:26:28 +0000
changeset 2724 0e2b65f32298
parent 2324 3202e4826c57
child 2726 f23ebf1ddac4
permissions -rw-r--r--
Added Wacom API headers. FIXME: Dynamically load the Wacom API functions from wintab32.dll
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_win32video.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/scancodes_win32.h"
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#ifndef MAPVK_VK_TO_VSC
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#define MAPVK_VK_TO_VSC     0
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#endif
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#ifndef MAPVK_VSC_TO_VK
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#define MAPVK_VSC_TO_VK     1
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#endif
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#ifndef MAPVK_VK_TO_CHAR
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#define MAPVK_VK_TO_CHAR    2
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#endif
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/* Alphabetic scancodes for PC keyboards */
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BYTE alpha_scancodes[26] = {
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    30, 48, 46, 32, 18, 33, 34, 35, 23, 36, 37, 38, 50, 49, 24,
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    25, 16, 19, 31, 20, 22, 47, 17, 45, 21, 44
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};
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BYTE keypad_scancodes[10] = {
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    82, 79, 80, 81, 75, 76, 77, 71, 72, 73
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};
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void
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WIN_InitKeyboard(_THIS)
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{
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    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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    SDL_Keyboard keyboard;
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    int i;
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    /* Make sure the alpha scancodes are correct.  T isn't usually remapped */
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    if (MapVirtualKey('T', MAPVK_VK_TO_VSC) != alpha_scancodes['T' - 'A']) {
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#if 0
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        printf("Fixing alpha scancode map, assuming US QWERTY layout!\nPlease send the following 26 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n");
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#endif
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        for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) {
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            alpha_scancodes[i] = MapVirtualKey('A' + i, MAPVK_VK_TO_VSC);
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#if 0
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            printf("%d = %d\n", i, alpha_scancodes[i]);
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#endif
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        }
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    }
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    if (MapVirtualKey(VK_NUMPAD0, MAPVK_VK_TO_VSC) != keypad_scancodes[0]) {
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#if 0
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        printf("Fixing keypad scancode map!\nPlease send the following 10 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n");
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#endif
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        for (i = 0; i < SDL_arraysize(keypad_scancodes); ++i) {
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            keypad_scancodes[i] =
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                MapVirtualKey(VK_NUMPAD0 + i, MAPVK_VK_TO_VSC);
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#if 0
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            printf("%d = %d\n", i, keypad_scancodes[i]);
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#endif
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        }
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    }
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    data->key_layout = win32_scancode_table;
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    SDL_zero(keyboard);
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    data->keyboard = SDL_AddKeyboard(&keyboard, -1);
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    WIN_UpdateKeymap(data->keyboard);
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    SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu");
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    SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Windows");
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    SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Windows");
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}
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void
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WIN_UpdateKeymap(int keyboard)
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{
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    int i;
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    SDL_scancode scancode;
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    SDLKey keymap[SDL_NUM_SCANCODES];
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    SDL_GetDefaultKeymap(keymap);
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    for (i = 0; i < SDL_arraysize(win32_scancode_table); i++) {
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        /* Make sure this scancode is a valid character scancode */
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        scancode = win32_scancode_table[i];
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        if (scancode == SDL_SCANCODE_UNKNOWN ||
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            (keymap[scancode] & SDLK_SCANCODE_MASK)) {
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            continue;
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        }
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        /* Alphabetic keys are handled specially, since Windows remaps them */
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        if (i >= 'A' && i <= 'Z') {
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            BYTE vsc = alpha_scancodes[i - 'A'];
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            keymap[scancode] = MapVirtualKey(vsc, MAPVK_VSC_TO_VK) + 0x20;
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        } else {
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            keymap[scancode] = (MapVirtualKey(i, MAPVK_VK_TO_CHAR) & 0x7FFF);
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        }
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    }
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    SDL_SetKeymap(keyboard, 0, keymap, SDL_NUM_SCANCODES);
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}
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void
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WIN_QuitKeyboard(_THIS)
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{
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    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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    SDL_DelKeyboard(data->keyboard);
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}
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/* vi: set ts=4 sw=4 expandtab: */