author | Sam Lantinga <slouken@libsdl.org> |
Thu, 25 Oct 2001 05:37:32 +0000 | |
changeset 214 | 0e5d6dd77bda |
parent 0 | 74212992fb08 |
child 221 | 50620ec9c86a |
permissions | -rw-r--r-- |
0 | 1 |
#include <stdlib.h> |
2 |
#include <stdio.h> |
|
3 |
#include <string.h> |
|
4 |
#include <math.h> |
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5 |
||
6 |
#include "SDL.h" |
|
7 |
||
8 |
#ifdef HAVE_OPENGL |
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214
0e5d6dd77bda
Added platform independent OpenGL header - SDL_opengl.h
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
9 |
#include "SDL_opengl.h" |
0 | 10 |
#endif |
11 |
||
12 |
#define SHADED_CUBE |
|
13 |
||
14 |
||
15 |
void HotKey_ToggleFullScreen(void) |
|
16 |
{ |
|
17 |
SDL_Surface *screen; |
|
18 |
||
19 |
screen = SDL_GetVideoSurface(); |
|
20 |
if ( SDL_WM_ToggleFullScreen(screen) ) { |
|
21 |
printf("Toggled fullscreen mode - now %s\n", |
|
22 |
(screen->flags&SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
|
23 |
} else { |
|
24 |
printf("Unable to toggle fullscreen mode\n"); |
|
25 |
} |
|
26 |
} |
|
27 |
||
28 |
void HotKey_ToggleGrab(void) |
|
29 |
{ |
|
30 |
SDL_GrabMode mode; |
|
31 |
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32 |
printf("Ctrl-G: toggling input grab!\n"); |
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33 |
mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); |
|
34 |
if ( mode == SDL_GRAB_ON ) { |
|
35 |
printf("Grab was on\n"); |
|
36 |
} else { |
|
37 |
printf("Grab was off\n"); |
|
38 |
} |
|
39 |
mode = SDL_WM_GrabInput(!mode); |
|
40 |
if ( mode == SDL_GRAB_ON ) { |
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41 |
printf("Grab is now on\n"); |
|
42 |
} else { |
|
43 |
printf("Grab is now off\n"); |
|
44 |
} |
|
45 |
} |
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46 |
||
47 |
void HotKey_Iconify(void) |
|
48 |
{ |
|
49 |
printf("Ctrl-Z: iconifying window!\n"); |
|
50 |
SDL_WM_IconifyWindow(); |
|
51 |
} |
|
52 |
||
53 |
int HandleEvent(SDL_Event *event) |
|
54 |
{ |
|
55 |
int done; |
|
56 |
||
57 |
done = 0; |
|
58 |
switch( event->type ) { |
|
59 |
case SDL_ACTIVEEVENT: |
|
60 |
/* See what happened */ |
|
61 |
printf( "app %s ", event->active.gain ? "gained" : "lost" ); |
|
62 |
if ( event->active.state & SDL_APPACTIVE ) { |
|
63 |
printf( "active " ); |
|
64 |
} else if ( event->active.state & SDL_APPMOUSEFOCUS ) { |
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65 |
printf( "mouse " ); |
|
66 |
} else if ( event->active.state & SDL_APPINPUTFOCUS ) { |
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67 |
printf( "input " ); |
|
68 |
} |
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69 |
printf( "focus\n" ); |
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70 |
break; |
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71 |
||
72 |
||
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case SDL_KEYDOWN: |
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74 |
if ( event->key.keysym.sym == SDLK_ESCAPE ) { |
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75 |
done = 1; |
|
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} |
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if ( (event->key.keysym.sym == SDLK_g) && |
|
78 |
(event->key.keysym.mod & KMOD_CTRL) ) { |
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HotKey_ToggleGrab(); |
|
80 |
} |
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if ( (event->key.keysym.sym == SDLK_z) && |
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82 |
(event->key.keysym.mod & KMOD_CTRL) ) { |
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HotKey_Iconify(); |
|
84 |
} |
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85 |
if ( (event->key.keysym.sym == SDLK_RETURN) && |
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86 |
(event->key.keysym.mod & KMOD_ALT) ) { |
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87 |
HotKey_ToggleFullScreen(); |
|
88 |
} |
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89 |
printf("key '%s' pressed\n", |
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90 |
SDL_GetKeyName(event->key.keysym.sym)); |
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91 |
break; |
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92 |
case SDL_QUIT: |
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done = 1; |
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94 |
break; |
|
95 |
} |
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96 |
return(done); |
|
97 |
} |
|
98 |
||
99 |
void DrawSDLLogo(void) |
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100 |
{ |
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101 |
static SDL_Surface *image = NULL; |
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static int x = 0; |
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static int y = 0; |
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static int delta_x = 1; |
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105 |
static int delta_y = 1; |
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106 |
static Uint32 last_moved = 0; |
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107 |
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108 |
SDL_Rect dst; |
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SDL_Surface *screen; |
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110 |
||
111 |
if ( image == NULL ) { |
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112 |
SDL_Surface *temp; |
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113 |
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114 |
temp = SDL_LoadBMP("icon.bmp"); |
|
115 |
if ( temp == NULL ) { |
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116 |
return; |
|
117 |
} |
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118 |
image = SDL_CreateRGBSurface( |
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119 |
SDL_SWSURFACE, |
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120 |
temp->w, temp->h, |
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121 |
32, |
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122 |
#if SDL_BYTEORDER == SDL_LIL_ENDIAN |
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123 |
0x000000FF, |
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124 |
0x0000FF00, |
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125 |
0x00FF0000, |
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126 |
0xFF000000 |
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127 |
#else |
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128 |
0xFF000000, |
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129 |
0x00FF0000, |
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130 |
0x0000FF00, |
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131 |
0x000000FF |
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132 |
#endif |
|
133 |
); |
|
134 |
if ( image != NULL ) { |
|
135 |
SDL_BlitSurface(temp, NULL, image, NULL); |
|
136 |
} |
|
137 |
SDL_FreeSurface(temp); |
|
138 |
if ( image == NULL ) { |
|
139 |
return; |
|
140 |
} |
|
141 |
} |
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142 |
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143 |
screen = SDL_GetVideoSurface(); |
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144 |
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145 |
/* Show the image on the screen */ |
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146 |
dst.x = x; |
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147 |
dst.y = y; |
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148 |
dst.w = image->w; |
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149 |
dst.h = image->h; |
|
150 |
||
151 |
/* Move it around |
|
152 |
Note that we do not clear the old position. This is because we |
|
153 |
perform a glClear() which clears the framebuffer and then only |
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154 |
update the new area. |
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155 |
Note that you can also achieve interesting effects by modifying |
|
156 |
the screen surface alpha channel. It's set to 255 by default.. |
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157 |
*/ |
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158 |
if ( (SDL_GetTicks() - last_moved) > 100 ) { |
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159 |
x += delta_x; |
|
160 |
if ( x < 0 ) { |
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161 |
x = 0; |
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162 |
delta_x = -delta_x; |
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163 |
} else |
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164 |
if ( (x+image->w) > screen->w ) { |
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165 |
x = screen->w-image->w; |
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166 |
delta_x = -delta_x; |
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167 |
} |
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168 |
y += delta_y; |
|
169 |
if ( y < 0 ) { |
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170 |
y = 0; |
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171 |
delta_y = -delta_y; |
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172 |
} else |
|
173 |
if ( (y+image->h) > screen->h ) { |
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174 |
y = screen->h-image->h; |
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175 |
delta_y = -delta_y; |
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176 |
} |
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177 |
SDL_BlitSurface(image, NULL, screen, &dst); |
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178 |
} |
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179 |
SDL_UpdateRects(screen, 1, &dst); |
|
180 |
} |
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181 |
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182 |
int RunGLTest( int argc, char* argv[], |
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183 |
int logo, int slowly, int bpp, float gamma ) |
|
184 |
{ |
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185 |
int i; |
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186 |
int rgb_size[3]; |
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187 |
int w = 640; |
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188 |
int h = 480; |
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189 |
int done = 0; |
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190 |
int frames; |
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191 |
Uint32 start_time, this_time; |
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192 |
float color[8][3]= {{ 1.0, 1.0, 0.0}, |
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193 |
{ 1.0, 0.0, 0.0}, |
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194 |
{ 0.0, 0.0, 0.0}, |
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195 |
{ 0.0, 1.0, 0.0}, |
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196 |
{ 0.0, 1.0, 1.0}, |
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197 |
{ 1.0, 1.0, 1.0}, |
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198 |
{ 1.0, 0.0, 1.0}, |
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199 |
{ 0.0, 0.0, 1.0}}; |
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200 |
float cube[8][3]= {{ 0.5, 0.5, -0.5}, |
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201 |
{ 0.5, -0.5, -0.5}, |
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202 |
{-0.5, -0.5, -0.5}, |
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203 |
{-0.5, 0.5, -0.5}, |
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204 |
{-0.5, 0.5, 0.5}, |
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205 |
{ 0.5, 0.5, 0.5}, |
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206 |
{ 0.5, -0.5, 0.5}, |
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207 |
{-0.5, -0.5, 0.5}}; |
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208 |
Uint32 video_flags; |
|
209 |
int value; |
|
210 |
||
211 |
if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) { |
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212 |
fprintf(stderr,"Couldn't initialize SDL: %s\n",SDL_GetError()); |
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213 |
exit( 1 ); |
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214 |
} |
|
215 |
||
216 |
/* See if we should detect the display depth */ |
|
217 |
if ( bpp == 0 ) { |
|
218 |
if ( SDL_GetVideoInfo()->vfmt->BitsPerPixel <= 8 ) { |
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219 |
bpp = 8; |
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220 |
} else { |
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221 |
bpp = 16; /* More doesn't seem to work */ |
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222 |
} |
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223 |
} |
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224 |
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225 |
/* Set the flags we want to use for setting the video mode */ |
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226 |
if ( logo ) { |
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227 |
video_flags = SDL_OPENGLBLIT; |
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228 |
} else { |
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229 |
video_flags = SDL_OPENGL; |
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230 |
} |
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231 |
for ( i=1; argv[i]; ++i ) { |
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232 |
if ( strcmp(argv[1], "-fullscreen") == 0 ) { |
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233 |
video_flags |= SDL_FULLSCREEN; |
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234 |
} |
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235 |
} |
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236 |
||
237 |
/* Initialize the display */ |
|
238 |
switch (bpp) { |
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239 |
case 8: |
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240 |
rgb_size[0] = 2; |
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241 |
rgb_size[1] = 3; |
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242 |
rgb_size[2] = 3; |
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243 |
break; |
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244 |
case 15: |
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245 |
case 16: |
|
246 |
rgb_size[0] = 5; |
|
247 |
rgb_size[1] = 5; |
|
248 |
rgb_size[2] = 5; |
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249 |
break; |
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250 |
default: |
|
251 |
rgb_size[0] = 8; |
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252 |
rgb_size[1] = 8; |
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253 |
rgb_size[2] = 8; |
|
254 |
break; |
|
255 |
} |
|
256 |
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, rgb_size[0] ); |
|
257 |
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, rgb_size[1] ); |
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258 |
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, rgb_size[2] ); |
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259 |
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); |
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260 |
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); |
|
261 |
if ( SDL_SetVideoMode( w, h, bpp, video_flags ) == NULL ) { |
|
262 |
fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError()); |
|
263 |
SDL_Quit(); |
|
264 |
exit(1); |
|
265 |
} |
|
266 |
||
267 |
printf("Screen BPP: %d\n", SDL_GetVideoSurface()->format->BitsPerPixel); |
|
268 |
printf("\n"); |
|
269 |
printf( "Vendor : %s\n", glGetString( GL_VENDOR ) ); |
|
270 |
printf( "Renderer : %s\n", glGetString( GL_RENDERER ) ); |
|
271 |
printf( "Version : %s\n", glGetString( GL_VERSION ) ); |
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272 |
printf( "Extensions : %s\n", glGetString( GL_EXTENSIONS ) ); |
|
273 |
printf("\n"); |
|
274 |
||
275 |
SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &value ); |
|
276 |
printf( "SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0],value); |
|
277 |
SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &value ); |
|
278 |
printf( "SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1],value); |
|
279 |
SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &value ); |
|
280 |
printf( "SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2],value); |
|
281 |
SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &value ); |
|
282 |
printf( "SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value ); |
|
283 |
SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &value ); |
|
284 |
printf( "SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value ); |
|
285 |
||
286 |
/* Set the window manager title bar */ |
|
287 |
SDL_WM_SetCaption( "SDL GL test", "testgl" ); |
|
288 |
||
289 |
/* Set the gamma for the window */ |
|
290 |
if ( gamma != 0.0 ) { |
|
291 |
SDL_SetGamma(gamma, gamma, gamma); |
|
292 |
} |
|
293 |
||
294 |
glViewport( 0, 0, w, h ); |
|
295 |
glMatrixMode( GL_PROJECTION ); |
|
296 |
glLoadIdentity( ); |
|
297 |
||
298 |
glOrtho( -2.0, 2.0, -2.0, 2.0, -20.0, 20.0 ); |
|
299 |
||
300 |
glMatrixMode( GL_MODELVIEW ); |
|
301 |
glLoadIdentity( ); |
|
302 |
||
303 |
glEnable(GL_DEPTH_TEST); |
|
304 |
||
305 |
glDepthFunc(GL_LESS); |
|
306 |
||
307 |
glShadeModel(GL_SMOOTH); |
|
308 |
||
309 |
/* Loop until done. */ |
|
310 |
start_time = SDL_GetTicks(); |
|
311 |
frames = 0; |
|
312 |
while( !done ) { |
|
313 |
GLenum gl_error; |
|
314 |
char* sdl_error; |
|
315 |
SDL_Event event; |
|
316 |
||
317 |
/* Do our drawing, too. */ |
|
318 |
glClearColor( 0.0, 0.0, 0.0, 1.0 ); |
|
319 |
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
|
320 |
||
321 |
glBegin( GL_QUADS ); |
|
322 |
||
323 |
#ifdef SHADED_CUBE |
|
324 |
glColor3fv(color[0]); |
|
325 |
glVertex3fv(cube[0]); |
|
326 |
glColor3fv(color[1]); |
|
327 |
glVertex3fv(cube[1]); |
|
328 |
glColor3fv(color[2]); |
|
329 |
glVertex3fv(cube[2]); |
|
330 |
glColor3fv(color[3]); |
|
331 |
glVertex3fv(cube[3]); |
|
332 |
||
333 |
glColor3fv(color[3]); |
|
334 |
glVertex3fv(cube[3]); |
|
335 |
glColor3fv(color[4]); |
|
336 |
glVertex3fv(cube[4]); |
|
337 |
glColor3fv(color[7]); |
|
338 |
glVertex3fv(cube[7]); |
|
339 |
glColor3fv(color[2]); |
|
340 |
glVertex3fv(cube[2]); |
|
341 |
||
342 |
glColor3fv(color[0]); |
|
343 |
glVertex3fv(cube[0]); |
|
344 |
glColor3fv(color[5]); |
|
345 |
glVertex3fv(cube[5]); |
|
346 |
glColor3fv(color[6]); |
|
347 |
glVertex3fv(cube[6]); |
|
348 |
glColor3fv(color[1]); |
|
349 |
glVertex3fv(cube[1]); |
|
350 |
||
351 |
glColor3fv(color[5]); |
|
352 |
glVertex3fv(cube[5]); |
|
353 |
glColor3fv(color[4]); |
|
354 |
glVertex3fv(cube[4]); |
|
355 |
glColor3fv(color[7]); |
|
356 |
glVertex3fv(cube[7]); |
|
357 |
glColor3fv(color[6]); |
|
358 |
glVertex3fv(cube[6]); |
|
359 |
||
360 |
glColor3fv(color[5]); |
|
361 |
glVertex3fv(cube[5]); |
|
362 |
glColor3fv(color[0]); |
|
363 |
glVertex3fv(cube[0]); |
|
364 |
glColor3fv(color[3]); |
|
365 |
glVertex3fv(cube[3]); |
|
366 |
glColor3fv(color[4]); |
|
367 |
glVertex3fv(cube[4]); |
|
368 |
||
369 |
glColor3fv(color[6]); |
|
370 |
glVertex3fv(cube[6]); |
|
371 |
glColor3fv(color[1]); |
|
372 |
glVertex3fv(cube[1]); |
|
373 |
glColor3fv(color[2]); |
|
374 |
glVertex3fv(cube[2]); |
|
375 |
glColor3fv(color[7]); |
|
376 |
glVertex3fv(cube[7]); |
|
377 |
#else // flat cube |
|
378 |
glColor3f(1.0, 0.0, 0.0); |
|
379 |
glVertex3fv(cube[0]); |
|
380 |
glVertex3fv(cube[1]); |
|
381 |
glVertex3fv(cube[2]); |
|
382 |
glVertex3fv(cube[3]); |
|
383 |
||
384 |
glColor3f(0.0, 1.0, 0.0); |
|
385 |
glVertex3fv(cube[3]); |
|
386 |
glVertex3fv(cube[4]); |
|
387 |
glVertex3fv(cube[7]); |
|
388 |
glVertex3fv(cube[2]); |
|
389 |
||
390 |
glColor3f(0.0, 0.0, 1.0); |
|
391 |
glVertex3fv(cube[0]); |
|
392 |
glVertex3fv(cube[5]); |
|
393 |
glVertex3fv(cube[6]); |
|
394 |
glVertex3fv(cube[1]); |
|
395 |
||
396 |
glColor3f(0.0, 1.0, 1.0); |
|
397 |
glVertex3fv(cube[5]); |
|
398 |
glVertex3fv(cube[4]); |
|
399 |
glVertex3fv(cube[7]); |
|
400 |
glVertex3fv(cube[6]); |
|
401 |
||
402 |
glColor3f(1.0, 1.0, 0.0); |
|
403 |
glVertex3fv(cube[5]); |
|
404 |
glVertex3fv(cube[0]); |
|
405 |
glVertex3fv(cube[3]); |
|
406 |
glVertex3fv(cube[4]); |
|
407 |
||
408 |
glColor3f(1.0, 0.0, 1.0); |
|
409 |
glVertex3fv(cube[6]); |
|
410 |
glVertex3fv(cube[1]); |
|
411 |
glVertex3fv(cube[2]); |
|
412 |
glVertex3fv(cube[7]); |
|
413 |
#endif /* SHADED_CUBE */ |
|
414 |
||
415 |
glEnd( ); |
|
416 |
||
417 |
glMatrixMode(GL_MODELVIEW); |
|
418 |
glRotatef(5.0, 1.0, 1.0, 1.0); |
|
419 |
||
420 |
/* Draw 2D logo onto the 3D display */ |
|
421 |
if ( logo ) { |
|
422 |
DrawSDLLogo(); |
|
423 |
} |
|
424 |
||
425 |
SDL_GL_SwapBuffers( ); |
|
426 |
||
427 |
/* Check for error conditions. */ |
|
428 |
gl_error = glGetError( ); |
|
429 |
||
430 |
if( gl_error != GL_NO_ERROR ) { |
|
431 |
fprintf( stderr, "testgl: OpenGL error: %d\n", gl_error ); |
|
432 |
} |
|
433 |
||
434 |
sdl_error = SDL_GetError( ); |
|
435 |
||
436 |
if( sdl_error[0] != '\0' ) { |
|
437 |
fprintf(stderr, "testgl: SDL error '%s'\n", sdl_error); |
|
438 |
SDL_ClearError(); |
|
439 |
} |
|
440 |
||
441 |
/* Allow the user to see what's happening */ |
|
442 |
if ( slowly ) { |
|
443 |
SDL_Delay( 20 ); |
|
444 |
} |
|
445 |
||
446 |
/* Check if there's a pending event. */ |
|
447 |
while( SDL_PollEvent( &event ) ) { |
|
448 |
done = HandleEvent(&event); |
|
449 |
} |
|
450 |
++frames; |
|
451 |
} |
|
452 |
||
453 |
/* Print out the frames per second */ |
|
454 |
this_time = SDL_GetTicks(); |
|
455 |
if ( this_time != start_time ) { |
|
456 |
printf("%2.2f FPS\n", |
|
457 |
((float)frames/(this_time-start_time))*1000.0); |
|
458 |
} |
|
459 |
||
460 |
/* Destroy our GL context, etc. */ |
|
461 |
SDL_Quit( ); |
|
462 |
return(0); |
|
463 |
} |
|
464 |
||
465 |
int main(int argc, char *argv[]) |
|
466 |
{ |
|
467 |
int i, logo; |
|
468 |
int numtests; |
|
469 |
int bpp = 0; |
|
470 |
int slowly; |
|
471 |
float gamma = 0.0; |
|
472 |
||
473 |
logo = 0; |
|
474 |
slowly = 0; |
|
475 |
numtests = 1; |
|
476 |
for ( i=1; argv[i]; ++i ) { |
|
477 |
if ( strcmp(argv[i], "-twice") == 0 ) { |
|
478 |
++numtests; |
|
479 |
} |
|
480 |
if ( strcmp(argv[i], "-logo") == 0 ) { |
|
481 |
logo = 1; |
|
482 |
} |
|
483 |
if ( strcmp(argv[i], "-slow") == 0 ) { |
|
484 |
slowly = 1; |
|
485 |
} |
|
486 |
if ( strcmp(argv[i], "-bpp") == 0 ) { |
|
487 |
bpp = atoi(argv[++i]); |
|
488 |
} |
|
489 |
if ( strcmp(argv[i], "-gamma") == 0 ) { |
|
490 |
gamma = (float)atof(argv[++i]); |
|
491 |
} |
|
492 |
if ( strncmp(argv[i], "-h", 2) == 0 ) { |
|
493 |
printf( |
|
494 |
"Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n]\n", |
|
495 |
argv[0]); |
|
496 |
exit(0); |
|
497 |
} |
|
498 |
} |
|
499 |
for ( i=0; i<numtests; ++i ) { |
|
500 |
RunGLTest(argc, argv, logo, slowly, bpp, gamma); |
|
501 |
} |
|
502 |
return 0; |
|
503 |
} |
|
504 |
||
505 |
#else /* HAVE_OPENGL */ |
|
506 |
||
507 |
int main(int argc, char *argv[]) |
|
508 |
{ |
|
509 |
printf("No OpenGL support on this system\n"); |
|
510 |
return 1; |
|
511 |
} |
|
512 |
||
513 |
#endif /* HAVE_OPENGL */ |