author | David Ludwig <dludwig@pobox.com> |
Sat, 02 Feb 2013 19:32:44 -0500 | |
changeset 8400 | 1315402d9028 |
child 8401 | 29ecd2eca4af |
permissions | -rw-r--r-- |
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/* |
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Simple DirectMedia Layer |
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org> |
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|
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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|
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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*/ |
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#include "SDL_config.h" |
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#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED |
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extern "C" { |
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#include "../../core/windows/SDL_windows.h" |
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//#include "SDL_hints.h" |
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//#include "SDL_loadso.h" |
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#include "SDL_syswm.h" |
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#include "../SDL_sysrender.h" |
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//#include "stdio.h" |
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} |
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#include "SDL_render_d3d11_cpp.h" |
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/* Direct3D renderer implementation */ |
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static SDL_Renderer *D3D11_CreateRenderer(SDL_Window * window, Uint32 flags); |
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//static void D3D11_WindowEvent(SDL_Renderer * renderer, |
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// const SDL_WindowEvent *event); |
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//static int D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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//static int D3D11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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// const SDL_Rect * rect, const void *pixels, |
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// int pitch); |
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//static int D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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// const SDL_Rect * rect, void **pixels, int *pitch); |
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//static void D3D11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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//static int D3D11_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture); |
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static int D3D11_UpdateViewport(SDL_Renderer * renderer); |
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//static int D3D11_RenderClear(SDL_Renderer * renderer); |
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//static int D3D11_RenderDrawPoints(SDL_Renderer * renderer, |
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// const SDL_FPoint * points, int count); |
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//static int D3D11_RenderDrawLines(SDL_Renderer * renderer, |
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// const SDL_FPoint * points, int count); |
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//static int D3D11_RenderFillRects(SDL_Renderer * renderer, |
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// const SDL_FRect * rects, int count); |
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//static int D3D11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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// const SDL_Rect * srcrect, const SDL_FRect * dstrect); |
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//static int D3D11_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, |
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// const SDL_Rect * srcrect, const SDL_FRect * dstrect, |
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// const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip); |
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//static int D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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// Uint32 format, void * pixels, int pitch); |
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//static void D3D11_RenderPresent(SDL_Renderer * renderer); |
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//static void D3D11_DestroyTexture(SDL_Renderer * renderer, |
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// SDL_Texture * texture); |
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//static void D3D11_DestroyRenderer(SDL_Renderer * renderer); |
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extern "C" { |
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SDL_RenderDriver D3D11_RenderDriver = { |
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D3D11_CreateRenderer, |
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{ |
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"direct3d", |
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE), |
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1, |
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{SDL_PIXELFORMAT_ARGB8888}, |
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0, |
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0} |
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}; |
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} |
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//typedef struct |
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//{ |
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// float x, y, z; |
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// DWORD color; |
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// float u, v; |
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//} Vertex; |
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SDL_Renderer * |
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D3D11_CreateRenderer(SDL_Window * window, Uint32 flags) |
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{ |
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SDL_Renderer *renderer; |
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D3D11_RenderData *data; |
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// SDL_SysWMinfo windowinfo; |
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// HRESULT result; |
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// D3DPRESENT_PARAMETERS pparams; |
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// IDirect3DSwapChain9 *chain; |
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// D3DCAPS9 caps; |
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// Uint32 window_flags; |
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// int w, h; |
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// SDL_DisplayMode fullscreen_mode; |
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// D3DMATRIX matrix; |
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// int d3dxVersion; |
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106 |
//char d3dxDLLFile[50]; |
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|
107 |
|
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108 |
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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|
109 |
if (!renderer) { |
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|
110 |
SDL_OutOfMemory(); |
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|
111 |
return NULL; |
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|
112 |
} |
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|
113 |
SDL_zerop(renderer); |
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|
114 |
|
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115 |
data = new D3D11_RenderData; // Use the C++ 'new' operator to make sure the struct's members initialize using C++ rules |
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|
116 |
if (!data) { |
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|
117 |
delete data; |
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|
118 |
SDL_OutOfMemory(); |
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|
119 |
return NULL; |
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120 |
} |
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121 |
|
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122 |
// TODO: Create Direct3D Object(s) |
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|
123 |
|
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|
124 |
//renderer->WindowEvent = D3D11_WindowEvent; |
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125 |
//renderer->CreateTexture = D3D11_CreateTexture; |
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|
126 |
//renderer->UpdateTexture = D3D11_UpdateTexture; |
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|
127 |
//renderer->LockTexture = D3D11_LockTexture; |
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|
128 |
//renderer->UnlockTexture = D3D11_UnlockTexture; |
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129 |
//renderer->SetRenderTarget = D3D11_SetRenderTarget; |
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130 |
renderer->UpdateViewport = D3D11_UpdateViewport; |
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|
131 |
//renderer->RenderClear = D3D11_RenderClear; |
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|
132 |
//renderer->RenderDrawPoints = D3D11_RenderDrawPoints; |
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|
133 |
//renderer->RenderDrawLines = D3D11_RenderDrawLines; |
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|
134 |
//renderer->RenderFillRects = D3D11_RenderFillRects; |
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|
135 |
//renderer->RenderCopy = D3D11_RenderCopy; |
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|
136 |
//renderer->RenderCopyEx = D3D11_RenderCopyEx; |
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|
137 |
//renderer->RenderReadPixels = D3D11_RenderReadPixels; |
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|
138 |
//renderer->RenderPresent = D3D11_RenderPresent; |
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|
139 |
//renderer->DestroyTexture = D3D11_DestroyTexture; |
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|
140 |
//renderer->DestroyRenderer = D3D11_DestroyRenderer; |
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|
141 |
renderer->info = D3D11_RenderDriver.info; |
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|
142 |
renderer->driverdata = data; |
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|
143 |
|
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|
144 |
renderer->info.flags = SDL_RENDERER_ACCELERATED; |
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|
145 |
|
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|
146 |
//SDL_VERSION(&windowinfo.version); |
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|
147 |
//SDL_GetWindowWMInfo(window, &windowinfo); |
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|
148 |
|
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|
149 |
//window_flags = SDL_GetWindowFlags(window); |
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|
150 |
//SDL_GetWindowSize(window, &w, &h); |
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|
151 |
//SDL_GetWindowDisplayMode(window, &fullscreen_mode); |
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|
152 |
|
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|
153 |
//SDL_zero(pparams); |
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|
154 |
//pparams.hDeviceWindow = windowinfo.info.win.window; |
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
155 |
//pparams.BackBufferWidth = w; |
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|
156 |
//pparams.BackBufferHeight = h; |
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|
157 |
//if (window_flags & SDL_WINDOW_FULLSCREEN) { |
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|
158 |
// pparams.BackBufferFormat = |
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
159 |
// PixelFormatToD3DFMT(fullscreen_mode.format); |
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
160 |
//} else { |
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|
161 |
// pparams.BackBufferFormat = D3DFMT_UNKNOWN; |
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|
162 |
//} |
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|
163 |
//pparams.BackBufferCount = 1; |
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|
164 |
//pparams.SwapEffect = D3DSWAPEFFECT_DISCARD; |
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|
165 |
|
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|
166 |
//if (window_flags & SDL_WINDOW_FULLSCREEN) { |
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
167 |
// pparams.Windowed = FALSE; |
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|
168 |
// pparams.FullScreen_RefreshRateInHz = |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
169 |
// fullscreen_mode.refresh_rate; |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
170 |
//} else { |
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
171 |
// pparams.Windowed = TRUE; |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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diff
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|
172 |
// pparams.FullScreen_RefreshRateInHz = 0; |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
173 |
//} |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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parents:
diff
changeset
|
174 |
//if (flags & SDL_RENDERER_PRESENTVSYNC) { |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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diff
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|
175 |
// pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE; |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
176 |
//} else { |
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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diff
changeset
|
177 |
// pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
178 |
//} |
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
179 |
|
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
180 |
///* FIXME: Which adapter? */ |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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parents:
diff
changeset
|
181 |
//data->adapter = D3DADAPTER_DEFAULT; |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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parents:
diff
changeset
|
182 |
//IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps); |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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parents:
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changeset
|
183 |
|
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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parents:
diff
changeset
|
184 |
//result = IDirect3D9_CreateDevice(data->d3d, data->adapter, |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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diff
changeset
|
185 |
// D3DDEVTYPE_HAL, |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
186 |
// pparams.hDeviceWindow, |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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diff
changeset
|
187 |
// D3DCREATE_FPU_PRESERVE | ((caps. |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
188 |
// DevCaps & |
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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parents:
diff
changeset
|
189 |
// D3DDEVCAPS_HWTRANSFORMANDLIGHT) ? |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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diff
changeset
|
190 |
// D3DCREATE_HARDWARE_VERTEXPROCESSING : |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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parents:
diff
changeset
|
191 |
// D3DCREATE_SOFTWARE_VERTEXPROCESSING), |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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changeset
|
192 |
// &pparams, &data->device); |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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parents:
diff
changeset
|
193 |
//if (FAILED(result)) { |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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changeset
|
194 |
// D3D11_DestroyRenderer(renderer); |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
195 |
// D3D11_SetError("CreateDevice()", result); |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
196 |
// return NULL; |
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
197 |
//} |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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diff
changeset
|
198 |
//data->beginScene = SDL_TRUE; |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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changeset
|
199 |
//data->scaleMode = D3DTEXF_FORCE_DWORD; |
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
200 |
|
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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changeset
|
201 |
///* Get presentation parameters to fill info */ |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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parents:
diff
changeset
|
202 |
//result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain); |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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changeset
|
203 |
//if (FAILED(result)) { |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
204 |
// D3D11_DestroyRenderer(renderer); |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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changeset
|
205 |
// D3D11_SetError("GetSwapChain()", result); |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
206 |
// return NULL; |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
207 |
//} |
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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changeset
|
208 |
//result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams); |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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parents:
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changeset
|
209 |
//if (FAILED(result)) { |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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changeset
|
210 |
// IDirect3DSwapChain9_Release(chain); |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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parents:
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changeset
|
211 |
// D3D11_DestroyRenderer(renderer); |
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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|
212 |
// D3D11_SetError("GetPresentParameters()", result); |
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// return NULL; |
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//} |
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//IDirect3DSwapChain9_Release(chain); |
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//if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) { |
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// renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; |
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//} |
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//data->pparams = pparams; |
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|
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//IDirect3DDevice9_GetDeviceCaps(data->device, &caps); |
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//renderer->info.max_texture_width = caps.MaxTextureWidth; |
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//renderer->info.max_texture_height = caps.MaxTextureHeight; |
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224 |
//if (caps.NumSimultaneousRTs >= 2) { |
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// renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE; |
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226 |
//} |
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227 |
|
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///* Set up parameters for rendering */ |
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229 |
//IDirect3DDevice9_SetVertexShader(data->device, NULL); |
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230 |
//IDirect3DDevice9_SetFVF(data->device, |
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231 |
// D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1); |
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232 |
//IDirect3DDevice9_SetRenderState(data->device, D3DRS_ZENABLE, D3DZB_FALSE); |
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233 |
//IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE, |
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234 |
// D3DCULL_NONE); |
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235 |
//IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE); |
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236 |
///* Enable color modulation by diffuse color */ |
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237 |
//IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLOROP, |
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238 |
// D3DTOP_MODULATE); |
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239 |
//IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG1, |
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240 |
// D3DTA_TEXTURE); |
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241 |
//IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG2, |
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242 |
// D3DTA_DIFFUSE); |
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243 |
///* Enable alpha modulation by diffuse alpha */ |
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244 |
//IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAOP, |
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245 |
// D3DTOP_MODULATE); |
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246 |
//IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG1, |
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247 |
// D3DTA_TEXTURE); |
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248 |
//IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG2, |
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249 |
// D3DTA_DIFFUSE); |
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250 |
///* Disable second texture stage, since we're done */ |
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251 |
//IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_COLOROP, |
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252 |
// D3DTOP_DISABLE); |
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253 |
//IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_ALPHAOP, |
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254 |
// D3DTOP_DISABLE); |
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255 |
|
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256 |
///* Store the default render target */ |
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257 |
//IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget ); |
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258 |
//data->currentRenderTarget = NULL; |
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259 |
|
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260 |
///* Set an identity world and view matrix */ |
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261 |
//matrix.m[0][0] = 1.0f; |
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262 |
//matrix.m[0][1] = 0.0f; |
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263 |
//matrix.m[0][2] = 0.0f; |
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|
264 |
//matrix.m[0][3] = 0.0f; |
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265 |
//matrix.m[1][0] = 0.0f; |
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266 |
//matrix.m[1][1] = 1.0f; |
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267 |
//matrix.m[1][2] = 0.0f; |
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268 |
//matrix.m[1][3] = 0.0f; |
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269 |
//matrix.m[2][0] = 0.0f; |
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270 |
//matrix.m[2][1] = 0.0f; |
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271 |
//matrix.m[2][2] = 1.0f; |
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272 |
//matrix.m[2][3] = 0.0f; |
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273 |
//matrix.m[3][0] = 0.0f; |
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274 |
//matrix.m[3][1] = 0.0f; |
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275 |
//matrix.m[3][2] = 0.0f; |
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276 |
//matrix.m[3][3] = 1.0f; |
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277 |
//IDirect3DDevice9_SetTransform(data->device, D3DTS_WORLD, &matrix); |
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|
278 |
//IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, &matrix); |
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279 |
|
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|
280 |
return renderer; |
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|
281 |
} |
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282 |
|
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283 |
static int |
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284 |
D3D11_UpdateViewport(SDL_Renderer * renderer) |
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285 |
{ |
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|
286 |
return 0; |
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287 |
} |
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|
288 |
|
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289 |
#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */ |
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290 |
|
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|
291 |
/* vi: set ts=4 sw=4 expandtab: */ |