author | Sam Lantinga <slouken@libsdl.org> |
Mon, 12 Aug 2002 22:43:58 +0000 | |
changeset 435 | 140798e1e7a6 |
parent 390 | 19e73568a75c |
child 498 | 4b8ff8ac2c07 |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Library General Public |
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License as published by the Free Software Foundation; either |
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version 2 of the License, or (at your option) any later version. |
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|
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Library General Public License for more details. |
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|
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You should have received a copy of the GNU Library General Public |
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License along with this library; if not, write to the Free |
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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/* |
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@file SDL_QuartzVideo.h |
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@author Darrell Walisser |
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@abstract SDL video driver for MacOS X. |
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@discussion |
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TODO |
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- Hardware Cursor support with NSCursor instead of Carbon |
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- Keyboard repeat/mouse speed adjust (if needed) |
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- Multiple monitor support (currently only main display) |
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- Accelerated blitting support |
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- Fix white OpenGL window on minimize (fixed) |
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- Find out what events should be sent/ignored if window is mimimized |
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- Find a way to deal with external resolution/depth switch while app is running |
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- Resizeable windows |
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- Check accuracy of QZ_SetGamma() |
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Problems: |
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- OGL not working in full screen with software renderer |
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- SetColors sets palette correctly but clears framebuffer |
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- Crash in CG after several mode switches (I think this has been fixed) |
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- Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows) |
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- Cursor in 8 bit modes is screwy (might just be Radeon PCI bug) |
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- Warping cursor delays mouse events for a fraction of a second, |
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there is a hack around this that helps a bit |
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*/ |
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#include <Cocoa/Cocoa.h> |
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#include <OpenGL/OpenGL.h> |
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#include <Carbon/Carbon.h> |
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#include <QuickTime/QuickTime.h> |
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#include "SDL_video.h" |
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#include "SDL_error.h" |
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#include "SDL_timer.h" |
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#include "SDL_syswm.h" |
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#include "SDL_sysvideo.h" |
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#include "SDL_pixels_c.h" |
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#include "SDL_events_c.h" |
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/* |
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Add methods to get at private members of NSScreen. |
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Since there is a bug in Apple's screen switching code |
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that does not update this variable when switching |
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to fullscreen, we'll set it manually (but only for the |
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main screen). |
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*/ |
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@interface NSScreen (NSScreenAccess) |
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- (void) setFrame:(NSRect)frame; |
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@end |
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@implementation NSScreen (NSScreenAccess) |
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- (void) setFrame:(NSRect)frame; |
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{ |
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_frame = frame; |
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} |
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@end |
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/* This is a workaround to directly access NSOpenGLContext's CGL context */ |
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/* We need to do this in order to check for errors */ |
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@interface NSOpenGLContext (CGLContextAccess) |
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- (CGLContextObj) cglContext; |
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@end |
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@implementation NSOpenGLContext (CGLContextAccess) |
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- (CGLContextObj) cglContext; |
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{ |
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return _contextAuxiliary; |
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} |
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@end |
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/* Structure for rez switch gamma fades */ |
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/* We can hide the monitor flicker by setting the gamma tables to 0 */ |
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#define QZ_GAMMA_TABLE_SIZE 256 |
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typedef struct { |
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CGGammaValue red[QZ_GAMMA_TABLE_SIZE]; |
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CGGammaValue green[QZ_GAMMA_TABLE_SIZE]; |
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CGGammaValue blue[QZ_GAMMA_TABLE_SIZE]; |
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} SDL_QuartzGammaTable; |
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/* Main driver structure to store required state information */ |
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typedef struct SDL_PrivateVideoData { |
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CGDirectDisplayID display; /* 0 == main display (only support single display) */ |
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CFDictionaryRef mode; /* current mode of the display */ |
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CFDictionaryRef save_mode; /* original mode of the display */ |
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CFArrayRef mode_list; /* list of available fullscreen modes */ |
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CGDirectPaletteRef palette; /* palette of an 8-bit display */ |
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NSOpenGLContext *gl_context; /* object that represents an OpenGL rendering context */ |
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Uint32 width, height, bpp; /* frequently used data about the display */ |
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Uint32 flags; /* flags for mode, for teardown purposes */ |
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Uint32 video_set; /* boolean; indicates if video was set correctly */ |
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Uint32 warp_flag; /* boolean; notify to event loop that a warp just occured */ |
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Uint32 warp_ticks; /* timestamp when the warp occured */ |
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NSWindow *window; /* Cocoa window to implement the SDL window */ |
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NSQuickDrawView *view; /* the window's view; draw 2D into this view */ |
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ImageDescriptionHandle yuv_idh; |
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MatrixRecordPtr yuv_matrix; |
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DecompressorComponent yuv_codec; |
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ImageSequence yuv_seq; |
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PlanarPixmapInfoYUV420 *yuv_pixmap; |
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Sint16 yuv_width, yuv_height; |
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CGrafPtr yuv_port; |
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} SDL_PrivateVideoData ; |
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|
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#define _THIS SDL_VideoDevice *this |
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#define display_id (this->hidden->display) |
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#define mode (this->hidden->mode) |
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#define save_mode (this->hidden->save_mode) |
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#define mode_list (this->hidden->mode_list) |
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#define palette (this->hidden->palette) |
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#define gl_context (this->hidden->gl_context) |
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#define device_width (this->hidden->width) |
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#define device_height (this->hidden->height) |
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#define device_bpp (this->hidden->bpp) |
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#define mode_flags (this->hidden->flags) |
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#define qz_window (this->hidden->window) |
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#define window_view (this->hidden->view) |
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#define video_set (this->hidden->video_set) |
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#define warp_ticks (this->hidden->warp_ticks) |
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#define warp_flag (this->hidden->warp_flag) |
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#define yuv_idh (this->hidden->yuv_idh) |
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#define yuv_matrix (this->hidden->yuv_matrix) |
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#define yuv_codec (this->hidden->yuv_codec) |
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#define yuv_seq (this->hidden->yuv_seq) |
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#define yuv_pixmap (this->hidden->yuv_pixmap) |
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#define yuv_data (this->hidden->yuv_data) |
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#define yuv_width (this->hidden->yuv_width) |
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#define yuv_height (this->hidden->yuv_height) |
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#define yuv_port (this->hidden->yuv_port) |
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|
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/* Obscuring code: maximum number of windows above ours (inclusive) */ |
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#define kMaxWindows 256 |
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/* Some of the Core Graphics Server API for obscuring code */ |
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#define kCGSWindowLevelTop 2147483632 |
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#define kCGSWindowLevelDockIconDrag 500 |
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#define kCGSWindowLevelDockMenu 101 |
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#define kCGSWindowLevelMenuIgnore 21 |
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#define kCGSWindowLevelMenu 20 |
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#define kCGSWindowLevelDockLabel 12 |
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#define kCGSWindowLevelDockIcon 11 |
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#define kCGSWindowLevelDock 10 |
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#define kCGSWindowLevelUtility 3 |
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#define kCGSWindowLevelNormal 0 |
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|
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/* For completeness; We never use these window levels, they are always below us |
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#define kCGSWindowLevelMBarShadow -20 |
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#define kCGSWindowLevelDesktopPicture -2147483647 |
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#define kCGSWindowLevelDesktop -2147483648 |
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*/ |
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|
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typedef CGError CGSError; |
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typedef long CGSWindowCount; |
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typedef void * CGSConnectionID; |
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typedef int CGSWindowID; |
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typedef CGSWindowID* CGSWindowIDList; |
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typedef CGWindowLevel CGSWindowLevel; |
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typedef NSRect CGSRect; |
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extern CGSConnectionID _CGSDefaultConnection (); |
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|
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extern CGSError CGSGetOnScreenWindowList (CGSConnectionID cid, |
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CGSConnectionID owner, |
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CGSWindowCount listCapacity, |
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CGSWindowIDList list, |
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CGSWindowCount *listCount); |
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195 |
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extern CGSError CGSGetScreenRectForWindow (CGSConnectionID cid, |
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197 |
CGSWindowID wid, |
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CGSRect *rect); |
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|
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extern CGWindowLevel CGSGetWindowLevel (CGSConnectionID cid, |
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CGSWindowID wid, |
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CGSWindowLevel *level); |
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extern CGSError CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y, |
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unsigned int w, unsigned int h, unsigned int color); |
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extern CGSError CGSDisplayCanHWFill (CGDirectDisplayID id); |
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extern CGSError CGSGetMouseEnabledFlags (CGSConnectionID cid, CGSWindowID wid, int *flags); |
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/* Bootstrap functions */ |
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static int QZ_Available (); |
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static SDL_VideoDevice* QZ_CreateDevice (int device_index); |
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static void QZ_DeleteDevice (SDL_VideoDevice *device); |
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|
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/* Initialization, Query, Setup, and Redrawing functions */ |
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static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format); |
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static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format, |
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Uint32 flags); |
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static void QZ_UnsetVideoMode (_THIS); |
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static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current, |
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int width, int height, int bpp, |
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Uint32 flags); |
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static int QZ_ToggleFullScreen (_THIS, int on); |
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static int QZ_SetColors (_THIS, int first_color, |
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int num_colors, SDL_Color *colors); |
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static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects); |
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static void QZ_UpdateRects (_THIS, int num_rects, SDL_Rect *rects); |
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static void QZ_VideoQuit (_THIS); |
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/* Hardware surface functions (for fullscreen mode only) */ |
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static int QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color); |
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static int QZ_LockHWSurface(_THIS, SDL_Surface *surface); |
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static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface); |
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static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface); |
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/* static int QZ_FlipHWSurface (_THIS, SDL_Surface *surface); */ |
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/* Gamma Functions */ |
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static int QZ_SetGamma (_THIS, float red, float green, float blue); |
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static int QZ_GetGamma (_THIS, float *red, float *green, float *blue); |
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static int QZ_SetGammaRamp (_THIS, Uint16 *ramp); |
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static int QZ_GetGammaRamp (_THIS, Uint16 *ramp); |
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/* OpenGL functions */ |
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static int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags); |
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static void QZ_TearDownOpenGL (_THIS); |
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static void* QZ_GL_GetProcAddress (_THIS, const char *proc); |
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static int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value); |
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static int QZ_GL_MakeCurrent (_THIS); |
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static void QZ_GL_SwapBuffers (_THIS); |
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static int QZ_GL_LoadLibrary (_THIS, const char *location); |
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/* Private function to warp the cursor (used internally) */ |
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static void QZ_PrivateWarpCursor (_THIS, int x, int y); |
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/* Cursor and Mouse functions */ |
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static void QZ_FreeWMCursor (_THIS, WMcursor *cursor); |
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static WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask, |
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int w, int h, int hot_x, int hot_y); |
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static int QZ_ShowWMCursor (_THIS, WMcursor *cursor); |
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static void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y); |
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static void QZ_MoveWMCursor (_THIS, int x, int y); |
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static void QZ_CheckMouseMode (_THIS); |
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/* Event functions */ |
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static void QZ_InitOSKeymap (_THIS); |
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static void QZ_PumpEvents (_THIS); |
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/* Window Manager functions */ |
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static void QZ_SetCaption (_THIS, const char *title, const char *icon); |
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static void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask); |
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static int QZ_IconifyWindow (_THIS); |
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static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode); |
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/*static int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);*/ |
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/* YUV functions */ |
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static SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height, |
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Uint32 format, SDL_Surface *display); |
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