src/render/direct3d11/SDL_render_d3d11.cpp
author David Ludwig <dludwig@pobox.com>
Sat, 09 Feb 2013 18:58:13 -0500
changeset 8416 17040ce2693d
parent 8415 91977f5b2135
child 8418 5230bba62cf2
permissions -rw-r--r--
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
     1
/*
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
     2
  Simple DirectMedia Layer
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
     3
  Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
     4
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
     5
  This software is provided 'as-is', without any express or implied
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
     6
  warranty.  In no event will the authors be held liable for any damages
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
     7
  arising from the use of this software.
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
     8
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
     9
  Permission is granted to anyone to use this software for any purpose,
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    10
  including commercial applications, and to alter it and redistribute it
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    11
  freely, subject to the following restrictions:
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    12
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    13
  1. The origin of this software must not be misrepresented; you must not
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    14
     claim that you wrote the original software. If you use this software
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    15
     in a product, an acknowledgment in the product documentation would be
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    16
     appreciated but is not required.
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    17
  2. Altered source versions must be plainly marked as such, and must not be
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    18
     misrepresented as being the original software.
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    19
  3. This notice may not be removed or altered from any source distribution.
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    20
*/
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    21
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    22
#include "SDL_config.h"
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    23
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    24
#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    25
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    26
extern "C" {
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    27
#include "../../core/windows/SDL_windows.h"
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    28
//#include "SDL_hints.h"
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    29
//#include "SDL_loadso.h"
8410
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
    30
#include "SDL_system.h"
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    31
#include "SDL_syswm.h"
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    32
#include "../SDL_sysrender.h"
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    33
//#include "stdio.h"
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    34
}
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    35
8410
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
    36
#include <fstream>
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
    37
#include <string>
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
    38
#include <vector>
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
    39
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    40
#include "SDL_render_d3d11_cpp.h"
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    41
8410
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
    42
using namespace DirectX;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
    43
using namespace Microsoft::WRL;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
    44
using namespace std;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
    45
8412
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
    46
#ifdef __WINRT__
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
    47
using namespace Windows::Graphics::Display;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
    48
using namespace Windows::UI::Core;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
    49
#endif
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
    50
8410
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
    51
/* Direct3D 11.1 renderer implementation */
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    52
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    53
static SDL_Renderer *D3D11_CreateRenderer(SDL_Window * window, Uint32 flags);
8415
91977f5b2135 WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8414
diff changeset
    54
static void D3D11_WindowEvent(SDL_Renderer * renderer,
91977f5b2135 WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8414
diff changeset
    55
                            const SDL_WindowEvent *event);
8416
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
    56
static int D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
    57
static int D3D11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
    58
                             const SDL_Rect * rect, const void *pixels,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
    59
                             int pitch);
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    60
//static int D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    61
//                           const SDL_Rect * rect, void **pixels, int *pitch);
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    62
//static void D3D11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    63
//static int D3D11_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    64
static int D3D11_UpdateViewport(SDL_Renderer * renderer);
8416
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
    65
static int D3D11_RenderClear(SDL_Renderer * renderer);
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    66
//static int D3D11_RenderDrawPoints(SDL_Renderer * renderer,
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    67
//                                const SDL_FPoint * points, int count);
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    68
//static int D3D11_RenderDrawLines(SDL_Renderer * renderer,
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    69
//                               const SDL_FPoint * points, int count);
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    70
//static int D3D11_RenderFillRects(SDL_Renderer * renderer,
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    71
//                               const SDL_FRect * rects, int count);
8416
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
    72
static int D3D11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
    73
                            const SDL_Rect * srcrect, const SDL_FRect * dstrect);
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    74
//static int D3D11_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    75
//                          const SDL_Rect * srcrect, const SDL_FRect * dstrect,
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    76
//                          const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip);
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    77
//static int D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    78
//                                Uint32 format, void * pixels, int pitch);
8401
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
    79
static void D3D11_RenderPresent(SDL_Renderer * renderer);
8416
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
    80
static void D3D11_DestroyTexture(SDL_Renderer * renderer,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
    81
                                 SDL_Texture * texture);
8413
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
    82
static void D3D11_DestroyRenderer(SDL_Renderer * renderer);
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    83
8410
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
    84
/* Direct3D 11.1 Internal Functions */
8412
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
    85
HRESULT D3D11_CreateDeviceResources(SDL_Renderer * renderer);
8413
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
    86
HRESULT D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer);
8414
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
    87
HRESULT D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer);
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
    88
HRESULT D3D11_HandleDeviceLost(SDL_Renderer * renderer);
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    89
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    90
extern "C" {
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    91
    SDL_RenderDriver D3D11_RenderDriver = {
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    92
    D3D11_CreateRenderer,
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    93
    {
8416
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
    94
     "direct3d 11.1",
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    95
     (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    96
     1,
8416
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
    97
     {SDL_PIXELFORMAT_RGB888},
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    98
     0,
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
    99
     0}
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   100
    };
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   101
}
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   102
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   103
//typedef struct
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   104
//{
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   105
//    float x, y, z;
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   106
//    DWORD color;
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   107
//    float u, v;
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   108
//} Vertex;
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   109
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   110
SDL_Renderer *
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   111
D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   112
{
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   113
    SDL_Renderer *renderer;
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   114
    D3D11_RenderData *data;
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   115
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   116
    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   117
    if (!renderer) {
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   118
        SDL_OutOfMemory();
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   119
        return NULL;
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   120
    }
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   121
    SDL_zerop(renderer);
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   122
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   123
    data = new D3D11_RenderData;    // Use the C++ 'new' operator to make sure the struct's members initialize using C++ rules
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   124
    if (!data) {
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   125
        SDL_OutOfMemory();
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   126
        return NULL;
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   127
    }
8410
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   128
    data->featureLevel = (D3D_FEATURE_LEVEL) 0;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   129
    data->vertexCount = 0;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   130
    data->loadingComplete = false;
8412
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   131
    data->windowSizeInDIPs = XMFLOAT2(0, 0);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   132
    data->renderTargetSize = XMFLOAT2(0, 0);
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   133
8415
91977f5b2135 WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8414
diff changeset
   134
    renderer->WindowEvent = D3D11_WindowEvent;
8416
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   135
    renderer->CreateTexture = D3D11_CreateTexture;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   136
    renderer->UpdateTexture = D3D11_UpdateTexture;
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   137
    //renderer->LockTexture = D3D11_LockTexture;
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   138
    //renderer->UnlockTexture = D3D11_UnlockTexture;
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   139
    //renderer->SetRenderTarget = D3D11_SetRenderTarget;
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   140
    renderer->UpdateViewport = D3D11_UpdateViewport;
8416
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   141
    renderer->RenderClear = D3D11_RenderClear;
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   142
    //renderer->RenderDrawPoints = D3D11_RenderDrawPoints;
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   143
    //renderer->RenderDrawLines = D3D11_RenderDrawLines;
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   144
    //renderer->RenderFillRects = D3D11_RenderFillRects;
8416
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   145
    renderer->RenderCopy = D3D11_RenderCopy;
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   146
    //renderer->RenderCopyEx = D3D11_RenderCopyEx;
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   147
    //renderer->RenderReadPixels = D3D11_RenderReadPixels;
8401
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   148
    renderer->RenderPresent = D3D11_RenderPresent;
8416
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   149
    renderer->DestroyTexture = D3D11_DestroyTexture;
8413
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   150
    renderer->DestroyRenderer = D3D11_DestroyRenderer;
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   151
    renderer->info = D3D11_RenderDriver.info;
8413
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   152
    renderer->info.flags = SDL_RENDERER_ACCELERATED;
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   153
    renderer->driverdata = data;
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   154
8413
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   155
    // HACK: make sure the SDL_Renderer references the SDL_Window data now, in
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   156
    // order to give init functions access to the underlying window handle:
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   157
    renderer->window = window;
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   158
8413
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   159
    /* Initialize Direct3D resources */
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   160
    if (FAILED(D3D11_CreateDeviceResources(renderer))) {
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   161
        D3D11_DestroyRenderer(renderer);
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   162
        return NULL;
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   163
    }
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   164
    if (FAILED(D3D11_CreateWindowSizeDependentResources(renderer))) {
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   165
        D3D11_DestroyRenderer(renderer);
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   166
        return NULL;
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   167
    }
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   168
8416
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   169
    // TODO, WinRT: fill in renderer->info.texture_formats where appropriate
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   170
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   171
    return renderer;
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   172
}
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   173
8413
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   174
static void
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   175
D3D11_DestroyRenderer(SDL_Renderer * renderer)
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   176
{
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   177
    D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   178
    if (data) {
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   179
        delete data;
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   180
        data = NULL;
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   181
    }
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   182
}
4ae81c5dc55e WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
David Ludwig <dludwig@pobox.com>
parents: 8412
diff changeset
   183
8410
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   184
static bool
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   185
D3D11_ReadFileContents(const wstring & fileName, vector<char> & out)
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   186
{
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   187
    ifstream in(fileName, ios::in | ios::binary);
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   188
    if (!in) {
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   189
        return false;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   190
    }
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   191
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   192
    in.seekg(0, ios::end);
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   193
    out.resize((size_t) in.tellg());
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   194
    in.seekg(0, ios::beg);
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   195
    in.read(&out[0], out.size());
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   196
    return in.good();
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   197
}
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   198
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   199
static bool
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   200
D3D11_ReadShaderContents(const wstring & shaderName, vector<char> & out)
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   201
{
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   202
    wstring fileName;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   203
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   204
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   205
    fileName = SDL_WinRTGetInstalledLocationPath();
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   206
    fileName += L"\\SDL_VS2012_WinRT\\";
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   207
#elif WINAPI_FAMILY == WINAPI_PHONE_APP
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   208
    fileName = SDL_WinRTGetInstalledLocationPath();
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   209
    fileName += L"\\";
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   210
#endif
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   211
    // WinRT, TODO: test Direct3D 11.1 shader loading on Win32
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   212
    fileName += shaderName;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   213
    return D3D11_ReadFileContents(fileName, out);
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   214
}
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   215
8414
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   216
// Create resources that depend on the device.
8410
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   217
HRESULT
8412
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   218
D3D11_CreateDeviceResources(SDL_Renderer * renderer)
8410
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   219
{
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   220
    D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   221
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   222
    // This flag adds support for surfaces with a different color channel ordering
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   223
    // than the API default. It is required for compatibility with Direct2D.
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   224
    UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   225
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   226
#if defined(_DEBUG)
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   227
    // If the project is in a debug build, enable debugging via SDK Layers with this flag.
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   228
    creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   229
#endif
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   230
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   231
    // This array defines the set of DirectX hardware feature levels this app will support.
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   232
    // Note the ordering should be preserved.
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   233
    // Don't forget to declare your application's minimum required feature level in its
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   234
    // description.  All applications are assumed to support 9.1 unless otherwise stated.
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   235
    D3D_FEATURE_LEVEL featureLevels[] = 
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   236
    {
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   237
        D3D_FEATURE_LEVEL_11_1,
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   238
        D3D_FEATURE_LEVEL_11_0,
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   239
        D3D_FEATURE_LEVEL_10_1,
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   240
        D3D_FEATURE_LEVEL_10_0,
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   241
        D3D_FEATURE_LEVEL_9_3,
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   242
        D3D_FEATURE_LEVEL_9_2,
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   243
        D3D_FEATURE_LEVEL_9_1
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   244
    };
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   245
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   246
    // Create the Direct3D 11 API device object and a corresponding context.
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   247
    ComPtr<ID3D11Device> device;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   248
    ComPtr<ID3D11DeviceContext> context;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   249
    HRESULT result = S_OK;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   250
    result = D3D11CreateDevice(
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   251
        nullptr, // Specify nullptr to use the default adapter.
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   252
        D3D_DRIVER_TYPE_HARDWARE,
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   253
        nullptr,
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   254
        creationFlags, // Set set debug and Direct2D compatibility flags.
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   255
        featureLevels, // List of feature levels this app can support.
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   256
        ARRAYSIZE(featureLevels),
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   257
        D3D11_SDK_VERSION, // Always set this to D3D11_SDK_VERSION for Windows Store apps.
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   258
        &device, // Returns the Direct3D device created.
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   259
        &data->featureLevel, // Returns feature level of device created.
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   260
        &context // Returns the device immediate context.
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   261
        );
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   262
    if (FAILED(result)) {
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   263
        WIN_SetErrorFromHRESULT(__FUNCTION__, result);
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   264
        return result;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   265
    }
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   266
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   267
    // Get the Direct3D 11.1 API device and context interfaces.
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   268
    Microsoft::WRL::ComPtr<ID3D11Device1> d3dDevice1;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   269
    result = device.As(&(data->d3dDevice));
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   270
    if (FAILED(result)) {
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   271
        WIN_SetErrorFromHRESULT(__FUNCTION__, result);
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   272
        return result;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   273
    }
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   274
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   275
    result = context.As(&data->d3dContext);
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   276
    if (FAILED(result)) {
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   277
        return result;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   278
    }
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   279
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   280
    // Start loading GPU shaders:
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   281
    vector<char> fileData;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   282
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   283
    //
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   284
    // Load in SDL's one and only vertex shader:
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   285
    //
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   286
    if (!D3D11_ReadShaderContents(L"SimpleVertexShader.cso", fileData)) {
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   287
        SDL_SetError("Unable to open SDL's vertex shader file.");
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   288
        return E_FAIL;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   289
    }
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   290
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   291
    result = data->d3dDevice->CreateVertexShader(
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   292
        &fileData[0],
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   293
        fileData.size(),
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   294
        nullptr,
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   295
        &data->vertexShader
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   296
        );
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   297
    if (FAILED(result)) {
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   298
        WIN_SetErrorFromHRESULT(__FUNCTION__, result);
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   299
        return result;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   300
    }
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   301
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   302
    //
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   303
    // Create an input layout for SDL's vertex shader:
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   304
    //
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   305
    const D3D11_INPUT_ELEMENT_DESC vertexDesc[] = 
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   306
    {
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   307
        { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0,  D3D11_INPUT_PER_VERTEX_DATA, 0 },
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   308
        { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   309
    };
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   310
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   311
    result = data->d3dDevice->CreateInputLayout(
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   312
        vertexDesc,
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   313
        ARRAYSIZE(vertexDesc),
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   314
        &fileData[0],
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   315
        fileData.size(),
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   316
        &data->inputLayout
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   317
        );
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   318
    if (FAILED(result)) {
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   319
        WIN_SetErrorFromHRESULT(__FUNCTION__, result);
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   320
        return result;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   321
    }
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   322
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   323
    //
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   324
    // Load in SDL's one and only pixel shader (for now, more are likely to follow):
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   325
    //
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   326
    if (!D3D11_ReadShaderContents(L"SimplePixelShader.cso", fileData)) {
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   327
        SDL_SetError("Unable to open SDL's pixel shader file.");
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   328
        return E_FAIL;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   329
    }
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   330
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   331
    result = data->d3dDevice->CreatePixelShader(
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   332
        &fileData[0],
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   333
        fileData.size(),
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   334
        nullptr,
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   335
        &data->pixelShader
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   336
        );
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   337
    if (FAILED(result)) {
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   338
        WIN_SetErrorFromHRESULT(__FUNCTION__, result);
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   339
        return result;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   340
    }
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   341
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   342
    //
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   343
    // Create a vertex buffer:
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   344
    //
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   345
    VertexPositionColor vertices[] = 
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   346
    {
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   347
        {XMFLOAT3(-1.0f, -1.0f, 0.0f), XMFLOAT2(0.0f, 1.0f)},
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   348
        {XMFLOAT3(-1.0f, 1.0f, 0.0f), XMFLOAT2(0.0f, 0.0f)},
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   349
        {XMFLOAT3(1.0f, -1.0f, 0.0f), XMFLOAT2(1.0f, 1.0f)},
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   350
        {XMFLOAT3(1.0f, 1.0f, 0.0f), XMFLOAT2(1.0f, 0.0f)},
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   351
    };
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   352
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   353
    data->vertexCount = ARRAYSIZE(vertices);
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   354
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   355
    D3D11_SUBRESOURCE_DATA vertexBufferData = {0};
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   356
    vertexBufferData.pSysMem = vertices;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   357
    vertexBufferData.SysMemPitch = 0;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   358
    vertexBufferData.SysMemSlicePitch = 0;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   359
    CD3D11_BUFFER_DESC vertexBufferDesc(sizeof(vertices), D3D11_BIND_VERTEX_BUFFER);
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   360
    result = data->d3dDevice->CreateBuffer(
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   361
        &vertexBufferDesc,
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   362
        &vertexBufferData,
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   363
        &data->vertexBuffer
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   364
        );
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   365
    if (FAILED(result)) {
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   366
        WIN_SetErrorFromHRESULT(__FUNCTION__, result);
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   367
        return result;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   368
    }
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   369
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   370
    //
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   371
    // Create a sampler to use when drawing textures:
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   372
    //
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   373
    D3D11_SAMPLER_DESC samplerDesc;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   374
    samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   375
    samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   376
    samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   377
    samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   378
    samplerDesc.MipLODBias = 0.0f;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   379
    samplerDesc.MaxAnisotropy = 1;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   380
    samplerDesc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   381
    samplerDesc.BorderColor[0] = 0.0f;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   382
    samplerDesc.BorderColor[1] = 0.0f;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   383
    samplerDesc.BorderColor[2] = 0.0f;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   384
    samplerDesc.BorderColor[3] = 0.0f;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   385
    samplerDesc.MinLOD = 0.0f;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   386
    samplerDesc.MaxLOD = D3D11_FLOAT32_MAX;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   387
    result = data->d3dDevice->CreateSamplerState(
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   388
        &samplerDesc,
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   389
        &data->mainSampler
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   390
        );
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   391
    if (FAILED(result)) {
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   392
        WIN_SetErrorFromHRESULT(__FUNCTION__, result);
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   393
        return result;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   394
    }
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   395
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   396
    //
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   397
    // All done!
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   398
    //
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   399
    data->loadingComplete = true;       // This variable can probably be factored-out
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   400
    return S_OK;
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   401
}
ba725b3a0c87 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8401
diff changeset
   402
8412
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   403
#ifdef __WINRT__
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   404
8415
91977f5b2135 WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8414
diff changeset
   405
static CoreWindow ^
8412
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   406
D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   407
{
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   408
    SDL_Window * sdlWindow = renderer->window;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   409
    if ( ! renderer->window ) {
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   410
        return nullptr;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   411
    }
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   412
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   413
    SDL_SysWMinfo sdlWindowInfo;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   414
    SDL_VERSION(&sdlWindowInfo.version);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   415
    if ( ! SDL_GetWindowWMInfo(sdlWindow, &sdlWindowInfo) ) {
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   416
        return nullptr;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   417
    }
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   418
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   419
    if (sdlWindowInfo.subsystem != SDL_SYSWM_WINDOWSRT) {
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   420
        return nullptr;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   421
    }
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   422
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   423
    CoreWindow ^* coreWindowPointer = (CoreWindow ^*) sdlWindowInfo.info.winrt.window;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   424
    if ( ! coreWindowPointer ) {
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   425
        return nullptr;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   426
    }
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   427
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   428
    return *coreWindowPointer;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   429
}
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   430
8414
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   431
// Method to convert a length in device-independent pixels (DIPs) to a length in physical pixels.
8412
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   432
static float
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   433
D3D11_ConvertDipsToPixels(float dips)
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   434
{
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   435
    static const float dipsPerInch = 96.0f;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   436
    return floor(dips * DisplayProperties::LogicalDpi / dipsPerInch + 0.5f); // Round to nearest integer.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   437
}
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   438
#endif
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   439
8414
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   440
// Initialize all resources that change when the window's size changes.
8412
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   441
// WinRT, TODO: get D3D11_CreateWindowSizeDependentResources working on Win32
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   442
HRESULT
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   443
D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   444
{
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   445
    D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   446
    HRESULT result = S_OK;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   447
    Windows::UI::Core::CoreWindow ^ coreWindow = D3D11_GetCoreWindowFromSDLRenderer(renderer);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   448
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   449
    // Store the window bounds so the next time we get a SizeChanged event we can
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   450
    // avoid rebuilding everything if the size is identical.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   451
    data->windowSizeInDIPs.x = coreWindow->Bounds.Width;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   452
    data->windowSizeInDIPs.y = coreWindow->Bounds.Height;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   453
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   454
    // Calculate the necessary swap chain and render target size in pixels.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   455
    float windowWidth = D3D11_ConvertDipsToPixels(data->windowSizeInDIPs.x);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   456
    float windowHeight = D3D11_ConvertDipsToPixels(data->windowSizeInDIPs.y);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   457
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   458
    // The width and height of the swap chain must be based on the window's
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   459
    // landscape-oriented width and height. If the window is in a portrait
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   460
    // orientation, the dimensions must be reversed.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   461
    data->orientation = DisplayProperties::CurrentOrientation;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   462
    bool swapDimensions =
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   463
        data->orientation == DisplayOrientations::Portrait ||
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   464
        data->orientation == DisplayOrientations::PortraitFlipped;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   465
    data->renderTargetSize.x = swapDimensions ? windowHeight : windowWidth;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   466
    data->renderTargetSize.y = swapDimensions ? windowWidth : windowHeight;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   467
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   468
    if(data->swapChain != nullptr)
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   469
    {
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   470
        // If the swap chain already exists, resize it.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   471
        result = data->swapChain->ResizeBuffers(
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   472
            2, // Double-buffered swap chain.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   473
            static_cast<UINT>(data->renderTargetSize.x),
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   474
            static_cast<UINT>(data->renderTargetSize.y),
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   475
            DXGI_FORMAT_B8G8R8A8_UNORM,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   476
            0
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   477
            );
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   478
        if (FAILED(result)) {
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   479
            WIN_SetErrorFromHRESULT(__FUNCTION__, result);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   480
            return result;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   481
        }
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   482
    }
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   483
    else
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   484
    {
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   485
        // Otherwise, create a new one using the same adapter as the existing Direct3D device.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   486
        DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   487
        swapChainDesc.Width = static_cast<UINT>(data->renderTargetSize.x); // Match the size of the window.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   488
        swapChainDesc.Height = static_cast<UINT>(data->renderTargetSize.y);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   489
        swapChainDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; // This is the most common swap chain format.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   490
        swapChainDesc.Stereo = false;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   491
        swapChainDesc.SampleDesc.Count = 1; // Don't use multi-sampling.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   492
        swapChainDesc.SampleDesc.Quality = 0;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   493
        swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   494
        swapChainDesc.BufferCount = 2; // Use double-buffering to minimize latency.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   495
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   496
        swapChainDesc.Scaling = DXGI_SCALING_STRETCH; // On phone, only stretch and aspect-ratio stretch scaling are allowed.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   497
        swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; // On phone, no swap effects are supported.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   498
#else
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   499
        swapChainDesc.Scaling = DXGI_SCALING_NONE;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   500
        swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // All Windows Store apps must use this SwapEffect.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   501
#endif
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   502
        swapChainDesc.Flags = 0;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   503
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   504
        ComPtr<IDXGIDevice1>  dxgiDevice;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   505
        result = data->d3dDevice.As(&dxgiDevice);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   506
        if (FAILED(result)) {
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   507
            WIN_SetErrorFromHRESULT(__FUNCTION__, result);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   508
            return result;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   509
        }
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   510
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   511
        ComPtr<IDXGIAdapter> dxgiAdapter;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   512
        result = dxgiDevice->GetAdapter(&dxgiAdapter);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   513
        if (FAILED(result)) {
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   514
            WIN_SetErrorFromHRESULT(__FUNCTION__, result);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   515
            return result;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   516
        }
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   517
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   518
        ComPtr<IDXGIFactory2> dxgiFactory;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   519
        result = dxgiAdapter->GetParent(
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   520
            __uuidof(IDXGIFactory2), 
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   521
            &dxgiFactory
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   522
            );
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   523
        if (FAILED(result)) {
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   524
            WIN_SetErrorFromHRESULT(__FUNCTION__, result);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   525
            return result;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   526
        }
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   527
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   528
        result = dxgiFactory->CreateSwapChainForCoreWindow(
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   529
            data->d3dDevice.Get(),
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   530
            reinterpret_cast<IUnknown*>(coreWindow),
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   531
            &swapChainDesc,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   532
            nullptr, // Allow on all displays.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   533
            &data->swapChain
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   534
            );
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   535
        if (FAILED(result)) {
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   536
            WIN_SetErrorFromHRESULT(__FUNCTION__, result);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   537
            return result;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   538
        }
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   539
            
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   540
        // Ensure that DXGI does not queue more than one frame at a time. This both reduces latency and
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   541
        // ensures that the application will only render after each VSync, minimizing power consumption.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   542
        result = dxgiDevice->SetMaximumFrameLatency(1);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   543
        if (FAILED(result)) {
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   544
            WIN_SetErrorFromHRESULT(__FUNCTION__, result);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   545
            return result;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   546
        }
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   547
    }
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   548
    
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   549
    // Set the proper orientation for the swap chain, and generate the
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   550
    // 3D matrix transformation for rendering to the rotated swap chain.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   551
    DXGI_MODE_ROTATION rotation = DXGI_MODE_ROTATION_UNSPECIFIED;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   552
    switch (data->orientation)
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   553
    {
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   554
        case DisplayOrientations::Landscape:
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   555
            rotation = DXGI_MODE_ROTATION_IDENTITY;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   556
            data->orientationTransform3D = XMFLOAT4X4( // 0-degree Z-rotation
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   557
                1.0f, 0.0f, 0.0f, 0.0f,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   558
                0.0f, 1.0f, 0.0f, 0.0f,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   559
                0.0f, 0.0f, 1.0f, 0.0f,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   560
                0.0f, 0.0f, 0.0f, 1.0f
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   561
                );
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   562
            break;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   563
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   564
        case DisplayOrientations::Portrait:
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   565
            rotation = DXGI_MODE_ROTATION_ROTATE270;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   566
            data->orientationTransform3D = XMFLOAT4X4( // 90-degree Z-rotation
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   567
                0.0f, 1.0f, 0.0f, 0.0f,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   568
                -1.0f, 0.0f, 0.0f, 0.0f,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   569
                0.0f, 0.0f, 1.0f, 0.0f,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   570
                0.0f, 0.0f, 0.0f, 1.0f
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   571
                );
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   572
            break;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   573
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   574
        case DisplayOrientations::LandscapeFlipped:
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   575
            rotation = DXGI_MODE_ROTATION_ROTATE180;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   576
            data->orientationTransform3D = XMFLOAT4X4( // 180-degree Z-rotation
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   577
                -1.0f, 0.0f, 0.0f, 0.0f,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   578
                0.0f, -1.0f, 0.0f, 0.0f,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   579
                0.0f, 0.0f, 1.0f, 0.0f,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   580
                0.0f, 0.0f, 0.0f, 1.0f
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   581
                );
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   582
            break;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   583
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   584
        case DisplayOrientations::PortraitFlipped:
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   585
            rotation = DXGI_MODE_ROTATION_ROTATE90;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   586
            data->orientationTransform3D = XMFLOAT4X4( // 270-degree Z-rotation
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   587
                0.0f, -1.0f, 0.0f, 0.0f,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   588
                1.0f, 0.0f, 0.0f, 0.0f,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   589
                0.0f, 0.0f, 1.0f, 0.0f,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   590
                0.0f, 0.0f, 0.0f, 1.0f
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   591
                );
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   592
            break;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   593
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   594
        default:
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   595
            throw ref new Platform::FailureException();
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   596
    }
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   597
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   598
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   599
    // TODO, WinRT: Windows Phone does not have the IDXGISwapChain1::SetRotation method.  Check if an alternative is available, or needed.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   600
    result = data->swapChain->SetRotation(rotation);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   601
    if (FAILED(result)) {
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   602
        WIN_SetErrorFromHRESULT(__FUNCTION__, result);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   603
        return result;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   604
    }
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   605
#endif
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   606
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   607
    // Create a render target view of the swap chain back buffer.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   608
    ComPtr<ID3D11Texture2D> backBuffer;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   609
    result = data->swapChain->GetBuffer(
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   610
        0,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   611
        __uuidof(ID3D11Texture2D),
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   612
        &backBuffer
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   613
        );
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   614
    if (FAILED(result)) {
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   615
        WIN_SetErrorFromHRESULT(__FUNCTION__, result);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   616
        return result;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   617
    }
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   618
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   619
    result = data->d3dDevice->CreateRenderTargetView(
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   620
        backBuffer.Get(),
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   621
        nullptr,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   622
        &data->renderTargetView
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   623
        );
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   624
    if (FAILED(result)) {
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   625
        WIN_SetErrorFromHRESULT(__FUNCTION__, result);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   626
        return result;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   627
    }
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   628
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   629
    // Create a depth stencil view.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   630
    CD3D11_TEXTURE2D_DESC depthStencilDesc(
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   631
        DXGI_FORMAT_D24_UNORM_S8_UINT, 
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   632
        static_cast<UINT>(data->renderTargetSize.x),
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   633
        static_cast<UINT>(data->renderTargetSize.y),
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   634
        1,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   635
        1,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   636
        D3D11_BIND_DEPTH_STENCIL
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   637
        );
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   638
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   639
    ComPtr<ID3D11Texture2D> depthStencil;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   640
    result = data->d3dDevice->CreateTexture2D(
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   641
        &depthStencilDesc,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   642
        nullptr,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   643
        &depthStencil
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   644
        );
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   645
    if (FAILED(result)) {
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   646
        WIN_SetErrorFromHRESULT(__FUNCTION__, result);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   647
        return result;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   648
    }
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   649
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   650
    // Set the rendering viewport to target the entire window.
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   651
    CD3D11_VIEWPORT viewport(
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   652
        0.0f,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   653
        0.0f,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   654
        data->renderTargetSize.x,
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   655
        data->renderTargetSize.y
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   656
        );
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   657
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   658
    data->d3dContext->RSSetViewports(1, &viewport);
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   659
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   660
    return S_OK;
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   661
}
59f1191a5cca WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents: 8410
diff changeset
   662
8415
91977f5b2135 WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8414
diff changeset
   663
// This method is called when the window's size changes.
8414
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   664
HRESULT
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   665
D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer)
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   666
{
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   667
    D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   668
    HRESULT result = S_OK;
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   669
    Windows::UI::Core::CoreWindow ^ coreWindow = D3D11_GetCoreWindowFromSDLRenderer(renderer);
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   670
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   671
    if (coreWindow->Bounds.Width  != data->windowSizeInDIPs.x ||
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   672
        coreWindow->Bounds.Height != data->windowSizeInDIPs.y ||
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   673
        data->orientation != DisplayProperties::CurrentOrientation)
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   674
    {
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   675
        ID3D11RenderTargetView* nullViews[] = {nullptr};
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   676
        data->d3dContext->OMSetRenderTargets(ARRAYSIZE(nullViews), nullViews, nullptr);
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   677
        data->renderTargetView = nullptr;
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   678
        data->d3dContext->Flush();
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   679
        result = D3D11_CreateWindowSizeDependentResources(renderer);
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   680
        if (FAILED(result)) {
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   681
            WIN_SetErrorFromHRESULT(__FUNCTION__, result);
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   682
            return result;
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   683
        }
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   684
    }
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   685
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   686
    return S_OK;
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   687
}
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   688
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   689
HRESULT
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   690
D3D11_HandleDeviceLost(SDL_Renderer * renderer)
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   691
{
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   692
    D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   693
    HRESULT result = S_OK;
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   694
8415
91977f5b2135 WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8414
diff changeset
   695
    // Reset these member variables to ensure that D3D11_UpdateForWindowSizeChange recreates all resources.
8414
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   696
    data->windowSizeInDIPs.x = 0;
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   697
    data->windowSizeInDIPs.y = 0;
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   698
    data->swapChain = nullptr;
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   699
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   700
    result = D3D11_CreateDeviceResources(renderer);
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   701
    if (FAILED(result)) {
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   702
        WIN_SetErrorFromHRESULT(__FUNCTION__, result);
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   703
        return result;
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   704
    }
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   705
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   706
    result = D3D11_UpdateForWindowSizeChange(renderer);
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   707
    if (FAILED(result)) {
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   708
        WIN_SetErrorFromHRESULT(__FUNCTION__, result);
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   709
        return result;
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   710
    }
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   711
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   712
    return S_OK;
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   713
}
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   714
8415
91977f5b2135 WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8414
diff changeset
   715
static void
91977f5b2135 WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8414
diff changeset
   716
D3D11_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
91977f5b2135 WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8414
diff changeset
   717
{
91977f5b2135 WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8414
diff changeset
   718
    //D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
91977f5b2135 WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8414
diff changeset
   719
91977f5b2135 WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8414
diff changeset
   720
    if (event->event == SDL_WINDOWEVENT_RESIZED) {
91977f5b2135 WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8414
diff changeset
   721
        D3D11_UpdateForWindowSizeChange(renderer);
91977f5b2135 WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8414
diff changeset
   722
    }
91977f5b2135 WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8414
diff changeset
   723
}
91977f5b2135 WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8414
diff changeset
   724
8416
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   725
static int
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   726
D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   727
{
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   728
    D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   729
    D3D11_TextureData *textureData;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   730
    HRESULT result;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   731
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   732
    textureData = new D3D11_TextureData;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   733
    if (!textureData) {
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   734
        SDL_OutOfMemory();
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   735
        return -1;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   736
    }
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   737
    textureData->pixelFormat = SDL_AllocFormat(texture->format);
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   738
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   739
    texture->driverdata = textureData;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   740
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   741
    const int pixelSizeInBytes = textureData->pixelFormat->BytesPerPixel;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   742
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   743
    D3D11_TEXTURE2D_DESC textureDesc = {0};
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   744
    textureDesc.Width = texture->w;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   745
    textureDesc.Height = texture->h;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   746
    textureDesc.MipLevels = 1;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   747
    textureDesc.ArraySize = 1;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   748
    textureDesc.Format = DXGI_FORMAT_B8G8R8X8_UNORM;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   749
    textureDesc.SampleDesc.Count = 1;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   750
    textureDesc.SampleDesc.Quality = 0;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   751
    textureDesc.Usage = D3D11_USAGE_DYNAMIC;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   752
    textureDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   753
    textureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   754
    textureDesc.MiscFlags = 0;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   755
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   756
    const int numPixels = textureDesc.Width * textureDesc.Height;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   757
    std::vector<uint8> initialTexturePixels(numPixels * pixelSizeInBytes, 0x00);
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   758
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   759
    // Fill the texture with a non-black color, for debugging purposes:
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   760
    //for (int i = 0; i < (numPixels * pixelSizeInBytes); i += pixelSizeInBytes) {
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   761
    //    initialTexturePixels[i+0] = 0xff;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   762
    //    initialTexturePixels[i+1] = 0xff;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   763
    //    initialTexturePixels[i+2] = 0x00;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   764
    //    initialTexturePixels[i+3] = 0xff;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   765
    //}
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   766
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   767
    D3D11_SUBRESOURCE_DATA initialTextureData = {0};
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   768
    initialTextureData.pSysMem = (void *)&(initialTexturePixels[0]);
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   769
    initialTextureData.SysMemPitch = textureDesc.Width * pixelSizeInBytes;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   770
    initialTextureData.SysMemSlicePitch = numPixels * pixelSizeInBytes;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   771
    result = rendererData->d3dDevice->CreateTexture2D(
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   772
        &textureDesc,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   773
        &initialTextureData,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   774
        &textureData->mainTexture
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   775
        );
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   776
    if (FAILED(result)) {
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   777
        D3D11_DestroyTexture(renderer, texture);
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   778
        WIN_SetErrorFromHRESULT(__FUNCTION__, result);
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   779
        return -1;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   780
    }
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   781
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   782
    D3D11_SHADER_RESOURCE_VIEW_DESC resourceViewDesc;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   783
    resourceViewDesc.Format = textureDesc.Format;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   784
    resourceViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   785
    resourceViewDesc.Texture2D.MostDetailedMip = 0;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   786
    resourceViewDesc.Texture2D.MipLevels = textureDesc.MipLevels;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   787
    result = rendererData->d3dDevice->CreateShaderResourceView(
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   788
        textureData->mainTexture.Get(),
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   789
        &resourceViewDesc,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   790
        &textureData->mainTextureResourceView
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   791
        );
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   792
    if (FAILED(result)) {
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   793
        D3D11_DestroyTexture(renderer, texture);
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   794
        WIN_SetErrorFromHRESULT(__FUNCTION__, result);
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   795
        return -1;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   796
    }
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   797
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   798
    return 0;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   799
}
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   800
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   801
static void
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   802
D3D11_DestroyTexture(SDL_Renderer * renderer,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   803
                     SDL_Texture * texture)
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   804
{
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   805
    D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   806
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   807
    if (textureData) {
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   808
        if (textureData->pixelFormat) {
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   809
            SDL_FreeFormat(textureData->pixelFormat);
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   810
            textureData->pixelFormat = NULL;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   811
        }
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   812
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   813
        delete textureData;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   814
        texture = NULL;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   815
        texture->driverdata = NULL;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   816
    }
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   817
}
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   818
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   819
static int
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   820
D3D11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   821
                    const SDL_Rect * rect, const void *pixels,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   822
                    int pitch)
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   823
{
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   824
    D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   825
    D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   826
    HRESULT result = S_OK;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   827
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   828
    D3D11_MAPPED_SUBRESOURCE textureMemory = {0};
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   829
    result = rendererData->d3dContext->Map(
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   830
        textureData->mainTexture.Get(),
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   831
        0,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   832
        D3D11_MAP_WRITE_DISCARD,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   833
        0,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   834
        &textureMemory
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   835
        );
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   836
    if (FAILED(result)) {
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   837
        WIN_SetErrorFromHRESULT(__FUNCTION__, result);
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   838
        return -1;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   839
    }
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   840
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   841
    // Copy pixel data to the locked texture's memory:
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   842
    for (int y = 0; y < rect->h; ++y) {
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   843
        memcpy(
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   844
            ((Uint8 *)textureMemory.pData) + (textureMemory.RowPitch * y),
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   845
            ((Uint8 *)pixels) + (pitch * y),
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   846
            pitch
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   847
            );
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   848
    }
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   849
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   850
    // Clean up a bit, then commit the texture's memory back to Direct3D:
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   851
    rendererData->d3dContext->Unmap(
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   852
        textureData->mainTexture.Get(),
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   853
        0);
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   854
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   855
    return 0;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   856
}
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   857
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   858
static int
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   859
D3D11_UpdateViewport(SDL_Renderer * renderer)
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   860
{
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   861
    return 0;
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   862
}
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   863
8416
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   864
static int
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   865
D3D11_RenderClear(SDL_Renderer * renderer)
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   866
{
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   867
    D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   868
    const float colorRGBA[] = {
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   869
        renderer->r,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   870
        renderer->g,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   871
        renderer->b,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   872
        renderer->a
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   873
    };
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   874
    data->d3dContext->ClearRenderTargetView(
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   875
        data->renderTargetView.Get(),
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   876
        colorRGBA
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   877
        );
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   878
    return 0;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   879
}
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   880
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   881
static int D3D11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   882
                            const SDL_Rect * srcrect, const SDL_FRect * dstrect)
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   883
{
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   884
    D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   885
    D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   886
    //HRESULT result = S_OK;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   887
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   888
    rendererData->d3dContext->OMSetRenderTargets(
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   889
        1,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   890
        rendererData->renderTargetView.GetAddressOf(),
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   891
        nullptr
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   892
        );
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   893
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   894
    UINT stride = sizeof(VertexPositionColor);
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   895
    UINT offset = 0;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   896
    rendererData->d3dContext->IASetVertexBuffers(
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   897
        0,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   898
        1,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   899
        rendererData->vertexBuffer.GetAddressOf(),
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   900
        &stride,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   901
        &offset
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   902
        );
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   903
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   904
    rendererData->d3dContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   905
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   906
    rendererData->d3dContext->IASetInputLayout(rendererData->inputLayout.Get());
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   907
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   908
    rendererData->d3dContext->VSSetShader(
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   909
        rendererData->vertexShader.Get(),
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   910
        nullptr,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   911
        0
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   912
        );
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   913
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   914
    rendererData->d3dContext->PSSetShader(
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   915
        rendererData->pixelShader.Get(),
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   916
        nullptr,
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   917
        0
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   918
        );
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   919
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   920
    rendererData->d3dContext->PSSetShaderResources(0, 1, textureData->mainTextureResourceView.GetAddressOf());
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   921
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   922
    rendererData->d3dContext->PSSetSamplers(0, 1, rendererData->mainSampler.GetAddressOf());
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   923
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   924
    rendererData->d3dContext->Draw(4, 0);
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   925
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   926
    return 0;
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   927
}
17040ce2693d WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8415
diff changeset
   928
8401
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   929
static void
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   930
D3D11_RenderPresent(SDL_Renderer * renderer)
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   931
{
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   932
    D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   933
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   934
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   935
    // The first argument instructs DXGI to block until VSync, putting the application
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   936
    // to sleep until the next VSync. This ensures we don't waste any cycles rendering
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   937
    // frames that will never be displayed to the screen.
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   938
    HRESULT hr = data->swapChain->Present(1, 0);
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   939
#else
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   940
    // The application may optionally specify "dirty" or "scroll"
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   941
    // rects to improve efficiency in certain scenarios.
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   942
    // This option is not available on Windows Phone 8, to note.
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   943
    DXGI_PRESENT_PARAMETERS parameters = {0};
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   944
    parameters.DirtyRectsCount = 0;
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   945
    parameters.pDirtyRects = nullptr;
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   946
    parameters.pScrollRect = nullptr;
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   947
    parameters.pScrollOffset = nullptr;
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   948
    
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   949
    // The first argument instructs DXGI to block until VSync, putting the application
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   950
    // to sleep until the next VSync. This ensures we don't waste any cycles rendering
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   951
    // frames that will never be displayed to the screen.
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   952
    HRESULT hr = data->swapChain->Present1(1, 0, &parameters);
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   953
#endif
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   954
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   955
    // Discard the contents of the render target.
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   956
    // This is a valid operation only when the existing contents will be entirely
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   957
    // overwritten. If dirty or scroll rects are used, this call should be removed.
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   958
    data->d3dContext->DiscardView(data->renderTargetView.Get());
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   959
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   960
    // If the device was removed either by a disconnect or a driver upgrade, we 
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   961
    // must recreate all device resources.
8414
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   962
    //
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   963
    // TODO, WinRT: consider throwing an exception if D3D11_RenderPresent fails, especially if there is a way to salvedge debug info from users' machines
8401
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   964
    if (hr == DXGI_ERROR_DEVICE_REMOVED)
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   965
    {
8414
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   966
        hr = D3D11_HandleDeviceLost(renderer);
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   967
        if (FAILED(hr)) {
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   968
            WIN_SetErrorFromHRESULT(__FUNCTION__, hr);
25a7605097a2 WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents: 8413
diff changeset
   969
        }
8401
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   970
    }
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   971
    else
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   972
    {
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   973
        WIN_SetErrorFromHRESULT(__FUNCTION__, hr);
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   974
    }
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   975
}
29ecd2eca4af WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents: 8400
diff changeset
   976
8400
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   977
#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   978
1315402d9028 WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff changeset
   979
/* vi: set ts=4 sw=4 expandtab: */