src/render/SDL_render.c
author Sam Lantinga <slouken@libsdl.org>
Sun, 13 Feb 2011 14:01:02 -0800
changeset 5289 1916a9e9714d
parent 5288 d4381f3b0d1e
child 5297 1800dc39b74c
permissions -rw-r--r--
Frank Zago to SDL On 02/12/2011 01:44 PM, Sam Lantinga wrote: > BTW, you probably want to nuke the NDS renderer and just implement these three > functions instead: > int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * > format, void ** pixels, int *pitch); > int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, int numrects, > SDL_Rect * rects); > void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window); Patch attached. The renderer for the DS is not used anymore, but I left the file in place if someone wants to finish it. I've also added a README.ds and fixed the spinlocks.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2011 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* The SDL 2D rendering system */
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#include "SDL_hints.h"
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#include "SDL_log.h"
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#include "SDL_render.h"
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#include "SDL_sysrender.h"
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#include "software/SDL_render_sw_c.h"
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#define CHECK_RENDERER_MAGIC(renderer, retval) \
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    if (!renderer || renderer->magic != &renderer_magic) { \
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        SDL_SetError("Invalid renderer"); \
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        return retval; \
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    }
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#define CHECK_TEXTURE_MAGIC(texture, retval) \
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    if (!texture || texture->magic != &texture_magic) { \
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        SDL_SetError("Invalid texture"); \
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        return retval; \
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    }
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static const SDL_RenderDriver *render_drivers[] = {
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#if !SDL_RENDER_DISABLED
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#if SDL_VIDEO_RENDER_D3D
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    &D3D_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_OGL
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    &GL_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_OGL_ES2
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    &GLES2_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_OGL_ES
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    &GLES_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_DIRECTFB
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    &DirectFB_RenderDriver,
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#endif
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    &SW_RenderDriver
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#endif /* !SDL_RENDER_DISABLED */
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};
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static char renderer_magic;
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static char texture_magic;
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int
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SDL_GetNumRenderDrivers(void)
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{
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    return SDL_arraysize(render_drivers);
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}
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int
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SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)
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{
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    if (index < 0 || index >= SDL_GetNumRenderDrivers()) {
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        SDL_SetError("index must be in the range of 0 - %d",
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                     SDL_GetNumRenderDrivers() - 1);
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        return -1;
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    }
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    *info = render_drivers[index]->info;
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    return 0;
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}
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static int
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SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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{
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    SDL_Renderer *renderer = (SDL_Renderer *)userdata;
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    if (event->type == SDL_WINDOWEVENT && renderer->WindowEvent) {
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        SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
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        if (window == renderer->window) {
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diff changeset
    95
            renderer->WindowEvent(renderer, &event->window);
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diff changeset
    96
        }
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diff changeset
    97
    }
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diff changeset
    98
    return 0;
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diff changeset
    99
}
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   100
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   101
SDL_Renderer *
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   102
SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
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   103
{
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   104
    SDL_Renderer *renderer = NULL;
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   105
    int n = SDL_GetNumRenderDrivers();
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   106
    const char *hint;
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   107
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   108
    hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC);
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   109
    if (hint) {
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   110
        if (*hint == '0') {
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   111
            flags &= ~SDL_RENDERER_PRESENTVSYNC;
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   112
        } else {
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   113
            flags |= SDL_RENDERER_PRESENTVSYNC;
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   114
        }
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   115
    }
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   116
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   117
    if (index < 0) {
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   118
        hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
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   119
        if (hint) {
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   120
            for (index = 0; index < n; ++index) {
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   121
                const SDL_RenderDriver *driver = render_drivers[index];
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   122
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   123
                if (SDL_strcasecmp(hint, driver->info.name) == 0) {
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   124
                    /* Create a new renderer instance */
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   125
                    renderer = driver->CreateRenderer(window, flags);
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   126
                    break;
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   127
                }
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   128
            }
5192
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   129
        }
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   130
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   131
        if (!renderer) {
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   132
            for (index = 0; index < n; ++index) {
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   133
                const SDL_RenderDriver *driver = render_drivers[index];
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   134
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   135
                if ((driver->info.flags & flags) == flags) {
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   136
                    /* Create a new renderer instance */
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   137
                    renderer = driver->CreateRenderer(window, flags);
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   138
                    if (renderer) {
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   139
                        /* Yay, we got one! */
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   140
                        break;
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diff changeset
   141
                    }
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diff changeset
   142
                }
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diff changeset
   143
            }
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diff changeset
   144
        }
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   145
        if (index == n) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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   146
            SDL_SetError("Couldn't find matching render driver");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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   147
            return NULL;
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diff changeset
   148
        }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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   149
    } else {
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   150
        if (index >= SDL_GetNumRenderDrivers()) {
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   151
            SDL_SetError("index must be -1 or in the range of 0 - %d",
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   152
                         SDL_GetNumRenderDrivers() - 1);
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   153
            return NULL;
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diff changeset
   154
        }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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diff changeset
   155
        /* Create a new renderer instance */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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diff changeset
   156
        renderer = render_drivers[index]->CreateRenderer(window, flags);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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diff changeset
   157
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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diff changeset
   158
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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   159
    if (renderer) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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   160
        renderer->magic = &renderer_magic;
5166
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   161
        renderer->window = window;
5154
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diff changeset
   162
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diff changeset
   163
        SDL_AddEventWatch(SDL_RendererEventWatch, renderer);
5221
2ee8112bfc6b Added a simple log message API
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diff changeset
   164
2ee8112bfc6b Added a simple log message API
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diff changeset
   165
        SDL_LogInfo(SDL_LOG_CATEGORY_RENDER,
2ee8112bfc6b Added a simple log message API
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diff changeset
   166
                    "Created renderer: %s", renderer->info.name);
5154
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diff changeset
   167
    }
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   168
    return renderer;
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   169
}
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   170
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   171
SDL_Renderer *
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   172
SDL_CreateSoftwareRenderer(SDL_Surface * surface)
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   173
{
5226
710d00cb3a6a Made it possible to disable the rendering subsystem with configure --disable-render
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diff changeset
   174
#if !SDL_RENDER_DISABLED
5166
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
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   175
    return SW_CreateRendererForSurface(surface);
5226
710d00cb3a6a Made it possible to disable the rendering subsystem with configure --disable-render
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diff changeset
   176
#else
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   177
    SDL_SetError("SDL not built with rendering support");
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   178
    return NULL;
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   179
#endif /* !SDL_RENDER_DISABLED */
5166
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   180
}
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
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   181
5154
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   182
int
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   183
SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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   184
{
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   185
    CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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diff changeset
   186
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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diff changeset
   187
    *info = renderer->info;
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diff changeset
   188
    return 0;
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diff changeset
   189
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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diff changeset
   190
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diff changeset
   191
static SDL_bool
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   192
IsSupportedFormat(SDL_Renderer * renderer, Uint32 format)
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   193
{
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    Uint32 i;
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    for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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        if (renderer->info.texture_formats[i] == format) {
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            return SDL_TRUE;
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        }
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    }
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    return SDL_FALSE;
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}
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static Uint32
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GetClosestSupportedFormat(SDL_Renderer * renderer, Uint32 format)
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{
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    Uint32 i;
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    if (SDL_ISPIXELFORMAT_FOURCC(format)) {
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        /* Look for an exact match */
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        for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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            if (renderer->info.texture_formats[i] == format) {
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                return renderer->info.texture_formats[i];
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            }
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   215
        }
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   216
    } else {
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        SDL_bool hasAlpha = SDL_ISPIXELFORMAT_ALPHA(format);
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        /* We just want to match the first format that has the same channels */
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        for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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            if (SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == hasAlpha) {
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                return renderer->info.texture_formats[i];
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   223
            }
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        }
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   225
    }
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   226
    return renderer->info.texture_formats[0];
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   227
}
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   228
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SDL_Texture *
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SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h)
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{
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    SDL_Texture *texture;
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    CHECK_RENDERER_MAGIC(renderer, NULL);
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    if (SDL_ISPIXELFORMAT_INDEXED(format)) {
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        SDL_SetError("Palettized textures are not supported");
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        return NULL;
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   239
    }
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    if (w <= 0 || h <= 0) {
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        SDL_SetError("Texture dimensions can't be 0");
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        return NULL;
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    }
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    texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
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    if (!texture) {
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        SDL_OutOfMemory();
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        return NULL;
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    }
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    texture->magic = &texture_magic;
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    texture->format = format;
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    texture->access = access;
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    texture->w = w;
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    texture->h = h;
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    texture->r = 255;
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    texture->g = 255;
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    texture->b = 255;
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    texture->a = 255;
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    texture->renderer = renderer;
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    texture->next = renderer->textures;
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    if (renderer->textures) {
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        renderer->textures->prev = texture;
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    }
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    renderer->textures = texture;
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    if (IsSupportedFormat(renderer, format)) {
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        if (renderer->CreateTexture(renderer, texture) < 0) {
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            SDL_DestroyTexture(texture);
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            return 0;
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        }
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    } else {
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        texture->native = SDL_CreateTexture(renderer,
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                                GetClosestSupportedFormat(renderer, format),
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                                access, w, h);
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        if (!texture->native) {
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            SDL_DestroyTexture(texture);
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            return NULL;
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        }
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        if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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            texture->yuv = SDL_SW_CreateYUVTexture(format, w, h);
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            if (!texture->yuv) {
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                SDL_DestroyTexture(texture);
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                return NULL;
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   284
            }
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   285
        } else if (access == SDL_TEXTUREACCESS_STREAMING) {
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            /* The pitch is 4 byte aligned */
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   287
            texture->pitch = (((w * SDL_BYTESPERPIXEL(format)) + 3) & ~3);
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   288
            texture->pixels = SDL_malloc(texture->pitch * h);
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   289
            if (!texture->pixels) {
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   290
                SDL_DestroyTexture(texture);
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   291
                return NULL;
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   292
            }
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   293
        }
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   294
    }
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    return texture;
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}
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   298
SDL_Texture *
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SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
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{
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diff changeset
   301
    const SDL_PixelFormat *fmt;
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diff changeset
   302
    SDL_bool needAlpha;
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
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diff changeset
   303
    Uint32 i;
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diff changeset
   304
    Uint32 format;
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
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diff changeset
   305
    SDL_Texture *texture;
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff changeset
   306
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff changeset
   307
    CHECK_RENDERER_MAGIC(renderer, NULL);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   308
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff changeset
   309
    if (!surface) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff changeset
   310
        SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff changeset
   311
        return NULL;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff changeset
   312
    }
5158
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
   313
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
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parents: 5157
diff changeset
   314
    /* See what the best texture format is */
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   315
    fmt = surface->format;
5158
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
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parents: 5157
diff changeset
   316
    if (fmt->Amask || SDL_GetColorKey(surface, NULL) == 0) {
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
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parents: 5157
diff changeset
   317
        needAlpha = SDL_TRUE;
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff changeset
   318
    } else {
5158
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
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diff changeset
   319
        needAlpha = SDL_FALSE;
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
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parents: 5157
diff changeset
   320
    }
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
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parents: 5157
diff changeset
   321
    format = renderer->info.texture_formats[0];
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
   322
    for (i = 0; i < renderer->info.num_texture_formats; ++i) {
5268
c5a04f3c3908 Fixed a crash caused by the 1.2 code path getting a YV12 texture. :)
Sam Lantinga <slouken@libsdl.org>
parents: 5262
diff changeset
   323
        if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) &&
c5a04f3c3908 Fixed a crash caused by the 1.2 code path getting a YV12 texture. :)
Sam Lantinga <slouken@libsdl.org>
parents: 5262
diff changeset
   324
            SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == needAlpha) {
5158
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
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parents: 5157
diff changeset
   325
            format = renderer->info.texture_formats[i];
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
   326
            break;
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff changeset
   327
        }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   328
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   329
5158
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
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parents: 5157
diff changeset
   330
    texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC,
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
   331
                                surface->w, surface->h);
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   332
    if (!texture) {
5158
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
   333
        return NULL;
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   334
    }
5158
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
   335
5288
d4381f3b0d1e A few fixes:
Sam Lantinga <slouken@libsdl.org>
parents: 5270
diff changeset
   336
    if (format == surface->format->format) {
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   337
        if (SDL_MUSTLOCK(surface)) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   338
            SDL_LockSurface(surface);
5158
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
   339
            SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   340
            SDL_UnlockSurface(surface);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   341
        } else {
5158
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
   342
            SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   343
        }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   344
    } else {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   345
        SDL_PixelFormat dst_fmt;
5158
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
   346
        SDL_Surface *temp = NULL;
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   347
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   348
        /* Set up a destination surface for the texture update */
5288
d4381f3b0d1e A few fixes:
Sam Lantinga <slouken@libsdl.org>
parents: 5270
diff changeset
   349
        SDL_InitFormat(&dst_fmt, format);
5158
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
   350
        temp = SDL_ConvertSurface(surface, &dst_fmt, 0);
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
   351
        if (temp) {
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
   352
            SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch);
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
   353
            SDL_FreeSurface(temp);
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
   354
        } else {
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   355
            SDL_DestroyTexture(texture);
5158
b3ccd1947786 Simplified and improved the process of creating a texture from a surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
   356
            return NULL;
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   357
        }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   358
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   359
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   360
    {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   361
        Uint8 r, g, b, a;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   362
        SDL_BlendMode blendMode;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   363
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   364
        SDL_GetSurfaceColorMod(surface, &r, &g, &b);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   365
        SDL_SetTextureColorMod(texture, r, g, b);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   366
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   367
        SDL_GetSurfaceAlphaMod(surface, &a);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   368
        SDL_SetTextureAlphaMod(texture, a);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   369
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   370
        if (SDL_GetColorKey(surface, NULL) == 0) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   371
            /* We converted to a texture with alpha format */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   372
            SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   373
        } else {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   374
            SDL_GetSurfaceBlendMode(surface, &blendMode);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   375
            SDL_SetTextureBlendMode(texture, blendMode);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   376
        }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   377
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   378
    return texture;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   379
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   380
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   381
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   382
SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   383
                 int *w, int *h)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   384
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   385
    CHECK_TEXTURE_MAGIC(texture, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   386
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   387
    if (format) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   388
        *format = texture->format;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   389
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   390
    if (access) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   391
        *access = texture->access;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   392
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   393
    if (w) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   394
        *w = texture->w;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   395
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   396
    if (h) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   397
        *h = texture->h;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   398
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   399
    return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   400
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   401
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   402
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   403
SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   404
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   405
    SDL_Renderer *renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   406
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   407
    CHECK_TEXTURE_MAGIC(texture, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   408
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   409
    renderer = texture->renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   410
    if (r < 255 || g < 255 || b < 255) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   411
        texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   412
    } else {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   413
        texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   414
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   415
    texture->r = r;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   416
    texture->g = g;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   417
    texture->b = b;
5156
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   418
    if (texture->native) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   419
        return SDL_SetTextureColorMod(texture->native, r, g, b);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   420
    } else if (renderer->SetTextureColorMod) {
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   421
        return renderer->SetTextureColorMod(renderer, texture);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   422
    } else {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   423
        return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   424
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   425
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   426
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   427
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   428
SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   429
                       Uint8 * b)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   430
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   431
    SDL_Renderer *renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   432
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   433
    CHECK_TEXTURE_MAGIC(texture, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   434
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   435
    renderer = texture->renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   436
    if (r) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   437
        *r = texture->r;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   438
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   439
    if (g) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   440
        *g = texture->g;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   441
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   442
    if (b) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   443
        *b = texture->b;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   444
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   445
    return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   446
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   447
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   448
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   449
SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   450
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   451
    SDL_Renderer *renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   452
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   453
    CHECK_TEXTURE_MAGIC(texture, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   454
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   455
    renderer = texture->renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   456
    if (alpha < 255) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   457
        texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   458
    } else {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   459
        texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   460
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   461
    texture->a = alpha;
5156
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   462
    if (texture->native) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   463
        return SDL_SetTextureAlphaMod(texture->native, alpha);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   464
    } else if (renderer->SetTextureAlphaMod) {
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   465
        return renderer->SetTextureAlphaMod(renderer, texture);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   466
    } else {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   467
        return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   468
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   469
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   470
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   471
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   472
SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   473
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   474
    CHECK_TEXTURE_MAGIC(texture, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   475
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   476
    if (alpha) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   477
        *alpha = texture->a;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   478
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   479
    return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   480
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   481
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   482
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   483
SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   484
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   485
    SDL_Renderer *renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   486
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   487
    CHECK_TEXTURE_MAGIC(texture, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   488
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   489
    renderer = texture->renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   490
    texture->blendMode = blendMode;
5156
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   491
    if (texture->native) {
5180
4d098d286794 SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!
Sam Lantinga <slouken@libsdl.org>
parents: 5166
diff changeset
   492
        return SDL_SetTextureBlendMode(texture->native, blendMode);
5156
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   493
    } else if (renderer->SetTextureBlendMode) {
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   494
        return renderer->SetTextureBlendMode(renderer, texture);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   495
    } else {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   496
        return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   497
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   498
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   499
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   500
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   501
SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   502
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   503
    CHECK_TEXTURE_MAGIC(texture, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   504
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   505
    if (blendMode) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   506
        *blendMode = texture->blendMode;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   507
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   508
    return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   509
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   510
5156
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   511
static int
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   512
SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   513
                     const void *pixels, int pitch)
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   514
{
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   515
    SDL_Texture *native = texture->native;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   516
    SDL_Rect full_rect;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   517
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   518
    if (SDL_SW_UpdateYUVTexture(texture->yuv, rect, pixels, pitch) < 0) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   519
        return -1;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   520
    }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   521
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   522
    full_rect.x = 0;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   523
    full_rect.y = 0;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   524
    full_rect.w = texture->w;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   525
    full_rect.h = texture->h;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   526
    rect = &full_rect;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   527
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   528
    if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   529
        /* We can lock the texture and copy to it */
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   530
        void *native_pixels;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   531
        int native_pitch;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   532
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   533
        if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   534
            return -1;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   535
        }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   536
        SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   537
                            rect->w, rect->h, native_pixels, native_pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   538
        SDL_UnlockTexture(native);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   539
    } else {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   540
        /* Use a temporary buffer for updating */
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   541
        void *temp_pixels;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   542
        int temp_pitch;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   543
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   544
        temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   545
        temp_pixels = SDL_malloc(rect->h * temp_pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   546
        if (!temp_pixels) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   547
            SDL_OutOfMemory();
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   548
            return -1;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   549
        }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   550
        SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   551
                            rect->w, rect->h, temp_pixels, temp_pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   552
        SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   553
        SDL_free(temp_pixels);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   554
    }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   555
    return 0;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   556
}
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   557
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   558
static int
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   559
SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   560
                        const void *pixels, int pitch)
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   561
{
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   562
    SDL_Texture *native = texture->native;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   563
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   564
    if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   565
        /* We can lock the texture and copy to it */
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   566
        void *native_pixels;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   567
        int native_pitch;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   568
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   569
        if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   570
            return -1;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   571
        }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   572
        SDL_ConvertPixels(rect->w, rect->h,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   573
                          texture->format, pixels, pitch,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   574
                          native->format, native_pixels, native_pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   575
        SDL_UnlockTexture(native);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   576
    } else {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   577
        /* Use a temporary buffer for updating */
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   578
        void *temp_pixels;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   579
        int temp_pitch;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   580
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   581
        temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   582
        temp_pixels = SDL_malloc(rect->h * temp_pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   583
        if (!temp_pixels) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   584
            SDL_OutOfMemory();
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   585
            return -1;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   586
        }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   587
        SDL_ConvertPixels(rect->w, rect->h,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   588
                          texture->format, pixels, pitch,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   589
                          native->format, temp_pixels, temp_pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   590
        SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   591
        SDL_free(temp_pixels);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   592
    }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   593
    return 0;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   594
}
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   595
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   596
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   597
SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   598
                  const void *pixels, int pitch)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   599
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   600
    SDL_Renderer *renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   601
    SDL_Rect full_rect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   602
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   603
    CHECK_TEXTURE_MAGIC(texture, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   604
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   605
    if (!rect) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   606
        full_rect.x = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   607
        full_rect.y = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   608
        full_rect.w = texture->w;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   609
        full_rect.h = texture->h;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   610
        rect = &full_rect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   611
    }
5156
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   612
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   613
    if (texture->yuv) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   614
        return SDL_UpdateTextureYUV(texture, rect, pixels, pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   615
    } else if (texture->native) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   616
        return SDL_UpdateTextureNative(texture, rect, pixels, pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   617
    } else {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   618
        renderer = texture->renderer;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   619
        return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   620
    }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   621
}
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   622
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   623
static int
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   624
SDL_LockTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   625
                   void **pixels, int *pitch)
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   626
{
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   627
    return SDL_SW_LockYUVTexture(texture->yuv, rect, pixels, pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   628
}
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   629
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   630
static int
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   631
SDL_LockTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   632
                      void **pixels, int *pitch)
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   633
{
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   634
    texture->locked_rect = *rect;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   635
    *pixels = (void *) ((Uint8 *) texture->pixels +
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   636
                        rect->y * texture->pitch +
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   637
                        rect->x * SDL_BYTESPERPIXEL(texture->format));
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   638
    *pitch = texture->pitch;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   639
    return 0;
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   640
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   641
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   642
int
5156
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   643
SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect,
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   644
                void **pixels, int *pitch)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   645
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   646
    SDL_Renderer *renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   647
    SDL_Rect full_rect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   648
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   649
    CHECK_TEXTURE_MAGIC(texture, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   650
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   651
    if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   652
        SDL_SetError("SDL_LockTexture(): texture must be streaming");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   653
        return -1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   654
    }
5156
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   655
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   656
    if (!rect) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   657
        full_rect.x = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   658
        full_rect.y = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   659
        full_rect.w = texture->w;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   660
        full_rect.h = texture->h;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   661
        rect = &full_rect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   662
    }
5156
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   663
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   664
    if (texture->yuv) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   665
        return SDL_LockTextureYUV(texture, rect, pixels, pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   666
    } else if (texture->native) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   667
        return SDL_LockTextureNative(texture, rect, pixels, pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   668
    } else {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   669
        renderer = texture->renderer;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   670
        return renderer->LockTexture(renderer, texture, rect, pixels, pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   671
    }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   672
}
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   673
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   674
static void
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   675
SDL_UnlockTextureYUV(SDL_Texture * texture)
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   676
{
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   677
    SDL_Texture *native = texture->native;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   678
    void *native_pixels;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   679
    int native_pitch;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   680
    SDL_Rect rect;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   681
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   682
    rect.x = 0;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   683
    rect.y = 0;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   684
    rect.w = texture->w;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   685
    rect.h = texture->h;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   686
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   687
    if (SDL_LockTexture(native, &rect, &native_pixels, &native_pitch) < 0) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   688
        return;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   689
    }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   690
    SDL_SW_CopyYUVToRGB(texture->yuv, &rect, native->format,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   691
                        rect.w, rect.h, native_pixels, native_pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   692
    SDL_UnlockTexture(native);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   693
}
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   694
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   695
void
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   696
SDL_UnlockTextureNative(SDL_Texture * texture)
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   697
{
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   698
    SDL_Texture *native = texture->native;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   699
    void *native_pixels;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   700
    int native_pitch;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   701
    const SDL_Rect *rect = &texture->locked_rect;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   702
    const void* pixels = (void *) ((Uint8 *) texture->pixels +
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   703
                        rect->y * texture->pitch +
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   704
                        rect->x * SDL_BYTESPERPIXEL(texture->format));
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   705
    int pitch = texture->pitch;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   706
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   707
    if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   708
        return;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   709
    }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   710
    SDL_ConvertPixels(rect->w, rect->h,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   711
                      texture->format, pixels, pitch,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   712
                      native->format, native_pixels, native_pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   713
    SDL_UnlockTexture(native);
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   714
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   715
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   716
void
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   717
SDL_UnlockTexture(SDL_Texture * texture)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   718
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   719
    SDL_Renderer *renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   720
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   721
    CHECK_TEXTURE_MAGIC(texture, );
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   722
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   723
    if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   724
        return;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   725
    }
5156
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   726
    if (texture->yuv) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   727
        SDL_UnlockTextureYUV(texture);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   728
    } else if (texture->native) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   729
        SDL_UnlockTextureNative(texture);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   730
    } else {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   731
        renderer = texture->renderer;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
   732
        renderer->UnlockTexture(renderer, texture);
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   733
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   734
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   735
5224
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5221
diff changeset
   736
void
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5221
diff changeset
   737
SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5221
diff changeset
   738
{
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5221
diff changeset
   739
    CHECK_RENDERER_MAGIC(renderer, );
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5221
diff changeset
   740
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5221
diff changeset
   741
    renderer->SetClipRect(renderer, rect);
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5221
diff changeset
   742
}
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5221
diff changeset
   743
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   744
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   745
SDL_SetRenderDrawColor(SDL_Renderer * renderer,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   746
                       Uint8 r, Uint8 g, Uint8 b, Uint8 a)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   747
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   748
    CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   749
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   750
    renderer->r = r;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   751
    renderer->g = g;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   752
    renderer->b = b;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   753
    renderer->a = a;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   754
    return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   755
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   756
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   757
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   758
SDL_GetRenderDrawColor(SDL_Renderer * renderer,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   759
                       Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   760
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   761
    CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   762
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   763
    if (r) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   764
        *r = renderer->r;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   765
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   766
    if (g) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   767
        *g = renderer->g;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   768
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   769
    if (b) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   770
        *b = renderer->b;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   771
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   772
    if (a) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   773
        *a = renderer->a;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   774
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   775
    return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   776
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   777
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   778
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   779
SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   780
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   781
    CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   782
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   783
    renderer->blendMode = blendMode;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   784
    return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   785
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   786
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   787
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   788
SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode *blendMode)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   789
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   790
    CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   791
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   792
    *blendMode = renderer->blendMode;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   793
    return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   794
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   795
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   796
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   797
SDL_RenderClear(SDL_Renderer * renderer)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   798
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   799
    CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   800
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   801
    if (!renderer->RenderClear) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   802
        SDL_BlendMode blendMode = renderer->blendMode;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   803
        int status;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   804
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   805
        if (blendMode >= SDL_BLENDMODE_BLEND) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   806
            SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   807
        }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   808
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   809
        status = SDL_RenderFillRect(renderer, NULL);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   810
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   811
        if (blendMode >= SDL_BLENDMODE_BLEND) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   812
            SDL_SetRenderDrawBlendMode(renderer, blendMode);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   813
        }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   814
        return status;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   815
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   816
    return renderer->RenderClear(renderer);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   817
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   818
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   819
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   820
SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   821
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   822
    SDL_Point point;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   823
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   824
    point.x = x;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   825
    point.y = y;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   826
    return SDL_RenderDrawPoints(renderer, &point, 1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   827
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   828
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   829
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   830
SDL_RenderDrawPoints(SDL_Renderer * renderer,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   831
                     const SDL_Point * points, int count)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   832
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   833
    CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   834
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   835
    if (!points) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   836
        SDL_SetError("SDL_RenderDrawPoints(): Passed NULL points");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   837
        return -1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   838
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   839
    if (count < 1) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   840
        return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   841
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   842
    return renderer->RenderDrawPoints(renderer, points, count);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   843
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   844
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   845
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   846
SDL_RenderDrawLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   847
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   848
    SDL_Point points[2];
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   849
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   850
    points[0].x = x1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   851
    points[0].y = y1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   852
    points[1].x = x2;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   853
    points[1].y = y2;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   854
    return SDL_RenderDrawLines(renderer, points, 2);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   855
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   856
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   857
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   858
SDL_RenderDrawLines(SDL_Renderer * renderer,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   859
                    const SDL_Point * points, int count)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   860
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   861
    CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   862
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   863
    if (!points) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   864
        SDL_SetError("SDL_RenderDrawLines(): Passed NULL points");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   865
        return -1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   866
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   867
    if (count < 2) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   868
        return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   869
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   870
    return renderer->RenderDrawLines(renderer, points, count);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   871
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   872
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   873
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   874
SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   875
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   876
    SDL_Rect full_rect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   877
    SDL_Point points[5];
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   878
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   879
    CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   880
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   881
    /* If 'rect' == NULL, then outline the whole surface */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   882
    if (!rect) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   883
        SDL_Window *window = renderer->window;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   884
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   885
        full_rect.x = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   886
        full_rect.y = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   887
        SDL_GetWindowSize(window, &full_rect.w, &full_rect.h);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   888
        rect = &full_rect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   889
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   890
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   891
    points[0].x = rect->x;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   892
    points[0].y = rect->y;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   893
    points[1].x = rect->x+rect->w-1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   894
    points[1].y = rect->y;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   895
    points[2].x = rect->x+rect->w-1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   896
    points[2].y = rect->y+rect->h-1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   897
    points[3].x = rect->x;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   898
    points[3].y = rect->y+rect->h-1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   899
    points[4].x = rect->x;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   900
    points[4].y = rect->y;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   901
    return SDL_RenderDrawLines(renderer, points, 5);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   902
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   903
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   904
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   905
SDL_RenderDrawRects(SDL_Renderer * renderer,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   906
                    const SDL_Rect ** rects, int count)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   907
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   908
    int i;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   909
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   910
    CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   911
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   912
    if (!rects) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   913
        SDL_SetError("SDL_RenderDrawRects(): Passed NULL rects");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   914
        return -1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   915
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   916
    if (count < 1) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   917
        return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   918
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   919
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   920
    /* Check for NULL rect, which means fill entire window */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   921
    for (i = 0; i < count; ++i) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   922
        if (SDL_RenderDrawRect(renderer, rects[i]) < 0) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   923
            return -1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   924
        }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   925
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   926
    return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   927
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   928
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   929
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   930
SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   931
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   932
    return SDL_RenderFillRects(renderer, &rect, 1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   933
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   934
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   935
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   936
SDL_RenderFillRects(SDL_Renderer * renderer,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   937
                    const SDL_Rect ** rects, int count)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   938
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   939
    int i;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   940
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   941
    CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   942
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   943
    if (!rects) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   944
        SDL_SetError("SDL_RenderFillRects(): Passed NULL rects");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   945
        return -1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   946
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   947
    if (count < 1) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   948
        return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   949
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   950
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   951
    /* Check for NULL rect, which means fill entire window */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   952
    for (i = 0; i < count; ++i) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   953
        if (rects[i] == NULL) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   954
            SDL_Window *window = renderer->window;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   955
            SDL_Rect full_rect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   956
            const SDL_Rect *rect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   957
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   958
            full_rect.x = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   959
            full_rect.y = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   960
            SDL_GetWindowSize(window, &full_rect.w, &full_rect.h);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   961
            rect = &full_rect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   962
            return renderer->RenderFillRects(renderer, &rect, 1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   963
        }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   964
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   965
    return renderer->RenderFillRects(renderer, rects, count);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   966
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   967
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   968
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   969
SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   970
               const SDL_Rect * srcrect, const SDL_Rect * dstrect)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   971
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   972
    SDL_Window *window;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   973
    SDL_Rect real_srcrect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   974
    SDL_Rect real_dstrect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   975
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   976
    CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   977
    CHECK_TEXTURE_MAGIC(texture, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   978
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   979
    if (renderer != texture->renderer) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   980
        SDL_SetError("Texture was not created with this renderer");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   981
        return -1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   982
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   983
    window = renderer->window;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   984
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   985
    real_srcrect.x = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   986
    real_srcrect.y = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   987
    real_srcrect.w = texture->w;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   988
    real_srcrect.h = texture->h;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   989
    if (srcrect) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   990
        if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   991
            return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   992
        }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   993
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   994
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   995
    real_dstrect.x = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   996
    real_dstrect.y = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   997
    SDL_GetWindowSize(window, &real_dstrect.w, &real_dstrect.h);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   998
    if (dstrect) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   999
        if (!SDL_IntersectRect(dstrect, &real_dstrect, &real_dstrect)) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1000
            return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1001
        }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1002
        /* Clip srcrect by the same amount as dstrect was clipped */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1003
        if (dstrect->w != real_dstrect.w) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1004
            int deltax = (real_dstrect.x - dstrect->x);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1005
            int deltaw = (real_dstrect.w - dstrect->w);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1006
            real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1007
            real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1008
        }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1009
        if (dstrect->h != real_dstrect.h) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1010
            int deltay = (real_dstrect.y - dstrect->y);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1011
            int deltah = (real_dstrect.h - dstrect->h);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1012
            real_srcrect.y += (deltay * real_srcrect.h) / dstrect->h;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1013
            real_srcrect.h += (deltah * real_srcrect.h) / dstrect->h;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1014
        }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1015
    }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1016
5156
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
  1017
    if (texture->native) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
  1018
        texture = texture->native;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
  1019
    }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5154
diff changeset
  1020
5154
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1021
    return renderer->RenderCopy(renderer, texture, &real_srcrect,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1022
                                &real_dstrect);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1023
}
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1024
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1025
int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1026
SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1027
                     Uint32 format, void * pixels, int pitch)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1028
{
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1029
    SDL_Window *window;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1030
    SDL_Rect real_rect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1031
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
  1032
    CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: