include/SDL_windows.h
author Sam Lantinga <slouken@libsdl.org>
Thu, 16 Feb 2006 10:11:48 +0000
changeset 1361 19418e4422cb
parent 1356 67114343400d
child 1423 4ed717f9e509
permissions -rw-r--r--
New configure-based build system. Still work in progress, but much improved
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#ifndef _SDL_windows_h
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#define _SDL_windows_h
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#include "SDL_stdinc.h"
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/* This includes only the windows headers needed by SDL, with no C runtime */
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#define WIN32_LEAN_AND_MEAN
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#ifndef HAVE_LIBC
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#ifdef _MSC_VER
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#ifndef __FLTUSED__
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#define __FLTUSED__
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#ifdef __cplusplus
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   extern "C"
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#endif
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	   __declspec(selectany) int _fltused=1;
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#endif
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#endif /* _MSC_VER */
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#define _INC_STDLIB
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#define _INC_STRING
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#define __STRALIGN_H_
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#endif/* !HAVE_LIBC */
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#include <windows.h>
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#endif /* _SDL_windows_h */