author | Sam Lantinga <slouken@libsdl.org> |
Thu, 16 Feb 2006 10:11:48 +0000 | |
changeset 1361 | 19418e4422cb |
parent 1358 | c71e05b4dc2e |
child 1367 | e440d5c488c1 |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2006 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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You should have received a copy of the GNU Lesser General Public |
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License along with this library; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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/* Allow access to an ESD network stream mixing buffer */ |
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#ifdef ESD_SUPPORT |
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#include <errno.h> |
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#include <esd.h> |
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#include "SDL_timer.h" |
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#include "SDL_audio.h" |
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#include "../SDL_audiomem.h" |
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#include "../SDL_audio_c.h" |
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#include "../SDL_audiodev_c.h" |
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#include "SDL_esdaudio.h" |
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#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC |
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#include "SDL_name.h" |
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#include "SDL_loadso.h" |
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#else |
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#define SDL_NAME(X) X |
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#endif |
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/* The tag name used by ESD audio */ |
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#define ESD_DRIVER_NAME "esd" |
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/* Audio driver functions */ |
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static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec); |
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static void ESD_WaitAudio(_THIS); |
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static void ESD_PlayAudio(_THIS); |
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static Uint8 *ESD_GetAudioBuf(_THIS); |
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static void ESD_CloseAudio(_THIS); |
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#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC |
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static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC; |
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static void *esd_handle = NULL; |
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static int esd_loaded = 0; |
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static int (*SDL_NAME(esd_open_sound))( const char *host ); |
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static int (*SDL_NAME(esd_close))( int esd ); |
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static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate, |
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const char *host, const char *name ); |
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static struct { |
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const char *name; |
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void **func; |
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} esd_functions[] = { |
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{ "esd_open_sound", (void **)&SDL_NAME(esd_open_sound) }, |
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{ "esd_close", (void **)&SDL_NAME(esd_close) }, |
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{ "esd_play_stream", (void **)&SDL_NAME(esd_play_stream) }, |
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}; |
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static void UnloadESDLibrary() |
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{ |
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if ( esd_loaded ) { |
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SDL_UnloadObject(esd_handle); |
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esd_handle = NULL; |
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esd_loaded = 0; |
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} |
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} |
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static int LoadESDLibrary(void) |
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{ |
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int i, retval = -1; |
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esd_handle = SDL_LoadObject(esd_library); |
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if ( esd_handle ) { |
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esd_loaded = 1; |
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retval = 0; |
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for ( i=0; i<SDL_TABLESIZE(esd_functions); ++i ) { |
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*esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name); |
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if ( !*esd_functions[i].func ) { |
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retval = -1; |
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UnloadESDLibrary(); |
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break; |
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} |
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} |
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} |
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return retval; |
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} |
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#else |
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static void UnloadESDLibrary() |
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{ |
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return; |
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} |
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static int LoadESDLibrary(void) |
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{ |
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return 0; |
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} |
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#endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */ |
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/* Audio driver bootstrap functions */ |
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static int Audio_Available(void) |
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{ |
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int connection; |
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int available; |
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available = 0; |
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if ( LoadESDLibrary() < 0 ) { |
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return available; |
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} |
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connection = SDL_NAME(esd_open_sound)(NULL); |
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if ( connection >= 0 ) { |
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available = 1; |
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SDL_NAME(esd_close)(connection); |
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} |
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UnloadESDLibrary(); |
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return(available); |
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} |
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static void Audio_DeleteDevice(SDL_AudioDevice *device) |
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{ |
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SDL_free(device->hidden); |
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SDL_free(device); |
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UnloadESDLibrary(); |
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} |
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static SDL_AudioDevice *Audio_CreateDevice(int devindex) |
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145 |
{ |
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146 |
SDL_AudioDevice *this; |
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/* Initialize all variables that we clean on shutdown */ |
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LoadESDLibrary(); |
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this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
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if ( this ) { |
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SDL_memset(this, 0, (sizeof *this)); |
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this->hidden = (struct SDL_PrivateAudioData *) |
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SDL_malloc((sizeof *this->hidden)); |
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} |
156 |
if ( (this == NULL) || (this->hidden == NULL) ) { |
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157 |
SDL_OutOfMemory(); |
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if ( this ) { |
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SDL_free(this); |
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} |
161 |
return(0); |
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162 |
} |
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SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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audio_fd = -1; |
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166 |
/* Set the function pointers */ |
|
167 |
this->OpenAudio = ESD_OpenAudio; |
|
168 |
this->WaitAudio = ESD_WaitAudio; |
|
169 |
this->PlayAudio = ESD_PlayAudio; |
|
170 |
this->GetAudioBuf = ESD_GetAudioBuf; |
|
171 |
this->CloseAudio = ESD_CloseAudio; |
|
172 |
||
173 |
this->free = Audio_DeleteDevice; |
|
174 |
||
175 |
return this; |
|
176 |
} |
|
177 |
||
178 |
AudioBootStrap ESD_bootstrap = { |
|
179 |
ESD_DRIVER_NAME, "Enlightened Sound Daemon", |
|
180 |
Audio_Available, Audio_CreateDevice |
|
181 |
}; |
|
182 |
||
183 |
/* This function waits until it is possible to write a full sound buffer */ |
|
184 |
static void ESD_WaitAudio(_THIS) |
|
185 |
{ |
|
186 |
Sint32 ticks; |
|
187 |
||
188 |
/* Check to see if the thread-parent process is still alive */ |
|
189 |
{ static int cnt = 0; |
|
190 |
/* Note that this only works with thread implementations |
|
191 |
that use a different process id for each thread. |
|
192 |
*/ |
|
193 |
if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ |
|
194 |
if ( kill(parent, 0) < 0 ) { |
|
195 |
this->enabled = 0; |
|
196 |
} |
|
197 |
} |
|
198 |
} |
|
199 |
||
200 |
/* Use timer for general audio synchronization */ |
|
201 |
ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; |
|
202 |
if ( ticks > 0 ) { |
|
203 |
SDL_Delay(ticks); |
|
204 |
} |
|
205 |
} |
|
206 |
||
207 |
static void ESD_PlayAudio(_THIS) |
|
208 |
{ |
|
209 |
int written; |
|
210 |
||
211 |
/* Write the audio data, checking for EAGAIN on broken audio drivers */ |
|
212 |
do { |
|
213 |
written = write(audio_fd, mixbuf, mixlen); |
|
214 |
if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) { |
|
215 |
SDL_Delay(1); /* Let a little CPU time go by */ |
|
216 |
} |
|
217 |
} while ( (written < 0) && |
|
218 |
((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) ); |
|
219 |
||
220 |
/* Set the next write frame */ |
|
221 |
next_frame += frame_ticks; |
|
222 |
||
223 |
/* If we couldn't write, assume fatal error for now */ |
|
224 |
if ( written < 0 ) { |
|
225 |
this->enabled = 0; |
|
226 |
} |
|
227 |
} |
|
228 |
||
229 |
static Uint8 *ESD_GetAudioBuf(_THIS) |
|
230 |
{ |
|
231 |
return(mixbuf); |
|
232 |
} |
|
233 |
||
234 |
static void ESD_CloseAudio(_THIS) |
|
235 |
{ |
|
236 |
if ( mixbuf != NULL ) { |
|
237 |
SDL_FreeAudioMem(mixbuf); |
|
238 |
mixbuf = NULL; |
|
239 |
} |
|
240 |
if ( audio_fd >= 0 ) { |
|
294
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
241 |
SDL_NAME(esd_close)(audio_fd); |
0 | 242 |
audio_fd = -1; |
243 |
} |
|
244 |
} |
|
245 |
||
246 |
/* Try to get the name of the program */ |
|
247 |
static char *get_progname(void) |
|
248 |
{ |
|
249 |
char *progname = NULL; |
|
250 |
#ifdef linux |
|
251 |
FILE *fp; |
|
252 |
static char temp[BUFSIZ]; |
|
253 |
||
1338
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
254 |
SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid()); |
0 | 255 |
fp = fopen(temp, "r"); |
256 |
if ( fp != NULL ) { |
|
257 |
if ( fgets(temp, sizeof(temp)-1, fp) ) { |
|
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
258 |
progname = SDL_strrchr(temp, '/'); |
0 | 259 |
if ( progname == NULL ) { |
260 |
progname = temp; |
|
261 |
} else { |
|
262 |
progname = progname+1; |
|
263 |
} |
|
264 |
} |
|
265 |
fclose(fp); |
|
266 |
} |
|
267 |
#endif |
|
268 |
return(progname); |
|
269 |
} |
|
270 |
||
271 |
static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec) |
|
272 |
{ |
|
273 |
esd_format_t format; |
|
274 |
||
275 |
/* Convert audio spec to the ESD audio format */ |
|
276 |
format = (ESD_STREAM | ESD_PLAY); |
|
277 |
switch ( spec->format & 0xFF ) { |
|
278 |
case 8: |
|
279 |
format |= ESD_BITS8; |
|
280 |
break; |
|
281 |
case 16: |
|
282 |
format |= ESD_BITS16; |
|
283 |
break; |
|
284 |
default: |
|
285 |
SDL_SetError("Unsupported ESD audio format"); |
|
286 |
return(-1); |
|
287 |
} |
|
288 |
if ( spec->channels == 1 ) { |
|
289 |
format |= ESD_MONO; |
|
290 |
} else { |
|
291 |
format |= ESD_STEREO; |
|
292 |
} |
|
293 |
#if 0 |
|
294 |
spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ |
|
295 |
#endif |
|
296 |
||
297 |
/* Open a connection to the ESD audio server */ |
|
294
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
298 |
audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname()); |
0 | 299 |
if ( audio_fd < 0 ) { |
300 |
SDL_SetError("Couldn't open ESD connection"); |
|
301 |
return(-1); |
|
302 |
} |
|
303 |
||
304 |
/* Calculate the final parameters for this audio specification */ |
|
305 |
SDL_CalculateAudioSpec(spec); |
|
306 |
frame_ticks = (float)(spec->samples*1000)/spec->freq; |
|
307 |
next_frame = SDL_GetTicks()+frame_ticks; |
|
308 |
||
309 |
/* Allocate mixing buffer */ |
|
310 |
mixlen = spec->size; |
|
311 |
mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); |
|
312 |
if ( mixbuf == NULL ) { |
|
313 |
return(-1); |
|
314 |
} |
|
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
315 |
SDL_memset(mixbuf, spec->silence, spec->size); |
0 | 316 |
|
317 |
/* Get the parent process id (we're the parent of the audio thread) */ |
|
318 |
parent = getpid(); |
|
319 |
||
320 |
/* We're ready to rock and roll. :-) */ |
|
321 |
return(0); |
|
322 |
} |
|
323 |
||
324 |
#endif /* ESD_SUPPORT */ |