author | Sam Lantinga <slouken@libsdl.org> |
Mon, 07 Feb 2011 20:06:26 -0800 | |
changeset 5224 | 2178ffe17222 |
parent 5209 | 115fff0641ee |
child 5226 | 710d00cb3a6a |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2010 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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|
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
fb424691cfc7
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Lesser General Public License for more details. |
fb424691cfc7
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You should have received a copy of the GNU Lesser General Public |
fb424691cfc7
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License along with this library; if not, write to the Free Software |
fb424691cfc7
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
fb424691cfc7
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Sam Lantinga |
fb424691cfc7
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slouken@libsdl.org |
fb424691cfc7
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*/ |
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#include "SDL_config.h" |
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#ifndef _SDL_sysrender_h |
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#define _SDL_sysrender_h |
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#include "SDL_render.h" |
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#include "SDL_events.h" |
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#include "SDL_yuv_sw_c.h" |
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/* The SDL 2D rendering system */ |
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typedef struct SDL_RenderDriver SDL_RenderDriver; |
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/* Define the SDL texture structure */ |
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struct SDL_Texture |
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{ |
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const void *magic; |
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Uint32 format; /**< The pixel format of the texture */ |
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int access; /**< SDL_TextureAccess */ |
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int w; /**< The width of the texture */ |
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int h; /**< The height of the texture */ |
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int modMode; /**< The texture modulation mode */ |
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SDL_BlendMode blendMode; /**< The texture blend mode */ |
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Uint8 r, g, b, a; /**< Texture modulation values */ |
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SDL_Renderer *renderer; |
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/* Support for formats not supported directly by the renderer */ |
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SDL_Texture *native; |
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SDL_SW_YUVTexture *yuv; |
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void *pixels; |
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int pitch; |
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SDL_Rect locked_rect; |
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void *driverdata; /**< Driver specific texture representation */ |
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SDL_Texture *prev; |
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SDL_Texture *next; |
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}; |
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/* Define the SDL renderer structure */ |
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struct SDL_Renderer |
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{ |
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const void *magic; |
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void (*WindowEvent) (SDL_Renderer * renderer, const SDL_WindowEvent *event); |
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int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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int (*SetTextureColorMod) (SDL_Renderer * renderer, |
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SDL_Texture * texture); |
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int (*SetTextureAlphaMod) (SDL_Renderer * renderer, |
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SDL_Texture * texture); |
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int (*SetTextureBlendMode) (SDL_Renderer * renderer, |
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SDL_Texture * texture); |
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int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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const SDL_Rect * rect, const void *pixels, |
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int pitch); |
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int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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const SDL_Rect * rect, void **pixels, int *pitch); |
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void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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void (*SetClipRect) (SDL_Renderer * renderer, const SDL_Rect *rect); |
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int (*RenderClear) (SDL_Renderer * renderer); |
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int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_Point * points, |
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int count); |
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int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_Point * points, |
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int count); |
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87 |
int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_Rect ** rects, |
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88 |
int count); |
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89 |
int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, |
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90 |
const SDL_Rect * srcrect, const SDL_Rect * dstrect); |
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91 |
int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect, |
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92 |
Uint32 format, void * pixels, int pitch); |
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93 |
void (*RenderPresent) (SDL_Renderer * renderer); |
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94 |
void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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95 |
|
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96 |
void (*DestroyRenderer) (SDL_Renderer * renderer); |
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97 |
|
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98 |
/* The current renderer info */ |
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99 |
SDL_RendererInfo info; |
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100 |
|
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101 |
/* The window associated with the renderer */ |
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102 |
SDL_Window *window; |
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103 |
|
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104 |
/* The list of textures */ |
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105 |
SDL_Texture *textures; |
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106 |
|
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107 |
Uint8 r, g, b, a; /**< Color for drawing operations values */ |
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108 |
SDL_BlendMode blendMode; /**< The drawing blend mode */ |
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109 |
|
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110 |
void *driverdata; |
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111 |
}; |
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112 |
|
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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113 |
/* Define the SDL render driver structure */ |
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114 |
struct SDL_RenderDriver |
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115 |
{ |
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116 |
SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); |
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117 |
|
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118 |
/* Info about the renderer capabilities */ |
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119 |
SDL_RendererInfo info; |
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120 |
}; |
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121 |
|
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122 |
#if SDL_VIDEO_RENDER_D3D |
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123 |
extern SDL_RenderDriver D3D_RenderDriver; |
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124 |
#endif |
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125 |
#if SDL_VIDEO_RENDER_OGL |
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126 |
extern SDL_RenderDriver GL_RenderDriver; |
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127 |
#endif |
5209
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Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
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128 |
#if SDL_VIDEO_RENDER_OGL_ES2 |
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129 |
extern SDL_RenderDriver GLES2_RenderDriver; |
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130 |
#endif |
5154
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131 |
#if SDL_VIDEO_RENDER_OGL_ES |
5201
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132 |
extern SDL_RenderDriver GLES_RenderDriver; |
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133 |
#endif |
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Updated the DirectFB support, from Couriersud
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134 |
#if SDL_VIDEO_RENDER_DIRECTFB |
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135 |
extern SDL_RenderDriver DirectFB_RenderDriver; |
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136 |
#endif |
5154
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137 |
extern SDL_RenderDriver SW_RenderDriver; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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138 |
|
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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139 |
#endif /* _SDL_sysrender_h */ |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
140 |
|
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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141 |
/* vi: set ts=4 sw=4 expandtab: */ |