Borland.html
author Sam Lantinga <slouken@libsdl.org>
Sat, 24 Aug 2002 16:15:37 +0000
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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  <title>Building SDL with Borland's C++ compilers</title>
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  <meta name="author"
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 content="David Snopek and updated by Dominique Louis.">
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</head>
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  <body>
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   <xevol @newtonave.net="">      </xevol>   
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<h1>Building SDL with Borland's C++ compilers. </h1>
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    <b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b> 
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   and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique 
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 Louis</a></b>.<br>
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    <br>
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     These instructions cover how to compile SDL and its included test programs 
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 using either  Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>, 
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<a href="#k3">C++ Builder for Linux  ( AKA Kylix 3 )</a> or the free <a
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 href="#bccc">Borland C++ command-line compiler</a>. <br>
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<h3> <b> Extract the files </b> </h3>
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<p> Unzip the Borland.zip archive into <b>this</b> directory.  Do not unzip 
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 it into any  other directory because the makefiles ( *.mak ) and project 
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files ( *.bpr ) use relative paths to refer to the SDL sources.  This  should 
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create a directory named "Borland" inside of the top level SDL source directory. 
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  </p>
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<h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b>
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</h3>
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<p> Inside of the "Borland" directory there is a "bcb6" directory that contains 
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 a number  of Builder project files.  Double-click on the "libSDL.bpg" file 
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 icon.  Once Builder has  started click on the "<u>P</u>rojects" menu on the
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 menu-bar and go down to  "B<u>u</u>ild All Projects" option.  <br>
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 This will proceed  to build SDL ( with Borland's calling convention ), SDLmain, 
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and all  the <a href="#tests">test programs</a>. Currently, all the <a
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 href="#tests">test programs</a> 
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are dynamically linked to Sam Lantinga's SDL.dll.</p>
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<p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible.
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&nbsp;<br>
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 If you wish to dynamically link to the SDL library supplied by Sam Lantinga 
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in each release, I have created the correct *.libs for SDL 1.2.4 and they 
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exist in the "/lib" directory.<br>
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 If you would like to create the *.lib files yourself, you will need to make 
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use of Borland's "implib.exe" utility.<br>
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 </p>
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<p><tt>IMPLIB</tt> works like this: </p>
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<pre>    IMPLIB (destination lib name) (source dll)<br></pre>
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<p> For example,</p>
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<pre>    IMPLIB SDL.lib SDL.dll<br></pre>
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<p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br>
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 </p>
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<p>To learn more about the difference between Borland's and Microsoft's *.lib 
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format please read the article <a
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 href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br>
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 </p>
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<p>  <b><br>
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 NOTE :</b> The C++ Builder for Windows project format, is not compatible
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with the Kylix  3 project format, hence the reason why they are in separate
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directories.</p>
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<h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler 
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</b> </h3>
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<p> The free Borland compiler can be downloaded at no charge from <a
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 href="http://www.borland.com/bcppbuilder/freecompiler/"> the  Borland website 
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 </a>.  Make sure that it is installed and properly configured. </p>
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<p> Open an MS-DOS Prompt.  Change to the "Borland\freebcc" directory under 
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 the  SDL source directory.  Type "make -f SDL.mak" to build SDL and "make 
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 -f  SDLmain.mak".  There are also makefiles for all of the <a
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 href="#tests">test  programs</a>, if you wish to build them. </p>
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<h3> <b> Output files </b> </h3>
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     No matter which compiler you used, three important files should have 
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been  produced:      
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<ul>
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    	<li> SDL.dll ( Borland format ) </li>
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    	<li> SDL.lib&nbsp;( Borland format ) </li>
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    	<li> SDLmain.lib&nbsp;( Borland format ) </li>
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</ul>
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     Both of the *.lib files will need to be added to all the projects that 
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 use SDL and SDL.dll  must be placed some where the Windows dynamic linker 
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 can find it (either in your  project directory or on the system path, C:\WINDOWS\SYSTEM). 
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<h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix 
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3 ) </b> </h3>
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<p> Inside of the "Borland" directory there is a "k3" directory that contains 
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 a number  of Builder project files.  Double-click on the "libSDL.bpg" file 
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 icon.  Once Builder has  started click on the "<u>P</u>rojects" menu on the
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 menu-bar and go down to  "B<u>u</u>ild All Projects" option.  This will proceed
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 to build all  the <a
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 href="#tests">test programs</a>.&nbsp;<br>
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 Linux  users do not need *.lib files as the Shared Object is linked right 
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into the  project ( very neat actually, Windows should do this sort of thing 
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as it is a lot easier for the developer ).  <br>
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    <b>NOTE :</b>&nbsp;The C++ Builder for Windows project format, is not
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compatible with the Kylix  3 project format, hence the reason why they are
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in separate directories.</p>
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<p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib 
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 directory as libSDL_*.so and the Mesa OpenGL shared objects are located in
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 /usr/X11R6/lib as libGL*.so<br>
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     <br>
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     So if your setup is different you may need to change the project file
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 so that they re-link to the ones on your system.<br>
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     <br>
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     On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
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So  if you you have not installed the development RPMs ( usually named libSDL-devel*
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  ) for SDL ( not included ) you may have to change the include directory
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within  some of the projects.<br>
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 </p>
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<h3> Known Problems</h3>
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   The only known problem is that I ( Dominique Louis ), was unable to create 
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the projects that rebuilt the SDL shared objects under Linux, due to time 
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constraints and my lack of intimate knowledge of Linux.   
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<h3><a name="tests"><b> Test programs </b> </a></h3>
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 Some of the test programs require included media files ( *.wav; *.bmp etc 
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 ).  Before trying to run any of the  test programs, copy these media files 
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 from the "tests/" directory into the Borland build directory that you extracted 
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 the project files to.  <br>
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   <br>
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</body>
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</html>
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