author | Philipp Wiesemann <philipp.wiesemann@arcor.de> |
Tue, 19 Jul 2016 21:02:44 +0200 | |
changeset 10206 | 30ca8e64db6a |
parent 9995 | d79480c1e151 |
permissions | -rw-r--r-- |
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Renamed WhatsNew so it can be easily read on Windows
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This is a list of major changes in SDL's version history. |
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--------------------------------------------------------------------------- |
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2.0.4: |
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--------------------------------------------------------------------------- |
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General: |
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* Added support for web applications using Emscripten, see docs/README-emscripten.md for more information |
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* Added support for web applications using Native Client (NaCl), see docs/README-nacl.md for more information |
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* Added an API to queue audio instead of using the audio callback: |
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12 |
SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio() |
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13 |
* Added events for audio device hot plug support: |
586417de8897
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14 |
SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED |
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15 |
* Added SDL_PointInRect() |
586417de8897
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16 |
* Added SDL_HasAVX2() to detect CPUs with AVX2 support |
586417de8897
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17 |
* Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window like traditional window decorations (drag areas, resize areas) |
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* Added SDL_GetGrabbedWindow() to get the window that currently has input grab, if any |
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19 |
* Added SDL_RenderIsClipEnabled() to tell whether clipping is currently enabled in a renderer |
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20 |
* Added SDL_CaptureMouse() to capture the mouse to get events while the mouse is not in your window |
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21 |
* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space |
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22 |
* Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window |
586417de8897
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23 |
* Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not |
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24 |
* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension) |
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25 |
* Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms |
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26 |
* Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers |
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27 |
* Added a Vivante video driver that is used on various SoC platforms |
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28 |
* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated |
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29 |
* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling |
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* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads |
5bae9db53b80
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* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines |
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* Improved support for WAV and BMP files with unusual chunks in them |
9759
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33 |
* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState |
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* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden |
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Added another entry to WhatsNew.txt for 2.0.4.
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* Added SDL_GetDisplayDPI() to get the DPI information for a display |
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Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4.
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36 |
* Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick |
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Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
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* Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to. |
9429bc102632
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
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* Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to. |
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Windows: |
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WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
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41 |
* Added support for Windows Phone 8.1 and Windows 10/UWP (Universal Windows Platform) |
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42 |
* Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint |
586417de8897
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* SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds |
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* Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage() |
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45 |
* Added a hint SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP to control whether SDL_PumpEvents() processes the Windows message loop |
9748
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Moved entry in WhatsNew.txt because it was already in 2.0.0 for Android and iOS.
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46 |
* You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field |
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* SDL_SysWMinfo now contains the window HDC |
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48 |
* Added support for Unicode command line options |
586417de8897
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49 |
* Prevent beeping when Alt-key combos are pressed |
9759
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Added more entries and brackets to WhatsNew.txt for 2.0.4.
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50 |
* SDL_SetTextInputRect() re-positions the OS-rendered IME |
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51 |
* Added a hint SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to prevent generating SDL_WINDOWEVENT_CLOSE events when Alt-F4 is pressed |
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52 |
* Added a hint SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING to use the old axis and button mapping for XInput devices (deprecated) |
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53 |
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54 |
Mac OS X: |
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55 |
* Implemented drag-and-drop support |
586417de8897
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56 |
* Improved joystick hot-plug detection |
9757
74ad518ae505
Updated WhatsNew.txt's 2.0.4 list to include a more detailed set of changes for iOS, and added a couple missing items to the OS X and Windows sections.
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57 |
* The SDL_WINDOWEVENT_EXPOSED window event is triggered in the appropriate situations |
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58 |
* Fixed relative mouse mode when the application loses/regains focus |
9757
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Updated WhatsNew.txt's 2.0.4 list to include a more detailed set of changes for iOS, and added a couple missing items to the OS X and Windows sections.
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parents:
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59 |
* Fixed bugs related to transitioning to and from Spaces-aware fullscreen-desktop mode |
74ad518ae505
Updated WhatsNew.txt's 2.0.4 list to include a more detailed set of changes for iOS, and added a couple missing items to the OS X and Windows sections.
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parents:
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60 |
* Fixed the refresh rate of display modes |
9732
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61 |
* SDL_SysWMInfo is now ARC-compatible |
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* Added a hint SDL_HINT_MAC_BACKGROUND_APP to prevent forcing the application to become a foreground process |
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Linux: |
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65 |
* Enabled building with Mir and Wayland support by default. |
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66 |
* Added IBus IME support |
586417de8897
Updated WhatsNew.txt for 2.0.4
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67 |
* Added a hint SDL_HINT_IME_INTERNAL_EDITING to control whether IBus should handle text editing internally instead of sending SDL_TEXTEDITING events |
9921
8865d17947de
Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
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68 |
* Added a hint SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling _NET_WM_PING protocol handling in SDL_CreateWindow() |
9732
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69 |
* Added support for multiple audio devices when using Pulseaudio |
586417de8897
Updated WhatsNew.txt for 2.0.4
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* Fixed duplicate mouse events when using relative mouse motion |
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72 |
iOS: |
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|
73 |
* Added support for iOS 8 |
9995
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Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
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74 |
* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels |
d79480c1e151
Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
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parents:
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75 |
* SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" / "screen coordinates" coordinate space rather than pixels (matches OS X behavior) |
d79480c1e151
Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
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parents:
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76 |
* Added native resolution support for the iPhone 6 Plus |
9876
1496e502e51d
Added initial support for MFi game controllers on iOS.
Alex Szpakowski <slime73@gmail.com>
parents:
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|
77 |
* Added support for MFi game controllers |
9757
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parents:
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78 |
* Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK |
74ad518ae505
Updated WhatsNew.txt's 2.0.4 list to include a more detailed set of changes for iOS, and added a couple missing items to the OS X and Windows sections.
Alex Szpakowski <slime73@gmail.com>
parents:
9748
diff
changeset
|
79 |
* Added sRGB OpenGL ES context support on iOS 7+ |
9874
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parents:
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80 |
* Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER |
9757
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Updated WhatsNew.txt's 2.0.4 list to include a more detailed set of changes for iOS, and added a couple missing items to the OS X and Windows sections.
Alex Szpakowski <slime73@gmail.com>
parents:
9748
diff
changeset
|
81 |
* SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view |
74ad518ae505
Updated WhatsNew.txt's 2.0.4 list to include a more detailed set of changes for iOS, and added a couple missing items to the OS X and Windows sections.
Alex Szpakowski <slime73@gmail.com>
parents:
9748
diff
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|
82 |
* Fixed various rotation and orientation issues |
74ad518ae505
Updated WhatsNew.txt's 2.0.4 list to include a more detailed set of changes for iOS, and added a couple missing items to the OS X and Windows sections.
Alex Szpakowski <slime73@gmail.com>
parents:
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83 |
* Fixed memory leaks |
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|
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85 |
Android: |
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|
86 |
* Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events |
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87 |
* Added hints SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION and SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION |
9874
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88 |
* Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER |
320f337e816a
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parents:
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89 |
* Added support for SDL_ShowMessageBox() and SDL_ShowSimpleMessageBox() |
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91 |
Raspberry Pi: |
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Updated WhatsNew.txt for 2.0.4
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parents:
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92 |
* Added support for the Raspberry Pi 2 |
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parents:
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diff
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93 |
|
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e217c66375e5
Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated
Gabriel Jacobo <gabomdq@gmail.com>
parents:
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|
94 |
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95 |
--------------------------------------------------------------------------- |
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96 |
2.0.3: |
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97 |
--------------------------------------------------------------------------- |
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98 |
|
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99 |
Mac OS X: |
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* Fixed creating an OpenGL context by default on Mac OS X 10.6 |
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101 |
|
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102 |
|
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103 |
--------------------------------------------------------------------------- |
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104 |
2.0.2: |
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105 |
--------------------------------------------------------------------------- |
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106 |
General: |
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Updated SDL to version 2.0.2
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107 |
* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values |
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108 |
* Added an API to load a database of game controller mappings from a file: |
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SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW() |
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110 |
* Added game controller mappings for the PS4 and OUYA controllers |
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111 |
* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler() |
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Updated SDL to version 2.0.2
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112 |
* Added SDL_DetachThread() |
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|
113 |
* Added SDL_HasAVX() to determine if the CPU has AVX features |
7e9a477d3e07
Updated SDL to version 2.0.2
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|
114 |
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines |
8062 | 115 |
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share |
116 |
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT |
|
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117 |
* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc. |
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118 |
* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior. |
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119 |
* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping. |
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120 |
* testgl2 does not need to link with libGL anymore |
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121 |
* Added testgles2 test program to demonstrate working with OpenGL ES 2.0 |
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122 |
* Added controllermap test program to visually map a game controller |
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|
123 |
|
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|
124 |
Windows: |
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|
125 |
* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via |
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126 |
the driver or emulated through ANGLE) |
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|
127 |
* Added a hint SDL_HINT_VIDEO_WIN_D3DCOMPILER to specify which D3D shader compiler to use for OpenGL ES 2 support through ANGLE |
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|
128 |
* Added a hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that is useful when creating multiple windows that should share the same OpenGL context. |
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|
129 |
* Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render targets are reset after the device has been restored. |
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130 |
|
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|
131 |
Mac OS X: |
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|
132 |
* Added a hint SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK to control whether Ctrl+click should be treated as a right click on Mac OS X. This is off by default. |
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|
133 |
|
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|
134 |
Linux: |
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|
135 |
* Fixed fullscreen and focused behavior when receiving NotifyGrab events |
75a296e647e7
Updated with the latest 2.0.2 API changes
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|
136 |
* Added experimental Wayland and Mir support, disabled by default |
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137 |
|
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|
138 |
Android: |
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|
139 |
* Joystick support (minimum SDK version required to build SDL is now 12, |
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|
140 |
the required runtime version remains at 10, but on such devices joystick |
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|
141 |
support won't be available). |
8057
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[Android] Hotplugging support for joysticks
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parents:
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|
142 |
* Hotplugging support for joysticks |
8274
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Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
143 |
* Added a hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default. |
8197
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Updated SDL to version 2.0.2
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|
144 |
|
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145 |
|
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|
146 |
--------------------------------------------------------------------------- |
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|
147 |
2.0.1: |
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|
148 |
--------------------------------------------------------------------------- |
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149 |
|
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|
150 |
General: |
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Added patch notes for 2.0.1
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parents:
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diff
changeset
|
151 |
* Added an API to get common filesystem paths in SDL_filesystem.h: |
b331f16f3fe0
Added patch notes for 2.0.1
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|
152 |
SDL_GetBasePath(), SDL_GetPrefPath() |
b331f16f3fe0
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diff
changeset
|
153 |
* Added an API to do optimized YV12 and IYUV texture updates: |
b331f16f3fe0
Added patch notes for 2.0.1
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diff
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|
154 |
SDL_UpdateYUVTexture() |
b331f16f3fe0
Added patch notes for 2.0.1
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parents:
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diff
changeset
|
155 |
* Added an API to get the amount of RAM on the system: |
b331f16f3fe0
Added patch notes for 2.0.1
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|
156 |
SDL_GetSystemRAM() |
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diff
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|
157 |
* Added a macro to perform timestamp comparisons with SDL_GetTicks(): |
b331f16f3fe0
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|
158 |
SDL_TICKS_PASSED() |
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|
159 |
* Dramatically improved OpenGL ES 2.0 rendering performance |
b331f16f3fe0
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|
160 |
* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE |
7228
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Renamed WhatsNew so it can be easily read on Windows
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161 |
|
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162 |
Windows: |
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|
163 |
* Created a static library configuration for the Visual Studio 2010 project |
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|
164 |
* Added a hint to create the Direct3D device with support for multi-threading: |
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|
165 |
SDL_HINT_RENDER_DIRECT3D_THREADSAFE |
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|
166 |
* Added a function to get the D3D9 adapter index for a display: |
b331f16f3fe0
Added patch notes for 2.0.1
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parents:
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|
167 |
SDL_Direct3D9GetAdapterIndex() |
b331f16f3fe0
Added patch notes for 2.0.1
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diff
changeset
|
168 |
* Added a function to get the D3D9 device for a D3D9 renderer: |
b331f16f3fe0
Added patch notes for 2.0.1
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parents:
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diff
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|
169 |
SDL_RenderGetD3D9Device() |
b331f16f3fe0
Added patch notes for 2.0.1
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parents:
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diff
changeset
|
170 |
* Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred) |
b331f16f3fe0
Added patch notes for 2.0.1
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parents:
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diff
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|
171 |
* Fixed crash when using two XInput controllers at the same time |
b331f16f3fe0
Added patch notes for 2.0.1
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parents:
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diff
changeset
|
172 |
* Fixed detecting a mixture of XInput and DirectInput controllers |
b331f16f3fe0
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diff
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|
173 |
* Fixed clearing a D3D render target larger than the window |
b331f16f3fe0
Added patch notes for 2.0.1
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parents:
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diff
changeset
|
174 |
* Improved support for format specifiers in SDL_snprintf() |
b331f16f3fe0
Added patch notes for 2.0.1
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|
175 |
|
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|
176 |
Mac OS X: |
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|
177 |
* Added support for retina displays: |
b331f16f3fe0
Added patch notes for 2.0.1
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|
178 |
Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible for scaling mouse and drawing coordinates appropriately. |
b331f16f3fe0
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|
179 |
* Fixed mouse warping in fullscreen mode |
b331f16f3fe0
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|
180 |
* Right mouse click is emulated by holding the Ctrl key while left clicking |
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|
181 |
|
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|
182 |
Linux: |
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diff
changeset
|
183 |
* Fixed float audio support with the PulseAudio driver |
b331f16f3fe0
Added patch notes for 2.0.1
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parents:
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diff
changeset
|
184 |
* Fixed missing line endpoints in the OpenGL renderer on some drivers |
b331f16f3fe0
Added patch notes for 2.0.1
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parents:
7874
diff
changeset
|
185 |
* X11 symbols are no longer defined to avoid collisions when linking statically |
b331f16f3fe0
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|
186 |
|
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|
187 |
iOS: |
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|
188 |
* Fixed status bar visibility on iOS 7 |
b331f16f3fe0
Added patch notes for 2.0.1
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diff
changeset
|
189 |
* Flipped the accelerometer Y axis to match expected values |
b331f16f3fe0
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|
190 |
|
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|
191 |
Android: |
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|
192 |
IMPORTANT: You MUST get the updated SDLActivity.java to match C code |
b331f16f3fe0
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parents:
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diff
changeset
|
193 |
* Moved EGL initialization to native code |
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Added patch notes for 2.0.1
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parents:
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diff
changeset
|
194 |
* Fixed the accelerometer axis rotation relative to the device rotation |
b331f16f3fe0
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diff
changeset
|
195 |
* Fixed race conditions when handling the EGL context on pause/resume |
b331f16f3fe0
Added patch notes for 2.0.1
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diff
changeset
|
196 |
* Touch devices are available for enumeration immediately after init |
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|
197 |
|
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|
198 |
Raspberry Pi: |
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diff
changeset
|
199 |
* Added support for the Raspberry Pi, see README-raspberrypi.txt for details |