Android.mk
author Sam Lantinga <slouken@libsdl.org>
Mon, 24 Jan 2011 21:20:30 -0800
changeset 5090 327f181542f1
parent 5003 3a95a2b93eb3
child 5092 ed1d54f1290a
permissions -rwxr-xr-x
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
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6c645018741e Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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LOCAL_PATH := $(call my-dir)
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###########################
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#
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# SDL shared library
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#
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###########################
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include $(CLEAR_VARS)
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LOCAL_MODULE := SDL
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
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327f181542f1 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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LOCAL_SRC_FILES := \
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	$(subst $(LOCAL_PATH)/,, \
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	$(wildcard $(LOCAL_PATH)/src/*.c) \
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	$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
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327f181542f1 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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	$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
327f181542f1 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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	$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
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	$(LOCAL_PATH)/src/atomic/SDL_atomic.c \
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	$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
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327f181542f1 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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	$(wildcard $(LOCAL_PATH)/src/core/android/*.cpp) \
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	$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
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	$(wildcard $(LOCAL_PATH)/src/events/*.c) \
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	$(wildcard $(LOCAL_PATH)/src/file/*.c) \
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	$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
327f181542f1 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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	$(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \
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	$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
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	$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
327f181542f1 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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	$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c)) \
327f181542f1 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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	$(wildcard $(LOCAL_PATH)/src/power/*.c) \
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	$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
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	$(wildcard $(LOCAL_PATH)/src/thread/*.c) \
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327f181542f1 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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	$(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \
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	$(wildcard $(LOCAL_PATH)/src/timer/*.c) \
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327f181542f1 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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	$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
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	$(wildcard $(LOCAL_PATH)/src/video/*.c) \
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327f181542f1 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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	$(wildcard $(LOCAL_PATH)/src/video/android/*.c)
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LOCAL_LDLIBS := -ldl -lGLESv1_CM -llog
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include $(BUILD_SHARED_LIBRARY)