src/video/win32/SDL_d3drender.c
author Sam Lantinga <slouken@libsdl.org>
Fri, 14 Jul 2006 08:22:45 +0000
changeset 1905 36d52b1f0504
parent 1904 1a713f9d1f71
child 1907 06c27a737b7a
permissions -rw-r--r--
Prefer the D3D renderer over GDI, at least for testing. Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver. Implemented WritePixels support for the D3D renderer.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_D3D
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#include "SDL_win32video.h"
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/* Direct3D renderer implementation */
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static SDL_Renderer *SDL_D3D_CreateRenderer(SDL_Window * window,
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                                            Uint32 flags);
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static int SDL_D3D_CreateTexture(SDL_Renderer * renderer,
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                                 SDL_Texture * texture);
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static int SDL_D3D_SetTexturePalette(SDL_Renderer * renderer,
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                                     SDL_Texture * texture,
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                                     const SDL_Color * colors, int firstcolor,
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                                     int ncolors);
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static int SDL_D3D_GetTexturePalette(SDL_Renderer * renderer,
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                                     SDL_Texture * texture,
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                                     SDL_Color * colors, int firstcolor,
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                                     int ncolors);
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static int SDL_D3D_UpdateTexture(SDL_Renderer * renderer,
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                                 SDL_Texture * texture, const SDL_Rect * rect,
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                                 const void *pixels, int pitch);
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static int SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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                               const SDL_Rect * rect, int markDirty,
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                               void **pixels, int *pitch);
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static void SDL_D3D_UnlockTexture(SDL_Renderer * renderer,
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                                  SDL_Texture * texture);
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static void SDL_D3D_DirtyTexture(SDL_Renderer * renderer,
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                                 SDL_Texture * texture, int numrects,
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                                 const SDL_Rect * rects);
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static void SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer,
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                                        SDL_Texture * texture);
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static int SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
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                              Uint32 color);
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static int SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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                              const SDL_Rect * srcrect,
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                              const SDL_Rect * dstrect, int blendMode,
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                              int scaleMode);
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static int SDL_D3D_RenderReadPixels(SDL_Renderer * renderer,
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                                    const SDL_Rect * rect, void *pixels,
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                                    int pitch);
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static int SDL_D3D_RenderWritePixels(SDL_Renderer * renderer,
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                                     const SDL_Rect * rect,
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                                     const void *pixels, int pitch);
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static void SDL_D3D_RenderPresent(SDL_Renderer * renderer);
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static void SDL_D3D_DestroyTexture(SDL_Renderer * renderer,
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                                   SDL_Texture * texture);
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static void SDL_D3D_DestroyRenderer(SDL_Renderer * renderer);
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SDL_RenderDriver SDL_D3D_RenderDriver = {
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    SDL_D3D_CreateRenderer,
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    {
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     "d3d",
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     (SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy |
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      SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 |
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      SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget),
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     (SDL_TextureBlendMode_None |
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      SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend),
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     (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
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     12,
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     {
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      SDL_PixelFormat_Index8,
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      SDL_PixelFormat_RGB332,
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      SDL_PixelFormat_RGB444,
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      SDL_PixelFormat_RGB555,
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      SDL_PixelFormat_ARGB4444,
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      SDL_PixelFormat_ARGB1555,
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      SDL_PixelFormat_RGB565,
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      SDL_PixelFormat_RGB888,
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      SDL_PixelFormat_ARGB8888,
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      SDL_PixelFormat_ARGB2101010,
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      SDL_PixelFormat_UYVY,
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      SDL_PixelFormat_YUY2},
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     0,
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     0}
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};
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typedef struct
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{
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    IDirect3DDevice9 *device;
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    IDirect3DSurface9 *surface;
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    IDirect3DSurface9 *offscreen;
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    SDL_bool beginScene;
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} SDL_D3D_RenderData;
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typedef struct
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{
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    IDirect3DTexture9 *texture;
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} SDL_D3D_TextureData;
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typedef struct
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   115
{
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   116
    float x, y, z;
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   117
    float rhw;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   118
    float u, v;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   119
} Vertex;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   120
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   121
static void
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   122
D3D_SetError(const char *prefix, HRESULT result)
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   123
{
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   124
    const char *error;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   125
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   126
    switch (result) {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   127
    case D3DERR_WRONGTEXTUREFORMAT:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   128
        error = "WRONGTEXTUREFORMAT";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   129
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   130
    case D3DERR_UNSUPPORTEDCOLOROPERATION:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   131
        error = "UNSUPPORTEDCOLOROPERATION";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   132
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   133
    case D3DERR_UNSUPPORTEDCOLORARG:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   134
        error = "UNSUPPORTEDCOLORARG";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   135
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   136
    case D3DERR_UNSUPPORTEDALPHAOPERATION:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   137
        error = "UNSUPPORTEDALPHAOPERATION";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   138
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   139
    case D3DERR_UNSUPPORTEDALPHAARG:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   140
        error = "UNSUPPORTEDALPHAARG";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   141
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   142
    case D3DERR_TOOMANYOPERATIONS:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   143
        error = "TOOMANYOPERATIONS";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   144
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   145
    case D3DERR_CONFLICTINGTEXTUREFILTER:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   146
        error = "CONFLICTINGTEXTUREFILTER";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   147
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   148
    case D3DERR_UNSUPPORTEDFACTORVALUE:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   149
        error = "UNSUPPORTEDFACTORVALUE";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   150
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   151
    case D3DERR_CONFLICTINGRENDERSTATE:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   152
        error = "CONFLICTINGRENDERSTATE";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   153
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   154
    case D3DERR_UNSUPPORTEDTEXTUREFILTER:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   155
        error = "UNSUPPORTEDTEXTUREFILTER";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   156
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   157
    case D3DERR_CONFLICTINGTEXTUREPALETTE:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   158
        error = "CONFLICTINGTEXTUREPALETTE";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   159
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   160
    case D3DERR_DRIVERINTERNALERROR:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   161
        error = "DRIVERINTERNALERROR";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   162
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   163
    case D3DERR_NOTFOUND:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   164
        error = "NOTFOUND";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   165
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   166
    case D3DERR_MOREDATA:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   167
        error = "MOREDATA";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   168
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   169
    case D3DERR_DEVICELOST:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   170
        error = "DEVICELOST";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   171
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   172
    case D3DERR_DEVICENOTRESET:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   173
        error = "DEVICENOTRESET";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   174
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   175
    case D3DERR_NOTAVAILABLE:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   176
        error = "NOTAVAILABLE";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   177
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   178
    case D3DERR_OUTOFVIDEOMEMORY:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   179
        error = "OUTOFVIDEOMEMORY";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   180
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   181
    case D3DERR_INVALIDDEVICE:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   182
        error = "INVALIDDEVICE";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   183
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   184
    case D3DERR_INVALIDCALL:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   185
        error = "INVALIDCALL";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   186
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   187
    case D3DERR_DRIVERINVALIDCALL:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   188
        error = "DRIVERINVALIDCALL";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   189
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   190
    case D3DERR_WASSTILLDRAWING:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   191
        error = "WASSTILLDRAWING";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   192
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   193
    default:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   194
        error = "UNKNOWN";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   195
        break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   196
    }
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   197
    SDL_SetError("%s: %s", prefix, error);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   198
}
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   199
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   200
static D3DFORMAT
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   201
PixelFormatToD3DFMT(Uint32 format)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   202
{
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   203
    switch (format) {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   204
    case SDL_PixelFormat_Index8:
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   205
        return D3DFMT_P8;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   206
    case SDL_PixelFormat_RGB332:
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   207
        return D3DFMT_R3G3B2;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   208
    case SDL_PixelFormat_RGB444:
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   209
        return D3DFMT_X4R4G4B4;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   210
    case SDL_PixelFormat_RGB555:
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   211
        return D3DFMT_X1R5G5B5;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   212
    case SDL_PixelFormat_ARGB4444:
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   213
        return D3DFMT_A4R4G4B4;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   214
    case SDL_PixelFormat_ARGB1555:
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   215
        return D3DFMT_A1R5G5B5;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   216
    case SDL_PixelFormat_RGB565:
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   217
        return D3DFMT_R5G6B5;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   218
    case SDL_PixelFormat_RGB888:
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   219
        return D3DFMT_X8R8G8B8;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   220
    case SDL_PixelFormat_ARGB8888:
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   221
        return D3DFMT_A8R8G8B8;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   222
    case SDL_PixelFormat_ARGB2101010:
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   223
        return D3DFMT_A2R10G10B10;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   224
    case SDL_PixelFormat_UYVY:
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   225
        return D3DFMT_UYVY;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   226
    case SDL_PixelFormat_YUY2:
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   227
        return D3DFMT_YUY2;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   228
    default:
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   229
        return D3DFMT_UNKNOWN;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   230
    }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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   231
}
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   232
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   233
void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   234
D3D_AddRenderDriver(_THIS)
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   235
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   236
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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parents:
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   237
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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   238
    if (data->d3d) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   239
        SDL_AddRenderDriver(0, &SDL_D3D_RenderDriver);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   240
    }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   241
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   242
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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   243
SDL_Renderer *
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   244
SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   245
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   246
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   247
    SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   248
    SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   249
    SDL_Renderer *renderer;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   250
    SDL_D3D_RenderData *data;
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
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diff changeset
   251
    HRESULT result;
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diff changeset
   252
    D3DPRESENT_PARAMETERS pparams;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   253
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   254
    renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   255
    if (!renderer) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   256
        SDL_OutOfMemory();
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   257
        return NULL;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   258
    }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   259
    SDL_zerop(renderer);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
   260
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   261
    data = (SDL_D3D_RenderData *) SDL_malloc(sizeof(*data));
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   262
    if (!data) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   263
        SDL_D3D_DestroyRenderer(renderer);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   264
        SDL_OutOfMemory();
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   265
        return NULL;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   266
    }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   267
    SDL_zerop(data);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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   268
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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   269
    renderer->CreateTexture = SDL_D3D_CreateTexture;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   270
    renderer->SetTexturePalette = SDL_D3D_SetTexturePalette;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   271
    renderer->GetTexturePalette = SDL_D3D_GetTexturePalette;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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   272
    renderer->UpdateTexture = SDL_D3D_UpdateTexture;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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   273
    renderer->LockTexture = SDL_D3D_LockTexture;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   274
    renderer->UnlockTexture = SDL_D3D_UnlockTexture;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   275
    renderer->DirtyTexture = SDL_D3D_DirtyTexture;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   276
    renderer->SelectRenderTexture = SDL_D3D_SelectRenderTexture;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   277
    renderer->RenderFill = SDL_D3D_RenderFill;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   278
    renderer->RenderCopy = SDL_D3D_RenderCopy;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   279
    renderer->RenderReadPixels = SDL_D3D_RenderReadPixels;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   280
    renderer->RenderWritePixels = SDL_D3D_RenderWritePixels;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   281
    renderer->RenderPresent = SDL_D3D_RenderPresent;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   282
    renderer->DestroyTexture = SDL_D3D_DestroyTexture;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   283
    renderer->DestroyRenderer = SDL_D3D_DestroyRenderer;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   284
    renderer->info = SDL_D3D_RenderDriver.info;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   285
    renderer->window = window->id;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   286
    renderer->driverdata = data;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   287
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   288
    renderer->info.flags = SDL_Renderer_RenderTarget;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff changeset
   289
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
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diff changeset
   290
    SDL_zero(pparams);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
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parents: 1898
diff changeset
   291
    pparams.BackBufferWidth = window->w;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
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parents: 1898
diff changeset
   292
    pparams.BackBufferHeight = window->h;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents: 1901
diff changeset
   293
    if (window->flags & SDL_WINDOW_FULLSCREEN) {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents: 1901
diff changeset
   294
        pparams.BackBufferFormat =
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents: 1901
diff changeset
   295
            PixelFormatToD3DFMT(display->fullscreen_mode->format);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents: 1901
diff changeset
   296
    } else {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents: 1901
diff changeset
   297
        pparams.BackBufferFormat = D3DFMT_UNKNOWN;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents: 1901
diff changeset
   298
    }
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   299
    if (flags & SDL_Renderer_PresentFlip2) {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
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parents: 1898
diff changeset
   300
        pparams.BackBufferCount = 2;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   301
        pparams.SwapEffect = D3DSWAPEFFECT_FLIP;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   302
    } else if (flags & SDL_Renderer_PresentFlip3) {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   303
        pparams.BackBufferCount = 3;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
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parents: 1898
diff changeset
   304
        pparams.SwapEffect = D3DSWAPEFFECT_FLIP;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   305
    } else if (flags & SDL_Renderer_PresentCopy) {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
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parents: 1898
diff changeset
   306
        pparams.BackBufferCount = 1;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   307
        pparams.SwapEffect = D3DSWAPEFFECT_COPY;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   308
    } else {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   309
        pparams.BackBufferCount = 1;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   310
        pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   311
    }
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   312
    if (window->flags & SDL_WINDOW_FULLSCREEN) {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
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parents: 1898
diff changeset
   313
        pparams.Windowed = FALSE;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   314
        pparams.FullScreen_RefreshRateInHz =
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   315
            display->fullscreen_mode->refresh_rate;
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   316
    } else {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   317
        pparams.Windowed = TRUE;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   318
        pparams.FullScreen_RefreshRateInHz = 0;
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   319
    }
1901
f1828a500391 Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents: 1900
diff changeset
   320
    pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   321
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   322
    result = IDirect3D9_CreateDevice(videodata->d3d, D3DADAPTER_DEFAULT,        /* FIXME */
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   323
                                     D3DDEVTYPE_HAL,
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   324
                                     windowdata->hwnd,
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   325
                                     D3DCREATE_SOFTWARE_VERTEXPROCESSING,
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   326
                                     &pparams, &data->device);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   327
    if (FAILED(result)) {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   328
        SDL_D3D_DestroyRenderer(renderer);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   329
        D3D_SetError("CreateDevice()", result);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   330
        return NULL;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   331
    }
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   332
    data->beginScene = SDL_TRUE;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   333
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   334
    /* Set up parameters for rendering */
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   335
    IDirect3DDevice9_SetVertexShader(data->device, NULL);
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   336
    IDirect3DDevice9_SetFVF(data->device, D3DFVF_XYZRHW | D3DFVF_TEX1);
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   337
    IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   338
                                    D3DCULL_NONE);
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   339
    IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   340
    IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   341
                                    TRUE);
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   342
    IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   343
                                    D3DBLEND_SRCALPHA);
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   344
    IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   345
                                    D3DBLEND_INVSRCALPHA);
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   346
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   347
    return renderer;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   348
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   349
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   350
static int
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   351
SDL_D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   352
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   353
    SDL_D3D_RenderData *renderdata =
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   354
        (SDL_D3D_RenderData *) renderer->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   355
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   356
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   357
    SDL_D3D_TextureData *data;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   358
    D3DPOOL pool;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   359
    HRESULT result;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   360
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   361
    data = (SDL_D3D_TextureData *) SDL_malloc(sizeof(*data));
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   362
    if (!data) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   363
        SDL_OutOfMemory();
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   364
        return -1;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   365
    }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   366
    SDL_zerop(data);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   367
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   368
    texture->driverdata = data;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   369
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   370
    if (texture->access == SDL_TextureAccess_Local) {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   371
        pool = D3DPOOL_MANAGED;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   372
    } else {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   373
        pool = D3DPOOL_DEFAULT;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   374
    }
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   375
    result =
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   376
        IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   377
                                       texture->h, 1, 0,
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   378
                                       PixelFormatToD3DFMT(texture->format),
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   379
                                       pool, &data->texture, NULL);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   380
    if (FAILED(result)) {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   381
        SDL_free(data);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   382
        D3D_SetError("CreateTexture()", result);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   383
        return -1;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   384
    }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   385
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   386
    return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   387
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   388
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   389
static int
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   390
SDL_D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   391
                          const SDL_Color * colors, int firstcolor,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   392
                          int ncolors)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   393
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   394
    SDL_D3D_RenderData *renderdata =
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   395
        (SDL_D3D_RenderData *) renderer->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   396
    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   397
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   398
    return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   399
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   400
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   401
static int
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   402
SDL_D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   403
                          SDL_Color * colors, int firstcolor, int ncolors)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   404
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   405
    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   406
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   407
    return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   408
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   409
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   410
static int
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   411
SDL_D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   412
                      const SDL_Rect * rect, const void *pixels, int pitch)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   413
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   414
    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   415
    SDL_D3D_RenderData *renderdata =
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   416
        (SDL_D3D_RenderData *) renderer->driverdata;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   417
    IDirect3DTexture9 *temp;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   418
    RECT d3drect;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   419
    D3DLOCKED_RECT locked;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   420
    const Uint8 *src;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   421
    Uint8 *dst;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   422
    int row, length;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   423
    HRESULT result;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   424
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   425
    result =
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   426
        IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   427
                                       texture->h, 1, 0,
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   428
                                       PixelFormatToD3DFMT(texture->format),
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   429
                                       D3DPOOL_SYSTEMMEM, &temp, NULL);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   430
    if (FAILED(result)) {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   431
        D3D_SetError("CreateTexture()", result);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   432
        return -1;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   433
    }
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   434
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   435
    d3drect.left = rect->x;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   436
    d3drect.right = rect->x + rect->w;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   437
    d3drect.top = rect->y;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   438
    d3drect.bottom = rect->y + rect->h;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   439
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   440
    result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   441
    if (FAILED(result)) {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   442
        IDirect3DTexture9_Release(temp);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   443
        D3D_SetError("LockRect()", result);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   444
        return -1;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   445
    }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   446
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   447
    src = pixels;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   448
    dst = locked.pBits;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   449
    length = rect->w * SDL_BYTESPERPIXEL(texture->format);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   450
    for (row = 0; row < rect->h; ++row) {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   451
        SDL_memcpy(dst, src, length);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   452
        src += pitch;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   453
        dst += locked.Pitch;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   454
    }
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   455
    IDirect3DTexture9_UnlockRect(temp, 0);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   456
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   457
    result =
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   458
        IDirect3DDevice9_UpdateTexture(renderdata->device,
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   459
                                       (IDirect3DBaseTexture9 *) temp,
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   460
                                       (IDirect3DBaseTexture9 *) data->
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   461
                                       texture);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   462
    IDirect3DTexture9_Release(temp);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   463
    if (FAILED(result)) {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   464
        D3D_SetError("UpdateTexture()", result);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   465
        return -1;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   466
    }
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   467
    return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   468
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   469
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   470
static int
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   471
SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   472
                    const SDL_Rect * rect, int markDirty, void **pixels,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   473
                    int *pitch)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   474
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   475
    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   476
    RECT d3drect;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   477
    D3DLOCKED_RECT locked;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   478
    HRESULT result;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   479
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   480
    if (texture->access != SDL_TextureAccess_Local) {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   481
        SDL_SetError("Can't lock remote video memory");
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   482
        return -1;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   483
    }
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   484
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   485
    d3drect.left = rect->x;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   486
    d3drect.right = rect->x + rect->w;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   487
    d3drect.top = rect->y;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   488
    d3drect.bottom = rect->y + rect->h;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   489
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   490
    result =
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   491
        IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   492
                                   markDirty ? 0 : D3DLOCK_NO_DIRTY_UPDATE);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   493
    if (FAILED(result)) {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   494
        D3D_SetError("LockRect()", result);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   495
        return -1;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   496
    }
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   497
    *pixels = locked.pBits;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   498
    *pitch = locked.Pitch;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   499
    return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   500
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   501
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   502
static void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   503
SDL_D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   504
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   505
    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   506
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   507
    IDirect3DTexture9_UnlockRect(data->texture, 0);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   508
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   509
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   510
static void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   511
SDL_D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   512
                     int numrects, const SDL_Rect * rects)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   513
{
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   514
    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   515
    RECT d3drect;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   516
    int i;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   517
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   518
    for (i = 0; i < numrects; ++i) {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   519
        const SDL_Rect *rect = &rects[i];
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   520
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   521
        d3drect.left = rect->x;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   522
        d3drect.right = rect->x + rect->w;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   523
        d3drect.top = rect->y;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   524
        d3drect.bottom = rect->y + rect->h;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   525
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   526
        IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   527
    }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   528
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   529
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   530
static void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   531
SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   532
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   533
    SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
1905
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   534
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   535
    /* FIXME */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   536
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   537
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   538
static int
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   539
SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   540
                   Uint32 color)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   541
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   542
    SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
1901
f1828a500391 Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents: 1900
diff changeset
   543
    D3DRECT d3drect;
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   544
    HRESULT result;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   545
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   546
    if (data->beginScene) {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   547
        IDirect3DDevice9_BeginScene(data->device);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   548
        data->beginScene = SDL_FALSE;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   549
    }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   550
1901
f1828a500391 Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents: 1900
diff changeset
   551
    d3drect.x1 = rect->x;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   552
    d3drect.x2 = rect->x + rect->w;
1901
f1828a500391 Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents: 1900
diff changeset
   553
    d3drect.y1 = rect->y;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   554
    d3drect.y2 = rect->y + rect->h;
1901
f1828a500391 Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents: 1900
diff changeset
   555
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   556
    result =
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   557
        IDirect3DDevice9_Clear(data->device, 1, &d3drect, D3DCLEAR_TARGET,
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   558
                               (D3DCOLOR) color, 1.0f, 0);
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   559
    if (FAILED(result)) {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   560
        D3D_SetError("Clear()", result);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   561
        return -1;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   562
    }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   563
    return 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   564
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   565
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   566
static int
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   567
SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   568
                   const SDL_Rect * srcrect, const SDL_Rect * dstrect,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   569
                   int blendMode, int scaleMode)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   570
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   571
    SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   572
    SDL_D3D_TextureData *texturedata =
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   573
        (SDL_D3D_TextureData *) texture->driverdata;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   574
    float minx, miny, maxx, maxy;
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   575
    float minu, maxu, minv, maxv;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   576
    Vertex vertices[4];
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   577
    HRESULT result;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   578
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   579
    if (data->beginScene) {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   580
        IDirect3DDevice9_BeginScene(data->device);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   581
        data->beginScene = SDL_FALSE;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   582
    }
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   583
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   584
    minx = (float) dstrect->x - 0.5f;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   585
    miny = (float) dstrect->y - 0.5f;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   586
    maxx = (float) dstrect->x + dstrect->w - 0.5f;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   587
    maxy = (float) dstrect->y + dstrect->h - 0.5f;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   588
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   589
    minu = (float) srcrect->x / texture->w;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   590
    maxu = (float) (srcrect->x + srcrect->w) / texture->w;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   591
    minv = (float) srcrect->y / texture->h;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   592
    maxv = (float) (srcrect->y + srcrect->h) / texture->h;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   593
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   594
    vertices[0].x = minx;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   595
    vertices[0].y = miny;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   596
    vertices[0].z = 0.0f;
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   597
    vertices[0].rhw = 1.0f;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   598
    vertices[0].u = minu;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   599
    vertices[0].v = minv;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   600
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   601
    vertices[1].x = maxx;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   602
    vertices[1].y = miny;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   603
    vertices[1].z = 0.0f;
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   604
    vertices[1].rhw = 1.0f;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   605
    vertices[1].u = maxu;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   606
    vertices[1].v = minv;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   607
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   608
    vertices[2].x = maxx;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   609
    vertices[2].y = maxy;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   610
    vertices[2].z = 0.0f;
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   611
    vertices[2].rhw = 1.0f;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   612
    vertices[2].u = maxu;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   613
    vertices[2].v = maxv;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   614
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   615
    vertices[3].x = minx;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   616
    vertices[3].y = maxy;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   617
    vertices[3].z = 0.0f;
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   618
    vertices[3].rhw = 1.0f;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   619
    vertices[3].u = minu;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
   620
    vertices[3].v = maxv;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   621
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   622
    result =
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   623
        IDirect3DDevice9_SetTexture(data->device, 0,
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   624
                                    (IDirect3DBaseTexture9 *) texturedata->
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   625
                                    texture);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   626
    if (FAILED(result)) {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   627
        D3D_SetError("SetTexture()", result);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   628
        return -1;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   629
    }
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   630
    result =
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   631
        IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2,
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   632
                                         vertices, sizeof(*vertices));
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   633
    if (FAILED(result)) {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   634
        D3D_SetError("DrawPrimitiveUP()", result);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   635
        return -1;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   636
    }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   637
    return 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   638
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   639
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   640
static int
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   641
SDL_D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   642
                         void *pixels, int pitch)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   643
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   644
    SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   645
1905
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   646
    /* FIXME */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   647
    return 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   648
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   649
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   650
static int
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   651
SDL_D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   652
                          const void *pixels, int pitch)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   653
{
1905
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   654
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   655
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   656
    SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
1905
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   657
    RECT d3drect;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   658
    POINT point;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   659
    D3DLOCKED_RECT locked;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   660
    const Uint8 *src;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   661
    Uint8 *dst;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   662
    int row, length;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   663
    HRESULT result;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   664
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   665
    if (!data->surface) {
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   666
        result =
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   667
            IDirect3DDevice9_GetBackBuffer(data->device, 0, 0,
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   668
                                           D3DBACKBUFFER_TYPE_MONO,
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   669
                                           &data->surface);
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   670
        if (FAILED(result)) {
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   671
            D3D_SetError("GetBackBuffer()", result);
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   672
            return -1;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   673
        }
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   674
    }
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   675
    if (!data->offscreen) {
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   676
        result =
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   677
            IDirect3DDevice9_CreateOffscreenPlainSurface(data->device,
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   678
                                                         window->w, window->h,
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   679
                                                         PixelFormatToD3DFMT
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   680
                                                         (display->
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   681
                                                          current_mode.
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   682
                                                          format),
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   683
                                                         D3DPOOL_SYSTEMMEM,
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   684
                                                         &data->offscreen,
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   685
                                                         NULL);
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   686
        if (FAILED(result)) {
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   687
            D3D_SetError("CreateOffscreenPlainSurface()", result);
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   688
            return -1;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   689
        }
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   690
    }
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   691
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   692
    d3drect.left = rect->x;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   693
    d3drect.right = rect->x + rect->w;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   694
    d3drect.top = rect->y;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   695
    d3drect.bottom = rect->y + rect->h;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   696
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   697
    result =
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   698
        IDirect3DSurface9_LockRect(data->offscreen, &locked, &d3drect, 0);
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   699
    if (FAILED(result)) {
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   700
        D3D_SetError("LockRect()", result);
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   701
        return -1;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   702
    }
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   703
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   704
    src = pixels;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   705
    dst = locked.pBits;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   706
    length = rect->w * SDL_BYTESPERPIXEL(display->current_mode.format);
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   707
    for (row = 0; row < rect->h; ++row) {
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   708
        SDL_memcpy(dst, src, length);
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   709
        src += pitch;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   710
        dst += locked.Pitch;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   711
    }
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   712
    IDirect3DSurface9_UnlockRect(data->offscreen);
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   713
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   714
    point.x = rect->x;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   715
    point.y = rect->y;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   716
    result =
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   717
        IDirect3DDevice9_UpdateSurface(data->device, data->offscreen,
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   718
                                       &d3drect, data->surface, &point);
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   719
    if (FAILED(result)) {
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   720
        D3D_SetError("UpdateSurface()", result);
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   721
        return -1;
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   722
    }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   723
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   724
    return 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   725
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   726
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   727
static void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   728
SDL_D3D_RenderPresent(SDL_Renderer * renderer)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   729
{
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   730
    SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   731
    HRESULT result;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   732
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   733
    if (!data->beginScene) {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   734
        IDirect3DDevice9_EndScene(data->device);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   735
        data->beginScene = SDL_TRUE;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   736
    }
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   737
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   738
    result = IDirect3DDevice9_Present(data->device, NULL, NULL, NULL, NULL);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   739
    if (FAILED(result)) {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   740
        D3D_SetError("Present()", result);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   741
    }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   742
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   743
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   744
static void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   745
SDL_D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   746
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   747
    SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   748
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   749
    if (!data) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   750
        return;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   751
    }
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   752
    if (data->texture) {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   753
        IDirect3DTexture9_Release(data->texture);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
   754
    }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   755
    SDL_free(data);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   756
    texture->driverdata = NULL;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   757
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   758
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   759
void
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   760
SDL_D3D_DestroyRenderer(SDL_Renderer * renderer)
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   761
{
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   762
    SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   763
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   764
    if (data) {
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   765
        if (data->device) {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   766
            IDirect3DDevice9_Release(data->device);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
   767
        }
1905
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   768
        if (data->surface) {
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   769
            IDirect3DSurface9_Release(data->surface);
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   770
        }
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   771
        if (data->offscreen) {
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   772
            IDirect3DSurface9_Release(data->offscreen);
36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents: 1904
diff changeset
   773
        }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   774
        SDL_free(data);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   775
    }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   776
    SDL_free(renderer);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   777
}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   778
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   779
#endif /* SDL_VIDEO_RENDER_D3D */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   780
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
   781
/* vi: set ts=4 sw=4 expandtab: */