author | Sam Lantinga <slouken@lokigames.com> |
Thu, 07 Jun 2001 14:28:11 +0000 | |
changeset 47 | 45b1c4303f87 |
parent 0 | 74212992fb08 |
child 53 | 25dfe480c75e |
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Using the Simple DirectMedia Layer with Mac OS X |
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============================================================================== |
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These instructions are for people using Apple's Mac OS X (pronounced |
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"ten"). |
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From the developer's point of view, OS X is a sort of hybrid Mac and |
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Unix system, and you have the option of using either traditional |
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command line tools or Apple's IDE ProjectBuilder (PB). |
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To build using the command line, use the standard configure and make |
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process: |
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./configure |
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make |
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make install |
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(You may need to create the subdirs of /usr/local manually.) |
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For some reason, libtool doesn't run ranlib properly, so do this |
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manually: |
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ranlib /usr/local/lib/libSDL.a |
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To use the library once it's built, you need to use the "Carbon |
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framework", which is the port of the old Mac Toolbox to OS X. |
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To do this, use the -F and -framework arguments for compiling |
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and linking, respectively: |
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cc -c myprog.c -I/usr/local/include/SDL -F/System/Library/Frameworks/Carbon.framework |
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cc myprog.o -L/usr/local/lib -lSDL -framework Carbon |
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sdl-config knows about the linking path and -framework, so it's |
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recommended to use it to fill in your Makefile variables. |
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45b1c4303f87
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============================================================================== |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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Using the Simple DirectMedia Layer with Project Builder |
45b1c4303f87
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Sam Lantinga <slouken@lokigames.com>
parents:
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============================================================================== |
45b1c4303f87
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Sam Lantinga <slouken@lokigames.com>
parents:
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45b1c4303f87
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These instructions are for using Apple's Project Builder IDE to build SDL applications. |
45b1c4303f87
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45b1c4303f87
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- Building the Framework |
45b1c4303f87
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45b1c4303f87
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The SDL Library is packaged as a framework bundle, an organized |
45b1c4303f87
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relocatable folder heirarchy of executible code, interface headers, |
45b1c4303f87
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and additional resources. For practical purposes, you can think of a |
45b1c4303f87
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framework as a more user and system-friendly shared library, whose library |
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file behaves more or less like a standard UNIX shared library. |
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To build the framework, simply open the framework project and build it. |
45b1c4303f87
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By default, the framework bundle "SDL.framework" is installed in |
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~/Library/Frameworks. Therefore, the testers and project stationary expect |
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it to be located there. However, it will function the same in any of the |
45b1c4303f87
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following locations: |
45b1c4303f87
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~/Library/Frameworks |
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/Local/Library/Frameworks |
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/System/Library/Frameworks |
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- Build Options |
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There are two "Build Styles" (See the "Targets" tab) for SDL. |
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"Deployment" should be used if you aren't tweaking the SDL library. |
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"Development" should be used to debug SDL apps or the library itself. |
45b1c4303f87
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- Building the Testers |
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Open the SDLTest project and build away! |
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- Using the Project Stationary |
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Copy the stationary to the indicated folders to access it from |
45b1c4303f87
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the "New Project" and "Add target" menus. What could be easier? |
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- Setting up a new project by hand |
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Some of you won't want to use the Stationary so I'll give some tips: |
45b1c4303f87
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* Create a new "Cocoa Application" |
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* Add src/main/macosx/SDLMain.m , .h and .nib to your project |
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* Remove "main.c" from your project |
45b1c4303f87
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* Remove "MainMenu.nib" from your project |
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* Add "$(HOME)/Library/Frameworks/SDL.framework/Headers" to include path |
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* Add "$(HOME)/Library/Frameworks" to the frameworks search path |
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* Add "-framework SDL" to the "OTHER_LDFLAGS" variable |
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* Set the "Main Nib File" under "Application Settings" to "SDLMain.nib" |
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* Add your files |
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* Clean and build |
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- Building from command line |
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Use pbxbuild in the same directory as your .pbproj file |
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- Running your app |
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You can send command line args to your app by either invoking it from |
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the command line (in *.app/Contents/MacOS) or by entering them in the |
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"Executibles" panel of the target settings. |
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- Implementation Notes |
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Some things that may be of interest about how it all works... |
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* Working directory |
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As defined in the SDLMain.m file, the working directory of your SDL app |
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is by default set to its parent. You may wish to change this to better |
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suit your needs. |
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* You have a Cocoa App! |
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Your SDL app is essentially a Cocoa application. When your app |
45b1c4303f87
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starts up and the libraries finish loading, a Cocoa procedure is called, |
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which sets up the working directory and calls your main() method. |
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You are free to modify your Cocoa app with generally no consequence |
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to SDL. You cannot, however, easily change the SDL window itself. |
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Functionality may be added in the future to help this. |
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* My development setup: |
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I am using version 1.0.1 (v63.0) of Project Builder on MacOS X 10.0.3, |
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from the Developer Tools CD for May 2001. |
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As of May 31 2001, Apple hasn't released this version of the tools to the public, |
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but I expect that things will still work on older versions. |
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Known bugs are listed in the file "BUGS" |