author | Sam Lantinga <slouken@libsdl.org> |
Mon, 29 May 2006 04:04:35 +0000 | |
branch | SDL-1.3 |
changeset 1668 | 4da1ee79c9af |
parent 1662 | 782fd950bd46 |
permissions | -rw-r--r-- |
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/* Simple program: Fill a colormap with gray and stripe it down the screen, |
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Then move an alpha valued sprite around the screen. |
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*/ |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <string.h> |
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#include <math.h> |
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#include "SDL.h" |
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#define FRAME_TICKS (1000/30) /* 30 frames/second */ |
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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static void |
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quit(int rc) |
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{ |
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SDL_Quit(); |
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exit(rc); |
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} |
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/* Fill the screen with a gradient */ |
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static void |
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FillBackground(SDL_Surface * screen) |
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{ |
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Uint8 *buffer; |
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Uint16 *buffer16; |
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Uint16 color; |
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Uint8 gradient; |
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int i, k; |
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/* Set the surface pixels and refresh! */ |
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if (SDL_LockSurface(screen) < 0) { |
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fprintf(stderr, "Couldn't lock the display surface: %s\n", |
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SDL_GetError()); |
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quit(2); |
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} |
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buffer = (Uint8 *) screen->pixels; |
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if (screen->format->BytesPerPixel != 2) { |
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for (i = 0; i < screen->h; ++i) { |
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memset(buffer, (i * 255) / screen->h, |
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screen->w * screen->format->BytesPerPixel); |
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buffer += screen->pitch; |
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} |
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} else { |
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for (i = 0; i < screen->h; ++i) { |
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gradient = ((i * 255) / screen->h); |
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color = |
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(Uint16) SDL_MapRGB(screen->format, gradient, gradient, |
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gradient); |
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buffer16 = (Uint16 *) buffer; |
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for (k = 0; k < screen->w; k++) { |
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*(buffer16 + k) = color; |
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} |
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buffer += screen->pitch; |
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} |
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} |
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SDL_UnlockSurface(screen); |
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SDL_UpdateRect(screen, 0, 0, 0, 0); |
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} |
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/* Create a "light" -- a yellowish surface with variable alpha */ |
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SDL_Surface * |
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CreateLight(int radius) |
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{ |
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Uint8 trans, alphamask; |
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int range, addition; |
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int xdist, ydist; |
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Uint16 x, y; |
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Uint16 skip; |
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Uint32 pixel; |
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SDL_Surface *light; |
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#ifdef LIGHT_16BIT |
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Uint16 *buf; |
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/* Create a 16 (4/4/4/4) bpp square with a full 4-bit alpha channel */ |
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/* Note: this isn't any faster than a 32 bit alpha surface */ |
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alphamask = 0x0000000F; |
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light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2 * radius, 2 * radius, 16, |
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0x0000F000, 0x00000F00, 0x000000F0, |
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alphamask); |
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#else |
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Uint32 *buf; |
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/* Create a 32 (8/8/8/8) bpp square with a full 8-bit alpha channel */ |
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alphamask = 0x000000FF; |
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light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2 * radius, 2 * radius, 32, |
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0xFF000000, 0x00FF0000, 0x0000FF00, |
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alphamask); |
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if (light == NULL) { |
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fprintf(stderr, "Couldn't create light: %s\n", SDL_GetError()); |
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return (NULL); |
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} |
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#endif |
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/* Fill with a light yellow-orange color */ |
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skip = light->pitch - (light->w * light->format->BytesPerPixel); |
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#ifdef LIGHT_16BIT |
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buf = (Uint16 *) light->pixels; |
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#else |
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buf = (Uint32 *) light->pixels; |
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#endif |
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/* Get a tranparent pixel value - we'll add alpha later */ |
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pixel = SDL_MapRGBA(light->format, 0xFF, 0xDD, 0x88, 0); |
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for (y = 0; y < light->h; ++y) { |
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for (x = 0; x < light->w; ++x) { |
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*buf++ = pixel; |
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} |
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buf += skip; /* Almost always 0, but just in case... */ |
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} |
0 | 114 |
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/* Calculate alpha values for the surface. */ |
0 | 116 |
#ifdef LIGHT_16BIT |
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buf = (Uint16 *) light->pixels; |
0 | 118 |
#else |
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buf = (Uint32 *) light->pixels; |
0 | 120 |
#endif |
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for (y = 0; y < light->h; ++y) { |
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for (x = 0; x < light->w; ++x) { |
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/* Slow distance formula (from center of light) */ |
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124 |
xdist = x - (light->w / 2); |
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125 |
ydist = y - (light->h / 2); |
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126 |
range = (int) sqrt(xdist * xdist + ydist * ydist); |
0 | 127 |
|
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128 |
/* Scale distance to range of transparency (0-255) */ |
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129 |
if (range > radius) { |
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130 |
trans = alphamask; |
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131 |
} else { |
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132 |
/* Increasing transparency with distance */ |
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133 |
trans = (Uint8) ((range * alphamask) / radius); |
0 | 134 |
|
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135 |
/* Lights are very transparent */ |
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136 |
addition = (alphamask + 1) / 8; |
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|
137 |
if ((int) trans + addition > alphamask) { |
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|
138 |
trans = alphamask; |
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|
139 |
} else { |
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|
140 |
trans += addition; |
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141 |
} |
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142 |
} |
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|
143 |
/* We set the alpha component as the right N bits */ |
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|
144 |
*buf++ |= (255 - trans); |
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145 |
} |
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146 |
buf += skip; /* Almost always 0, but just in case... */ |
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147 |
} |
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|
148 |
/* Enable RLE acceleration of this alpha surface */ |
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149 |
SDL_SetAlpha(light, SDL_SRCALPHA | SDL_RLEACCEL, 0); |
0 | 150 |
|
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|
151 |
/* We're done! */ |
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152 |
return (light); |
0 | 153 |
} |
154 |
||
155 |
static Uint32 flashes = 0; |
|
156 |
static Uint32 flashtime = 0; |
|
157 |
||
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158 |
void |
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159 |
FlashLight(SDL_Surface * screen, SDL_Surface * light, int x, int y) |
0 | 160 |
{ |
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161 |
SDL_Rect position; |
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162 |
Uint32 ticks1; |
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163 |
Uint32 ticks2; |
0 | 164 |
|
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165 |
/* Easy, center light */ |
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166 |
position.x = x - (light->w / 2); |
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167 |
position.y = y - (light->h / 2); |
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|
168 |
position.w = light->w; |
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169 |
position.h = light->h; |
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170 |
ticks1 = SDL_GetTicks(); |
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171 |
SDL_BlitSurface(light, NULL, screen, &position); |
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172 |
ticks2 = SDL_GetTicks(); |
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173 |
SDL_UpdateRects(screen, 1, &position); |
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|
174 |
++flashes; |
0 | 175 |
|
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176 |
/* Update time spend doing alpha blitting */ |
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|
177 |
flashtime += (ticks2 - ticks1); |
0 | 178 |
} |
179 |
||
180 |
static int sprite_visible = 0; |
|
181 |
static SDL_Surface *sprite; |
|
182 |
static SDL_Surface *backing; |
|
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183 |
static SDL_Rect position; |
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184 |
static int x_vel, y_vel; |
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185 |
static int alpha_vel; |
0 | 186 |
|
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187 |
int |
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188 |
LoadSprite(SDL_Surface * screen, char *file) |
0 | 189 |
{ |
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190 |
SDL_Surface *converted; |
0 | 191 |
|
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192 |
/* Load the sprite image */ |
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193 |
sprite = SDL_LoadBMP(file); |
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194 |
if (sprite == NULL) { |
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195 |
fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError()); |
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|
196 |
return (-1); |
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197 |
} |
0 | 198 |
|
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|
199 |
/* Set transparent pixel as the pixel at (0,0) */ |
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|
200 |
if (sprite->format->palette) { |
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201 |
SDL_SetColorKey(sprite, SDL_SRCCOLORKEY, *(Uint8 *) sprite->pixels); |
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202 |
} |
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|
203 |
|
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|
204 |
/* Convert sprite to video format */ |
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205 |
converted = SDL_DisplayFormat(sprite); |
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206 |
SDL_FreeSurface(sprite); |
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|
207 |
if (converted == NULL) { |
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208 |
fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError()); |
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|
209 |
return (-1); |
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210 |
} |
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|
211 |
sprite = converted; |
0 | 212 |
|
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213 |
/* Create the background */ |
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214 |
backing = SDL_CreateRGBSurface(SDL_SWSURFACE, sprite->w, sprite->h, 8, |
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215 |
0, 0, 0, 0); |
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216 |
if (backing == NULL) { |
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217 |
fprintf(stderr, "Couldn't create background: %s\n", SDL_GetError()); |
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218 |
SDL_FreeSurface(sprite); |
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219 |
return (-1); |
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220 |
} |
0 | 221 |
|
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|
222 |
/* Convert background to video format */ |
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223 |
converted = SDL_DisplayFormat(backing); |
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224 |
SDL_FreeSurface(backing); |
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|
225 |
if (converted == NULL) { |
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226 |
fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError()); |
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|
227 |
SDL_FreeSurface(sprite); |
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|
228 |
return (-1); |
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229 |
} |
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|
230 |
backing = converted; |
0 | 231 |
|
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232 |
/* Set the initial position of the sprite */ |
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233 |
position.x = (screen->w - sprite->w) / 2; |
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234 |
position.y = (screen->h - sprite->h) / 2; |
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|
235 |
position.w = sprite->w; |
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|
236 |
position.h = sprite->h; |
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237 |
x_vel = 0; |
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238 |
y_vel = 0; |
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|
239 |
alpha_vel = 1; |
0 | 240 |
|
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|
241 |
/* We're ready to roll. :) */ |
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|
242 |
return (0); |
0 | 243 |
} |
244 |
||
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245 |
void |
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246 |
AttractSprite(Uint16 x, Uint16 y) |
0 | 247 |
{ |
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248 |
x_vel = ((int) x - position.x) / 10; |
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249 |
y_vel = ((int) y - position.y) / 10; |
0 | 250 |
} |
251 |
||
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252 |
void |
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253 |
MoveSprite(SDL_Surface * screen, SDL_Surface * light) |
0 | 254 |
{ |
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255 |
SDL_Rect updates[2]; |
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256 |
int alpha; |
0 | 257 |
|
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258 |
/* Erase the sprite if it was visible */ |
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259 |
if (sprite_visible) { |
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260 |
updates[0] = position; |
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261 |
SDL_BlitSurface(backing, NULL, screen, &updates[0]); |
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262 |
} else { |
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263 |
updates[0].x = 0; |
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264 |
updates[0].y = 0; |
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265 |
updates[0].w = 0; |
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266 |
updates[0].h = 0; |
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267 |
sprite_visible = 1; |
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268 |
} |
0 | 269 |
|
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270 |
/* Since the sprite is off the screen, we can do other drawing |
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271 |
without being overwritten by the saved area behind the sprite. |
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272 |
*/ |
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273 |
if (light != NULL) { |
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274 |
int x, y; |
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275 |
|
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276 |
SDL_GetMouseState(&x, &y); |
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277 |
FlashLight(screen, light, x, y); |
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278 |
} |
0 | 279 |
|
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280 |
/* Move the sprite, bounce at the wall */ |
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281 |
position.x += x_vel; |
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282 |
if ((position.x < 0) || (position.x >= screen->w)) { |
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283 |
x_vel = -x_vel; |
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284 |
position.x += x_vel; |
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285 |
} |
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286 |
position.y += y_vel; |
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287 |
if ((position.y < 0) || (position.y >= screen->h)) { |
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288 |
y_vel = -y_vel; |
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289 |
position.y += y_vel; |
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290 |
} |
0 | 291 |
|
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292 |
/* Update transparency (fade in and out) */ |
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293 |
alpha = sprite->format->alpha; |
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294 |
if ((alpha + alpha_vel) < 0) { |
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295 |
alpha_vel = -alpha_vel; |
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296 |
} else if ((alpha + alpha_vel) > 255) { |
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297 |
alpha_vel = -alpha_vel; |
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298 |
} |
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299 |
SDL_SetAlpha(sprite, SDL_SRCALPHA, (Uint8) (alpha + alpha_vel)); |
0 | 300 |
|
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301 |
/* Save the area behind the sprite */ |
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302 |
updates[1] = position; |
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303 |
SDL_BlitSurface(screen, &updates[1], backing, NULL); |
0 | 304 |
|
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305 |
/* Blit the sprite onto the screen */ |
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306 |
updates[1] = position; |
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307 |
SDL_BlitSurface(sprite, NULL, screen, &updates[1]); |
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|
308 |
|
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|
309 |
/* Make it so! */ |
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310 |
SDL_UpdateRects(screen, 2, updates); |
0 | 311 |
} |
312 |
||
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313 |
void |
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314 |
WarpSprite(SDL_Surface * screen, int x, int y) |
0 | 315 |
{ |
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|
316 |
SDL_Rect updates[2]; |
0 | 317 |
|
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318 |
/* Erase, move, Draw, update */ |
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319 |
updates[0] = position; |
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|
320 |
SDL_BlitSurface(backing, NULL, screen, &updates[0]); |
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|
321 |
position.x = x - sprite->w / 2; /* Center about X */ |
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322 |
position.y = y - sprite->h / 2; /* Center about Y */ |
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|
323 |
updates[1] = position; |
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|
324 |
SDL_BlitSurface(screen, &updates[1], backing, NULL); |
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|
325 |
updates[1] = position; |
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|
326 |
SDL_BlitSurface(sprite, NULL, screen, &updates[1]); |
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|
327 |
SDL_UpdateRects(screen, 2, updates); |
0 | 328 |
} |
329 |
||
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|
330 |
int |
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|
331 |
main(int argc, char *argv[]) |
0 | 332 |
{ |
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|
333 |
const SDL_VideoInfo *info; |
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|
334 |
SDL_Surface *screen; |
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|
335 |
int w, h; |
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|
336 |
Uint8 video_bpp; |
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|
337 |
Uint32 videoflags; |
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|
338 |
int i, done; |
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|
339 |
SDL_Event event; |
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|
340 |
SDL_Surface *light; |
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|
341 |
int mouse_pressed; |
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|
342 |
Uint32 ticks, lastticks; |
691
609543e2b3a1
Date: Fri, 15 Aug 2003 09:13:59 +0300
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|
343 |
|
0 | 344 |
|
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|
345 |
/* Initialize SDL */ |
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|
346 |
if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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|
347 |
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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|
348 |
return (1); |
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349 |
} |
0 | 350 |
|
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|
351 |
/* Alpha blending doesn't work well at 8-bit color */ |
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|
352 |
#ifdef _WIN32_WCE |
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|
353 |
/* Pocket PC */ |
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|
354 |
w = 240; |
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|
355 |
h = 320; |
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|
356 |
#else |
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|
357 |
w = 640; |
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|
358 |
h = 480; |
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|
359 |
#endif |
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|
360 |
info = SDL_GetVideoInfo(); |
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|
361 |
if (info->vfmt->BitsPerPixel > 8) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
362 |
video_bpp = info->vfmt->BitsPerPixel; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
363 |
} else { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
364 |
video_bpp = 16; |
1668
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diff
changeset
|
365 |
fprintf(stderr, "forced 16 bpp mode\n"); |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
366 |
} |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
367 |
videoflags = SDL_SWSURFACE; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
368 |
for (i = 1; argv[i]; ++i) { |
1668
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diff
changeset
|
369 |
if (strcmp(argv[i], "-bpp") == 0) { |
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diff
changeset
|
370 |
video_bpp = atoi(argv[++i]); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
371 |
if (video_bpp <= 8) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
372 |
video_bpp = 16; |
1668
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diff
changeset
|
373 |
fprintf(stderr, "forced 16 bpp mode\n"); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
374 |
} |
1668
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diff
changeset
|
375 |
} else if (strcmp(argv[i], "-hw") == 0) { |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
376 |
videoflags |= SDL_HWSURFACE; |
1668
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diff
changeset
|
377 |
} else if (strcmp(argv[i], "-warp") == 0) { |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
378 |
videoflags |= SDL_HWPALETTE; |
1668
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diff
changeset
|
379 |
} else if (strcmp(argv[i], "-width") == 0 && argv[i + 1]) { |
4da1ee79c9af
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diff
changeset
|
380 |
w = atoi(argv[++i]); |
4da1ee79c9af
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diff
changeset
|
381 |
} else if (strcmp(argv[i], "-height") == 0 && argv[i + 1]) { |
4da1ee79c9af
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diff
changeset
|
382 |
h = atoi(argv[++i]); |
4da1ee79c9af
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parents:
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diff
changeset
|
383 |
} else if (strcmp(argv[i], "-resize") == 0) { |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
384 |
videoflags |= SDL_RESIZABLE; |
1668
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diff
changeset
|
385 |
} else if (strcmp(argv[i], "-noframe") == 0) { |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
386 |
videoflags |= SDL_NOFRAME; |
1668
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diff
changeset
|
387 |
} else if (strcmp(argv[i], "-fullscreen") == 0) { |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
388 |
videoflags |= SDL_FULLSCREEN; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
389 |
} else { |
1668
4da1ee79c9af
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diff
changeset
|
390 |
fprintf(stderr, |
4da1ee79c9af
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parents:
1662
diff
changeset
|
391 |
"Usage: %s [-width N] [-height N] [-bpp N] [-warp] [-hw] [-fullscreen]\n", |
4da1ee79c9af
more tweaking indent options
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diff
changeset
|
392 |
argv[0]); |
4da1ee79c9af
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parents:
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diff
changeset
|
393 |
quit(1); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
394 |
} |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
395 |
} |
0 | 396 |
|
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
397 |
/* Set video mode */ |
1668
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diff
changeset
|
398 |
if ((screen = SDL_SetVideoMode(w, h, video_bpp, videoflags)) == NULL) { |
4da1ee79c9af
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diff
changeset
|
399 |
fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", |
4da1ee79c9af
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|
400 |
w, h, video_bpp, SDL_GetError()); |
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diff
changeset
|
401 |
quit(2); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
402 |
} |
1668
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diff
changeset
|
403 |
FillBackground(screen); |
0 | 404 |
|
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
405 |
/* Create the light */ |
1668
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|
406 |
light = CreateLight(82); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
407 |
if (light == NULL) { |
1668
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diff
changeset
|
408 |
quit(1); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
409 |
} |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
410 |
|
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
411 |
/* Load the sprite */ |
1668
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changeset
|
412 |
if (LoadSprite(screen, "icon.bmp") < 0) { |
4da1ee79c9af
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diff
changeset
|
413 |
SDL_FreeSurface(light); |
4da1ee79c9af
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parents:
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diff
changeset
|
414 |
quit(1); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
415 |
} |
0 | 416 |
|
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
417 |
/* Print out information about our surfaces */ |
1668
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diff
changeset
|
418 |
printf("Screen is at %d bits per pixel\n", screen->format->BitsPerPixel); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
419 |
if ((screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { |
1668
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diff
changeset
|
420 |
printf("Screen is in video memory\n"); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
421 |
} else { |
1668
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diff
changeset
|
422 |
printf("Screen is in system memory\n"); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
423 |
} |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
424 |
if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { |
1668
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parents:
1662
diff
changeset
|
425 |
printf("Screen has double-buffering enabled\n"); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
426 |
} |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
427 |
if ((sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { |
1668
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diff
changeset
|
428 |
printf("Sprite is in video memory\n"); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
429 |
} else { |
1668
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diff
changeset
|
430 |
printf("Sprite is in system memory\n"); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
431 |
} |
0 | 432 |
|
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
433 |
/* Run a sample blit to trigger blit acceleration */ |
1668
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diff
changeset
|
434 |
MoveSprite(screen, NULL); |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
435 |
if ((sprite->flags & SDL_HWACCEL) == SDL_HWACCEL) { |
1668
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diff
changeset
|
436 |
printf("Sprite blit uses hardware alpha acceleration\n"); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
437 |
} else { |
1668
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diff
changeset
|
438 |
printf("Sprite blit dosn't uses hardware alpha acceleration\n"); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
439 |
} |
886
05c551e5bc64
Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
691
diff
changeset
|
440 |
|
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
441 |
/* Set a clipping rectangle to clip the outside edge of the screen */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
442 |
{ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
443 |
SDL_Rect clip; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
444 |
clip.x = 32; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
445 |
clip.y = 32; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
446 |
clip.w = screen->w - (2 * 32); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
447 |
clip.h = screen->h - (2 * 32); |
1668
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diff
changeset
|
448 |
SDL_SetClipRect(screen, &clip); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
449 |
} |
0 | 450 |
|
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
451 |
/* Wait for a keystroke */ |
1668
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diff
changeset
|
452 |
lastticks = SDL_GetTicks(); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
453 |
done = 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
454 |
mouse_pressed = 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
455 |
while (!done) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
456 |
/* Update the frame -- move the sprite */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
457 |
if (mouse_pressed) { |
1668
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diff
changeset
|
458 |
MoveSprite(screen, light); |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
459 |
mouse_pressed = 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
460 |
} else { |
1668
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diff
changeset
|
461 |
MoveSprite(screen, NULL); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
462 |
} |
0 | 463 |
|
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
464 |
/* Slow down the loop to 30 frames/second */ |
1668
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diff
changeset
|
465 |
ticks = SDL_GetTicks(); |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
466 |
if ((ticks - lastticks) < FRAME_TICKS) { |
0 | 467 |
#ifdef CHECK_SLEEP_GRANULARITY |
1668
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1662
diff
changeset
|
468 |
fprintf(stderr, "Sleeping %d ticks\n", |
4da1ee79c9af
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Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
469 |
FRAME_TICKS - (ticks - lastticks)); |
0 | 470 |
#endif |
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|
471 |
SDL_Delay(FRAME_TICKS - (ticks - lastticks)); |
0 | 472 |
#ifdef CHECK_SLEEP_GRANULARITY |
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|
473 |
fprintf(stderr, "Slept %d ticks\n", (SDL_GetTicks() - ticks)); |
0 | 474 |
#endif |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
475 |
} |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
476 |
lastticks = ticks; |
0 | 477 |
|
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
478 |
/* Check for events */ |
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|
479 |
while (SDL_PollEvent(&event)) { |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
480 |
switch (event.type) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
481 |
case SDL_VIDEORESIZE: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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changeset
|
482 |
screen = |
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|
483 |
SDL_SetVideoMode(event.resize.w, event.resize.h, |
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|
484 |
video_bpp, videoflags); |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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changeset
|
485 |
if (screen) { |
1668
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|
486 |
FillBackground(screen); |
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Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
487 |
} |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
488 |
break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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parents:
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diff
changeset
|
489 |
/* Attract sprite while mouse is held down */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
490 |
case SDL_MOUSEMOTION: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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changeset
|
491 |
if (event.motion.state != 0) { |
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|
492 |
AttractSprite(event.motion.x, event.motion.y); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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changeset
|
493 |
mouse_pressed = 1; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
494 |
} |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
495 |
break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
496 |
case SDL_MOUSEBUTTONDOWN: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
497 |
if (event.button.button == 1) { |
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|
498 |
AttractSprite(event.button.x, event.button.y); |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
499 |
mouse_pressed = 1; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
500 |
} else { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
501 |
SDL_Rect area; |
0 | 502 |
|
1662
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Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
503 |
area.x = event.button.x - 16; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
504 |
area.y = event.button.y - 16; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
505 |
area.w = 32; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
506 |
area.h = 32; |
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|
507 |
SDL_FillRect(screen, &area, 0); |
4da1ee79c9af
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diff
changeset
|
508 |
SDL_UpdateRects(screen, 1, &area); |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
509 |
} |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
510 |
break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
511 |
case SDL_KEYDOWN: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
512 |
if (event.key.keysym.sym == SDLK_ESCAPE) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
513 |
done = 1; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
514 |
} |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
515 |
break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
516 |
case SDL_QUIT: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
517 |
done = 1; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
518 |
break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
519 |
default: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
520 |
break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
521 |
} |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
522 |
} |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
523 |
} |
1668
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more tweaking indent options
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parents:
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diff
changeset
|
524 |
SDL_FreeSurface(light); |
4da1ee79c9af
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Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
525 |
SDL_FreeSurface(sprite); |
4da1ee79c9af
more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
526 |
SDL_FreeSurface(backing); |
0 | 527 |
|
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
528 |
/* Print out some timing information */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
529 |
if (flashes > 0) { |
1668
4da1ee79c9af
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diff
changeset
|
530 |
printf("%d alpha blits, ~%4.4f ms per blit\n", |
4da1ee79c9af
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parents:
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diff
changeset
|
531 |
flashes, (float) flashtime / flashes); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
532 |
} |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
886
diff
changeset
|
533 |
|
1668
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Sam Lantinga <slouken@libsdl.org>
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1662
diff
changeset
|
534 |
SDL_Quit(); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
535 |
return (0); |
0 | 536 |
} |