author | Sam Lantinga <slouken@libsdl.org> |
Mon, 01 Oct 2012 23:28:19 -0700 | |
changeset 6532 | 58f726a2fc82 |
parent 2819 | 222aa027e650 |
child 7229 | 2636ad0a52e4 |
permissions | -rw-r--r-- |
0 | 1 |
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<HEAD> |
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<TITLE>Using SDL with Microsoft Visual C++</TITLE> |
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</HEAD> |
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<BODY> |
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<H1> |
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Using SDL with Microsoft Visual C++ 5,6 and 7 |
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</H1> |
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<H3> |
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by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net"> |
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James Turk</A> |
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</H3> |
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<p> |
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You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> |
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the SDL Download web site </A>, or you can build SDL yourself. |
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</p> |
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<H3> |
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Building SDL |
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</H3> |
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Go into the VisualC directory and double-click on the VC++ file "<CODE>SDL.dsw</CODE>" <STRONG><FONT color="#009900">("<CODE>SDL.sln</CODE>")</FONT></STRONG>. This should open up the IDE. |
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</P> |
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<P> |
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You may be prompted at this point to upgrade the workspace, should you be using |
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a more recent version of Visual C++. If so, allow the workspace to be upgraded. |
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</P> |
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<P> |
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Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files. |
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</P> |
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This is done by right clicking on each project in turn (Projects are listed in |
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the Workspace panel in the FileView tab), and selecting "Build". |
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</P> |
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If you get an error about SDL_config.h being missing, you should |
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copy include/SDL_config.h.default to include/SDL_config.h and try again. |
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</P> |
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You may get a few warnings, but you should not get any errors. You do have to |
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have at least the DirectX 5 SDK installed, however. The latest |
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version of DirectX can be downloaded or purchased on a cheap CD (my |
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recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>. |
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</P> |
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<P> |
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Later, we will refer to the following .lib and .dll files that have just been |
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generated: |
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</P> |
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<ul> |
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<li> SDL.dll</li> |
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<li> SDL.lib</li> |
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<li> SDLmain.lib</li> |
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</ul> |
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<P> |
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Search for these using the Windows Find (Windows-F) utility, if you don't |
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already know where they should be. For those of you with a clue, look inside |
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the Debug or Release directories of the subdirectories of the Project folder. |
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(It might be easier to just use Windows Find if this sounds confusing. And |
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don't worry about needing a clue; we all need visits from the clue fairy |
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frequently.) |
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</P> |
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<H3> |
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Creating a Project with SDL |
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</H3> |
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<P> |
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Create a project as a Win32 Application. |
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</P> |
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<P> |
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Create a C++ file for your project. |
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</P> |
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<P> |
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Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ |
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tab|Code Generation|Runtime Library </CODE>. |
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</P> |
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<P> |
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Add the SDL <CODE>include</CODE> directory to your list of includes in the |
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menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE> |
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. |
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<br> |
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<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to |
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add the include and library directories to the list that VC7 keeps. Do this by |
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selecting Tools|Options|Projects|VC++ Directories and under the "Show |
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Directories For:" dropbox select "Include Files", and click the "New Directory |
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Icon" and add the [SDLROOT]\include directory (ex. If you installed to |
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c:\SDL-1.2.5\ add c:\SDL-1.2.5\include). Proceed to change the |
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dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG> |
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</P> |
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<P> |
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The "include directory" I am referring to is the <CODE>include</CODE> folder |
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within the main SDL directory (the one that this HTML file located within). |
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</P> |
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<P> |
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Now we're going to use the files that we had created earlier in the Build SDL |
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step. |
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</P> |
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<P> |
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Copy the following files into your Project directory: |
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</P> |
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<ul> |
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<li> SDL.dll</li> |
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</ul> |
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<P> |
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Add the following files to your project (It is not necessary to copy them to |
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your project directory): |
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</P> |
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<ul> |
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<li> SDL.lib </li> |
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<li> SDLmain.lib</li> |
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</ul> |
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<P> |
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(To add them to your project, right click on your project, and select "Add |
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files to project") |
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</P> |
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<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more |
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desireable to add them to the linker options: Project|Properties|Linker|Command |
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Line and type the names of the libraries to link with in the "Additional |
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Options:" box. Note: This must be done for each build |
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configuration (eg. Release,Debug).</FONT></STRONG></P> |
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<H3> |
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SDL 101, First Day of Class |
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</H3> |
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<P> |
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Now create the basic body of your project. The body of your program should take |
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the following form: <CODE> |
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<PRE> |
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#include "SDL.h" |
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int main( int argc, char* argv[] ) |
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{ |
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// Body of the program goes here. |
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return 0; |
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} |
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</PRE> |
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</CODE> |
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<P></P> |
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<H3> |
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That's it! |
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</H3> |
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<P> |
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I hope that this document has helped you get through the most difficult part of |
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using the SDL: installing it. Suggestions for improvements to this document |
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should be sent to the writers of this document. |
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</P> |
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<P> |
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Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. |
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</P> |
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<P> |
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This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org"> |
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Sam Lantinga</A>. |
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</P> |
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<P> |
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Later, it was converted to HTML and expanded into the document that you see |
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today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>. |
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</P> |
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<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A> |
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</P> |
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</BODY> |
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</HTML> |