author | Ryan C. Gordon <icculus@icculus.org> |
Tue, 17 Oct 2006 09:15:21 +0000 | |
changeset 2049 | 5f6550e5184f |
parent 1895 | c121d94672cb |
child 2145 | 5c14978b1e97 |
permissions | -rw-r--r-- |
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/* Program to load a wave file and loop playing it using SDL sound */ |
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/* loopwaves.c is much more robust in handling WAVE files -- |
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This is only for simple WAVEs |
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*/ |
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#include "SDL_config.h" |
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#include <stdio.h> |
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#include <stdlib.h> |
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#if HAVE_SIGNAL_H |
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#include <signal.h> |
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#endif |
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#include "SDL.h" |
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#include "SDL_audio.h" |
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struct |
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{ |
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SDL_AudioSpec spec; |
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Uint8 *sound; /* Pointer to wave data */ |
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Uint32 soundlen; /* Length of wave data */ |
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int soundpos; /* Current play position */ |
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} wave; |
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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static void |
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quit(int rc) |
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{ |
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SDL_Quit(); |
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exit(rc); |
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} |
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Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
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Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
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void SDLCALL |
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fillerup(void *unused, Uint8 * stream, int len) |
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{ |
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Uint8 *waveptr; |
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int waveleft; |
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/* Set up the pointers */ |
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waveptr = wave.sound + wave.soundpos; |
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waveleft = wave.soundlen - wave.soundpos; |
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/* Go! */ |
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while (waveleft <= len) { |
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SDL_MixAudio(stream, waveptr, waveleft, SDL_MIX_MAXVOLUME); |
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stream += waveleft; |
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len -= waveleft; |
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waveptr = wave.sound; |
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waveleft = wave.soundlen; |
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wave.soundpos = 0; |
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} |
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SDL_MixAudio(stream, waveptr, len, SDL_MIX_MAXVOLUME); |
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wave.soundpos += len; |
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} |
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static int done = 0; |
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void |
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poked(int sig) |
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{ |
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done = 1; |
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} |
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int |
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main(int argc, char *argv[]) |
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{ |
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int i, n; |
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/* Load the SDL library */ |
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if (SDL_Init(SDL_INIT_AUDIO) < 0) { |
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fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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return (1); |
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} |
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Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
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if (argv[1] == NULL) { |
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argv[1] = "sample.wav"; |
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} |
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/* Load the wave file into memory */ |
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if (SDL_LoadWAV(argv[1], &wave.spec, &wave.sound, &wave.soundlen) == NULL) { |
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fprintf(stderr, "Couldn't load %s: %s\n", argv[1], SDL_GetError()); |
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quit(1); |
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} |
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wave.spec.callback = fillerup; |
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#if HAVE_SIGNAL_H |
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/* Set the signals */ |
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#ifdef SIGHUP |
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signal(SIGHUP, poked); |
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#endif |
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signal(SIGINT, poked); |
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#ifdef SIGQUIT |
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signal(SIGQUIT, poked); |
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#endif |
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signal(SIGTERM, poked); |
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#endif /* HAVE_SIGNAL_H */ |
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/* Initialize fillerup() variables */ |
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if (SDL_OpenAudio(&wave.spec, NULL) < 0) { |
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fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); |
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SDL_FreeWAV(wave.sound); |
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quit(2); |
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} |
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SDL_PauseAudio(0); |
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/* Let the audio run */ |
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while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING)) |
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SDL_Delay(1000); |
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/* Clean up on signal */ |
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SDL_CloseAudio(); |
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SDL_FreeWAV(wave.sound); |
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SDL_Quit(); |
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return (0); |
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} |