author | Sam Lantinga <slouken@lokigames.com> |
Mon, 02 Jul 2001 00:10:19 +0000 | |
changeset 85 | 60c7960354e0 |
parent 0 | 74212992fb08 |
child 173 | 83018110dce8 |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Library General Public |
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License as published by the Free Software Foundation; either |
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version 2 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Library General Public License for more details. |
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You should have received a copy of the GNU Library General Public |
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License along with this library; if not, write to the Free |
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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Sam Lantinga |
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slouken@devolution.com |
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*/ |
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/* This file sets things up for C dynamic library function definitions, |
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static inlined functions, and structures aligned at 4-byte alignment. |
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If you don't like ugly C preprocessor code, don't look at this file. :) |
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*/ |
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/* This shouldn't be nested -- included it around code only. */ |
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#ifdef _begin_code_h |
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#error Nested inclusion of begin_code.h |
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#endif |
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#define _begin_code_h |
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/* Some compilers use a special export keyword */ |
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#ifndef DECLSPEC |
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# ifdef __BEOS__ |
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# if defined(__GNUC__) |
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# define DECLSPEC __declspec(dllexport) |
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# else |
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# define DECLSPEC __declspec(export) |
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# endif |
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# else |
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# ifdef WIN32 |
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# define DECLSPEC __declspec(dllexport) |
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# else |
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# define DECLSPEC |
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# endif |
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# endif |
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#endif |
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/* Force structure packing at 4 byte alignment. |
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This is necessary if the header is included in code which has structure |
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packing set to an alternate value, say for loading structures from disk. |
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The packing is reset to the previous value in close_code.h |
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*/ |
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#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__) |
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#ifdef _MSC_VER |
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#pragma warning(disable: 4103) |
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#endif |
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#ifdef __BORLANDC__ |
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#pragma nopackwarning |
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#endif |
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#pragma pack(push,4) |
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#endif /* Compiler needs structure packing set */ |
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/* Set up compiler-specific options for inlining functions */ |
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#ifndef SDL_INLINE_OKAY |
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#ifdef __GNUC__ |
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#define SDL_INLINE_OKAY |
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#else |
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/* Add any special compiler-specific cases here */ |
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85
60c7960354e0
Added support for Visual C++ inline keyword
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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#if defined(_MSC_VER) |
60c7960354e0
Added support for Visual C++ inline keyword
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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#define __inline__ __inline |
60c7960354e0
Added support for Visual C++ inline keyword
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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#define SDL_INLINE_OKAY |
60c7960354e0
Added support for Visual C++ inline keyword
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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#else |
60c7960354e0
Added support for Visual C++ inline keyword
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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#if !defined(__MRC__) && !defined(_SGI_SOURCE) |
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#define __inline__ inline |
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#define SDL_INLINE_OKAY |
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#endif /* Not a funky compiler */ |
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60c7960354e0
Added support for Visual C++ inline keyword
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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#endif /* Visual C++ */ |
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#endif /* GNU C */ |
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#endif /* SDL_INLINE_OKAY */ |
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/* If inlining isn't supported, remove "__inline__", turning static |
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inlined functions into static functions (resulting in code bloat |
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in all files which include the offending header files) |
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*/ |
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#ifndef SDL_INLINE_OKAY |
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#define __inline__ |
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#endif |
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