author | Sam Lantinga <slouken@libsdl.org> |
Thu, 21 Jan 2010 06:21:52 +0000 | |
changeset 3685 | 64ce267332c6 |
parent 3596 | f638ded38b8a |
child 4884 | 27ab20a36eba |
permissions | -rw-r--r-- |
2901 | 1 |
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/* Simple program: draw as many random objects on the screen as possible */ |
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#include <stdlib.h> |
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#include <stdio.h> |
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#include <time.h> |
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#include "common.h" |
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#define NUM_OBJECTS 100 |
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11 |
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static CommonState *state; |
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static int num_objects; |
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static SDL_bool cycle_color; |
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static SDL_bool cycle_alpha; |
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static int cycle_direction = 1; |
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static int current_alpha = 255; |
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static int current_color = 255; |
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static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; |
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void |
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3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3596
diff
changeset
|
22 |
DrawPoints(SDL_Window * window) |
2901 | 23 |
{ |
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int i; |
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int x, y; |
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int window_w, window_h; |
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/* Query the sizes */ |
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SDL_GetWindowSize(window, &window_w, &window_h); |
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SDL_SetRenderDrawBlendMode(blendMode); |
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2902
83c3a4b0e421
Fixed crash in testdraw2, added more points
Sam Lantinga <slouken@libsdl.org>
parents:
2901
diff
changeset
|
32 |
for (i = 0; i < num_objects * 4; ++i) { |
2901 | 33 |
/* Cycle the color and alpha, if desired */ |
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if (cycle_color) { |
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current_color += cycle_direction; |
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if (current_color < 0) { |
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current_color = 0; |
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cycle_direction = -cycle_direction; |
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} |
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if (current_color > 255) { |
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current_color = 255; |
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cycle_direction = -cycle_direction; |
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} |
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} |
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if (cycle_alpha) { |
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current_alpha += cycle_direction; |
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if (current_alpha < 0) { |
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current_alpha = 0; |
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cycle_direction = -cycle_direction; |
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} |
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if (current_alpha > 255) { |
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current_alpha = 255; |
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cycle_direction = -cycle_direction; |
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} |
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} |
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SDL_SetRenderDrawColor(255, (Uint8) current_color, |
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(Uint8) current_color, (Uint8) current_alpha); |
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x = rand() % window_w; |
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y = rand() % window_h; |
|
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3546
diff
changeset
|
61 |
SDL_RenderDrawPoint(x, y); |
2901 | 62 |
} |
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SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); |
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} |
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void |
|
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3596
diff
changeset
|
67 |
DrawLines(SDL_Window * window) |
2901 | 68 |
{ |
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int i; |
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int x1, y1, x2, y2; |
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int window_w, window_h; |
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/* Query the sizes */ |
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SDL_GetWindowSize(window, &window_w, &window_h); |
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SDL_SetRenderDrawBlendMode(blendMode); |
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for (i = 0; i < num_objects; ++i) { |
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/* Cycle the color and alpha, if desired */ |
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if (cycle_color) { |
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current_color += cycle_direction; |
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if (current_color < 0) { |
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current_color = 0; |
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cycle_direction = -cycle_direction; |
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} |
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if (current_color > 255) { |
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current_color = 255; |
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cycle_direction = -cycle_direction; |
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} |
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} |
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if (cycle_alpha) { |
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current_alpha += cycle_direction; |
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if (current_alpha < 0) { |
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current_alpha = 0; |
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cycle_direction = -cycle_direction; |
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} |
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if (current_alpha > 255) { |
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current_alpha = 255; |
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cycle_direction = -cycle_direction; |
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} |
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} |
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SDL_SetRenderDrawColor(255, (Uint8) current_color, |
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(Uint8) current_color, (Uint8) current_alpha); |
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if (i == 0) { |
|
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3546
diff
changeset
|
105 |
SDL_RenderDrawLine(0, 0, window_w - 1, window_h - 1); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3546
diff
changeset
|
106 |
SDL_RenderDrawLine(0, window_h - 1, window_w - 1, 0); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3546
diff
changeset
|
107 |
SDL_RenderDrawLine(0, window_h / 2, window_w - 1, window_h / 2); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3546
diff
changeset
|
108 |
SDL_RenderDrawLine(window_w / 2, 0, window_w / 2, window_h - 1); |
2901 | 109 |
} else { |
3546
65848493e08e
Allow points to be outside the window bounds, stress testing the clipping code.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
110 |
x1 = (rand() % (window_w*2)) - window_w; |
65848493e08e
Allow points to be outside the window bounds, stress testing the clipping code.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
111 |
x2 = (rand() % (window_w*2)) - window_w; |
65848493e08e
Allow points to be outside the window bounds, stress testing the clipping code.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
112 |
y1 = (rand() % (window_h*2)) - window_h; |
65848493e08e
Allow points to be outside the window bounds, stress testing the clipping code.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
113 |
y2 = (rand() % (window_h*2)) - window_h; |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3546
diff
changeset
|
114 |
SDL_RenderDrawLine(x1, y1, x2, y2); |
2901 | 115 |
} |
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} |
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SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); |
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} |
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void |
|
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3596
diff
changeset
|
121 |
DrawRects(SDL_Window * window) |
2901 | 122 |
{ |
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int i; |
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SDL_Rect rect; |
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int window_w, window_h; |
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/* Query the sizes */ |
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SDL_GetWindowSize(window, &window_w, &window_h); |
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SDL_SetRenderDrawBlendMode(blendMode); |
|
2902
83c3a4b0e421
Fixed crash in testdraw2, added more points
Sam Lantinga <slouken@libsdl.org>
parents:
2901
diff
changeset
|
131 |
for (i = 0; i < num_objects / 4; ++i) { |
2901 | 132 |
/* Cycle the color and alpha, if desired */ |
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if (cycle_color) { |
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current_color += cycle_direction; |
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if (current_color < 0) { |
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current_color = 0; |
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cycle_direction = -cycle_direction; |
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} |
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if (current_color > 255) { |
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current_color = 255; |
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cycle_direction = -cycle_direction; |
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} |
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} |
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if (cycle_alpha) { |
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current_alpha += cycle_direction; |
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if (current_alpha < 0) { |
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current_alpha = 0; |
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cycle_direction = -cycle_direction; |
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} |
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if (current_alpha > 255) { |
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current_alpha = 255; |
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cycle_direction = -cycle_direction; |
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} |
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} |
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SDL_SetRenderDrawColor(255, (Uint8) current_color, |
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(Uint8) current_color, (Uint8) current_alpha); |
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rect.w = rand() % (window_h / 2); |
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rect.h = rand() % (window_h / 2); |
|
3546
65848493e08e
Allow points to be outside the window bounds, stress testing the clipping code.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
160 |
rect.x = (rand() % (window_w*2) - window_w) - (rect.w / 2); |
65848493e08e
Allow points to be outside the window bounds, stress testing the clipping code.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
161 |
rect.y = (rand() % (window_h*2) - window_h) - (rect.h / 2); |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3546
diff
changeset
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162 |
SDL_RenderFillRect(&rect); |
2901 | 163 |
} |
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SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); |
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} |
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int |
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main(int argc, char *argv[]) |
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{ |
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int i, done; |
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SDL_Event event; |
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Uint32 then, now, frames; |
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/* Initialize parameters */ |
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num_objects = NUM_OBJECTS; |
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/* Initialize test framework */ |
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state = CommonCreateState(argv, SDL_INIT_VIDEO); |
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if (!state) { |
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return 1; |
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} |
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for (i = 1; i < argc;) { |
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int consumed; |
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consumed = CommonArg(state, i); |
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if (consumed == 0) { |
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consumed = -1; |
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if (SDL_strcasecmp(argv[i], "--blend") == 0) { |
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if (argv[i + 1]) { |
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if (SDL_strcasecmp(argv[i + 1], "none") == 0) { |
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blendMode = SDL_BLENDMODE_NONE; |
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consumed = 2; |
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} else if (SDL_strcasecmp(argv[i + 1], "mask") == 0) { |
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blendMode = SDL_BLENDMODE_MASK; |
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consumed = 2; |
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} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { |
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blendMode = SDL_BLENDMODE_BLEND; |
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consumed = 2; |
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} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { |
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blendMode = SDL_BLENDMODE_ADD; |
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consumed = 2; |
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} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { |
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blendMode = SDL_BLENDMODE_MOD; |
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consumed = 2; |
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} |
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} |
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} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) { |
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cycle_color = SDL_TRUE; |
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consumed = 1; |
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} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) { |
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cycle_alpha = SDL_TRUE; |
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consumed = 1; |
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} else if (SDL_isdigit(*argv[i])) { |
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num_objects = SDL_atoi(argv[i]); |
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consumed = 1; |
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} |
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} |
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if (consumed < 0) { |
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fprintf(stderr, |
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"Usage: %s %s [--blend none|mask|blend|add|mod] [--cyclecolor] [--cyclealpha]\n", |
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argv[0], CommonUsage(state)); |
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return 1; |
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} |
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i += consumed; |
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} |
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if (!CommonInit(state)) { |
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return 2; |
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} |
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/* Create the windows and initialize the renderers */ |
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for (i = 0; i < state->num_windows; ++i) { |
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SDL_SelectRenderer(state->windows[i]); |
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SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); |
|
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3546
diff
changeset
|
234 |
SDL_RenderClear(); |
2901 | 235 |
} |
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srand(time(NULL)); |
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/* Main render loop */ |
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frames = 0; |
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then = SDL_GetTicks(); |
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done = 0; |
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while (!done) { |
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/* Check for events */ |
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++frames; |
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while (SDL_PollEvent(&event)) { |
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CommonEvent(state, &event, &done); |
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switch (event.type) { |
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case SDL_WINDOWEVENT: |
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switch (event.window.event) { |
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case SDL_WINDOWEVENT_EXPOSED: |
|
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3596
diff
changeset
|
252 |
SDL_SelectRenderer(SDL_GetWindowFromID(event.window.windowID)); |
2901 | 253 |
SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3546
diff
changeset
|
254 |
SDL_RenderClear(); |
2901 | 255 |
break; |
256 |
} |
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break; |
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default: |
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break; |
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} |
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} |
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for (i = 0; i < state->num_windows; ++i) { |
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SDL_SelectRenderer(state->windows[i]); |
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SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); |
|
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3546
diff
changeset
|
265 |
SDL_RenderClear(); |
2901 | 266 |
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267 |
DrawRects(state->windows[i]); |
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DrawLines(state->windows[i]); |
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DrawPoints(state->windows[i]); |
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270 |
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271 |
SDL_RenderPresent(); |
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} |
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273 |
} |
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274 |
||
3371
438ba87e9578
Call CommonQuit() at exit has been added.
Mike Gorchak <lestat@i.com.ua>
parents:
2902
diff
changeset
|
275 |
CommonQuit(state); |
438ba87e9578
Call CommonQuit() at exit has been added.
Mike Gorchak <lestat@i.com.ua>
parents:
2902
diff
changeset
|
276 |
|
2901 | 277 |
/* Print out some timing information */ |
278 |
now = SDL_GetTicks(); |
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279 |
if (now > then) { |
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280 |
double fps = ((double) frames * 1000) / (now - then); |
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printf("%2.2f frames per second\n", fps); |
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} |
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283 |
return 0; |
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284 |
} |
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285 |
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/* vi: set ts=4 sw=4 expandtab: */ |