author | Sam Lantinga <slouken@libsdl.org> |
Fri, 10 Feb 2006 03:19:02 +0000 | |
changeset 1356 | 67114343400d |
parent 1330 | 450721ad5436 |
child 1358 | c71e05b4dc2e |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2006 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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Sam Lantinga <slouken@libsdl.org>
parents:
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You should have received a copy of the GNU Lesser General Public |
c9b51268668f
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Sam Lantinga <slouken@libsdl.org>
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License along with this library; if not, write to the Free Software |
c9b51268668f
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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#ifndef _SDL_thread_h |
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#define _SDL_thread_h |
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/* Header for the SDL thread management routines |
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These are independent of the other SDL routines. |
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*/ |
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#include "SDL_stdinc.h" |
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/* Thread synchronization primitives */ |
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#include "SDL_mutex.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* The SDL thread structure, defined in SDL_thread.c */ |
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struct SDL_Thread; |
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typedef struct SDL_Thread SDL_Thread; |
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/* Create a thread */ |
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#if defined(_WIN32) || defined(__OS2__) |
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/* |
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We compile SDL into a DLL on OS/2. This means, that it's the DLL which |
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creates a new thread for the calling process with the SDL_CreateThread() |
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API. There is a problem with this, that only the RTL of the SDL.DLL will |
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be initialized for those threads, and not the RTL of the calling application! |
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To solve this, we make a little hack here. |
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We'll always use the caller's _beginthread() and _endthread() APIs to |
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It's now possible to build SDL without any C runtime at all on Windows,
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start a new thread. This way, if it's the SDL.DLL which uses this API, |
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then the RTL of SDL.DLL will be used to create the new thread, and if it's |
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the application, then the RTL of the application will be used. |
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So, in short: |
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Always use the _beginthread() and _endthread() of the calling runtime library! |
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*/ |
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#include <process.h> // This has _beginthread() and _endthread() defined! |
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#ifdef __EMX__ |
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#include <stdlib.h> // This has _beginthread() and _endthread() defined, if -Zmt flag is used! |
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#endif |
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parents:
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#ifdef __OS2__ |
450721ad5436
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typedef int (__cdecl *pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg); |
450721ad5436
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typedef void (__cdecl *pfnSDL_CurrentEndThread)(void); |
450721ad5436
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#else |
450721ad5436
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#ifdef __GNUC__ |
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#include <stdint.h> |
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#endif |
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typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, |
450721ad5436
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unsigned (__stdcall *func)(void *), void *arg, |
450721ad5436
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unsigned, unsigned *threadID); |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); |
450721ad5436
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Sam Lantinga <slouken@libsdl.org>
parents:
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#endif |
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); |
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Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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#ifdef __OS2__ |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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#elif defined(_WIN32_WCE) |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) |
450721ad5436
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Sam Lantinga <slouken@libsdl.org>
parents:
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#else |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) |
450721ad5436
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Sam Lantinga <slouken@libsdl.org>
parents:
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#endif |
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#else |
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Date: Fri, 20 Aug 2004 08:31:20 +0200
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extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data); |
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#endif |
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/* Get the 32-bit thread identifier for the current thread */ |
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extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); |
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/* Get the 32-bit thread identifier for the specified thread, |
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equivalent to SDL_ThreadID() if the specified thread is NULL. |
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*/ |
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extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); |
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/* Wait for a thread to finish. |
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The return code for the thread function is placed in the area |
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pointed to by 'status', if 'status' is not NULL. |
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*/ |
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extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); |
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/* Forcefully kill a thread without worrying about its state */ |
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extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); |
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/* Ends C function definitions when using C++ */ |
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#ifdef __cplusplus |
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} |
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#endif |
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#include "close_code.h" |
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#endif /* _SDL_thread_h */ |