BUGS
author Sam Lantinga <slouken@lokigames.com>
Thu, 26 Apr 2001 16:45:43 +0000
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All:
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	Audio rate conversion is only implemented by multiplying or dividing
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	by a power of two.  This is a side-effect of the requirement that the
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	raw audio buffer size be a power of two, and can hopefully be fixed.
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	This means 8 KHz audio converted to 22 KHz ends up being 16 KHz. :-/
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	When the implementation is writing directly to video memory the mouse
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	cursor doesn't work properly.  Applications which do this should use
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	their own mouse cursor and call SDL_ShowCursor(0) to hide the system
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	cursor.
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Linux:
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	Wide UNICODE character input (Kanji, etc.) is not yet supported.
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	It requires handling of keyboard mapping events and using the XIM
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	input translation extension.  I will implement it as requested.
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	Latin-1 keyboard input works fine.
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	The AAlib, GGI, and SVGAlib video drivers are not heavily tested.
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Win32:
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	The MCI driver can't tell if the CD-ROM drive is paused or stopped.
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	The SDL_INIT_EVENTTHREAD flag is not supported on Win32
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	(Idea: create a separate DirectInput polling thread)
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	The main purpose of this flag is for smooth cursor motion in
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	fullscreen environments.
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	Wide UNICODE character input (Kanji, etc.) is not yet supported.
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	This requires the ToUnicode() API which is only implemented on
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	Windows NT/2000, not on Windows 95/98.
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	Latin-1 keyboard input works fine.
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	Joysticks are only supported under the Win32 MultiMedia API,
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	DirectInput support is not yet implemented.
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BeOS:
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	BePPC is not supported, apparently not even by Be Inc.
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	SDL_WM_GrabInput() is not implemented.
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	Does anyone know how to do this?  SDL_WM_GrabInput() is designed
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	to prevent the user from switching input and mouse focus away from
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	the SDL application.
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	Continuous relative mouse motion is not implemented.
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	The CD driver doesn't detect SCSI CD-ROMs yet.
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	Wide UNICODE character input (Kanji, etc.) has not been tested.
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	Latin-1 keyboard input works fine.
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MacOS:
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	Palette handling isn't implemented in windowed mode yet.
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	Audio hasn't been extensively tested, in particular the locking
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	isn't implemented and mixer routines may not call malloc() or free()
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	because they are called at interrupt time.
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	SDL_WM_GrabInput() is not implemented.
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	Does anyone know how to do this?  SDL_WM_GrabInput() is designed
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	to prevent the user from switching input and mouse focus away from
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	the SDL application.
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	Continuous relative mouse motion is not implemented.
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	SDL_AddTimer() and SDL_RemoveTimer() haven't been implemented yet.
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	Not all of the keys are properly recognized on the keyboard.
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MacOS X:
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	Fullscreen mode doesn't work - it requires the QuickTime framework
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	and that the new SDL window gets raised to the top of the Z order.
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	Palette handling isn't implemented in windowed mode yet.
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	Native sound and video routines are not finished, though Carbon
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	seems to work fairly well.
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	Joysticks and CD-ROM functions are not implemented yet.
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	SDL_WM_GrabInput() is not implemented.
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	Does anyone know how to do this?  SDL_WM_GrabInput() is designed
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	to prevent the user from switching input and mouse focus away from
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	the SDL application.
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	Continuous relative mouse motion is not implemented.
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	Not all of the keys are properly recognized on the keyboard.
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	MacOS X seems to have a broken pthread_cancel() implementation.
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FreeBSD:
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	pthread_cancel() isn't supported by FreeBSD 3.X, so threads don't
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	work on versions of FreeBSD earlier than 4.0.
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	The CD-ROM handling doesn't work completely.
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	Wide UNICODE character input (Kanji, etc.) is not yet supported.
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	It requires handling of keyboard mapping events and using the XIM
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	input translation extension.  I will implement it as requested.
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	Latin-1 keyboard input works fine.
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Solaris:
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	The joystick functions are not implemented yet.
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	Wide UNICODE character input (Kanji, etc.) is not yet supported.
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	It requires handling of keyboard mapping events and using the XIM
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	input translation extension.  I will implement it as requested.
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	Latin-1 keyboard input works fine.
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IRIX:
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	The CD-ROM handling doesn't work completely.
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	The joystick functions are not implemented yet.
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	Wide UNICODE character input (Kanji, etc.) is not yet supported.
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	It requires handling of keyboard mapping events and using the XIM
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	input translation extension.  I will implement it as requested.
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	Latin-1 keyboard input works fine.
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OpenBSD:  -= NOT YET SUPPORTED =-
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	This is reported to work, but I haven't verified this.
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	Wide UNICODE character input (Kanji, etc.) is not yet supported.
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	It requires handling of keyboard mapping events and using the XIM
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	input translation extension.  I will implement it as requested.
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	Latin-1 keyboard input works fine.
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OSF/Tru64:  -= NOT YET SUPPORTED =-
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	The audio functions are not implemented yet.
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	Joysticks and CD-ROM functions are not implemented yet.
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	Wide UNICODE character input (Kanji, etc.) is not yet supported.
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	It requires handling of keyboard mapping events and using the XIM
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	input translation extension.  I will implement it as requested.
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	Latin-1 keyboard input works fine.
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AIX:  -= NOT YET SUPPORTED =-
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	This port has only been tested with AIX 4.3.3
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	The OpenGL support doesn't work yet.
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	The joystick subsystem isn't implemented yet.
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	Endian detection doesn't work yet - needs a unique CPP symbol.
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	Wide UNICODE character input (Kanji, etc.) is not yet supported.
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	It requires handling of keyboard mapping events and using the XIM
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	input translation extension.  I will implement it as requested.
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	Latin-1 keyboard input works fine.
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	The AIX port was done by Carsten.Griwodz@KOM.tu-darmstadt.de
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	More information on this port is available at:
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	http://www.kom.e-technik.tu-darmstadt.de/~griff/SDL/
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QNX:  -= NOT YET SUPPORTED =-
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	Configuration doesn't work right, Makefiles still need to be
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	tweaked (need to add libraries to any apps that use sdl_config
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	to figure out what libs they need).
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	Only static libraries are being made, no shared ones.
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	The only hardware surface is the primary view surface.
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	Mouse events don't seem to be working right.
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	Fullscreen doesn't display correctly.
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	The software surfaces could use some speed up.
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	Many of the test apps segment violate on exit, and I'm not sure
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	they're all working either
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	It doesn't look like the OpenGL stuff is there. (did a grep for
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	PdCreateOpenGLContext, nothing found).
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	The mouse cursor doesn't look right.
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AmigaOS:  -= NOT YET SUPPORTED =-
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	The OpenGL support isn't implemented yet.
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	SDL_WM_GrabInput() is not implemented.
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	Does anyone know how to do this?  SDL_WM_GrabInput() is designed
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	to prevent the user from switching input and mouse focus away from
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	the SDL application.
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	Continuous relative mouse motion is not implemented.
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	Audio can work, but isn't completely integrated in the CVS
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	version of SDL.
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	The joystick subsystem isn't implemented yet.
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	There's some confusion about the multi-threaded synchronization
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	primitives on AmigaOS, so mutexes and semaphores aren't correctly
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	implemented yet.
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	The AmigaOS port was done by Gabriele.Greco@galactica.it