0
|
1 |
/*
|
|
2 |
SDL - Simple DirectMedia Layer
|
|
3 |
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
|
|
4 |
|
|
5 |
This library is free software; you can redistribute it and/or
|
|
6 |
modify it under the terms of the GNU Library General Public
|
|
7 |
License as published by the Free Software Foundation; either
|
|
8 |
version 2 of the License, or (at your option) any later version.
|
|
9 |
|
|
10 |
This library is distributed in the hope that it will be useful,
|
|
11 |
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
12 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
13 |
Library General Public License for more details.
|
|
14 |
|
|
15 |
You should have received a copy of the GNU Library General Public
|
|
16 |
License along with this library; if not, write to the Free
|
|
17 |
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
18 |
|
|
19 |
Sam Lantinga
|
|
20 |
slouken@devolution.com
|
|
21 |
*/
|
|
22 |
|
|
23 |
#ifdef SAVE_RCSID
|
|
24 |
static char rcsid =
|
|
25 |
"@(#) $Id$";
|
|
26 |
#endif
|
|
27 |
|
|
28 |
/* Main include header for the SDL library */
|
|
29 |
|
|
30 |
#ifndef _SDL_H
|
|
31 |
#define _SDL_H
|
|
32 |
|
|
33 |
#include "SDL_main.h"
|
|
34 |
#include "SDL_types.h"
|
|
35 |
#include "SDL_getenv.h"
|
|
36 |
#include "SDL_error.h"
|
|
37 |
#include "SDL_rwops.h"
|
|
38 |
#include "SDL_timer.h"
|
|
39 |
#include "SDL_audio.h"
|
|
40 |
#include "SDL_cdrom.h"
|
|
41 |
#include "SDL_joystick.h"
|
|
42 |
#include "SDL_events.h"
|
|
43 |
#include "SDL_video.h"
|
|
44 |
#include "SDL_byteorder.h"
|
|
45 |
#include "SDL_version.h"
|
|
46 |
|
|
47 |
#include "begin_code.h"
|
|
48 |
/* Set up for C function definitions, even when using C++ */
|
|
49 |
#ifdef __cplusplus
|
|
50 |
extern "C" {
|
|
51 |
#endif
|
|
52 |
|
|
53 |
/* As of version 0.5, SDL is loaded dynamically into the application */
|
|
54 |
|
|
55 |
/* These are the flags which may be passed to SDL_Init() -- you should
|
|
56 |
specify the subsystems which you will be using in your application.
|
|
57 |
*/
|
|
58 |
#define SDL_INIT_TIMER 0x00000001
|
|
59 |
#define SDL_INIT_AUDIO 0x00000010
|
|
60 |
#define SDL_INIT_VIDEO 0x00000020
|
|
61 |
#define SDL_INIT_CDROM 0x00000100
|
|
62 |
#define SDL_INIT_JOYSTICK 0x00000200
|
|
63 |
#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
|
|
64 |
#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
|
|
65 |
#define SDL_INIT_EVERYTHING 0x0000FFFF
|
|
66 |
|
|
67 |
/* This function loads the SDL dynamically linked library and initializes
|
|
68 |
* the subsystems specified by 'flags' (and those satisfying dependencies)
|
|
69 |
* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
|
|
70 |
* signal handlers for some commonly ignored fatal signals (like SIGSEGV)
|
|
71 |
*/
|
|
72 |
extern DECLSPEC int SDL_Init(Uint32 flags);
|
|
73 |
|
|
74 |
/* This function initializes specific SDL subsystems */
|
|
75 |
extern DECLSPEC int SDL_InitSubSystem(Uint32 flags);
|
|
76 |
|
|
77 |
/* This function cleans up specific SDL subsystems */
|
|
78 |
extern DECLSPEC void SDL_QuitSubSystem(Uint32 flags);
|
|
79 |
|
|
80 |
/* This function returns mask of the specified subsystems which have
|
|
81 |
been initialized.
|
|
82 |
If 'flags' is 0, it returns a mask of all initialized subsystems.
|
|
83 |
*/
|
|
84 |
extern DECLSPEC Uint32 SDL_WasInit(Uint32 flags);
|
|
85 |
|
|
86 |
/* This function cleans up all initialized subsystems and unloads the
|
|
87 |
* dynamically linked library. You should call it upon all exit conditions.
|
|
88 |
*/
|
|
89 |
extern DECLSPEC void SDL_Quit(void);
|
|
90 |
|
|
91 |
/* Ends C function definitions when using C++ */
|
|
92 |
#ifdef __cplusplus
|
|
93 |
}
|
|
94 |
#endif
|
|
95 |
#include "close_code.h"
|
|
96 |
|
|
97 |
#endif /* _SDL_H */
|