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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@devolution.com
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id$";
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#endif
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/* Allow access to an ESD network stream mixing buffer */
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#ifdef ESD_SUPPORT
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <errno.h>
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#include <signal.h>
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#include <unistd.h>
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#include <esd.h>
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#include "SDL_audio.h"
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#include "SDL_error.h"
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#include "SDL_audiomem.h"
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#include "SDL_audio_c.h"
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#include "SDL_timer.h"
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#include "SDL_audiodev_c.h"
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#include "SDL_esdaudio.h"
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/* The tag name used by ESD audio */
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#define ESD_DRIVER_NAME "esd"
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/* Audio driver functions */
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static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec);
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static void ESD_WaitAudio(_THIS);
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static void ESD_PlayAudio(_THIS);
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static Uint8 *ESD_GetAudioBuf(_THIS);
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static void ESD_CloseAudio(_THIS);
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/* Audio driver bootstrap functions */
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static int Audio_Available(void)
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{
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int connection;
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int available;
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available = 0;
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connection = esd_open_sound(NULL);
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if ( connection >= 0 ) {
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available = 1;
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esd_close(connection);
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}
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return(available);
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}
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static void Audio_DeleteDevice(SDL_AudioDevice *device)
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{
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free(device->hidden);
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free(device);
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}
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static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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{
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SDL_AudioDevice *this;
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/* Initialize all variables that we clean on shutdown */
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this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
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if ( this ) {
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memset(this, 0, (sizeof *this));
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this->hidden = (struct SDL_PrivateAudioData *)
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malloc((sizeof *this->hidden));
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}
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if ( (this == NULL) || (this->hidden == NULL) ) {
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SDL_OutOfMemory();
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if ( this ) {
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free(this);
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}
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return(0);
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}
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memset(this->hidden, 0, (sizeof *this->hidden));
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audio_fd = -1;
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/* Set the function pointers */
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this->OpenAudio = ESD_OpenAudio;
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this->WaitAudio = ESD_WaitAudio;
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this->PlayAudio = ESD_PlayAudio;
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this->GetAudioBuf = ESD_GetAudioBuf;
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this->CloseAudio = ESD_CloseAudio;
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this->free = Audio_DeleteDevice;
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return this;
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}
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AudioBootStrap ESD_bootstrap = {
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ESD_DRIVER_NAME, "Enlightened Sound Daemon",
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Audio_Available, Audio_CreateDevice
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};
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/* This function waits until it is possible to write a full sound buffer */
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static void ESD_WaitAudio(_THIS)
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{
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Sint32 ticks;
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/* Check to see if the thread-parent process is still alive */
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{ static int cnt = 0;
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/* Note that this only works with thread implementations
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that use a different process id for each thread.
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*/
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if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
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if ( kill(parent, 0) < 0 ) {
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this->enabled = 0;
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}
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}
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}
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/* Use timer for general audio synchronization */
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ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
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if ( ticks > 0 ) {
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SDL_Delay(ticks);
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}
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}
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static void ESD_PlayAudio(_THIS)
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{
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int written;
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/* Write the audio data, checking for EAGAIN on broken audio drivers */
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do {
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written = write(audio_fd, mixbuf, mixlen);
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if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) {
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SDL_Delay(1); /* Let a little CPU time go by */
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}
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} while ( (written < 0) &&
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((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) );
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/* Set the next write frame */
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next_frame += frame_ticks;
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/* If we couldn't write, assume fatal error for now */
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if ( written < 0 ) {
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this->enabled = 0;
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}
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}
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static Uint8 *ESD_GetAudioBuf(_THIS)
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{
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return(mixbuf);
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}
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static void ESD_CloseAudio(_THIS)
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{
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if ( mixbuf != NULL ) {
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SDL_FreeAudioMem(mixbuf);
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mixbuf = NULL;
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}
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if ( audio_fd >= 0 ) {
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close(audio_fd);
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audio_fd = -1;
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}
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}
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/* Try to get the name of the program */
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static char *get_progname(void)
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{
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char *progname = NULL;
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#ifdef linux
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FILE *fp;
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static char temp[BUFSIZ];
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sprintf(temp, "/proc/%d/cmdline", getpid());
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fp = fopen(temp, "r");
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if ( fp != NULL ) {
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if ( fgets(temp, sizeof(temp)-1, fp) ) {
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progname = strrchr(temp, '/');
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if ( progname == NULL ) {
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progname = temp;
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} else {
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progname = progname+1;
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}
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}
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fclose(fp);
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}
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#endif
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return(progname);
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}
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static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec)
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{
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esd_format_t format;
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/* Convert audio spec to the ESD audio format */
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format = (ESD_STREAM | ESD_PLAY);
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switch ( spec->format & 0xFF ) {
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case 8:
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format |= ESD_BITS8;
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break;
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case 16:
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format |= ESD_BITS16;
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break;
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default:
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SDL_SetError("Unsupported ESD audio format");
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return(-1);
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}
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if ( spec->channels == 1 ) {
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format |= ESD_MONO;
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} else {
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format |= ESD_STEREO;
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}
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#if 0
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spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */
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#endif
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/* Open a connection to the ESD audio server */
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audio_fd = esd_play_stream(format, spec->freq, NULL, get_progname());
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if ( audio_fd < 0 ) {
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SDL_SetError("Couldn't open ESD connection");
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return(-1);
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}
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/* Calculate the final parameters for this audio specification */
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SDL_CalculateAudioSpec(spec);
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frame_ticks = (float)(spec->samples*1000)/spec->freq;
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next_frame = SDL_GetTicks()+frame_ticks;
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/* Allocate mixing buffer */
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mixlen = spec->size;
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mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
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if ( mixbuf == NULL ) {
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return(-1);
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}
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memset(mixbuf, spec->silence, spec->size);
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/* Get the parent process id (we're the parent of the audio thread) */
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parent = getpid();
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/* We're ready to rock and roll. :-) */
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return(0);
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}
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#endif /* ESD_SUPPORT */
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