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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@devolution.com
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id$";
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#endif
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/* Handle the BeApp specific portions of the application */
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#include <AppKit.h>
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#include <storage/Path.h>
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#include <storage/Entry.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include "SDL_BeApp.h"
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#include "SDL_thread.h"
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#include "SDL_timer.h"
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#include "SDL_error.h"
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/* Flag to tell whether or not the Be application is active or not */
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int SDL_BeAppActive = 0;
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static SDL_Thread *SDL_AppThread = NULL;
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static int StartBeApp(void *unused)
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{
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BApplication *App;
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App = new BApplication("application/x-SDL-executable");
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App->Run();
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delete App;
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return(0);
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}
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/* Initialize the Be Application, if it's not already started */
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int SDL_InitBeApp(void)
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{
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/* Create the BApplication that handles appserver interaction */
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if ( SDL_BeAppActive <= 0 ) {
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SDL_AppThread = SDL_CreateThread(StartBeApp, NULL);
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if ( SDL_AppThread == NULL ) {
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SDL_SetError("Couldn't create BApplication thread");
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return(-1);
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}
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/* Check if we started from Terminal or Tracker... */
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/* Based on code posted to BeDevTalk by Marco Nelissen */
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char *cmd = getenv("_");
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if(!(cmd == NULL || strlen(cmd) < 7) &&
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(!strcmp(cmd + strlen(cmd) - 7 , "Tracker"))) {
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/* Change working to directory to that of executable */
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app_info info;
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if (B_OK == be_app->GetAppInfo(&info)) {
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entry_ref ref = info.ref;
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BEntry entry;
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if (B_OK == entry.SetTo(&ref)) {
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BPath path;
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if (B_OK == path.SetTo(&entry)) {
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if (B_OK == path.GetParent(&path)) {
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chdir(path.Path());
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}
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}
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}
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}
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} /* else started from Terminal */
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do {
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SDL_Delay(10);
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} while ( (be_app == NULL) || be_app->IsLaunching() );
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/* Mark the application active */
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SDL_BeAppActive = 0;
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}
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/* Increment the application reference count */
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++SDL_BeAppActive;
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/* The app is running, and we're ready to go */
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return(0);
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}
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/* Quit the Be Application, if there's nothing left to do */
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void SDL_QuitBeApp(void)
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{
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/* Decrement the application reference count */
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--SDL_BeAppActive;
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/* If the reference count reached zero, clean up the app */
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if ( SDL_BeAppActive == 0 ) {
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if ( SDL_AppThread != NULL ) {
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if ( be_app != NULL ) { /* Not tested */
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be_app->PostMessage(B_QUIT_REQUESTED);
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}
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SDL_WaitThread(SDL_AppThread, NULL);
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SDL_AppThread = NULL;
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}
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/* be_app should now be NULL since be_app has quit */
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}
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}
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