0
|
1 |
|
|
2 |
/* Test out the multi-threaded event handling functions */
|
|
3 |
|
|
4 |
#include <stdlib.h>
|
|
5 |
#include <stdio.h>
|
|
6 |
#include <string.h>
|
|
7 |
|
|
8 |
#include "SDL.h"
|
|
9 |
#include "SDL_thread.h"
|
|
10 |
|
|
11 |
/* Are we done yet? */
|
|
12 |
static int done = 0;
|
|
13 |
|
|
14 |
/* Is the cursor visible? */
|
|
15 |
static int visible = 1;
|
|
16 |
|
|
17 |
SDL_Surface *LoadIconSurface(char *file, Uint8 **maskp)
|
|
18 |
{
|
|
19 |
SDL_Surface *icon;
|
|
20 |
Uint8 *pixels;
|
|
21 |
Uint8 *mask;
|
|
22 |
int mlen, i;
|
|
23 |
|
|
24 |
*maskp = NULL;
|
|
25 |
|
|
26 |
/* Load the icon surface */
|
|
27 |
icon = SDL_LoadBMP(file);
|
|
28 |
if ( icon == NULL ) {
|
|
29 |
fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
|
|
30 |
return(NULL);
|
|
31 |
}
|
|
32 |
|
|
33 |
/* Check width and height */
|
|
34 |
if ( (icon->w%8) != 0 ) {
|
|
35 |
fprintf(stderr, "Icon width must be a multiple of 8!\n");
|
|
36 |
SDL_FreeSurface(icon);
|
|
37 |
return(NULL);
|
|
38 |
}
|
|
39 |
if ( icon->format->palette == NULL ) {
|
|
40 |
fprintf(stderr, "Icon must have a palette!\n");
|
|
41 |
SDL_FreeSurface(icon);
|
|
42 |
return(NULL);
|
|
43 |
}
|
|
44 |
|
|
45 |
/* Set the colorkey */
|
|
46 |
SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *)icon->pixels));
|
|
47 |
|
|
48 |
/* Create the mask */
|
|
49 |
pixels = (Uint8 *)icon->pixels;
|
|
50 |
printf("Transparent pixel: (%d,%d,%d)\n",
|
|
51 |
icon->format->palette->colors[*pixels].r,
|
|
52 |
icon->format->palette->colors[*pixels].g,
|
|
53 |
icon->format->palette->colors[*pixels].b);
|
|
54 |
mlen = icon->w*icon->h;
|
|
55 |
mask = (Uint8 *)malloc(mlen/8);
|
|
56 |
if ( mask == NULL ) {
|
|
57 |
fprintf(stderr, "Out of memory!\n");
|
|
58 |
SDL_FreeSurface(icon);
|
|
59 |
return(NULL);
|
|
60 |
}
|
|
61 |
memset(mask, 0, mlen/8);
|
|
62 |
for ( i=0; i<mlen; ) {
|
|
63 |
if ( pixels[i] != *pixels )
|
|
64 |
mask[i/8] |= 0x01;
|
|
65 |
++i;
|
|
66 |
if ( (i%8) != 0 )
|
|
67 |
mask[i/8] <<= 1;
|
|
68 |
}
|
|
69 |
*maskp = mask;
|
|
70 |
return(icon);
|
|
71 |
}
|
|
72 |
|
|
73 |
int FilterEvents(const SDL_Event *event)
|
|
74 |
{
|
|
75 |
static int reallyquit = 0;
|
|
76 |
|
|
77 |
switch (event->type) {
|
|
78 |
|
|
79 |
case SDL_ACTIVEEVENT:
|
|
80 |
/* See what happened */
|
|
81 |
printf("App %s ",
|
|
82 |
event->active.gain ? "gained" : "lost");
|
|
83 |
if ( event->active.state & SDL_APPACTIVE )
|
|
84 |
printf("active ");
|
|
85 |
if ( event->active.state & SDL_APPMOUSEFOCUS )
|
|
86 |
printf("mouse ");
|
|
87 |
if ( event->active.state & SDL_APPINPUTFOCUS )
|
|
88 |
printf("input ");
|
|
89 |
printf("focus\n");
|
|
90 |
|
|
91 |
/* See if we are iconified or restored */
|
|
92 |
if ( event->active.state & SDL_APPACTIVE ) {
|
|
93 |
printf("App has been %s\n",
|
|
94 |
event->active.gain ?
|
|
95 |
"restored" : "iconified");
|
|
96 |
}
|
|
97 |
return(0);
|
|
98 |
|
|
99 |
/* This is important! Queue it if we want to quit. */
|
|
100 |
case SDL_QUIT:
|
|
101 |
if ( ! reallyquit ) {
|
|
102 |
reallyquit = 1;
|
|
103 |
printf("Quit requested\n");
|
|
104 |
return(0);
|
|
105 |
}
|
|
106 |
printf("Quit demanded\n");
|
|
107 |
return(1);
|
|
108 |
|
|
109 |
/* Mouse and keyboard events go to threads */
|
|
110 |
case SDL_MOUSEMOTION:
|
|
111 |
case SDL_MOUSEBUTTONDOWN:
|
|
112 |
case SDL_MOUSEBUTTONUP:
|
|
113 |
case SDL_KEYDOWN:
|
|
114 |
case SDL_KEYUP:
|
|
115 |
return(1);
|
|
116 |
|
|
117 |
/* Drop all other events */
|
|
118 |
default:
|
|
119 |
return(0);
|
|
120 |
}
|
|
121 |
}
|
|
122 |
|
|
123 |
int HandleMouse(void *unused)
|
|
124 |
{
|
|
125 |
SDL_Event events[10];
|
|
126 |
int i, found;
|
|
127 |
Uint32 mask;
|
|
128 |
|
|
129 |
/* Handle mouse events here */
|
|
130 |
mask = (SDL_MOUSEMOTIONMASK|SDL_MOUSEBUTTONDOWNMASK|SDL_MOUSEBUTTONUPMASK);
|
|
131 |
while ( ! done ) {
|
|
132 |
found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask);
|
|
133 |
for ( i=0; i<found; ++i ) {
|
|
134 |
switch(events[i].type) {
|
|
135 |
/* We want to toggle visibility on buttonpress */
|
|
136 |
case SDL_MOUSEBUTTONDOWN:
|
|
137 |
case SDL_MOUSEBUTTONUP:
|
|
138 |
if ( events[i].button.state == SDL_PRESSED ) {
|
|
139 |
visible = !visible;
|
|
140 |
SDL_ShowCursor(visible);
|
|
141 |
}
|
|
142 |
printf("Mouse button %d has been %s\n",
|
|
143 |
events[i].button.button,
|
|
144 |
(events[i].button.state == SDL_PRESSED) ?
|
|
145 |
"pressed" : "released");
|
|
146 |
break;
|
|
147 |
/* Show relative mouse motion */
|
|
148 |
case SDL_MOUSEMOTION:
|
|
149 |
printf("Mouse relative motion: {%d,%d}\n",
|
|
150 |
events[i].motion.xrel, events[i].motion.yrel);
|
|
151 |
break;
|
|
152 |
}
|
|
153 |
}
|
|
154 |
/* Give up some CPU to allow events to arrive */
|
|
155 |
SDL_Delay(20);
|
|
156 |
}
|
|
157 |
return(0);
|
|
158 |
}
|
|
159 |
|
|
160 |
int HandleKeyboard(void *unused)
|
|
161 |
{
|
|
162 |
SDL_Event events[10];
|
|
163 |
int i, found;
|
|
164 |
Uint32 mask;
|
|
165 |
|
|
166 |
/* Handle mouse events here */
|
|
167 |
mask = (SDL_KEYDOWNMASK|SDL_KEYUPMASK);
|
|
168 |
while ( ! done ) {
|
|
169 |
found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask);
|
|
170 |
for ( i=0; i<found; ++i ) {
|
|
171 |
switch(events[i].type) {
|
|
172 |
/* We want to toggle visibility on buttonpress */
|
|
173 |
case SDL_KEYDOWN:
|
|
174 |
case SDL_KEYUP:
|
|
175 |
/* Allow hitting <ESC> to quit the app */
|
|
176 |
if ( events[i].key.keysym.sym == SDLK_ESCAPE ) {
|
|
177 |
done = 1;
|
|
178 |
}
|
|
179 |
printf("Key '%c' has been %s\n",
|
|
180 |
events[i].key.keysym.unicode,
|
|
181 |
(events[i].key.state == SDL_PRESSED) ?
|
|
182 |
"pressed" : "released");
|
|
183 |
break;
|
|
184 |
}
|
|
185 |
}
|
|
186 |
/* Give up some CPU to allow events to arrive */
|
|
187 |
SDL_Delay(20);
|
|
188 |
}
|
|
189 |
return(0);
|
|
190 |
}
|
|
191 |
|
|
192 |
int main(int argc, char *argv[])
|
|
193 |
{
|
|
194 |
SDL_Surface *screen;
|
|
195 |
SDL_Surface *icon;
|
|
196 |
Uint8 *icon_mask;
|
|
197 |
int i, parsed;
|
|
198 |
Uint8 *buffer;
|
|
199 |
SDL_Color palette[256];
|
|
200 |
Uint32 init_flags;
|
|
201 |
Uint8 video_bpp;
|
|
202 |
Uint32 video_flags;
|
|
203 |
SDL_Thread *mouse_thread;
|
|
204 |
SDL_Thread *keybd_thread;
|
|
205 |
|
|
206 |
/* Set the options, based on command line arguments */
|
|
207 |
init_flags = SDL_INIT_VIDEO;
|
|
208 |
video_bpp = 8;
|
|
209 |
video_flags = SDL_SWSURFACE;
|
|
210 |
parsed = 1;
|
|
211 |
while ( parsed ) {
|
|
212 |
/* If the threaded option is enabled, and the SDL library hasn't
|
|
213 |
been compiled with threaded events enabled, then the mouse and
|
|
214 |
keyboard won't respond.
|
|
215 |
*/
|
|
216 |
if ( (argc >= 2) && (strcmp(argv[1], "-threaded") == 0) ) {
|
|
217 |
init_flags |= SDL_INIT_EVENTTHREAD;
|
|
218 |
argc -= 1;
|
|
219 |
argv += 1;
|
|
220 |
printf("Running with threaded events\n");
|
|
221 |
} else
|
|
222 |
if ( (argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0) ) {
|
|
223 |
video_flags |= SDL_FULLSCREEN;
|
|
224 |
argc -= 1;
|
|
225 |
argv += 1;
|
|
226 |
} else
|
|
227 |
if ( (argc >= 3) && (strcmp(argv[1], "-bpp") == 0) ) {
|
|
228 |
video_bpp = atoi(argv[2]);
|
|
229 |
argc -= 2;
|
|
230 |
argv += 2;
|
|
231 |
} else {
|
|
232 |
parsed = 0;
|
|
233 |
}
|
|
234 |
}
|
|
235 |
|
|
236 |
/* Initialize SDL with the requested flags */
|
|
237 |
if ( SDL_Init(init_flags) < 0 ) {
|
|
238 |
fprintf(stderr,
|
|
239 |
"Couldn't initialize SDL: %s\n", SDL_GetError());
|
|
240 |
exit(1);
|
|
241 |
}
|
|
242 |
atexit(SDL_Quit);
|
|
243 |
|
|
244 |
/* Set the icon -- this must be done before the first mode set */
|
|
245 |
icon = LoadIconSurface("icon.bmp", &icon_mask);
|
|
246 |
if ( icon != NULL ) {
|
|
247 |
SDL_WM_SetIcon(icon, icon_mask);
|
|
248 |
}
|
|
249 |
if ( icon_mask != NULL )
|
|
250 |
free(icon_mask);
|
|
251 |
|
|
252 |
/* Initialize the display */
|
|
253 |
screen = SDL_SetVideoMode(640, 480, video_bpp, video_flags);
|
|
254 |
if ( screen == NULL ) {
|
|
255 |
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
|
|
256 |
video_bpp, SDL_GetError());
|
|
257 |
exit(1);
|
|
258 |
}
|
|
259 |
printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ?
|
|
260 |
"fullscreen" : "windowed");
|
|
261 |
|
|
262 |
/* Enable printable characters */
|
|
263 |
SDL_EnableUNICODE(1);
|
|
264 |
|
|
265 |
/* Set an event filter that discards everything but QUIT */
|
|
266 |
SDL_SetEventFilter(FilterEvents);
|
|
267 |
|
|
268 |
/* Create the event handling threads */
|
|
269 |
mouse_thread = SDL_CreateThread(HandleMouse, NULL);
|
|
270 |
keybd_thread = SDL_CreateThread(HandleKeyboard, NULL);
|
|
271 |
|
|
272 |
/* Set the surface pixels and refresh! */
|
|
273 |
for ( i=0; i<256; ++i ) {
|
|
274 |
palette[i].r = 255-i;
|
|
275 |
palette[i].g = 255-i;
|
|
276 |
palette[i].b = 255-i;
|
|
277 |
}
|
|
278 |
SDL_SetColors(screen, palette, 0, 256);
|
|
279 |
if ( SDL_LockSurface(screen) < 0 ) {
|
|
280 |
fprintf(stderr, "Couldn't lock display surface: %s\n",
|
|
281 |
SDL_GetError());
|
|
282 |
exit(2);
|
|
283 |
}
|
|
284 |
buffer = (Uint8 *)screen->pixels;
|
|
285 |
for ( i=0; i<screen->h; ++i ) {
|
|
286 |
memset(buffer,(i*255)/screen->h,
|
|
287 |
screen->w*screen->format->BytesPerPixel);
|
|
288 |
buffer += screen->pitch;
|
|
289 |
}
|
|
290 |
SDL_UnlockSurface(screen);
|
|
291 |
SDL_UpdateRect(screen, 0, 0, 0, 0);
|
|
292 |
|
|
293 |
/* Loop, waiting for QUIT */
|
|
294 |
while ( ! done ) {
|
|
295 |
if ( ! (init_flags & SDL_INIT_EVENTTHREAD) ) {
|
|
296 |
SDL_PumpEvents(); /* Needed when event thread is off */
|
|
297 |
}
|
|
298 |
if ( SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUITMASK) ) {
|
|
299 |
done = 1;
|
|
300 |
}
|
|
301 |
/* Give up some CPU so the events can accumulate */
|
|
302 |
SDL_Delay(20);
|
|
303 |
}
|
|
304 |
SDL_WaitThread(mouse_thread, NULL);
|
|
305 |
SDL_WaitThread(keybd_thread, NULL);
|
|
306 |
return(0);
|
|
307 |
}
|