author | Sam Lantinga <slouken@libsdl.org> |
Sun, 16 Jul 2006 03:35:44 +0000 | |
changeset 1911 | 7577fd11cee4 |
parent 1895 | c121d94672cb |
child 1913 | 83420da906a5 |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2006 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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|
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You should have received a copy of the GNU Lesser General Public |
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License along with this library; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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#include "SDL_config.h" |
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/* Dummy SDL video driver implementation; this is just enough to make an |
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* SDL-based application THINK it's got a working video driver, for |
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* applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, |
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* and also for use as a collection of stubs when porting SDL to a new |
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* platform for which you haven't yet written a valid video driver. |
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* |
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* This is also a great way to determine bottlenecks: if you think that SDL |
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* is a performance problem for a given platform, enable this driver, and |
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* then see if your application runs faster without video overhead. |
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* |
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* Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion |
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* of this was cut-and-pasted from Stephane Peter's work in the AAlib |
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* SDL video driver. Renamed to "DUMMY" by Sam Lantinga. |
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*/ |
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#include "SDL_video.h" |
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#include "SDL_mouse.h" |
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#include "../SDL_sysvideo.h" |
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#include "../SDL_pixels_c.h" |
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#include "../../events/SDL_events_c.h" |
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#include "SDL_nullvideo.h" |
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#include "SDL_nullevents_c.h" |
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#include "SDL_nullrender_c.h" |
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#define DUMMYVID_DRIVER_NAME "dummy" |
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/* Initialization/Query functions */ |
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static int DUMMY_VideoInit(_THIS); |
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static int DUMMY_SetDisplayMode(_THIS, SDL_DisplayMode * mode); |
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static void DUMMY_VideoQuit(_THIS); |
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/* DUMMY driver bootstrap functions */ |
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static int |
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DUMMY_Available(void) |
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{ |
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const char *envr = SDL_getenv("SDL_VIDEODRIVER"); |
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if ((envr) && (SDL_strcmp(envr, DUMMYVID_DRIVER_NAME) == 0)) { |
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return (1); |
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} |
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return (0); |
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} |
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static void |
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DUMMY_DeleteDevice(SDL_VideoDevice * device) |
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{ |
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SDL_free(device); |
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} |
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static SDL_VideoDevice * |
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DUMMY_CreateDevice(int devindex) |
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{ |
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SDL_VideoDevice *device; |
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/* Initialize all variables that we clean on shutdown */ |
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device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); |
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if (!device) { |
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SDL_OutOfMemory(); |
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if (device) { |
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SDL_free(device); |
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} |
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return (0); |
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} |
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/* Set the function pointers */ |
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device->VideoInit = DUMMY_VideoInit; |
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device->SetDisplayMode = DUMMY_SetDisplayMode; |
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device->VideoQuit = DUMMY_VideoQuit; |
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device->PumpEvents = DUMMY_PumpEvents; |
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device->free = DUMMY_DeleteDevice; |
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return device; |
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} |
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VideoBootStrap DUMMY_bootstrap = { |
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DUMMYVID_DRIVER_NAME, "SDL dummy video driver", |
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DUMMY_Available, DUMMY_CreateDevice |
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}; |
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int |
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DUMMY_VideoInit(_THIS) |
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109 |
{ |
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SDL_DisplayMode mode; |
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111 |
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/* Use a fake 32-bpp desktop mode */ |
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mode.format = SDL_PixelFormat_RGB888; |
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mode.w = 1024; |
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mode.h = 768; |
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mode.refresh_rate = 0; |
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SDL_AddBasicVideoDisplay(&mode); |
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SDL_AddRenderDriver(0, &SDL_DUMMY_RenderDriver); |
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119 |
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SDL_zero(mode); |
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SDL_AddDisplayMode(0, &mode); |
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122 |
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123 |
/* We're done! */ |
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124 |
return 0; |
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125 |
} |
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126 |
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127 |
static int |
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128 |
DUMMY_SetDisplayMode(_THIS, SDL_DisplayMode * mode) |
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129 |
{ |
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return 0; |
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131 |
} |
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132 |
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133 |
void |
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DUMMY_VideoQuit(_THIS) |
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135 |
{ |
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136 |
} |
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137 |
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138 |
/* vi: set ts=4 sw=4 expandtab: */ |