author | Sam Lantinga <slouken@libsdl.org> |
Sun, 28 May 2006 13:04:16 +0000 | |
branch | SDL-1.3 |
changeset 1662 | 782fd950bd46 |
parent 1402 | d910939febfa |
child 1668 | 4da1ee79c9af |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2006 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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You should have received a copy of the GNU Lesser General Public |
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License along with this library; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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#include "SDL_config.h" |
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/* Allow access to a raw mixing buffer */ |
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#include "SDL_timer.h" |
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#include "SDL_audio.h" |
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#include "../SDL_audiomem.h" |
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#include "../SDL_audio_c.h" |
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#include "../SDL_audiodev_c.h" |
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#include "SDL_artsaudio.h" |
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#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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#include "SDL_name.h" |
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#include "SDL_loadso.h" |
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#else |
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#define SDL_NAME(X) X |
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#endif |
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/* The tag name used by artsc audio */ |
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#define ARTS_DRIVER_NAME "arts" |
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/* Audio driver functions */ |
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static int ARTS_OpenAudio (_THIS, SDL_AudioSpec * spec); |
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static void ARTS_WaitAudio (_THIS); |
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static void ARTS_PlayAudio (_THIS); |
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static Uint8 *ARTS_GetAudioBuf (_THIS); |
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static void ARTS_CloseAudio (_THIS); |
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#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; |
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static void *arts_handle = NULL; |
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static int arts_loaded = 0; |
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static int (*SDL_NAME (arts_init)) (void); |
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static void (*SDL_NAME (arts_free)) (void); |
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static arts_stream_t (*SDL_NAME (arts_play_stream)) (int rate, int bits, |
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int channels, |
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const char *name); |
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static int (*SDL_NAME (arts_stream_set)) (arts_stream_t s, |
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arts_parameter_t param, int value); |
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static int (*SDL_NAME (arts_stream_get)) (arts_stream_t s, |
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arts_parameter_t param); |
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static int (*SDL_NAME (arts_write)) (arts_stream_t s, const void *buffer, |
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int count); |
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static void (*SDL_NAME (arts_close_stream)) (arts_stream_t s); |
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static struct |
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{ |
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const char *name; |
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void **func; |
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} arts_functions[] = { |
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{ |
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"arts_init", (void **) &SDL_NAME (arts_init)}, { |
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"arts_free", (void **) &SDL_NAME (arts_free)}, { |
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"arts_play_stream", (void **) &SDL_NAME (arts_play_stream)}, { |
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"arts_stream_set", (void **) &SDL_NAME (arts_stream_set)}, { |
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"arts_stream_get", (void **) &SDL_NAME (arts_stream_get)}, { |
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"arts_write", (void **) &SDL_NAME (arts_write)}, { |
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"arts_close_stream", (void **) &SDL_NAME (arts_close_stream)},}; |
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static void |
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UnloadARTSLibrary () |
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{ |
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if (arts_loaded) { |
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SDL_UnloadObject (arts_handle); |
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arts_handle = NULL; |
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arts_loaded = 0; |
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} |
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} |
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static int |
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LoadARTSLibrary (void) |
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{ |
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int i, retval = -1; |
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arts_handle = SDL_LoadObject (arts_library); |
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if (arts_handle) { |
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arts_loaded = 1; |
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retval = 0; |
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for (i = 0; i < SDL_arraysize (arts_functions); ++i) { |
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*arts_functions[i].func = |
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SDL_LoadFunction (arts_handle, arts_functions[i].name); |
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if (!*arts_functions[i].func) { |
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retval = -1; |
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UnloadARTSLibrary (); |
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break; |
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} |
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} |
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} |
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return retval; |
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} |
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#else |
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static void |
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UnloadARTSLibrary () |
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119 |
{ |
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return; |
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} |
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122 |
|
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123 |
static int |
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LoadARTSLibrary (void) |
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{ |
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return 0; |
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127 |
} |
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128 |
|
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129 |
#endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ |
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130 |
|
0 | 131 |
/* Audio driver bootstrap functions */ |
132 |
||
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133 |
static int |
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Audio_Available (void) |
0 | 135 |
{ |
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int available = 0; |
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137 |
|
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138 |
if (LoadARTSLibrary () < 0) { |
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139 |
return available; |
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140 |
} |
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141 |
if (SDL_NAME (arts_init) () == 0) { |
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#define ARTS_CRASH_HACK /* Play a stream so aRts doesn't crash */ |
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#ifdef ARTS_CRASH_HACK |
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144 |
arts_stream_t stream2; |
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stream2 = SDL_NAME (arts_play_stream) (44100, 16, 2, "SDL"); |
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SDL_NAME (arts_write) (stream2, "", 0); |
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SDL_NAME (arts_close_stream) (stream2); |
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#endif |
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149 |
available = 1; |
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150 |
SDL_NAME (arts_free) (); |
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151 |
} |
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152 |
UnloadARTSLibrary (); |
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153 |
|
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154 |
return available; |
0 | 155 |
} |
156 |
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157 |
static void |
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158 |
Audio_DeleteDevice (SDL_AudioDevice * device) |
0 | 159 |
{ |
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160 |
SDL_free (device->hidden); |
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161 |
SDL_free (device); |
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162 |
UnloadARTSLibrary (); |
0 | 163 |
} |
164 |
||
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165 |
static SDL_AudioDevice * |
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166 |
Audio_CreateDevice (int devindex) |
0 | 167 |
{ |
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168 |
SDL_AudioDevice *this; |
0 | 169 |
|
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170 |
/* Initialize all variables that we clean on shutdown */ |
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171 |
LoadARTSLibrary (); |
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172 |
this = (SDL_AudioDevice *) SDL_malloc (sizeof (SDL_AudioDevice)); |
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173 |
if (this) { |
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174 |
SDL_memset (this, 0, (sizeof *this)); |
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175 |
this->hidden = (struct SDL_PrivateAudioData *) |
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176 |
SDL_malloc ((sizeof *this->hidden)); |
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177 |
} |
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178 |
if ((this == NULL) || (this->hidden == NULL)) { |
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179 |
SDL_OutOfMemory (); |
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180 |
if (this) { |
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181 |
SDL_free (this); |
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182 |
} |
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183 |
return (0); |
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184 |
} |
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185 |
SDL_memset (this->hidden, 0, (sizeof *this->hidden)); |
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186 |
stream = 0; |
0 | 187 |
|
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188 |
/* Set the function pointers */ |
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189 |
this->OpenAudio = ARTS_OpenAudio; |
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190 |
this->WaitAudio = ARTS_WaitAudio; |
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191 |
this->PlayAudio = ARTS_PlayAudio; |
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192 |
this->GetAudioBuf = ARTS_GetAudioBuf; |
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193 |
this->CloseAudio = ARTS_CloseAudio; |
0 | 194 |
|
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195 |
this->free = Audio_DeleteDevice; |
0 | 196 |
|
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197 |
return this; |
0 | 198 |
} |
199 |
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200 |
AudioBootStrap ARTS_bootstrap = { |
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201 |
ARTS_DRIVER_NAME, "Analog Realtime Synthesizer", |
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202 |
Audio_Available, Audio_CreateDevice |
0 | 203 |
}; |
204 |
||
205 |
/* This function waits until it is possible to write a full sound buffer */ |
|
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206 |
static void |
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207 |
ARTS_WaitAudio (_THIS) |
0 | 208 |
{ |
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209 |
Sint32 ticks; |
0 | 210 |
|
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211 |
/* Check to see if the thread-parent process is still alive */ |
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212 |
{ |
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213 |
static int cnt = 0; |
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214 |
/* Note that this only works with thread implementations |
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215 |
that use a different process id for each thread. |
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216 |
*/ |
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217 |
if (parent && (((++cnt) % 10) == 0)) { /* Check every 10 loops */ |
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218 |
if (kill (parent, 0) < 0) { |
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219 |
this->enabled = 0; |
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220 |
} |
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221 |
} |
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222 |
} |
0 | 223 |
|
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224 |
/* Use timer for general audio synchronization */ |
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225 |
ticks = ((Sint32) (next_frame - SDL_GetTicks ())) - FUDGE_TICKS; |
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226 |
if (ticks > 0) { |
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227 |
SDL_Delay (ticks); |
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228 |
} |
0 | 229 |
} |
230 |
||
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231 |
static void |
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232 |
ARTS_PlayAudio (_THIS) |
0 | 233 |
{ |
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234 |
int written; |
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235 |
|
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236 |
/* Write the audio data */ |
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237 |
written = SDL_NAME (arts_write) (stream, mixbuf, mixlen); |
0 | 238 |
|
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239 |
/* If timer synchronization is enabled, set the next write frame */ |
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240 |
if (frame_ticks) { |
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241 |
next_frame += frame_ticks; |
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242 |
} |
0 | 243 |
|
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244 |
/* If we couldn't write, assume fatal error for now */ |
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245 |
if (written < 0) { |
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246 |
this->enabled = 0; |
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247 |
} |
0 | 248 |
#ifdef DEBUG_AUDIO |
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249 |
fprintf (stderr, "Wrote %d bytes of audio data\n", written); |
0 | 250 |
#endif |
251 |
} |
|
252 |
||
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253 |
static Uint8 * |
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254 |
ARTS_GetAudioBuf (_THIS) |
0 | 255 |
{ |
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|
256 |
return (mixbuf); |
0 | 257 |
} |
258 |
||
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|
259 |
static void |
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260 |
ARTS_CloseAudio (_THIS) |
0 | 261 |
{ |
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262 |
if (mixbuf != NULL) { |
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|
263 |
SDL_FreeAudioMem (mixbuf); |
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264 |
mixbuf = NULL; |
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265 |
} |
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266 |
if (stream) { |
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267 |
SDL_NAME (arts_close_stream) (stream); |
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268 |
stream = 0; |
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269 |
} |
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270 |
SDL_NAME (arts_free) (); |
0 | 271 |
} |
272 |
||
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273 |
static int |
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274 |
ARTS_OpenAudio (_THIS, SDL_AudioSpec * spec) |
0 | 275 |
{ |
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276 |
int bits, frag_spec; |
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277 |
Uint16 test_format, format; |
0 | 278 |
|
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279 |
/* Reset the timer synchronization flag */ |
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|
280 |
frame_ticks = 0.0; |
0 | 281 |
|
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|
282 |
mixbuf = NULL; |
0 | 283 |
|
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|
284 |
/* Try for a closest match on audio format */ |
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285 |
format = 0; |
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|
286 |
bits = 0; |
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287 |
for (test_format = SDL_FirstAudioFormat (spec->format); |
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288 |
!format && test_format;) { |
0 | 289 |
#ifdef DEBUG_AUDIO |
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290 |
fprintf (stderr, "Trying format 0x%4.4x\n", test_format); |
0 | 291 |
#endif |
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|
292 |
switch (test_format) { |
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293 |
case AUDIO_U8: |
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294 |
bits = 8; |
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295 |
format = 1; |
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|
296 |
break; |
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|
297 |
case AUDIO_S16LSB: |
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298 |
bits = 16; |
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299 |
format = 1; |
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|
300 |
break; |
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|
301 |
default: |
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|
302 |
format = 0; |
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|
303 |
break; |
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|
304 |
} |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
305 |
if (!format) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
306 |
test_format = SDL_NextAudioFormat (); |
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|
307 |
} |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
308 |
} |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
309 |
if (format == 0) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
310 |
SDL_SetError ("Couldn't find any hardware audio formats"); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
311 |
return (-1); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
312 |
} |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
313 |
spec->format = test_format; |
0 | 314 |
|
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
315 |
if (SDL_NAME (arts_init) () != 0) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
316 |
SDL_SetError ("Unable to initialize ARTS"); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
317 |
return (-1); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
318 |
} |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
319 |
stream = |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
320 |
SDL_NAME (arts_play_stream) (spec->freq, bits, spec->channels, "SDL"); |
0 | 321 |
|
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
322 |
/* Calculate the final parameters for this audio specification */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
323 |
SDL_CalculateAudioSpec (spec); |
0 | 324 |
|
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
325 |
/* Determine the power of two of the fragment size */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
326 |
for (frag_spec = 0; (0x01 << frag_spec) < spec->size; ++frag_spec); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
327 |
if ((0x01 << frag_spec) != spec->size) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
328 |
SDL_SetError ("Fragment size must be a power of two"); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
329 |
return (-1); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
330 |
} |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
331 |
frag_spec |= 0x00020000; /* two fragments, for low latency */ |
0 | 332 |
|
333 |
#ifdef ARTS_P_PACKET_SETTINGS |
|
1662
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|
334 |
SDL_NAME (arts_stream_set) (stream, ARTS_P_PACKET_SETTINGS, frag_spec); |
0 | 335 |
#else |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
336 |
SDL_NAME (arts_stream_set) (stream, ARTS_P_PACKET_SIZE, |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
337 |
frag_spec & 0xffff); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
338 |
SDL_NAME (arts_stream_set) (stream, ARTS_P_PACKET_COUNT, frag_spec >> 16); |
0 | 339 |
#endif |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
340 |
spec->size = SDL_NAME (arts_stream_get) (stream, ARTS_P_PACKET_SIZE); |
0 | 341 |
|
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
342 |
/* Allocate mixing buffer */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
343 |
mixlen = spec->size; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
344 |
mixbuf = (Uint8 *) SDL_AllocAudioMem (mixlen); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
345 |
if (mixbuf == NULL) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
346 |
return (-1); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
347 |
} |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
348 |
SDL_memset (mixbuf, spec->silence, spec->size); |
0 | 349 |
|
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
350 |
/* Get the parent process id (we're the parent of the audio thread) */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
351 |
parent = getpid (); |
0 | 352 |
|
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
353 |
/* We're ready to rock and roll. :-) */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
354 |
return (0); |
0 | 355 |
} |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
356 |
|
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
357 |
/* vi: set ts=4 sw=4 expandtab: */ |