test/testbitmap.c
author Sam Lantinga <slouken@libsdl.org>
Sun, 28 May 2006 13:04:16 +0000
branchSDL-1.3
changeset 1662 782fd950bd46
parent 1151 be9c9c8f6d53
child 1668 4da1ee79c9af
permissions -rw-r--r--
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.
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/* Simple program:  Test bitmap blits */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "SDL.h"
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#include "picture.xbm"
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit (int rc)
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{
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    SDL_Quit ();
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    exit (rc);
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}
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SDL_Surface *
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LoadXBM (SDL_Surface * screen, int w, int h, Uint8 * bits)
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{
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    SDL_Surface *bitmap;
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    Uint8 *line;
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    /* Allocate the bitmap */
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    bitmap = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0);
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    if (bitmap == NULL) {
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        fprintf (stderr, "Couldn't allocate bitmap: %s\n", SDL_GetError ());
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        return (NULL);
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    }
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    /* Copy the pixels */
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    line = (Uint8 *) bitmap->pixels;
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    w = (w + 7) / 8;
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    while (h--) {
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        memcpy (line, bits, w);
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        /* X11 Bitmap images have the bits reversed */
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        {
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            int i, j;
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            Uint8 *buf, byte;
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            for (buf = line, i = 0; i < w; ++i, ++buf) {
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                byte = *buf;
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                *buf = 0;
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                for (j = 7; j >= 0; --j) {
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                    *buf |= (byte & 0x01) << j;
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                    byte >>= 1;
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                }
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            }
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        }
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        line += bitmap->pitch;
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        bits += w;
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    }
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    return (bitmap);
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}
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int
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main (int argc, char *argv[])
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{
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    SDL_Surface *screen;
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    SDL_Surface *bitmap;
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    Uint8 video_bpp;
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    Uint32 videoflags;
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    Uint8 *buffer;
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    int i, k, done;
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    SDL_Event event;
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    Uint16 *buffer16;
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    Uint16 color;
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    Uint8 gradient;
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    SDL_Color palette[256];
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    /* Initialize SDL */
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    if (SDL_Init (SDL_INIT_VIDEO) < 0) {
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        fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
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        return (1);
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    }
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    video_bpp = 0;
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    videoflags = SDL_SWSURFACE;
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    while (argc > 1) {
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        --argc;
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        if (strcmp (argv[argc - 1], "-bpp") == 0) {
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            video_bpp = atoi (argv[argc]);
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            --argc;
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        } else if (strcmp (argv[argc], "-warp") == 0) {
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            videoflags |= SDL_HWPALETTE;
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        } else if (strcmp (argv[argc], "-hw") == 0) {
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            videoflags |= SDL_HWSURFACE;
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        } else if (strcmp (argv[argc], "-fullscreen") == 0) {
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            videoflags |= SDL_FULLSCREEN;
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        } else {
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            fprintf (stderr,
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                     "Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
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                     argv[0]);
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            quit (1);
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        }
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    }
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    /* Set 640x480 video mode */
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    if ((screen = SDL_SetVideoMode (640, 480, video_bpp, videoflags)) == NULL) {
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        fprintf (stderr, "Couldn't set 640x480x%d video mode: %s\n",
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                 video_bpp, SDL_GetError ());
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        quit (2);
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    }
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    if (video_bpp == 8) {
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        /* Set a gray colormap, reverse order from white to black */
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        for (i = 0; i < 256; ++i) {
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            palette[i].r = 255 - i;
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            palette[i].g = 255 - i;
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            palette[i].b = 255 - i;
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        }
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        SDL_SetColors (screen, palette, 0, 256);
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    }
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    /* Set the surface pixels and refresh! */
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    if (SDL_LockSurface (screen) < 0) {
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        fprintf (stderr, "Couldn't lock the display surface: %s\n",
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                 SDL_GetError ());
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        quit (2);
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    }
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    buffer = (Uint8 *) screen->pixels;
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    if (screen->format->BytesPerPixel != 2) {
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        for (i = 0; i < screen->h; ++i) {
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            memset (buffer, (i * 255) / screen->h, screen->pitch);
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            buffer += screen->pitch;
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        }
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    } else {
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        for (i = 0; i < screen->h; ++i) {
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            gradient = ((i * 255) / screen->h);
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            color = SDL_MapRGB (screen->format, gradient, gradient, gradient);
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            buffer16 = (Uint16 *) buffer;
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            for (k = 0; k < screen->w; k++) {
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                *(buffer16 + k) = color;
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            }
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            buffer += screen->pitch;
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        }
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    }
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    SDL_UnlockSurface (screen);
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    SDL_UpdateRect (screen, 0, 0, 0, 0);
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   141
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    /* Load the bitmap */
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    bitmap = LoadXBM (screen, picture_width, picture_height,
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                      (Uint8 *) picture_bits);
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    if (bitmap == NULL) {
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        quit (1);
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    }
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    /* Wait for a keystroke */
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    done = 0;
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    while (!done) {
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        /* Check for events */
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        while (SDL_PollEvent (&event)) {
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            switch (event.type) {
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            case SDL_MOUSEBUTTONDOWN:
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                {
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   157
                    SDL_Rect dst;
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   158
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                    dst.x = event.button.x - bitmap->w / 2;
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                    dst.y = event.button.y - bitmap->h / 2;
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   161
                    dst.w = bitmap->w;
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   162
                    dst.h = bitmap->h;
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   163
                    SDL_BlitSurface (bitmap, NULL, screen, &dst);
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   164
                    SDL_UpdateRects (screen, 1, &dst);
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   165
                }
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   166
                break;
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   167
            case SDL_KEYDOWN:
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   168
                /* Any key press quits the app... */
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   169
                done = 1;
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   170
                break;
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   171
            case SDL_QUIT:
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   172
                done = 1;
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   173
                break;
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   174
            default:
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   175
                break;
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   176
            }
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   177
        }
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   178
    }
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   179
    SDL_FreeSurface (bitmap);
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   180
    SDL_Quit ();
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   181
    return (0);
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   182
}