author  Edgar Simo <bobbens@gmail.com> 
Tue, 05 Aug 2008 18:01:09 +0000  
branch  gsoc2008_force_feedback 
changeset 2608  7c7a63f22afa 
parent 642  de622b7108bf 
permissions  rwrr 
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<!DOCTYPE html PUBLIC "//W3C//DTD HTML 4.01 Transitional//EN"> 
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<html> 
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<head> 
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<title>Building SDL with Borland's C++ compilers</title> 
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<meta name="author" 
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content="David Snopek and updated by Dominique Louis."> 
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</head> 
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<body> 
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<xevol @newtonave.net=""> </xevol> 
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<h1>Building SDL with Borland's C++ compilers. </h1> 
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<b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b> 
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and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique 
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Louis</a></b> ( Last updated : 30th June 2003 ).<br> 
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<br> 
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These instructions cover how to compile SDL and its included test 
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programs using either Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>, 
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<a href="#k3">C++ Builder for Linux ( AKA Kylix 3 )</a> or the free <a 
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href="#bccc">Borland C++ commandline compiler</a>. <br> 
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<h3> <b> Extract the files </b> </h3> 
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<p> Unzip the Borland.zip archive into <b>this</b> directory. Do not unzip 
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it into any other directory because the makefiles ( *.mak ) and project 
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files ( *.bpr ) use relative paths to refer to the SDL sources. This should 
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create a directory named "Borland" inside of the top level SDL source directory. 
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</p> 
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<h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b> 
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</h3> 
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<p> Inside of the "Borland" directory there is a "bcb6" directory that contains 
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a number of Builder project files. Doubleclick on the "libSDL.bpg" file 
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icon. Once Builder has started click on the "<u>P</u>rojects" menu on 
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the menubar and go down to "B<u>u</u>ild All Projects" option. <br> 
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This will proceed to build SDL ( with Borland's calling convention ), 
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SDLmain, and all the <a href="#tests">test programs</a>. Currently, all 
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the <a href="#tests">test programs</a> are dynamically linked to Sam Lantinga's 
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SDL.dll.</p> 
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<p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible. 
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<br> 
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If you wish to dynamically link to the SDL library supplied by Sam Lantinga 
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in each release, I have created the correct *.libs for SDL 1.2.4 and they 
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exist in the "/lib" directory.<br> 
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If you would like to create the *.lib files yourself, you will need to 
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make use of Borland's "implib.exe" utility.<br> 
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</p> 
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<p><tt>IMPLIB</tt> works like this: </p> 
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<pre> IMPLIB (destination lib name) (source dll)<br></pre> 
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<p> For example,</p> 
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<pre> IMPLIB SDL.lib SDL.dll<br></pre> 
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<p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br> 
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</p> 
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<p>To learn more about the difference between Borland's and Microsoft's *.lib 
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format please read the article <a 
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href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br> 
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</p> 
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<p> <b><br> 
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NOTE :</b> The C++ Builder for Windows project format, is not compatible 
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with the Kylix 3 project format, hence the reason why they are in separate 
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directories.</p> 
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<h3> <b><a name="bccc"></a> Using the free Borland C++ commandline compiler 
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</b> </h3> 
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<p> The free Borland compiler can be downloaded at no charge from <a 
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href="http://www.borland.com/bcppbuilder/freecompiler/"> the Borland website 
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</a>. Make sure that it is installed and properly configured. </p> 
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<p> Open an MSDOS Prompt. Change to the "Borland\freebcc" directory under 
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the SDL source directory. Type "make f SDL.mak" to build SDL and "make 
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f SDLmain.mak". There are also makefiles for all of the <a 
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href="#tests">test programs</a>, if you wish to build them. All .exes and 
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DLLs are created in the "test" SDL directory. Ify ou would like to create 
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the DLL and all the test applications, I have thrown together a basic batchfile 
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called "makeall.bat" which should create everything in the right order. </p> 
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<h3> <b> Output files </b> </h3> 
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No matter which compiler you used, three important files should have 
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been produced: 
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<ul> 
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<li> SDL.dll ( Borland format ) </li> 
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<li> SDL.lib ( Borland format ) </li> 
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<li> SDLmain.lib ( Borland format ) </li> 
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</ul> 
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Both of the *.lib files will need to be added to all the projects 
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that use SDL and SDL.dll must be placed some where the Windows dynamic 
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linker can find it (either in your project directory or on the system 
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path, C:\WINDOWS\SYSTEM). 
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<h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix 
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3 ) </b> </h3> 
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<p> Inside of the "Borland" directory there is a "k3" directory that contains 
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a number of Builder project files. Doubleclick on the "libSDL.bpg" file 
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icon. Once Builder has started click on the "<u>P</u>rojects" menu on 
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the menubar and go down to "B<u>u</u>ild All Projects" option. This will 
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proceed to build all the <a href="#tests">test programs</a>. <br> 
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Linux users do not need *.lib files as the Shared Object is linked right 
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into the project ( very neat actually, Windows should do this sort of thing 
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as it is a lot easier for the developer ). <br> 
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<b>NOTE :</b> The C++ Builder for Windows project format, is not 
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compatible with the Kylix 3 project format, hence the reason why they are 
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in separate directories.</p> 
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<p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib 
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directory as libSDL_*.so and the Mesa OpenGL shared objects are located 
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in /usr/X11R6/lib as libGL*.so<br> 
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<br> 
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So if your setup is different you may need to change the project file 
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so that they relink to the ones on your system.<br> 
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<br> 
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On Mandrake 8.1 the headers files are located at /usr/include/SDL/. 
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So if you you have not installed the development RPMs ( usually named libSDLdevel* 
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) for SDL ( not included ) you may have to change the include directory 
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within some of the projects.<br> 
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</p> 
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<h3> Known Problems</h3> 
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The only known problem is that I ( Dominique Louis ), was unable to 
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create the projects that rebuilt the SDL shared objects under Linux, due 
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to time constraints and my lack of intimate knowledge of Linux. 
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<h3><a name="tests"><b> Test programs </b> </a></h3> 
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Some of the test programs require included media files ( *.wav; *.bmp 
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etc ). All the test programs are now created in the "test" directory, where 
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the media files are ( usually ) so they should be ready to go. <br> 
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<br> 
642
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<br> 
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<br> 
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</body> 
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</html> 