author | Gabriel Jacobo <gabomdq@gmail.com> |
Tue, 10 Dec 2013 16:24:11 -0300 | |
changeset 8057 | 801d84e26f91 |
parent 8044 | e84427ef8244 |
child 8062 | 4fc5f66d63cc |
permissions | -rw-r--r-- |
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This is a list of major changes in SDL's version history. |
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2.0.2: |
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General: |
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* Added an API to load a database of Game Controller mappings from a file: |
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SDL_GameControllerAddMappingsFromFile |
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Windows: |
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* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via |
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the driver or emulated through ANGLE) |
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Android: |
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* Joystick support (minimum SDK version required to build SDL is now 12, |
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the required runtime version remains at 10, but on such devices joystick |
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support won't be available). |
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[Android] Hotplugging support for joysticks
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* Hotplugging support for joysticks |
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Linux: |
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* Fixed fullscreen and focused behavior when receiving NotifyGrab events |
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2.0.1: |
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General: |
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* Added an API to get common filesystem paths in SDL_filesystem.h: |
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SDL_GetBasePath(), SDL_GetPrefPath() |
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* Added an API to do optimized YV12 and IYUV texture updates: |
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SDL_UpdateYUVTexture() |
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* Added an API to get the amount of RAM on the system: |
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SDL_GetSystemRAM() |
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* Added a macro to perform timestamp comparisons with SDL_GetTicks(): |
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SDL_TICKS_PASSED() |
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* Dramatically improved OpenGL ES 2.0 rendering performance |
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* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE |
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Windows: |
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* Created a static library configuration for the Visual Studio 2010 project |
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* Added a hint to create the Direct3D device with support for multi-threading: |
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SDL_HINT_RENDER_DIRECT3D_THREADSAFE |
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* Added a function to get the D3D9 adapter index for a display: |
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SDL_Direct3D9GetAdapterIndex() |
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* Added a function to get the D3D9 device for a D3D9 renderer: |
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SDL_RenderGetD3D9Device() |
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* Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred) |
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* Fixed crash when using two XInput controllers at the same time |
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* Fixed detecting a mixture of XInput and DirectInput controllers |
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* Fixed clearing a D3D render target larger than the window |
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* Improved support for format specifiers in SDL_snprintf() |
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Mac OS X: |
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* Added support for retina displays: |
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Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible for scaling mouse and drawing coordinates appropriately. |
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* Fixed mouse warping in fullscreen mode |
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* Right mouse click is emulated by holding the Ctrl key while left clicking |
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Linux: |
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* Fixed float audio support with the PulseAudio driver |
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* Fixed missing line endpoints in the OpenGL renderer on some drivers |
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* X11 symbols are no longer defined to avoid collisions when linking statically |
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iOS: |
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* Fixed status bar visibility on iOS 7 |
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* Flipped the accelerometer Y axis to match expected values |
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Android: |
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IMPORTANT: You MUST get the updated SDLActivity.java to match C code |
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* Moved EGL initialization to native code |
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* Fixed the accelerometer axis rotation relative to the device rotation |
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* Fixed race conditions when handling the EGL context on pause/resume |
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* Touch devices are available for enumeration immediately after init |
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Raspberry Pi: |
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* Added support for the Raspberry Pi, see README-raspberrypi.txt for details |