author | Sam Lantinga <slouken@libsdl.org> |
Sun, 23 Jul 2006 00:19:12 +0000 | |
changeset 1928 | 861bc36f0ab3 |
parent 1924 | 69217fdd2c0a |
child 1931 | 103c6fec2a60 |
permissions | -rw-r--r-- |
0 | 1 |
/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2006 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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You should have received a copy of the GNU Lesser General Public |
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License along with this library; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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#include "SDL_config.h" |
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#ifndef _SDL_sysvideo_h |
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#define _SDL_sysvideo_h |
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#include "SDL_mouse.h" |
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/* The SDL video driver */ |
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typedef struct SDL_Window SDL_Window; |
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typedef struct SDL_Texture SDL_Texture; |
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typedef struct SDL_Renderer SDL_Renderer; |
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typedef struct SDL_RenderDriver SDL_RenderDriver; |
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typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
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typedef struct SDL_VideoDevice SDL_VideoDevice; |
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/* Define the SDL texture structure */ |
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struct SDL_Texture |
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{ |
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Uint32 id; |
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Uint32 format; /**< The pixel format of the texture */ |
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int access; /**< SDL_TextureAccess */ |
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int w; /**< The width of the texture */ |
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int h; /**< The height of the texture */ |
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SDL_Renderer *renderer; |
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void *driverdata; /**< Driver specific texture representation */ |
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SDL_Texture *next; |
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}; |
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/* Define the SDL renderer structure */ |
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struct SDL_Renderer |
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{ |
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Switch OpenGL contexts when switching render contexts.
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int (*ActivateRenderer) (SDL_Renderer * renderer); |
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int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, |
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void **pixels, int *pitch); |
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int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, |
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const SDL_Color * colors, int firstcolor, |
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int ncolors); |
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int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, |
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SDL_Color * colors, int firstcolor, |
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int ncolors); |
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int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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const SDL_Rect * rect, const void *pixels, |
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int pitch); |
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int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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const SDL_Rect * rect, int markDirty, void **pixels, |
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int *pitch); |
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void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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int numrects, const SDL_Rect * rects); |
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int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect, |
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Uint32 color); |
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int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, |
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const SDL_Rect * srcrect, const SDL_Rect * dstrect, |
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int blendMode, int scaleMode); |
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void (*RenderPresent) (SDL_Renderer * renderer); |
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void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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void (*DestroyRenderer) (SDL_Renderer * renderer); |
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/* The current renderer info */ |
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SDL_RendererInfo info; |
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/* The window associated with the renderer */ |
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SDL_WindowID window; |
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void *driverdata; |
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}; |
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/* Define the SDL render driver structure */ |
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struct SDL_RenderDriver |
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{ |
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SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); |
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/* Info about the renderer capabilities */ |
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SDL_RendererInfo info; |
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}; |
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/* Define the SDL window structure, corresponding to toplevel windows */ |
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struct SDL_Window |
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{ |
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Uint32 id; |
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char *title; |
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int x, y; |
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int w, h; |
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Uint32 flags; |
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int display; |
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SDL_Renderer *renderer; |
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void *userdata; |
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void *driverdata; |
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}; |
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121 |
#define FULLSCREEN_VISIBLE(W) \ |
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122 |
(((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
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123 |
((W)->flags & SDL_WINDOW_SHOWN) && \ |
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124 |
!((W)->flags & SDL_WINDOW_MINIMIZED)) |
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125 |
|
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126 |
/* Define the SDL display structure |
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127 |
This corresponds to physical monitors attached to the system. |
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128 |
*/ |
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129 |
struct SDL_VideoDisplay |
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130 |
{ |
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131 |
int max_display_modes; |
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int num_display_modes; |
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133 |
SDL_DisplayMode *display_modes; |
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SDL_DisplayMode desktop_mode; |
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135 |
SDL_DisplayMode current_mode; |
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136 |
SDL_DisplayMode desired_mode; |
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137 |
SDL_DisplayMode *fullscreen_mode; |
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138 |
SDL_Palette *palette; |
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139 |
|
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Uint16 *gamma; |
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141 |
Uint16 *saved_gamma; /* (just offset into gamma) */ |
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142 |
|
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int num_render_drivers; |
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144 |
SDL_RenderDriver *render_drivers; |
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145 |
|
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int num_windows; |
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147 |
SDL_Window *windows; |
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148 |
|
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149 |
SDL_Renderer *current_renderer; |
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150 |
|
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151 |
/* The hash list of textures */ |
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152 |
SDL_Texture *textures[64]; |
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153 |
|
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154 |
SDL_VideoDevice *device; |
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155 |
|
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156 |
void *driverdata; |
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157 |
}; |
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158 |
|
0 | 159 |
/* Define the SDL video driver structure */ |
160 |
#define _THIS SDL_VideoDevice *_this |
|
161 |
||
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162 |
struct SDL_VideoDevice |
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163 |
{ |
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164 |
/* * * */ |
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165 |
/* The name of this video driver */ |
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166 |
const char *name; |
0 | 167 |
|
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168 |
/* * * */ |
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169 |
/* Initialization/Query functions */ |
0 | 170 |
|
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171 |
/* Initialize the native video subsystem, filling in the list |
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172 |
of displays for this driver, returning 0 or -1 if there's an error. |
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173 |
*/ |
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174 |
int (*VideoInit) (_THIS); |
0 | 175 |
|
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176 |
/* Reverse the effects VideoInit() -- called if VideoInit() fails |
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177 |
or if the application is shutting down the video subsystem. |
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178 |
*/ |
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179 |
void (*VideoQuit) (_THIS); |
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180 |
|
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181 |
/* * * */ |
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182 |
/* Display functions |
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183 |
*/ |
0 | 184 |
|
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185 |
/* Get a list of the available display modes. |
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186 |
* e.g. SDL_AddDisplayMode(_this->current_display, mode) |
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187 |
*/ |
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188 |
void (*GetDisplayModes) (_THIS); |
0 | 189 |
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190 |
/* Setting the display mode is independent of creating windows, |
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191 |
* so when the display mode is changed, all existing windows |
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192 |
* should have their data updated accordingly, including the |
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193 |
* display surfaces associated with them. |
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194 |
*/ |
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195 |
int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode); |
0 | 196 |
|
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197 |
/* Set the color entries of the display palette */ |
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198 |
int (*SetDisplayPalette) (_THIS, SDL_Palette * palette); |
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199 |
|
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200 |
/* Get the color entries of the display palette */ |
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201 |
int (*GetDisplayPalette) (_THIS, SDL_Palette * palette); |
0 | 202 |
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203 |
/* Set the gamma ramp */ |
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204 |
int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp); |
0 | 205 |
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206 |
/* Get the gamma ramp */ |
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207 |
int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp); |
0 | 208 |
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209 |
/* * * */ |
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210 |
/* Window functions |
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211 |
*/ |
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212 |
int (*CreateWindow) (_THIS, SDL_Window * window); |
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213 |
int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); |
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214 |
void (*SetWindowTitle) (_THIS, SDL_Window * window); |
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215 |
void (*SetWindowPosition) (_THIS, SDL_Window * window); |
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216 |
void (*SetWindowSize) (_THIS, SDL_Window * window); |
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217 |
void (*ShowWindow) (_THIS, SDL_Window * window); |
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218 |
void (*HideWindow) (_THIS, SDL_Window * window); |
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219 |
void (*RaiseWindow) (_THIS, SDL_Window * window); |
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220 |
void (*MaximizeWindow) (_THIS, SDL_Window * window); |
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221 |
void (*MinimizeWindow) (_THIS, SDL_Window * window); |
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222 |
void (*RestoreWindow) (_THIS, SDL_Window * window); |
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223 |
void (*SetWindowGrab) (_THIS, SDL_Window * window); |
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224 |
void (*DestroyWindow) (_THIS, SDL_Window * window); |
0 | 225 |
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226 |
/* Get some platform dependent window information */ |
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227 |
SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, |
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228 |
struct SDL_SysWMinfo * info); |
0 | 229 |
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230 |
/* * * */ |
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231 |
/* OpenGL support |
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232 |
*/ |
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233 |
int (*GL_LoadLibrary) (_THIS, const char *path); |
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234 |
void *(*GL_GetProcAddress) (_THIS, const char *proc); |
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235 |
int (*GL_GetWindowAttribute) (_THIS, SDL_Window * window, |
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236 |
SDL_GLattr attrib, int *value); |
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SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); |
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int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); |
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int (*GL_SetSwapInterval) (_THIS, int interval); |
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int (*GL_GetSwapInterval) (_THIS); |
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void (*GL_SwapWindow) (_THIS, SDL_Window * window); |
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void (*GL_DeleteContext) (_THIS, SDL_GLContext context); |
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|
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/* * * */ |
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245 |
/* Event manager functions |
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246 |
*/ |
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void (*PumpEvents) (_THIS); |
0 | 248 |
|
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/* * * */ |
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250 |
/* Data common to all drivers */ |
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int num_displays; |
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SDL_VideoDisplay *displays; |
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int current_display; |
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Uint32 next_object_id; |
0 | 255 |
|
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/* * * */ |
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257 |
/* Data used by the GL drivers */ |
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258 |
struct |
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259 |
{ |
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int red_size; |
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int green_size; |
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int blue_size; |
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int alpha_size; |
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int depth_size; |
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int buffer_size; |
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int stencil_size; |
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int double_buffer; |
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int accum_red_size; |
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int accum_green_size; |
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int accum_blue_size; |
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int accum_alpha_size; |
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int stereo; |
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int multisamplebuffers; |
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int multisamplesamples; |
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int accelerated; |
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int driver_loaded; |
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char driver_path[256]; |
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void *dll_handle; |
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} gl_config; |
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/* * * */ |
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282 |
/* Data private to this driver */ |
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283 |
void *driverdata; |
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struct SDL_GLDriverData *gl_data; |
0 | 285 |
|
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/* * * */ |
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287 |
/* The function used to dispose of this structure */ |
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288 |
void (*free) (_THIS); |
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289 |
}; |
0 | 290 |
|
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291 |
typedef struct VideoBootStrap |
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292 |
{ |
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293 |
const char *name; |
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const char *desc; |
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295 |
int (*available) (void); |
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SDL_VideoDevice *(*create) (int devindex); |
0 | 297 |
} VideoBootStrap; |
298 |
||
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#if SDL_VIDEO_DRIVER_QUARTZ |
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300 |
extern VideoBootStrap QZ_bootstrap; |
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301 |
#endif |
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#if SDL_VIDEO_DRIVER_X11 |
0 | 303 |
extern VideoBootStrap X11_bootstrap; |
304 |
#endif |
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|
305 |
#if SDL_VIDEO_DRIVER_DGA |
0 | 306 |
extern VideoBootStrap DGA_bootstrap; |
307 |
#endif |
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|
308 |
#if SDL_VIDEO_DRIVER_NANOX |
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|
309 |
extern VideoBootStrap NX_bootstrap; |
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310 |
#endif |
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|
311 |
#if SDL_VIDEO_DRIVER_IPOD |
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|
312 |
extern VideoBootStrap iPod_bootstrap; |
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313 |
#endif |
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|
314 |
#if SDL_VIDEO_DRIVER_QTOPIA |
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|
315 |
extern VideoBootStrap Qtopia_bootstrap; |
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|
316 |
#endif |
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|
317 |
#if SDL_VIDEO_DRIVER_WSCONS |
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|
318 |
extern VideoBootStrap WSCONS_bootstrap; |
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|
319 |
#endif |
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|
320 |
#if SDL_VIDEO_DRIVER_FBCON |
0 | 321 |
extern VideoBootStrap FBCON_bootstrap; |
322 |
#endif |
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|
323 |
#if SDL_VIDEO_DRIVER_DIRECTFB |
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Added support for DirectFB video on Linux (thanks Denis!)
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|
324 |
extern VideoBootStrap DirectFB_bootstrap; |
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Added support for DirectFB video on Linux (thanks Denis!)
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|
325 |
#endif |
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|
326 |
#if SDL_VIDEO_DRIVER_PS2GS |
0 | 327 |
extern VideoBootStrap PS2GS_bootstrap; |
328 |
#endif |
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|
329 |
#if SDL_VIDEO_DRIVER_GGI |
0 | 330 |
extern VideoBootStrap GGI_bootstrap; |
331 |
#endif |
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|
332 |
#if SDL_VIDEO_DRIVER_VGL |
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Added patches from FreeBSD ports
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diff
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|
333 |
extern VideoBootStrap VGL_bootstrap; |
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|
334 |
#endif |
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|
335 |
#if SDL_VIDEO_DRIVER_SVGALIB |
0 | 336 |
extern VideoBootStrap SVGALIB_bootstrap; |
337 |
#endif |
|
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|
338 |
#if SDL_VIDEO_DRIVER_GAPI |
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|
339 |
extern VideoBootStrap GAPI_bootstrap; |
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|
340 |
#endif |
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|
341 |
#if SDL_VIDEO_DRIVER_WIN32 |
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|
342 |
extern VideoBootStrap WIN32_bootstrap; |
0 | 343 |
#endif |
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|
344 |
#if SDL_VIDEO_DRIVER_BWINDOW |
0 | 345 |
extern VideoBootStrap BWINDOW_bootstrap; |
346 |
#endif |
|
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|
347 |
#if SDL_VIDEO_DRIVER_TOOLBOX |
0 | 348 |
extern VideoBootStrap TOOLBOX_bootstrap; |
349 |
#endif |
|
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|
350 |
#if SDL_VIDEO_DRIVER_DRAWSPROCKET |
0 | 351 |
extern VideoBootStrap DSp_bootstrap; |
352 |
#endif |
|
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|
353 |
#if SDL_VIDEO_DRIVER_CYBERGRAPHICS |
0 | 354 |
extern VideoBootStrap CGX_bootstrap; |
355 |
#endif |
|
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|
356 |
#if SDL_VIDEO_DRIVER_PHOTON |
173
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Added initial support for EPOC/Symbian OS (thanks Hannu!)
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changeset
|
357 |
extern VideoBootStrap ph_bootstrap; |
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Added initial support for EPOC/Symbian OS (thanks Hannu!)
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|
358 |
#endif |
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|
359 |
#if SDL_VIDEO_DRIVER_EPOC |
173
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Added initial support for EPOC/Symbian OS (thanks Hannu!)
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changeset
|
360 |
extern VideoBootStrap EPOC_bootstrap; |
83018110dce8
Added initial support for EPOC/Symbian OS (thanks Hannu!)
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|
361 |
#endif |
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|
362 |
#if SDL_VIDEO_DRIVER_XBIOS |
281
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Added initial support for Atari (thanks Patrice!)
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changeset
|
363 |
extern VideoBootStrap XBIOS_bootstrap; |
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Added initial support for Atari (thanks Patrice!)
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|
364 |
#endif |
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|
365 |
#if SDL_VIDEO_DRIVER_GEM |
281
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|
366 |
extern VideoBootStrap GEM_bootstrap; |
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#endif |
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#if SDL_VIDEO_DRIVER_PICOGUI |
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Added initial support for PicoGUI (thanks Micah!)
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extern VideoBootStrap PG_bootstrap; |
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#endif |
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#if SDL_VIDEO_DRIVER_DC |
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Added initial support for Dreamcast (thanks HERO!)
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extern VideoBootStrap DC_bootstrap; |
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#endif |
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374 |
#if SDL_VIDEO_DRIVER_RISCOS |
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Added initial support for RISC OS (thanks Peter Naulls!)
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extern VideoBootStrap RISCOS_bootstrap; |
550bccdf04bd
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376 |
#endif |
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377 |
#if SDL_VIDEO_DRIVER_OS2FS |
1190 | 378 |
extern VideoBootStrap OS2FSLib_bootstrap; |
379 |
#endif |
|
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380 |
#if SDL_VIDEO_DRIVER_AALIB |
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381 |
extern VideoBootStrap AALIB_bootstrap; |
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382 |
#endif |
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383 |
#if SDL_VIDEO_DRIVER_DUMMY |
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384 |
extern VideoBootStrap DUMMY_bootstrap; |
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385 |
#endif |
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386 |
#if SDL_VIDEO_DRIVER_GLSDL |
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387 |
extern VideoBootStrap glSDL_bootstrap; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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388 |
#endif |
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389 |
|
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390 |
#define SDL_CurrentDisplay (_this->displays[_this->current_display]) |
0 | 391 |
|
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392 |
extern SDL_VideoDevice *SDL_GetVideoDevice(); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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393 |
extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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394 |
extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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395 |
extern SDL_bool SDL_AddDisplayMode(int displayIndex, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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396 |
const SDL_DisplayMode * mode); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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397 |
extern void SDL_AddRenderDriver(int displayIndex, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
398 |
const SDL_RenderDriver * driver); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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399 |
|
1928
861bc36f0ab3
Fixed crash with multiple windows
Sam Lantinga <slouken@libsdl.org>
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400 |
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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401 |
extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
402 |
extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
403 |
|
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
404 |
extern void SDL_OnWindowShown(SDL_Window * window); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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405 |
extern void SDL_OnWindowHidden(SDL_Window * window); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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406 |
extern void SDL_OnWindowFocusGained(SDL_Window * window); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
407 |
extern void SDL_OnWindowFocusLost(SDL_Window * window); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
408 |
extern SDL_WindowID SDL_GetFocusWindow(void); |
0 | 409 |
|
410 |
#endif /* _SDL_sysvideo_h */ |
|
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|
411 |
|
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
412 |
/* vi: set ts=4 sw=4 expandtab: */ |