author | Ryan C. Gordon <icculus@icculus.org> |
Thu, 18 Dec 2014 00:19:52 -0500 | |
changeset 9278 | 8900afb78a19 |
parent 8149 | 681eb46b8ac4 |
child 9607 | 7746ab058d12 |
permissions | -rw-r--r-- |
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SDL 1.3 is now under the zlib license.
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1 |
/* |
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Fixed bug 2374 - Update copyright for 2014...
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2 |
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> |
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SDL 1.3 is now under the zlib license.
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parents:
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3 |
|
96594ac5fd1a
SDL 1.3 is now under the zlib license.
Sam Lantinga <slouken@libsdl.org>
parents:
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4 |
This software is provided 'as-is', without any express or implied |
96594ac5fd1a
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parents:
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|
5 |
warranty. In no event will the authors be held liable for any damages |
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parents:
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6 |
arising from the use of this software. |
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SDL 1.3 is now under the zlib license.
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parents:
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7 |
|
96594ac5fd1a
SDL 1.3 is now under the zlib license.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
8 |
Permission is granted to anyone to use this software for any purpose, |
96594ac5fd1a
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parents:
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9 |
including commercial applications, and to alter it and redistribute it |
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SDL 1.3 is now under the zlib license.
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parents:
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10 |
freely. |
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SDL 1.3 is now under the zlib license.
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parents:
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11 |
*/ |
2901 | 12 |
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13 |
/* Simple program: draw as many random objects on the screen as possible */ |
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14 |
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15 |
#include <stdlib.h> |
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#include <stdio.h> |
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#include <time.h> |
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18 |
||
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#ifdef __EMSCRIPTEN__ |
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#include <emscripten/emscripten.h> |
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#endif |
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22 |
|
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Switched the test code over to use the common functions in the test library.
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#include "SDL_test_common.h" |
2901 | 24 |
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#define NUM_OBJECTS 100 |
2901 | 26 |
|
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static SDLTest_CommonState *state; |
2901 | 28 |
static int num_objects; |
29 |
static SDL_bool cycle_color; |
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30 |
static SDL_bool cycle_alpha; |
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static int cycle_direction = 1; |
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static int current_alpha = 255; |
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static int current_color = 255; |
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static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; |
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||
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int done; |
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2901 | 38 |
void |
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DrawPoints(SDL_Renderer * renderer) |
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{ |
41 |
int i; |
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int x, y; |
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SDL_Rect viewport; |
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/* Query the sizes */ |
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SDL_RenderGetViewport(renderer, &viewport); |
2901 | 47 |
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for (i = 0; i < num_objects * 4; ++i) { |
2901 | 49 |
/* Cycle the color and alpha, if desired */ |
50 |
if (cycle_color) { |
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current_color += cycle_direction; |
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52 |
if (current_color < 0) { |
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current_color = 0; |
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54 |
cycle_direction = -cycle_direction; |
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55 |
} |
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if (current_color > 255) { |
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current_color = 255; |
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cycle_direction = -cycle_direction; |
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59 |
} |
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60 |
} |
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61 |
if (cycle_alpha) { |
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62 |
current_alpha += cycle_direction; |
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63 |
if (current_alpha < 0) { |
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current_alpha = 0; |
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cycle_direction = -cycle_direction; |
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66 |
} |
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67 |
if (current_alpha > 255) { |
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current_alpha = 255; |
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cycle_direction = -cycle_direction; |
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70 |
} |
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71 |
} |
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Sam Lantinga <slouken@libsdl.org>
parents:
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72 |
SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color, |
2901 | 73 |
(Uint8) current_color, (Uint8) current_alpha); |
74 |
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parents:
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x = rand() % viewport.w; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
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y = rand() % viewport.h; |
5147
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
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SDL_RenderDrawPoint(renderer, x, y); |
2901 | 78 |
} |
79 |
} |
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80 |
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void |
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DrawLines(SDL_Renderer * renderer) |
2901 | 83 |
{ |
84 |
int i; |
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int x1, y1, x2, y2; |
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Changed the concept of a render clip rect to a render viewport.
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parents:
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SDL_Rect viewport; |
2901 | 87 |
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/* Query the sizes */ |
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Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
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SDL_RenderGetViewport(renderer, &viewport); |
2901 | 90 |
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for (i = 0; i < num_objects; ++i) { |
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/* Cycle the color and alpha, if desired */ |
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93 |
if (cycle_color) { |
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94 |
current_color += cycle_direction; |
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95 |
if (current_color < 0) { |
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current_color = 0; |
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cycle_direction = -cycle_direction; |
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98 |
} |
|
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if (current_color > 255) { |
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current_color = 255; |
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cycle_direction = -cycle_direction; |
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102 |
} |
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} |
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if (cycle_alpha) { |
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105 |
current_alpha += cycle_direction; |
|
106 |
if (current_alpha < 0) { |
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current_alpha = 0; |
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108 |
cycle_direction = -cycle_direction; |
|
109 |
} |
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if (current_alpha > 255) { |
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current_alpha = 255; |
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cycle_direction = -cycle_direction; |
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} |
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114 |
} |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5140
diff
changeset
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115 |
SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color, |
2901 | 116 |
(Uint8) current_color, (Uint8) current_alpha); |
117 |
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if (i == 0) { |
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SDL_RenderDrawLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1); |
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parents:
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SDL_RenderDrawLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0); |
1800dc39b74c
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parents:
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SDL_RenderDrawLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2); |
1800dc39b74c
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parents:
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SDL_RenderDrawLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1); |
2901 | 123 |
} else { |
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parents:
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x1 = (rand() % (viewport.w*2)) - viewport.w; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
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125 |
x2 = (rand() % (viewport.w*2)) - viewport.w; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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126 |
y1 = (rand() % (viewport.h*2)) - viewport.h; |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
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y2 = (rand() % (viewport.h*2)) - viewport.h; |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5140
diff
changeset
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128 |
SDL_RenderDrawLine(renderer, x1, y1, x2, y2); |
2901 | 129 |
} |
130 |
} |
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} |
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void |
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parents:
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134 |
DrawRects(SDL_Renderer * renderer) |
2901 | 135 |
{ |
136 |
int i; |
|
137 |
SDL_Rect rect; |
|
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parents:
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138 |
SDL_Rect viewport; |
2901 | 139 |
|
140 |
/* Query the sizes */ |
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parents:
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changeset
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141 |
SDL_RenderGetViewport(renderer, &viewport); |
2901 | 142 |
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83c3a4b0e421
Fixed crash in testdraw2, added more points
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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143 |
for (i = 0; i < num_objects / 4; ++i) { |
2901 | 144 |
/* Cycle the color and alpha, if desired */ |
145 |
if (cycle_color) { |
|
146 |
current_color += cycle_direction; |
|
147 |
if (current_color < 0) { |
|
148 |
current_color = 0; |
|
149 |
cycle_direction = -cycle_direction; |
|
150 |
} |
|
151 |
if (current_color > 255) { |
|
152 |
current_color = 255; |
|
153 |
cycle_direction = -cycle_direction; |
|
154 |
} |
|
155 |
} |
|
156 |
if (cycle_alpha) { |
|
157 |
current_alpha += cycle_direction; |
|
158 |
if (current_alpha < 0) { |
|
159 |
current_alpha = 0; |
|
160 |
cycle_direction = -cycle_direction; |
|
161 |
} |
|
162 |
if (current_alpha > 255) { |
|
163 |
current_alpha = 255; |
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cycle_direction = -cycle_direction; |
|
165 |
} |
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166 |
} |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5140
diff
changeset
|
167 |
SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color, |
2901 | 168 |
(Uint8) current_color, (Uint8) current_alpha); |
169 |
||
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Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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170 |
rect.w = rand() % (viewport.h / 2); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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171 |
rect.h = rand() % (viewport.h / 2); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5184
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changeset
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172 |
rect.x = (rand() % (viewport.w*2) - viewport.w) - (rect.w / 2); |
1800dc39b74c
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga <slouken@libsdl.org>
parents:
5184
diff
changeset
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173 |
rect.y = (rand() % (viewport.h*2) - viewport.h) - (rect.h / 2); |
5147
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5140
diff
changeset
|
174 |
SDL_RenderFillRect(renderer, &rect); |
2901 | 175 |
} |
176 |
} |
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177 |
||
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parents:
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178 |
void |
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parents:
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179 |
loop() |
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180 |
{ |
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parents:
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181 |
int i; |
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parents:
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182 |
SDL_Event event; |
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parents:
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183 |
|
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parents:
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|
184 |
/* Check for events */ |
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parents:
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|
185 |
while (SDL_PollEvent(&event)) { |
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parents:
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diff
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186 |
SDLTest_CommonEvent(state, &event, &done); |
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parents:
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diff
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|
187 |
} |
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parents:
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188 |
for (i = 0; i < state->num_windows; ++i) { |
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parents:
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|
189 |
SDL_Renderer *renderer = state->renderers[i]; |
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parents:
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190 |
if (state->windows[i] == NULL) |
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parents:
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|
191 |
continue; |
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parents:
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|
192 |
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); |
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parents:
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193 |
SDL_RenderClear(renderer); |
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parents:
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194 |
|
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parents:
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195 |
DrawRects(renderer); |
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parents:
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diff
changeset
|
196 |
DrawLines(renderer); |
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parents:
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diff
changeset
|
197 |
DrawPoints(renderer); |
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parents:
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198 |
|
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parents:
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199 |
SDL_RenderPresent(renderer); |
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parents:
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200 |
} |
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parents:
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201 |
} |
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parents:
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202 |
|
2901 | 203 |
int |
204 |
main(int argc, char *argv[]) |
|
205 |
{ |
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206 |
int i; |
2901 | 207 |
Uint32 then, now, frames; |
208 |
||
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9406b7dd2f2d
Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
Andreas Schiffler <aschiffler@ferzkopp.net>
parents:
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changeset
|
209 |
/* Enable standard application logging */ |
9406b7dd2f2d
Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
Andreas Schiffler <aschiffler@ferzkopp.net>
parents:
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diff
changeset
|
210 |
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
9406b7dd2f2d
Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
Andreas Schiffler <aschiffler@ferzkopp.net>
parents:
7517
diff
changeset
|
211 |
|
2901 | 212 |
/* Initialize parameters */ |
213 |
num_objects = NUM_OBJECTS; |
|
214 |
||
215 |
/* Initialize test framework */ |
|
6785
c094c438c0a6
Switched the test code over to use the common functions in the test library.
Sam Lantinga <slouken@libsdl.org>
parents:
5535
diff
changeset
|
216 |
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); |
2901 | 217 |
if (!state) { |
218 |
return 1; |
|
219 |
} |
|
220 |
for (i = 1; i < argc;) { |
|
221 |
int consumed; |
|
222 |
||
6785
c094c438c0a6
Switched the test code over to use the common functions in the test library.
Sam Lantinga <slouken@libsdl.org>
parents:
5535
diff
changeset
|
223 |
consumed = SDLTest_CommonArg(state, i); |
2901 | 224 |
if (consumed == 0) { |
225 |
consumed = -1; |
|
226 |
if (SDL_strcasecmp(argv[i], "--blend") == 0) { |
|
227 |
if (argv[i + 1]) { |
|
228 |
if (SDL_strcasecmp(argv[i + 1], "none") == 0) { |
|
229 |
blendMode = SDL_BLENDMODE_NONE; |
|
230 |
consumed = 2; |
|
231 |
} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { |
|
232 |
blendMode = SDL_BLENDMODE_BLEND; |
|
233 |
consumed = 2; |
|
234 |
} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { |
|
235 |
blendMode = SDL_BLENDMODE_ADD; |
|
236 |
consumed = 2; |
|
5184
d976b67150c5
Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents:
5147
diff
changeset
|
237 |
} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { |
d976b67150c5
Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents:
5147
diff
changeset
|
238 |
blendMode = SDL_BLENDMODE_MOD; |
d976b67150c5
Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents:
5147
diff
changeset
|
239 |
consumed = 2; |
2901 | 240 |
} |
241 |
} |
|
242 |
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) { |
|
243 |
cycle_color = SDL_TRUE; |
|
244 |
consumed = 1; |
|
245 |
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) { |
|
246 |
cycle_alpha = SDL_TRUE; |
|
247 |
consumed = 1; |
|
248 |
} else if (SDL_isdigit(*argv[i])) { |
|
249 |
num_objects = SDL_atoi(argv[i]); |
|
250 |
consumed = 1; |
|
251 |
} |
|
252 |
} |
|
253 |
if (consumed < 0) { |
|
7639
9406b7dd2f2d
Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
Andreas Schiffler <aschiffler@ferzkopp.net>
parents:
7517
diff
changeset
|
254 |
SDL_Log("Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha]\n", |
6785
c094c438c0a6
Switched the test code over to use the common functions in the test library.
Sam Lantinga <slouken@libsdl.org>
parents:
5535
diff
changeset
|
255 |
argv[0], SDLTest_CommonUsage(state)); |
2901 | 256 |
return 1; |
257 |
} |
|
258 |
i += consumed; |
|
259 |
} |
|
6785
c094c438c0a6
Switched the test code over to use the common functions in the test library.
Sam Lantinga <slouken@libsdl.org>
parents:
5535
diff
changeset
|
260 |
if (!SDLTest_CommonInit(state)) { |
2901 | 261 |
return 2; |
262 |
} |
|
263 |
||
264 |
/* Create the windows and initialize the renderers */ |
|
265 |
for (i = 0; i < state->num_windows; ++i) { |
|
5147
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5140
diff
changeset
|
266 |
SDL_Renderer *renderer = state->renderers[i]; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5140
diff
changeset
|
267 |
SDL_SetRenderDrawBlendMode(renderer, blendMode); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5140
diff
changeset
|
268 |
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5140
diff
changeset
|
269 |
SDL_RenderClear(renderer); |
2901 | 270 |
} |
271 |
||
4884
27ab20a36eba
- added directx include path to VS2008 solution
Andreas Schiffler <aschiffler@ferzkopp.net>
parents:
3685
diff
changeset
|
272 |
srand((unsigned int)time(NULL)); |
2901 | 273 |
|
274 |
/* Main render loop */ |
|
275 |
frames = 0; |
|
276 |
then = SDL_GetTicks(); |
|
277 |
done = 0; |
|
9278
8900afb78a19
Initial merge of Emscripten port!
Ryan C. Gordon <icculus@icculus.org>
parents:
8149
diff
changeset
|
278 |
|
8900afb78a19
Initial merge of Emscripten port!
Ryan C. Gordon <icculus@icculus.org>
parents:
8149
diff
changeset
|
279 |
#ifdef __EMSCRIPTEN__ |
8900afb78a19
Initial merge of Emscripten port!
Ryan C. Gordon <icculus@icculus.org>
parents:
8149
diff
changeset
|
280 |
emscripten_set_main_loop(loop, 0, 1); |
8900afb78a19
Initial merge of Emscripten port!
Ryan C. Gordon <icculus@icculus.org>
parents:
8149
diff
changeset
|
281 |
#else |
2901 | 282 |
while (!done) { |
283 |
++frames; |
|
9278
8900afb78a19
Initial merge of Emscripten port!
Ryan C. Gordon <icculus@icculus.org>
parents:
8149
diff
changeset
|
284 |
loop(); |
2901 | 285 |
} |
9278
8900afb78a19
Initial merge of Emscripten port!
Ryan C. Gordon <icculus@icculus.org>
parents:
8149
diff
changeset
|
286 |
#endif |
2901 | 287 |
|
288 |
||
6785
c094c438c0a6
Switched the test code over to use the common functions in the test library.
Sam Lantinga <slouken@libsdl.org>
parents:
5535
diff
changeset
|
289 |
SDLTest_CommonQuit(state); |
3371
438ba87e9578
Call CommonQuit() at exit has been added.
Mike Gorchak <lestat@i.com.ua>
parents:
2902
diff
changeset
|
290 |
|
2901 | 291 |
/* Print out some timing information */ |
292 |
now = SDL_GetTicks(); |
|
293 |
if (now > then) { |
|
294 |
double fps = ((double) frames * 1000) / (now - then); |
|
7639
9406b7dd2f2d
Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
Andreas Schiffler <aschiffler@ferzkopp.net>
parents:
7517
diff
changeset
|
295 |
SDL_Log("%2.2f frames per second\n", fps); |
2901 | 296 |
} |
297 |
return 0; |
|
298 |
} |
|
299 |
||
300 |
/* vi: set ts=4 sw=4 expandtab: */ |