author | David Ludwig <dludwig@pobox.com> |
Sat, 09 Feb 2013 16:00:55 -0500 | |
changeset 8415 | 91977f5b2135 |
parent 8414 | 25a7605097a2 |
child 8416 | 17040ce2693d |
permissions | -rw-r--r-- |
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/* |
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Simple DirectMedia Layer |
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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*/ |
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#include "SDL_config.h" |
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#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED |
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extern "C" { |
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#include "../../core/windows/SDL_windows.h" |
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//#include "SDL_hints.h" |
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//#include "SDL_loadso.h" |
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#include "SDL_system.h" |
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#include "SDL_syswm.h" |
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#include "../SDL_sysrender.h" |
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//#include "stdio.h" |
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} |
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#include <fstream> |
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#include <string> |
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#include <vector> |
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#include "SDL_render_d3d11_cpp.h" |
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using namespace DirectX; |
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using namespace Microsoft::WRL; |
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using namespace std; |
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#ifdef __WINRT__ |
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using namespace Windows::Graphics::Display; |
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using namespace Windows::UI::Core; |
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#endif |
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/* Direct3D 11.1 renderer implementation */ |
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static SDL_Renderer *D3D11_CreateRenderer(SDL_Window * window, Uint32 flags); |
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static void D3D11_WindowEvent(SDL_Renderer * renderer, |
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const SDL_WindowEvent *event); |
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//static int D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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//static int D3D11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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// const SDL_Rect * rect, const void *pixels, |
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// int pitch); |
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//static int D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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// const SDL_Rect * rect, void **pixels, int *pitch); |
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//static void D3D11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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//static int D3D11_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture); |
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static int D3D11_UpdateViewport(SDL_Renderer * renderer); |
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//static int D3D11_RenderClear(SDL_Renderer * renderer); |
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//static int D3D11_RenderDrawPoints(SDL_Renderer * renderer, |
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// const SDL_FPoint * points, int count); |
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//static int D3D11_RenderDrawLines(SDL_Renderer * renderer, |
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// const SDL_FPoint * points, int count); |
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//static int D3D11_RenderFillRects(SDL_Renderer * renderer, |
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// const SDL_FRect * rects, int count); |
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//static int D3D11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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// const SDL_Rect * srcrect, const SDL_FRect * dstrect); |
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//static int D3D11_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, |
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// const SDL_Rect * srcrect, const SDL_FRect * dstrect, |
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// const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip); |
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//static int D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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// Uint32 format, void * pixels, int pitch); |
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static void D3D11_RenderPresent(SDL_Renderer * renderer); |
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//static void D3D11_DestroyTexture(SDL_Renderer * renderer, |
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// SDL_Texture * texture); |
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static void D3D11_DestroyRenderer(SDL_Renderer * renderer); |
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/* Direct3D 11.1 Internal Functions */ |
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HRESULT D3D11_CreateDeviceResources(SDL_Renderer * renderer); |
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HRESULT D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer); |
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HRESULT D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer); |
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HRESULT D3D11_HandleDeviceLost(SDL_Renderer * renderer); |
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extern "C" { |
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SDL_RenderDriver D3D11_RenderDriver = { |
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D3D11_CreateRenderer, |
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{ |
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"direct3d", |
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE), |
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1, |
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{SDL_PIXELFORMAT_ARGB8888}, |
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0, |
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0} |
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}; |
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101 |
} |
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|
102 |
|
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|
103 |
//typedef struct |
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|
104 |
//{ |
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|
105 |
// float x, y, z; |
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|
106 |
// DWORD color; |
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|
107 |
// float u, v; |
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|
108 |
//} Vertex; |
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|
109 |
|
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|
110 |
SDL_Renderer * |
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|
111 |
D3D11_CreateRenderer(SDL_Window * window, Uint32 flags) |
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|
112 |
{ |
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|
113 |
SDL_Renderer *renderer; |
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|
114 |
D3D11_RenderData *data; |
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|
115 |
|
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|
116 |
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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|
117 |
if (!renderer) { |
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|
118 |
SDL_OutOfMemory(); |
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|
119 |
return NULL; |
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|
120 |
} |
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|
121 |
SDL_zerop(renderer); |
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|
122 |
|
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|
123 |
data = new D3D11_RenderData; // Use the C++ 'new' operator to make sure the struct's members initialize using C++ rules |
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|
124 |
if (!data) { |
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|
125 |
SDL_OutOfMemory(); |
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|
126 |
return NULL; |
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|
127 |
} |
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128 |
data->featureLevel = (D3D_FEATURE_LEVEL) 0; |
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129 |
data->vertexCount = 0; |
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130 |
data->loadingComplete = false; |
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|
131 |
data->windowSizeInDIPs = XMFLOAT2(0, 0); |
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132 |
data->renderTargetSize = XMFLOAT2(0, 0); |
8400
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133 |
|
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|
134 |
renderer->WindowEvent = D3D11_WindowEvent; |
8400
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|
135 |
//renderer->CreateTexture = D3D11_CreateTexture; |
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|
136 |
//renderer->UpdateTexture = D3D11_UpdateTexture; |
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|
137 |
//renderer->LockTexture = D3D11_LockTexture; |
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|
138 |
//renderer->UnlockTexture = D3D11_UnlockTexture; |
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|
139 |
//renderer->SetRenderTarget = D3D11_SetRenderTarget; |
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|
140 |
renderer->UpdateViewport = D3D11_UpdateViewport; |
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|
141 |
//renderer->RenderClear = D3D11_RenderClear; |
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|
142 |
//renderer->RenderDrawPoints = D3D11_RenderDrawPoints; |
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|
143 |
//renderer->RenderDrawLines = D3D11_RenderDrawLines; |
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|
144 |
//renderer->RenderFillRects = D3D11_RenderFillRects; |
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|
145 |
//renderer->RenderCopy = D3D11_RenderCopy; |
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|
146 |
//renderer->RenderCopyEx = D3D11_RenderCopyEx; |
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|
147 |
//renderer->RenderReadPixels = D3D11_RenderReadPixels; |
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|
148 |
renderer->RenderPresent = D3D11_RenderPresent; |
8400
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|
149 |
//renderer->DestroyTexture = D3D11_DestroyTexture; |
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|
150 |
renderer->DestroyRenderer = D3D11_DestroyRenderer; |
8400
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|
151 |
renderer->info = D3D11_RenderDriver.info; |
8413
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|
152 |
renderer->info.flags = SDL_RENDERER_ACCELERATED; |
8400
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|
153 |
renderer->driverdata = data; |
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|
154 |
|
8413
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|
155 |
// HACK: make sure the SDL_Renderer references the SDL_Window data now, in |
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|
156 |
// order to give init functions access to the underlying window handle: |
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|
157 |
renderer->window = window; |
8400
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|
158 |
|
8413
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|
159 |
/* Initialize Direct3D resources */ |
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|
160 |
if (FAILED(D3D11_CreateDeviceResources(renderer))) { |
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|
161 |
D3D11_DestroyRenderer(renderer); |
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|
162 |
return NULL; |
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|
163 |
} |
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|
164 |
if (FAILED(D3D11_CreateWindowSizeDependentResources(renderer))) { |
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|
165 |
D3D11_DestroyRenderer(renderer); |
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|
166 |
return NULL; |
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|
167 |
} |
8400
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|
168 |
|
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|
169 |
return renderer; |
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|
170 |
} |
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|
171 |
|
8413
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|
172 |
static void |
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|
173 |
D3D11_DestroyRenderer(SDL_Renderer * renderer) |
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|
174 |
{ |
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|
175 |
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; |
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|
176 |
if (data) { |
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|
177 |
delete data; |
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|
178 |
data = NULL; |
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|
179 |
} |
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|
180 |
} |
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|
181 |
|
8410
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|
182 |
static bool |
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|
183 |
D3D11_ReadFileContents(const wstring & fileName, vector<char> & out) |
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|
184 |
{ |
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|
185 |
ifstream in(fileName, ios::in | ios::binary); |
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|
186 |
if (!in) { |
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|
187 |
return false; |
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|
188 |
} |
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|
189 |
|
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|
190 |
in.seekg(0, ios::end); |
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|
191 |
out.resize((size_t) in.tellg()); |
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|
192 |
in.seekg(0, ios::beg); |
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|
193 |
in.read(&out[0], out.size()); |
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|
194 |
return in.good(); |
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|
195 |
} |
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|
196 |
|
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|
197 |
static bool |
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|
198 |
D3D11_ReadShaderContents(const wstring & shaderName, vector<char> & out) |
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|
199 |
{ |
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|
200 |
wstring fileName; |
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201 |
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#if WINAPI_FAMILY == WINAPI_FAMILY_APP |
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fileName = SDL_WinRTGetInstalledLocationPath(); |
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fileName += L"\\SDL_VS2012_WinRT\\"; |
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#elif WINAPI_FAMILY == WINAPI_PHONE_APP |
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fileName = SDL_WinRTGetInstalledLocationPath(); |
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fileName += L"\\"; |
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#endif |
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// WinRT, TODO: test Direct3D 11.1 shader loading on Win32 |
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fileName += shaderName; |
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return D3D11_ReadFileContents(fileName, out); |
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} |
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|
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// Create resources that depend on the device. |
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HRESULT |
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D3D11_CreateDeviceResources(SDL_Renderer * renderer) |
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{ |
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D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; |
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// This flag adds support for surfaces with a different color channel ordering |
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// than the API default. It is required for compatibility with Direct2D. |
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UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; |
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#if defined(_DEBUG) |
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// If the project is in a debug build, enable debugging via SDK Layers with this flag. |
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creationFlags |= D3D11_CREATE_DEVICE_DEBUG; |
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#endif |
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// This array defines the set of DirectX hardware feature levels this app will support. |
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// Note the ordering should be preserved. |
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// Don't forget to declare your application's minimum required feature level in its |
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// description. All applications are assumed to support 9.1 unless otherwise stated. |
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D3D_FEATURE_LEVEL featureLevels[] = |
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{ |
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D3D_FEATURE_LEVEL_11_1, |
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D3D_FEATURE_LEVEL_11_0, |
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D3D_FEATURE_LEVEL_10_1, |
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D3D_FEATURE_LEVEL_10_0, |
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D3D_FEATURE_LEVEL_9_3, |
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D3D_FEATURE_LEVEL_9_2, |
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D3D_FEATURE_LEVEL_9_1 |
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}; |
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|
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// Create the Direct3D 11 API device object and a corresponding context. |
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ComPtr<ID3D11Device> device; |
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ComPtr<ID3D11DeviceContext> context; |
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HRESULT result = S_OK; |
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result = D3D11CreateDevice( |
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nullptr, // Specify nullptr to use the default adapter. |
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D3D_DRIVER_TYPE_HARDWARE, |
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nullptr, |
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creationFlags, // Set set debug and Direct2D compatibility flags. |
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featureLevels, // List of feature levels this app can support. |
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ARRAYSIZE(featureLevels), |
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D3D11_SDK_VERSION, // Always set this to D3D11_SDK_VERSION for Windows Store apps. |
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&device, // Returns the Direct3D device created. |
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&data->featureLevel, // Returns feature level of device created. |
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&context // Returns the device immediate context. |
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); |
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if (FAILED(result)) { |
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WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
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return result; |
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} |
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// Get the Direct3D 11.1 API device and context interfaces. |
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Microsoft::WRL::ComPtr<ID3D11Device1> d3dDevice1; |
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result = device.As(&(data->d3dDevice)); |
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if (FAILED(result)) { |
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WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
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return result; |
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} |
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result = context.As(&data->d3dContext); |
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if (FAILED(result)) { |
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return result; |
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} |
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// Start loading GPU shaders: |
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vector<char> fileData; |
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// |
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// Load in SDL's one and only vertex shader: |
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// |
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if (!D3D11_ReadShaderContents(L"SimpleVertexShader.cso", fileData)) { |
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SDL_SetError("Unable to open SDL's vertex shader file."); |
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return E_FAIL; |
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} |
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|
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result = data->d3dDevice->CreateVertexShader( |
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&fileData[0], |
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fileData.size(), |
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nullptr, |
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&data->vertexShader |
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); |
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if (FAILED(result)) { |
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WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
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return result; |
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} |
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|
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// |
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// Create an input layout for SDL's vertex shader: |
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// |
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const D3D11_INPUT_ELEMENT_DESC vertexDesc[] = |
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{ |
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{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, |
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{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 }, |
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}; |
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308 |
|
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result = data->d3dDevice->CreateInputLayout( |
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vertexDesc, |
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ARRAYSIZE(vertexDesc), |
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&fileData[0], |
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fileData.size(), |
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&data->inputLayout |
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); |
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if (FAILED(result)) { |
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WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
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return result; |
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} |
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320 |
|
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321 |
// |
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// Load in SDL's one and only pixel shader (for now, more are likely to follow): |
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// |
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if (!D3D11_ReadShaderContents(L"SimplePixelShader.cso", fileData)) { |
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SDL_SetError("Unable to open SDL's pixel shader file."); |
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return E_FAIL; |
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} |
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328 |
|
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result = data->d3dDevice->CreatePixelShader( |
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&fileData[0], |
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fileData.size(), |
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332 |
nullptr, |
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&data->pixelShader |
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); |
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if (FAILED(result)) { |
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WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
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return result; |
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338 |
} |
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339 |
|
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340 |
// |
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// Create a vertex buffer: |
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342 |
// |
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VertexPositionColor vertices[] = |
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344 |
{ |
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{XMFLOAT3(-1.0f, -1.0f, 0.0f), XMFLOAT2(0.0f, 1.0f)}, |
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{XMFLOAT3(-1.0f, 1.0f, 0.0f), XMFLOAT2(0.0f, 0.0f)}, |
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{XMFLOAT3(1.0f, -1.0f, 0.0f), XMFLOAT2(1.0f, 1.0f)}, |
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{XMFLOAT3(1.0f, 1.0f, 0.0f), XMFLOAT2(1.0f, 0.0f)}, |
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349 |
}; |
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350 |
|
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data->vertexCount = ARRAYSIZE(vertices); |
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352 |
|
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D3D11_SUBRESOURCE_DATA vertexBufferData = {0}; |
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vertexBufferData.pSysMem = vertices; |
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vertexBufferData.SysMemPitch = 0; |
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vertexBufferData.SysMemSlicePitch = 0; |
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CD3D11_BUFFER_DESC vertexBufferDesc(sizeof(vertices), D3D11_BIND_VERTEX_BUFFER); |
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result = data->d3dDevice->CreateBuffer( |
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359 |
&vertexBufferDesc, |
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360 |
&vertexBufferData, |
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&data->vertexBuffer |
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362 |
); |
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363 |
if (FAILED(result)) { |
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WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
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365 |
return result; |
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366 |
} |
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367 |
|
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368 |
// |
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369 |
// Create a sampler to use when drawing textures: |
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370 |
// |
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371 |
D3D11_SAMPLER_DESC samplerDesc; |
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samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT; |
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samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; |
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samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; |
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samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; |
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samplerDesc.MipLODBias = 0.0f; |
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samplerDesc.MaxAnisotropy = 1; |
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samplerDesc.ComparisonFunc = D3D11_COMPARISON_ALWAYS; |
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samplerDesc.BorderColor[0] = 0.0f; |
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samplerDesc.BorderColor[1] = 0.0f; |
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samplerDesc.BorderColor[2] = 0.0f; |
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382 |
samplerDesc.BorderColor[3] = 0.0f; |
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383 |
samplerDesc.MinLOD = 0.0f; |
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384 |
samplerDesc.MaxLOD = D3D11_FLOAT32_MAX; |
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385 |
result = data->d3dDevice->CreateSamplerState( |
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386 |
&samplerDesc, |
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387 |
&data->mainSampler |
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388 |
); |
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|
389 |
if (FAILED(result)) { |
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|
390 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
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|
391 |
return result; |
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|
392 |
} |
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changeset
|
393 |
|
ba725b3a0c87
WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
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changeset
|
394 |
// |
ba725b3a0c87
WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
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diff
changeset
|
395 |
// All done! |
ba725b3a0c87
WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
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changeset
|
396 |
// |
ba725b3a0c87
WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
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diff
changeset
|
397 |
data->loadingComplete = true; // This variable can probably be factored-out |
ba725b3a0c87
WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
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changeset
|
398 |
return S_OK; |
ba725b3a0c87
WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
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diff
changeset
|
399 |
} |
ba725b3a0c87
WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
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diff
changeset
|
400 |
|
8412
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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changeset
|
401 |
#ifdef __WINRT__ |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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diff
changeset
|
402 |
|
8415
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
403 |
static CoreWindow ^ |
8412
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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changeset
|
404 |
D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer) |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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changeset
|
405 |
{ |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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changeset
|
406 |
SDL_Window * sdlWindow = renderer->window; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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changeset
|
407 |
if ( ! renderer->window ) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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parents:
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diff
changeset
|
408 |
return nullptr; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
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changeset
|
409 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
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diff
changeset
|
410 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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diff
changeset
|
411 |
SDL_SysWMinfo sdlWindowInfo; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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changeset
|
412 |
SDL_VERSION(&sdlWindowInfo.version); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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diff
changeset
|
413 |
if ( ! SDL_GetWindowWMInfo(sdlWindow, &sdlWindowInfo) ) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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diff
changeset
|
414 |
return nullptr; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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diff
changeset
|
415 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
416 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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parents:
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diff
changeset
|
417 |
if (sdlWindowInfo.subsystem != SDL_SYSWM_WINDOWSRT) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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parents:
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diff
changeset
|
418 |
return nullptr; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
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diff
changeset
|
419 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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parents:
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diff
changeset
|
420 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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diff
changeset
|
421 |
CoreWindow ^* coreWindowPointer = (CoreWindow ^*) sdlWindowInfo.info.winrt.window; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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parents:
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diff
changeset
|
422 |
if ( ! coreWindowPointer ) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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parents:
8410
diff
changeset
|
423 |
return nullptr; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
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diff
changeset
|
424 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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parents:
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diff
changeset
|
425 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
426 |
return *coreWindowPointer; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
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changeset
|
427 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
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diff
changeset
|
428 |
|
8414
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
429 |
// Method to convert a length in device-independent pixels (DIPs) to a length in physical pixels. |
8412
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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changeset
|
430 |
static float |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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diff
changeset
|
431 |
D3D11_ConvertDipsToPixels(float dips) |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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diff
changeset
|
432 |
{ |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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diff
changeset
|
433 |
static const float dipsPerInch = 96.0f; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
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diff
changeset
|
434 |
return floor(dips * DisplayProperties::LogicalDpi / dipsPerInch + 0.5f); // Round to nearest integer. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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parents:
8410
diff
changeset
|
435 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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parents:
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diff
changeset
|
436 |
#endif |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
437 |
|
8414
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
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parents:
8413
diff
changeset
|
438 |
// Initialize all resources that change when the window's size changes. |
8412
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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parents:
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diff
changeset
|
439 |
// WinRT, TODO: get D3D11_CreateWindowSizeDependentResources working on Win32 |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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diff
changeset
|
440 |
HRESULT |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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parents:
8410
diff
changeset
|
441 |
D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer) |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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parents:
8410
diff
changeset
|
442 |
{ |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
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diff
changeset
|
443 |
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
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changeset
|
444 |
HRESULT result = S_OK; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
445 |
Windows::UI::Core::CoreWindow ^ coreWindow = D3D11_GetCoreWindowFromSDLRenderer(renderer); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
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diff
changeset
|
446 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
447 |
// Store the window bounds so the next time we get a SizeChanged event we can |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
448 |
// avoid rebuilding everything if the size is identical. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
449 |
data->windowSizeInDIPs.x = coreWindow->Bounds.Width; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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parents:
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diff
changeset
|
450 |
data->windowSizeInDIPs.y = coreWindow->Bounds.Height; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
451 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
452 |
// Calculate the necessary swap chain and render target size in pixels. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
453 |
float windowWidth = D3D11_ConvertDipsToPixels(data->windowSizeInDIPs.x); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
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diff
changeset
|
454 |
float windowHeight = D3D11_ConvertDipsToPixels(data->windowSizeInDIPs.y); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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parents:
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diff
changeset
|
455 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
456 |
// The width and height of the swap chain must be based on the window's |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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8410
diff
changeset
|
457 |
// landscape-oriented width and height. If the window is in a portrait |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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diff
changeset
|
458 |
// orientation, the dimensions must be reversed. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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diff
changeset
|
459 |
data->orientation = DisplayProperties::CurrentOrientation; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
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diff
changeset
|
460 |
bool swapDimensions = |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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parents:
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diff
changeset
|
461 |
data->orientation == DisplayOrientations::Portrait || |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
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8410
diff
changeset
|
462 |
data->orientation == DisplayOrientations::PortraitFlipped; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
463 |
data->renderTargetSize.x = swapDimensions ? windowHeight : windowWidth; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
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diff
changeset
|
464 |
data->renderTargetSize.y = swapDimensions ? windowWidth : windowHeight; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
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diff
changeset
|
465 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
466 |
if(data->swapChain != nullptr) |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
467 |
{ |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
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diff
changeset
|
468 |
// If the swap chain already exists, resize it. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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parents:
8410
diff
changeset
|
469 |
result = data->swapChain->ResizeBuffers( |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
470 |
2, // Double-buffered swap chain. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
471 |
static_cast<UINT>(data->renderTargetSize.x), |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
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8410
diff
changeset
|
472 |
static_cast<UINT>(data->renderTargetSize.y), |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
473 |
DXGI_FORMAT_B8G8R8A8_UNORM, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
474 |
0 |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
475 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
476 |
if (FAILED(result)) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
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diff
changeset
|
477 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
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8410
diff
changeset
|
478 |
return result; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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diff
changeset
|
479 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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diff
changeset
|
480 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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parents:
8410
diff
changeset
|
481 |
else |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
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diff
changeset
|
482 |
{ |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
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diff
changeset
|
483 |
// Otherwise, create a new one using the same adapter as the existing Direct3D device. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
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diff
changeset
|
484 |
DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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8410
diff
changeset
|
485 |
swapChainDesc.Width = static_cast<UINT>(data->renderTargetSize.x); // Match the size of the window. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
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diff
changeset
|
486 |
swapChainDesc.Height = static_cast<UINT>(data->renderTargetSize.y); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
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diff
changeset
|
487 |
swapChainDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; // This is the most common swap chain format. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
488 |
swapChainDesc.Stereo = false; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
489 |
swapChainDesc.SampleDesc.Count = 1; // Don't use multi-sampling. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
490 |
swapChainDesc.SampleDesc.Quality = 0; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
491 |
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
492 |
swapChainDesc.BufferCount = 2; // Use double-buffering to minimize latency. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
493 |
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
494 |
swapChainDesc.Scaling = DXGI_SCALING_STRETCH; // On phone, only stretch and aspect-ratio stretch scaling are allowed. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
495 |
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; // On phone, no swap effects are supported. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
496 |
#else |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
497 |
swapChainDesc.Scaling = DXGI_SCALING_NONE; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
498 |
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // All Windows Store apps must use this SwapEffect. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
499 |
#endif |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
500 |
swapChainDesc.Flags = 0; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
501 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
502 |
ComPtr<IDXGIDevice1> dxgiDevice; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
503 |
result = data->d3dDevice.As(&dxgiDevice); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
504 |
if (FAILED(result)) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
505 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
506 |
return result; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
507 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
508 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
509 |
ComPtr<IDXGIAdapter> dxgiAdapter; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
510 |
result = dxgiDevice->GetAdapter(&dxgiAdapter); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
511 |
if (FAILED(result)) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
512 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
513 |
return result; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
514 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
515 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
516 |
ComPtr<IDXGIFactory2> dxgiFactory; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
517 |
result = dxgiAdapter->GetParent( |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
518 |
__uuidof(IDXGIFactory2), |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
519 |
&dxgiFactory |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
520 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
521 |
if (FAILED(result)) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
522 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
523 |
return result; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
524 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
525 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
526 |
result = dxgiFactory->CreateSwapChainForCoreWindow( |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
527 |
data->d3dDevice.Get(), |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
528 |
reinterpret_cast<IUnknown*>(coreWindow), |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
529 |
&swapChainDesc, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
530 |
nullptr, // Allow on all displays. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
531 |
&data->swapChain |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
532 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
533 |
if (FAILED(result)) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
534 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
535 |
return result; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
536 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
537 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
538 |
// Ensure that DXGI does not queue more than one frame at a time. This both reduces latency and |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
539 |
// ensures that the application will only render after each VSync, minimizing power consumption. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
540 |
result = dxgiDevice->SetMaximumFrameLatency(1); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
541 |
if (FAILED(result)) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
542 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
543 |
return result; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
544 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
545 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
546 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
547 |
// Set the proper orientation for the swap chain, and generate the |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
548 |
// 3D matrix transformation for rendering to the rotated swap chain. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
549 |
DXGI_MODE_ROTATION rotation = DXGI_MODE_ROTATION_UNSPECIFIED; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
550 |
switch (data->orientation) |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
551 |
{ |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
552 |
case DisplayOrientations::Landscape: |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
553 |
rotation = DXGI_MODE_ROTATION_IDENTITY; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
554 |
data->orientationTransform3D = XMFLOAT4X4( // 0-degree Z-rotation |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
555 |
1.0f, 0.0f, 0.0f, 0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
556 |
0.0f, 1.0f, 0.0f, 0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
557 |
0.0f, 0.0f, 1.0f, 0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
558 |
0.0f, 0.0f, 0.0f, 1.0f |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
559 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
560 |
break; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
561 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
562 |
case DisplayOrientations::Portrait: |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
563 |
rotation = DXGI_MODE_ROTATION_ROTATE270; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
564 |
data->orientationTransform3D = XMFLOAT4X4( // 90-degree Z-rotation |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
565 |
0.0f, 1.0f, 0.0f, 0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
566 |
-1.0f, 0.0f, 0.0f, 0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
567 |
0.0f, 0.0f, 1.0f, 0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
568 |
0.0f, 0.0f, 0.0f, 1.0f |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
569 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
570 |
break; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
571 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
572 |
case DisplayOrientations::LandscapeFlipped: |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
573 |
rotation = DXGI_MODE_ROTATION_ROTATE180; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
574 |
data->orientationTransform3D = XMFLOAT4X4( // 180-degree Z-rotation |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
575 |
-1.0f, 0.0f, 0.0f, 0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
576 |
0.0f, -1.0f, 0.0f, 0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
577 |
0.0f, 0.0f, 1.0f, 0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
578 |
0.0f, 0.0f, 0.0f, 1.0f |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
579 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
580 |
break; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
581 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
582 |
case DisplayOrientations::PortraitFlipped: |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
583 |
rotation = DXGI_MODE_ROTATION_ROTATE90; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
584 |
data->orientationTransform3D = XMFLOAT4X4( // 270-degree Z-rotation |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
585 |
0.0f, -1.0f, 0.0f, 0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
586 |
1.0f, 0.0f, 0.0f, 0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
587 |
0.0f, 0.0f, 1.0f, 0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
588 |
0.0f, 0.0f, 0.0f, 1.0f |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
589 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
590 |
break; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
591 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
592 |
default: |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
593 |
throw ref new Platform::FailureException(); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
594 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
595 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
596 |
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
597 |
// TODO, WinRT: Windows Phone does not have the IDXGISwapChain1::SetRotation method. Check if an alternative is available, or needed. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
598 |
result = data->swapChain->SetRotation(rotation); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
599 |
if (FAILED(result)) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
600 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
601 |
return result; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
602 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
603 |
#endif |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
604 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
605 |
// Create a render target view of the swap chain back buffer. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
606 |
ComPtr<ID3D11Texture2D> backBuffer; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
607 |
result = data->swapChain->GetBuffer( |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
608 |
0, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
609 |
__uuidof(ID3D11Texture2D), |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
610 |
&backBuffer |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
611 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
612 |
if (FAILED(result)) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
613 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
614 |
return result; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
615 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
616 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
617 |
result = data->d3dDevice->CreateRenderTargetView( |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
618 |
backBuffer.Get(), |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
619 |
nullptr, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
620 |
&data->renderTargetView |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
621 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
622 |
if (FAILED(result)) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
623 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
624 |
return result; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
625 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
626 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
627 |
// Create a depth stencil view. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
628 |
CD3D11_TEXTURE2D_DESC depthStencilDesc( |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
629 |
DXGI_FORMAT_D24_UNORM_S8_UINT, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
630 |
static_cast<UINT>(data->renderTargetSize.x), |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
631 |
static_cast<UINT>(data->renderTargetSize.y), |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
632 |
1, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
633 |
1, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
634 |
D3D11_BIND_DEPTH_STENCIL |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
635 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
636 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
637 |
ComPtr<ID3D11Texture2D> depthStencil; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
638 |
result = data->d3dDevice->CreateTexture2D( |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
639 |
&depthStencilDesc, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
640 |
nullptr, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
641 |
&depthStencil |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
642 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
643 |
if (FAILED(result)) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
644 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
645 |
return result; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
646 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
647 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
648 |
// Set the rendering viewport to target the entire window. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
649 |
CD3D11_VIEWPORT viewport( |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
650 |
0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
651 |
0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
652 |
data->renderTargetSize.x, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
653 |
data->renderTargetSize.y |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
654 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
655 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
656 |
data->d3dContext->RSSetViewports(1, &viewport); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
657 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
658 |
return S_OK; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
659 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
660 |
|
8415
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
661 |
// This method is called when the window's size changes. |
8414
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
662 |
HRESULT |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
663 |
D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer) |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
664 |
{ |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
665 |
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
666 |
HRESULT result = S_OK; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
667 |
Windows::UI::Core::CoreWindow ^ coreWindow = D3D11_GetCoreWindowFromSDLRenderer(renderer); |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
668 |
|
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
669 |
if (coreWindow->Bounds.Width != data->windowSizeInDIPs.x || |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
670 |
coreWindow->Bounds.Height != data->windowSizeInDIPs.y || |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
671 |
data->orientation != DisplayProperties::CurrentOrientation) |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
672 |
{ |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
673 |
ID3D11RenderTargetView* nullViews[] = {nullptr}; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
674 |
data->d3dContext->OMSetRenderTargets(ARRAYSIZE(nullViews), nullViews, nullptr); |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
675 |
data->renderTargetView = nullptr; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
676 |
data->d3dContext->Flush(); |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
677 |
result = D3D11_CreateWindowSizeDependentResources(renderer); |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
678 |
if (FAILED(result)) { |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
679 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
680 |
return result; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
681 |
} |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
682 |
} |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
683 |
|
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
684 |
return S_OK; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
685 |
} |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
686 |
|
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
687 |
HRESULT |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
688 |
D3D11_HandleDeviceLost(SDL_Renderer * renderer) |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
689 |
{ |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
690 |
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
691 |
HRESULT result = S_OK; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
692 |
|
8415
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
693 |
// Reset these member variables to ensure that D3D11_UpdateForWindowSizeChange recreates all resources. |
8414
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
694 |
data->windowSizeInDIPs.x = 0; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
695 |
data->windowSizeInDIPs.y = 0; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
696 |
data->swapChain = nullptr; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
697 |
|
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
698 |
result = D3D11_CreateDeviceResources(renderer); |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
699 |
if (FAILED(result)) { |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
700 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
701 |
return result; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
702 |
} |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
703 |
|
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
704 |
result = D3D11_UpdateForWindowSizeChange(renderer); |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
705 |
if (FAILED(result)) { |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
706 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
707 |
return result; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
708 |
} |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
709 |
|
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
710 |
return S_OK; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
711 |
} |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
712 |
|
8415
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
713 |
static void |
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
714 |
D3D11_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) |
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
715 |
{ |
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
716 |
//D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; |
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
717 |
|
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
718 |
if (event->event == SDL_WINDOWEVENT_RESIZED) { |
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
719 |
D3D11_UpdateForWindowSizeChange(renderer); |
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
720 |
} |
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
721 |
} |
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
722 |
|
8400
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff
changeset
|
723 |
static int |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff
changeset
|
724 |
D3D11_UpdateViewport(SDL_Renderer * renderer) |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff
changeset
|
725 |
{ |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff
changeset
|
726 |
return 0; |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff
changeset
|
727 |
} |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff
changeset
|
728 |
|
8401
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
729 |
static void |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
730 |
D3D11_RenderPresent(SDL_Renderer * renderer) |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
731 |
{ |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
732 |
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
733 |
|
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
734 |
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
735 |
// The first argument instructs DXGI to block until VSync, putting the application |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
736 |
// to sleep until the next VSync. This ensures we don't waste any cycles rendering |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
737 |
// frames that will never be displayed to the screen. |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
738 |
HRESULT hr = data->swapChain->Present(1, 0); |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
739 |
#else |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
740 |
// The application may optionally specify "dirty" or "scroll" |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
741 |
// rects to improve efficiency in certain scenarios. |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
742 |
// This option is not available on Windows Phone 8, to note. |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
743 |
DXGI_PRESENT_PARAMETERS parameters = {0}; |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
744 |
parameters.DirtyRectsCount = 0; |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
745 |
parameters.pDirtyRects = nullptr; |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
746 |
parameters.pScrollRect = nullptr; |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
747 |
parameters.pScrollOffset = nullptr; |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
748 |
|
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
749 |
// The first argument instructs DXGI to block until VSync, putting the application |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
750 |
// to sleep until the next VSync. This ensures we don't waste any cycles rendering |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
751 |
// frames that will never be displayed to the screen. |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
752 |
HRESULT hr = data->swapChain->Present1(1, 0, ¶meters); |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
753 |
#endif |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
754 |
|
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
755 |
// Discard the contents of the render target. |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
756 |
// This is a valid operation only when the existing contents will be entirely |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
757 |
// overwritten. If dirty or scroll rects are used, this call should be removed. |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
758 |
data->d3dContext->DiscardView(data->renderTargetView.Get()); |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
759 |
|
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
760 |
// If the device was removed either by a disconnect or a driver upgrade, we |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
761 |
// must recreate all device resources. |
8414
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
762 |
// |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
763 |
// TODO, WinRT: consider throwing an exception if D3D11_RenderPresent fails, especially if there is a way to salvedge debug info from users' machines |
8401
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
764 |
if (hr == DXGI_ERROR_DEVICE_REMOVED) |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
765 |
{ |
8414
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
766 |
hr = D3D11_HandleDeviceLost(renderer); |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
767 |
if (FAILED(hr)) { |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
768 |
WIN_SetErrorFromHRESULT(__FUNCTION__, hr); |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
769 |
} |
8401
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
770 |
} |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
771 |
else |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
772 |
{ |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
773 |
WIN_SetErrorFromHRESULT(__FUNCTION__, hr); |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
774 |
} |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
775 |
} |
29ecd2eca4af
WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8400
diff
changeset
|
776 |
|
8400
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff
changeset
|
777 |
#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */ |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff
changeset
|
778 |
|
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff
changeset
|
779 |
/* vi: set ts=4 sw=4 expandtab: */ |