author | Sam Lantinga <slouken@libsdl.org> |
Thu, 27 Apr 2006 09:09:48 +0000 | |
branch | SDL-1.3 |
changeset 1656 | 96c2f89cc7e1 |
parent 1654 | 0a53c90a37f9 |
child 1658 | e49147870aac |
permissions | -rw-r--r-- |
0 | 1 |
/* |
2 |
SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
0 | 7 |
License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
0 | 14 |
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You should have received a copy of the GNU Lesser General Public |
c9b51268668f
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License along with this library; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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/* Header file for access to the SDL raw framebuffer window */ |
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#ifndef _SDL_video_h |
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#define _SDL_video_h |
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#include "SDL_stdinc.h" |
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#include "SDL_error.h" |
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#include "SDL_rwops.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* Transparency definitions: These define alpha as the opacity of a surface */ |
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#define SDL_ALPHA_OPAQUE 255 |
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#define SDL_ALPHA_TRANSPARENT 0 |
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/* Useful data types */ |
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typedef struct SDL_Rect { |
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Sint16 x, y; |
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Uint16 w, h; |
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} SDL_Rect; |
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typedef struct SDL_Color { |
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Uint8 r; |
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Uint8 g; |
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Uint8 b; |
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Uint8 unused; |
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} SDL_Color; |
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#define SDL_Colour SDL_Color |
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typedef struct SDL_Palette { |
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int ncolors; |
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SDL_Color *colors; |
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} SDL_Palette; |
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/* Everything in the pixel format structure is read-only */ |
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typedef struct SDL_PixelFormat { |
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SDL_Palette *palette; |
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Uint8 BitsPerPixel; |
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Uint8 BytesPerPixel; |
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Uint8 Rloss; |
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Uint8 Gloss; |
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Uint8 Bloss; |
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Uint8 Aloss; |
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Uint8 Rshift; |
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Uint8 Gshift; |
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Uint8 Bshift; |
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Uint8 Ashift; |
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Uint32 Rmask; |
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Uint32 Gmask; |
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Uint32 Bmask; |
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Uint32 Amask; |
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/* RGB color key information */ |
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Uint32 colorkey; |
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/* Alpha value information (per-surface alpha) */ |
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Uint8 alpha; |
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} SDL_PixelFormat; |
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/* This structure should be treated as read-only, except for 'pixels', |
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which, if not NULL, contains the raw pixel data for the surface. |
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*/ |
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typedef struct SDL_Surface { |
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Uint32 flags; /* Read-only */ |
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SDL_PixelFormat *format; /* Read-only */ |
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int w, h; /* Read-only */ |
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Uint16 pitch; /* Read-only */ |
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void *pixels; /* Read-write */ |
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int offset; /* Private */ |
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/* Hardware-specific surface info */ |
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struct private_hwdata *hwdata; |
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/* clipping information */ |
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SDL_Rect clip_rect; /* Read-only */ |
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Uint32 unused1; /* for binary compatibility */ |
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/* Allow recursive locks */ |
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Uint32 locked; /* Private */ |
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/* info for fast blit mapping to other surfaces */ |
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struct SDL_BlitMap *map; /* Private */ |
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/* format version, bumped at every change to invalidate blit maps */ |
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unsigned int format_version; /* Private */ |
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/* Reference count -- used when freeing surface */ |
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int refcount; /* Read-mostly */ |
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} SDL_Surface; |
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/* These are the currently supported flags for the SDL_surface */ |
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/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */ |
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#define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */ |
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#define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ |
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#define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */ |
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/* Available for SDL_SetVideoMode() */ |
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#define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */ |
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#define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */ |
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#define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */ |
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#define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */ |
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#define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ |
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#define SDL_OPENGLBLIT_OBSOLETE 0x0000000A /* Obsolete, do not use! */ |
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#define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */ |
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#define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */ |
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/* Used internally (read-only) */ |
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#define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */ |
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#define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */ |
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#define SDL_RLEACCELOK 0x00002000 /* Private flag */ |
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#define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */ |
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#define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */ |
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#define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */ |
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/* Evaluates to true if the surface needs to be locked before access */ |
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#define SDL_MUSTLOCK(surface) \ |
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(surface->offset || \ |
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((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0)) |
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/* typedef for private surface blitting functions */ |
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typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect, |
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struct SDL_Surface *dst, SDL_Rect *dstrect); |
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/* Useful for determining the video hardware capabilities */ |
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typedef struct SDL_VideoInfo { |
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Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */ |
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Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */ |
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Uint32 UnusedBits1 :6; |
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Uint32 UnusedBits2 :1; |
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Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */ |
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Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */ |
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Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */ |
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Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */ |
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Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */ |
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Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */ |
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Uint32 blit_fill :1; /* Flag: Accelerated color fill */ |
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Uint32 UnusedBits3 :16; |
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Uint32 video_mem; /* The total amount of video memory (in K) */ |
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SDL_PixelFormat *vfmt; /* Value: The format of the video surface */ |
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int current_w; /* Value: The current video mode width */ |
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int current_h; /* Value: The current video mode height */ |
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} SDL_VideoInfo; |
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/* The most common video overlay formats. |
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For an explanation of these pixel formats, see: |
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http://www.webartz.com/fourcc/indexyuv.htm |
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For information on the relationship between color spaces, see: |
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http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html |
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*/ |
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#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */ |
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#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */ |
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#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */ |
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#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */ |
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#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ |
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/* The YUV hardware video overlay */ |
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typedef struct SDL_Overlay { |
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Uint32 format; /* Read-only */ |
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int w, h; /* Read-only */ |
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int planes; /* Read-only */ |
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Uint16 *pitches; /* Read-only */ |
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Uint8 **pixels; /* Read-write */ |
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/* Hardware-specific surface info */ |
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struct private_yuvhwfuncs *hwfuncs; |
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struct private_yuvhwdata *hwdata; |
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/* Special flags */ |
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Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */ |
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Uint32 UnusedBits :31; |
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} SDL_Overlay; |
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/* Public enumeration for setting the OpenGL window attributes. */ |
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typedef enum { |
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SDL_GL_RED_SIZE, |
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SDL_GL_GREEN_SIZE, |
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SDL_GL_BLUE_SIZE, |
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SDL_GL_ALPHA_SIZE, |
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SDL_GL_BUFFER_SIZE, |
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SDL_GL_DOUBLEBUFFER, |
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SDL_GL_DEPTH_SIZE, |
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SDL_GL_STENCIL_SIZE, |
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SDL_GL_ACCUM_RED_SIZE, |
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SDL_GL_ACCUM_GREEN_SIZE, |
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SDL_GL_ACCUM_BLUE_SIZE, |
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SDL_GL_ACCUM_ALPHA_SIZE, |
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SDL_GL_STEREO, |
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SDL_GL_MULTISAMPLEBUFFERS, |
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SDL_GL_MULTISAMPLESAMPLES, |
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SDL_GL_ACCELERATED_VISUAL, |
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SDL_GL_SWAP_CONTROL |
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} SDL_GLattr; |
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/* flags for SDL_SetPalette() */ |
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#define SDL_LOGPAL 0x01 |
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#define SDL_PHYSPAL 0x02 |
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/* Function prototypes */ |
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/* These functions are used internally, and should not be used unless you |
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* have a specific need to specify the video driver you want to use. |
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* You should normally use SDL_Init() or SDL_InitSubSystem(). |
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* |
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* SDL_VideoInit() initializes the video subsystem -- sets up a connection |
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* to the window manager, etc, and determines the current video mode and |
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* pixel format, but does not initialize a window or graphics mode. |
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* Note that event handling is activated by this routine. |
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* |
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* If you use both sound and video in your application, you need to call |
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* SDL_Init() before opening the sound device, otherwise under Win32 DirectX, |
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* you won't be able to set full-screen display modes. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags); |
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extern DECLSPEC void SDLCALL SDL_VideoQuit(void); |
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/* This function fills the given character buffer with the name of the |
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* video driver, and returns a pointer to it if the video driver has |
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* been initialized. It returns NULL if no driver has been initialized. |
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*/ |
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extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); |
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/* |
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* This function returns a pointer to the current display surface. |
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* If SDL is doing format conversion on the display surface, this |
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* function returns the publicly visible surface, not the real video |
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* surface. |
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*/ |
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extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void); |
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257 |
/* |
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258 |
* This function returns a read-only pointer to information about the |
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* video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt' |
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* member of the returned structure will contain the pixel format of the |
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* "best" video mode. |
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*/ |
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extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void); |
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265 |
/* |
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266 |
* Check to see if a particular video mode is supported. |
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267 |
* It returns 0 if the requested mode is not supported under any bit depth, |
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268 |
* or returns the bits-per-pixel of the closest available mode with the |
|
269 |
* given width and height. If this bits-per-pixel is different from the |
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270 |
* one used when setting the video mode, SDL_SetVideoMode() will succeed, |
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271 |
* but will emulate the requested bits-per-pixel with a shadow surface. |
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272 |
* |
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* The arguments to SDL_VideoModeOK() are the same ones you would pass to |
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* SDL_SetVideoMode() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags); |
0 | 277 |
|
278 |
/* |
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279 |
* Return a pointer to an array of available screen dimensions for the |
|
280 |
* given format and video flags, sorted largest to smallest. Returns |
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281 |
* NULL if there are no dimensions available for a particular format, |
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282 |
* or (SDL_Rect **)-1 if any dimension is okay for the given format. |
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283 |
* |
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284 |
* If 'format' is NULL, the mode list will be for the format given |
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285 |
* by SDL_GetVideoInfo()->vfmt |
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*/ |
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extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags); |
0 | 288 |
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289 |
/* |
|
290 |
* Set up a video mode with the specified width, height and bits-per-pixel. |
|
291 |
* |
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292 |
* If 'bpp' is 0, it is treated as the current display bits per pixel. |
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293 |
* |
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294 |
* If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the |
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295 |
* requested bits-per-pixel, but will return whatever video pixel format is |
|
296 |
* available. The default is to emulate the requested pixel format if it |
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297 |
* is not natively available. |
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298 |
* |
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299 |
* If SDL_HWSURFACE is set in 'flags', the video surface will be placed in |
|
300 |
* video memory, if possible, and you may have to call SDL_LockSurface() |
|
301 |
* in order to access the raw framebuffer. Otherwise, the video surface |
|
302 |
* will be created in system memory. |
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303 |
* |
|
304 |
* If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle |
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305 |
* updates asynchronously, but you must always lock before accessing pixels. |
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306 |
* SDL will wait for updates to complete before returning from the lock. |
|
307 |
* |
|
308 |
* If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee |
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309 |
* that the colors set by SDL_SetColors() will be the colors you get. |
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310 |
* Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all |
|
311 |
* of the colors exactly the way they are requested, and you should look |
|
312 |
* at the video surface structure to determine the actual palette. |
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313 |
* If SDL cannot guarantee that the colors you request can be set, |
|
314 |
* i.e. if the colormap is shared, then the video surface may be created |
|
315 |
* under emulation in system memory, overriding the SDL_HWSURFACE flag. |
|
316 |
* |
|
317 |
* If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set |
|
318 |
* a fullscreen video mode. The default is to create a windowed mode |
|
319 |
* if the current graphics system has a window manager. |
|
320 |
* If the SDL library is able to set a fullscreen video mode, this flag |
|
321 |
* will be set in the surface that is returned. |
|
322 |
* |
|
323 |
* If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up |
|
324 |
* two surfaces in video memory and swap between them when you call |
|
325 |
* SDL_Flip(). This is usually slower than the normal single-buffering |
|
326 |
* scheme, but prevents "tearing" artifacts caused by modifying video |
|
327 |
* memory while the monitor is refreshing. It should only be used by |
|
328 |
* applications that redraw the entire screen on every update. |
|
329 |
* |
|
330 |
* If SDL_RESIZABLE is set in 'flags', the SDL library will allow the |
|
331 |
* window manager, if any, to resize the window at runtime. When this |
|
332 |
* occurs, SDL will send a SDL_VIDEORESIZE event to you application, |
|
333 |
* and you must respond to the event by re-calling SDL_SetVideoMode() |
|
334 |
* with the requested size (or another size that suits the application). |
|
335 |
* |
|
336 |
* If SDL_NOFRAME is set in 'flags', the SDL library will create a window |
|
337 |
* without any title bar or frame decoration. Fullscreen video modes have |
|
338 |
* this flag set automatically. |
|
339 |
* |
|
340 |
* This function returns the video framebuffer surface, or NULL if it fails. |
|
341 |
* |
|
342 |
* If you rely on functionality provided by certain video flags, check the |
|
343 |
* flags of the returned surface to make sure that functionality is available. |
|
344 |
* SDL will fall back to reduced functionality if the exact flags you wanted |
|
345 |
* are not available. |
|
346 |
*/ |
|
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|
347 |
extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode |
0 | 348 |
(int width, int height, int bpp, Uint32 flags); |
349 |
||
350 |
/* |
|
351 |
* Makes sure the given list of rectangles is updated on the given screen. |
|
352 |
* If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire |
|
353 |
* screen. |
|
354 |
* These functions should not be called while 'screen' is locked. |
|
355 |
*/ |
|
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|
356 |
extern DECLSPEC void SDLCALL SDL_UpdateRects |
0 | 357 |
(SDL_Surface *screen, int numrects, SDL_Rect *rects); |
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|
358 |
extern DECLSPEC void SDLCALL SDL_UpdateRect |
0 | 359 |
(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); |
360 |
||
361 |
/* |
|
362 |
* On hardware that supports double-buffering, this function sets up a flip |
|
363 |
* and returns. The hardware will wait for vertical retrace, and then swap |
|
364 |
* video buffers before the next video surface blit or lock will return. |
|
365 |
* On hardware that doesn not support double-buffering, this is equivalent |
|
366 |
* to calling SDL_UpdateRect(screen, 0, 0, 0, 0); |
|
367 |
* The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when |
|
368 |
* setting the video mode for this function to perform hardware flipping. |
|
369 |
* This function returns 0 if successful, or -1 if there was an error. |
|
370 |
*/ |
|
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|
371 |
extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen); |
0 | 372 |
|
373 |
/* |
|
374 |
* Set the gamma correction for each of the color channels. |
|
375 |
* The gamma values range (approximately) between 0.1 and 10.0 |
|
376 |
* |
|
377 |
* If this function isn't supported directly by the hardware, it will |
|
378 |
* be emulated using gamma ramps, if available. If successful, this |
|
379 |
* function returns 0, otherwise it returns -1. |
|
380 |
*/ |
|
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|
381 |
extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); |
0 | 382 |
|
383 |
/* |
|
384 |
* Set the gamma translation table for the red, green, and blue channels |
|
385 |
* of the video hardware. Each table is an array of 256 16-bit quantities, |
|
386 |
* representing a mapping between the input and output for that channel. |
|
387 |
* The input is the index into the array, and the output is the 16-bit |
|
388 |
* gamma value at that index, scaled to the output color precision. |
|
389 |
* |
|
390 |
* You may pass NULL for any of the channels to leave it unchanged. |
|
391 |
* If the call succeeds, it will return 0. If the display driver or |
|
392 |
* hardware does not support gamma translation, or otherwise fails, |
|
393 |
* this function will return -1. |
|
394 |
*/ |
|
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|
395 |
extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue); |
0 | 396 |
|
397 |
/* |
|
398 |
* Retrieve the current values of the gamma translation tables. |
|
399 |
* |
|
400 |
* You must pass in valid pointers to arrays of 256 16-bit quantities. |
|
401 |
* Any of the pointers may be NULL to ignore that channel. |
|
402 |
* If the call succeeds, it will return 0. If the display driver or |
|
403 |
* hardware does not support gamma translation, or otherwise fails, |
|
404 |
* this function will return -1. |
|
405 |
*/ |
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|
406 |
extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); |
0 | 407 |
|
408 |
/* |
|
409 |
* Sets a portion of the colormap for the given 8-bit surface. If 'surface' |
|
410 |
* is not a palettized surface, this function does nothing, returning 0. |
|
411 |
* If all of the colors were set as passed to SDL_SetColors(), it will |
|
412 |
* return 1. If not all the color entries were set exactly as given, |
|
413 |
* it will return 0, and you should look at the surface palette to |
|
414 |
* determine the actual color palette. |
|
415 |
* |
|
416 |
* When 'surface' is the surface associated with the current display, the |
|
417 |
* display colormap will be updated with the requested colors. If |
|
418 |
* SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors() |
|
419 |
* will always return 1, and the palette is guaranteed to be set the way |
|
420 |
* you desire, even if the window colormap has to be warped or run under |
|
421 |
* emulation. |
|
422 |
*/ |
|
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|
423 |
extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, |
0 | 424 |
SDL_Color *colors, int firstcolor, int ncolors); |
425 |
||
426 |
/* |
|
427 |
* Sets a portion of the colormap for a given 8-bit surface. |
|
428 |
* 'flags' is one or both of: |
|
429 |
* SDL_LOGPAL -- set logical palette, which controls how blits are mapped |
|
430 |
* to/from the surface, |
|
431 |
* SDL_PHYSPAL -- set physical palette, which controls how pixels look on |
|
432 |
* the screen |
|
433 |
* Only screens have physical palettes. Separate change of physical/logical |
|
434 |
* palettes is only possible if the screen has SDL_HWPALETTE set. |
|
435 |
* |
|
436 |
* The return value is 1 if all colours could be set as requested, and 0 |
|
437 |
* otherwise. |
|
438 |
* |
|
439 |
* SDL_SetColors() is equivalent to calling this function with |
|
440 |
* flags = (SDL_LOGPAL|SDL_PHYSPAL). |
|
441 |
*/ |
|
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|
442 |
extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags, |
0 | 443 |
SDL_Color *colors, int firstcolor, |
444 |
int ncolors); |
|
445 |
||
446 |
/* |
|
447 |
* Maps an RGB triple to an opaque pixel value for a given pixel format |
|
448 |
*/ |
|
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|
449 |
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB |
0 | 450 |
(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b); |
451 |
||
452 |
/* |
|
453 |
* Maps an RGBA quadruple to a pixel value for a given pixel format |
|
454 |
*/ |
|
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|
455 |
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat *format, |
0 | 456 |
Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
457 |
||
458 |
/* |
|
459 |
* Maps a pixel value into the RGB components for a given pixel format |
|
460 |
*/ |
|
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|
461 |
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt, |
0 | 462 |
Uint8 *r, Uint8 *g, Uint8 *b); |
463 |
||
464 |
/* |
|
465 |
* Maps a pixel value into the RGBA components for a given pixel format |
|
466 |
*/ |
|
337
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|
467 |
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt, |
0 | 468 |
Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); |
469 |
||
470 |
/* |
|
471 |
* Allocate and free an RGB surface (must be called after SDL_SetVideoMode) |
|
472 |
* If the depth is 4 or 8 bits, an empty palette is allocated for the surface. |
|
473 |
* If the depth is greater than 8 bits, the pixel format is set using the |
|
474 |
* flags '[RGB]mask'. |
|
475 |
* If the function runs out of memory, it will return NULL. |
|
476 |
* |
|
477 |
* The 'flags' tell what kind of surface to create. |
|
478 |
* SDL_SWSURFACE means that the surface should be created in system memory. |
|
479 |
* SDL_HWSURFACE means that the surface should be created in video memory, |
|
480 |
* with the same format as the display surface. This is useful for surfaces |
|
481 |
* that will not change much, to take advantage of hardware acceleration |
|
482 |
* when being blitted to the display surface. |
|
483 |
* SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with |
|
484 |
* this surface, but you must always lock it before accessing the pixels. |
|
485 |
* SDL will wait for current blits to finish before returning from the lock. |
|
486 |
* SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. |
|
487 |
* If the hardware supports acceleration of colorkey blits between |
|
488 |
* two surfaces in video memory, SDL will try to place the surface in |
|
489 |
* video memory. If this isn't possible or if there is no hardware |
|
490 |
* acceleration available, the surface will be placed in system memory. |
|
491 |
* SDL_SRCALPHA means that the surface will be used for alpha blits and |
|
492 |
* if the hardware supports hardware acceleration of alpha blits between |
|
493 |
* two surfaces in video memory, to place the surface in video memory |
|
494 |
* if possible, otherwise it will be placed in system memory. |
|
495 |
* If the surface is created in video memory, blits will be _much_ faster, |
|
496 |
* but the surface format must be identical to the video surface format, |
|
497 |
* and the only way to access the pixels member of the surface is to use |
|
498 |
* the SDL_LockSurface() and SDL_UnlockSurface() calls. |
|
499 |
* If the requested surface actually resides in video memory, SDL_HWSURFACE |
|
500 |
* will be set in the flags member of the returned surface. If for some |
|
501 |
* reason the surface could not be placed in video memory, it will not have |
|
502 |
* the SDL_HWSURFACE flag set, and will be created in system memory instead. |
|
503 |
*/ |
|
504 |
#define SDL_AllocSurface SDL_CreateRGBSurface |
|
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|
505 |
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface |
0 | 506 |
(Uint32 flags, int width, int height, int depth, |
507 |
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
|
337
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Explicitly specify the SDL API calling convention (C by default)
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|
508 |
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, |
0 | 509 |
int width, int height, int depth, int pitch, |
510 |
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
|
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|
511 |
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface); |
0 | 512 |
|
513 |
/* |
|
514 |
* SDL_LockSurface() sets up a surface for directly accessing the pixels. |
|
515 |
* Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write |
|
516 |
* to and read from 'surface->pixels', using the pixel format stored in |
|
517 |
* 'surface->format'. Once you are done accessing the surface, you should |
|
518 |
* use SDL_UnlockSurface() to release it. |
|
519 |
* |
|
520 |
* Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates |
|
521 |
* to 0, then you can read and write to the surface at any time, and the |
|
522 |
* pixel format of the surface will not change. In particular, if the |
|
523 |
* SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you |
|
524 |
* will not need to lock the display surface before accessing it. |
|
525 |
* |
|
526 |
* No operating system or library calls should be made between lock/unlock |
|
527 |
* pairs, as critical system locks may be held during this time. |
|
528 |
* |
|
529 |
* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. |
|
530 |
*/ |
|
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|
531 |
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface); |
9154ec9ca3d2
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changeset
|
532 |
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); |
0 | 533 |
|
534 |
/* |
|
535 |
* Load a surface from a seekable SDL data source (memory or file.) |
|
536 |
* If 'freesrc' is non-zero, the source will be closed after being read. |
|
537 |
* Returns the new surface, or NULL if there was an error. |
|
538 |
* The new surface should be freed with SDL_FreeSurface(). |
|
539 |
*/ |
|
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Explicitly specify the SDL API calling convention (C by default)
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changeset
|
540 |
extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc); |
0 | 541 |
|
542 |
/* Convenience macro -- load a surface from a file */ |
|
543 |
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) |
|
544 |
||
545 |
/* |
|
546 |
* Save a surface to a seekable SDL data source (memory or file.) |
|
547 |
* If 'freedst' is non-zero, the source will be closed after being written. |
|
548 |
* Returns 0 if successful or -1 if there was an error. |
|
549 |
*/ |
|
337
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|
550 |
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW |
0 | 551 |
(SDL_Surface *surface, SDL_RWops *dst, int freedst); |
552 |
||
553 |
/* Convenience macro -- save a surface to a file */ |
|
554 |
#define SDL_SaveBMP(surface, file) \ |
|
555 |
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) |
|
556 |
||
557 |
/* |
|
558 |
* Sets the color key (transparent pixel) in a blittable surface. |
|
559 |
* If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), |
|
560 |
* 'key' will be the transparent pixel in the source image of a blit. |
|
561 |
* SDL_RLEACCEL requests RLE acceleration for the surface if present, |
|
562 |
* and removes RLE acceleration if absent. |
|
563 |
* If 'flag' is 0, this function clears any current color key. |
|
564 |
* This function returns 0, or -1 if there was an error. |
|
565 |
*/ |
|
337
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|
566 |
extern DECLSPEC int SDLCALL SDL_SetColorKey |
0 | 567 |
(SDL_Surface *surface, Uint32 flag, Uint32 key); |
568 |
||
569 |
/* |
|
570 |
* This function sets the alpha value for the entire surface, as opposed to |
|
571 |
* using the alpha component of each pixel. This value measures the range |
|
572 |
* of transparency of the surface, 0 being completely transparent to 255 |
|
573 |
* being completely opaque. An 'alpha' value of 255 causes blits to be |
|
574 |
* opaque, the source pixels copied to the destination (the default). Note |
|
575 |
* that per-surface alpha can be combined with colorkey transparency. |
|
576 |
* |
|
577 |
* If 'flag' is 0, alpha blending is disabled for the surface. |
|
578 |
* If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface. |
|
579 |
* OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the |
|
580 |
* surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. |
|
432
80a35d43a58f
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parents:
431
diff
changeset
|
581 |
* |
80a35d43a58f
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diff
changeset
|
582 |
* The 'alpha' parameter is ignored for surfaces that have an alpha channel. |
0 | 583 |
*/ |
337
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|
584 |
extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha); |
0 | 585 |
|
586 |
/* |
|
587 |
* Sets the clipping rectangle for the destination surface in a blit. |
|
588 |
* |
|
589 |
* If the clip rectangle is NULL, clipping will be disabled. |
|
590 |
* If the clip rectangle doesn't intersect the surface, the function will |
|
591 |
* return SDL_FALSE and blits will be completely clipped. Otherwise the |
|
592 |
* function returns SDL_TRUE and blits to the surface will be clipped to |
|
593 |
* the intersection of the surface area and the clipping rectangle. |
|
594 |
* |
|
595 |
* Note that blits are automatically clipped to the edges of the source |
|
596 |
* and destination surfaces. |
|
597 |
*/ |
|
337
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|
598 |
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect); |
0 | 599 |
|
600 |
/* |
|
601 |
* Gets the clipping rectangle for the destination surface in a blit. |
|
602 |
* 'rect' must be a pointer to a valid rectangle which will be filled |
|
603 |
* with the correct values. |
|
604 |
*/ |
|
337
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Explicitly specify the SDL API calling convention (C by default)
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changeset
|
605 |
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect); |
0 | 606 |
|
607 |
/* |
|
608 |
* Creates a new surface of the specified format, and then copies and maps |
|
609 |
* the given surface to it so the blit of the converted surface will be as |
|
610 |
* fast as possible. If this function fails, it returns NULL. |
|
611 |
* |
|
612 |
* The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those |
|
613 |
* semantics. You can also pass SDL_RLEACCEL in the flags parameter and |
|
614 |
* SDL will try to RLE accelerate colorkey and alpha blits in the resulting |
|
615 |
* surface. |
|
616 |
* |
|
617 |
* This function is used internally by SDL_DisplayFormat(). |
|
618 |
*/ |
|
337
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Explicitly specify the SDL API calling convention (C by default)
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|
619 |
extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface |
0 | 620 |
(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags); |
621 |
||
622 |
/* |
|
623 |
* This performs a fast blit from the source surface to the destination |
|
624 |
* surface. It assumes that the source and destination rectangles are |
|
625 |
* the same size. If either 'srcrect' or 'dstrect' are NULL, the entire |
|
626 |
* surface (src or dst) is copied. The final blit rectangles are saved |
|
627 |
* in 'srcrect' and 'dstrect' after all clipping is performed. |
|
628 |
* If the blit is successful, it returns 0, otherwise it returns -1. |
|
629 |
* |
|
630 |
* The blit function should not be called on a locked surface. |
|
631 |
* |
|
632 |
* The blit semantics for surfaces with and without alpha and colorkey |
|
633 |
* are defined as follows: |
|
634 |
* |
|
635 |
* RGBA->RGB: |
|
636 |
* SDL_SRCALPHA set: |
|
637 |
* alpha-blend (using alpha-channel). |
|
638 |
* SDL_SRCCOLORKEY ignored. |
|
639 |
* SDL_SRCALPHA not set: |
|
640 |
* copy RGB. |
|
641 |
* if SDL_SRCCOLORKEY set, only copy the pixels matching the |
|
642 |
* RGB values of the source colour key, ignoring alpha in the |
|
643 |
* comparison. |
|
644 |
* |
|
645 |
* RGB->RGBA: |
|
646 |
* SDL_SRCALPHA set: |
|
647 |
* alpha-blend (using the source per-surface alpha value); |
|
648 |
* set destination alpha to opaque. |
|
649 |
* SDL_SRCALPHA not set: |
|
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|
650 |
* copy RGB, set destination alpha to source per-surface alpha value. |
0 | 651 |
* both: |
652 |
* if SDL_SRCCOLORKEY set, only copy the pixels matching the |
|
653 |
* source colour key. |
|
654 |
* |
|
655 |
* RGBA->RGBA: |
|
656 |
* SDL_SRCALPHA set: |
|
657 |
* alpha-blend (using the source alpha channel) the RGB values; |
|
658 |
* leave destination alpha untouched. [Note: is this correct?] |
|
659 |
* SDL_SRCCOLORKEY ignored. |
|
660 |
* SDL_SRCALPHA not set: |
|
661 |
* copy all of RGBA to the destination. |
|
662 |
* if SDL_SRCCOLORKEY set, only copy the pixels matching the |
|
663 |
* RGB values of the source colour key, ignoring alpha in the |
|
664 |
* comparison. |
|
665 |
* |
|
666 |
* RGB->RGB: |
|
667 |
* SDL_SRCALPHA set: |
|
668 |
* alpha-blend (using the source per-surface alpha value). |
|
669 |
* SDL_SRCALPHA not set: |
|
670 |
* copy RGB. |
|
671 |
* both: |
|
672 |
* if SDL_SRCCOLORKEY set, only copy the pixels matching the |
|
673 |
* source colour key. |
|
674 |
* |
|
675 |
* If either of the surfaces were in video memory, and the blit returns -2, |
|
676 |
* the video memory was lost, so it should be reloaded with artwork and |
|
677 |
* re-blitted: |
|
678 |
while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { |
|
679 |
while ( SDL_LockSurface(image) < 0 ) |
|
680 |
Sleep(10); |
|
681 |
-- Write image pixels to image->pixels -- |
|
682 |
SDL_UnlockSurface(image); |
|
683 |
} |
|
684 |
* This happens under DirectX 5.0 when the system switches away from your |
|
685 |
* fullscreen application. The lock will also fail until you have access |
|
686 |
* to the video memory again. |
|
687 |
*/ |
|
688 |
/* You should call SDL_BlitSurface() unless you know exactly how SDL |
|
689 |
blitting works internally and how to use the other blit functions. |
|
690 |
*/ |
|
691 |
#define SDL_BlitSurface SDL_UpperBlit |
|
692 |
||
693 |
/* This is the public blit function, SDL_BlitSurface(), and it performs |
|
694 |
rectangle validation and clipping before passing it to SDL_LowerBlit() |
|
695 |
*/ |
|
337
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Explicitly specify the SDL API calling convention (C by default)
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changeset
|
696 |
extern DECLSPEC int SDLCALL SDL_UpperBlit |
0 | 697 |
(SDL_Surface *src, SDL_Rect *srcrect, |
698 |
SDL_Surface *dst, SDL_Rect *dstrect); |
|
699 |
/* This is a semi-private blit function and it performs low-level surface |
|
700 |
blitting only. |
|
701 |
*/ |
|
337
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Explicitly specify the SDL API calling convention (C by default)
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changeset
|
702 |
extern DECLSPEC int SDLCALL SDL_LowerBlit |
0 | 703 |
(SDL_Surface *src, SDL_Rect *srcrect, |
704 |
SDL_Surface *dst, SDL_Rect *dstrect); |
|
705 |
||
706 |
/* |
|
707 |
* This function performs a fast fill of the given rectangle with 'color' |
|
708 |
* The given rectangle is clipped to the destination surface clip area |
|
709 |
* and the final fill rectangle is saved in the passed in pointer. |
|
710 |
* If 'dstrect' is NULL, the whole surface will be filled with 'color' |
|
711 |
* The color should be a pixel of the format used by the surface, and |
|
712 |
* can be generated by the SDL_MapRGB() function. |
|
713 |
* This function returns 0 on success, or -1 on error. |
|
714 |
*/ |
|
337
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Explicitly specify the SDL API calling convention (C by default)
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changeset
|
715 |
extern DECLSPEC int SDLCALL SDL_FillRect |
0 | 716 |
(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); |
717 |
||
718 |
/* |
|
719 |
* This function takes a surface and copies it to a new surface of the |
|
720 |
* pixel format and colors of the video framebuffer, suitable for fast |
|
721 |
* blitting onto the display surface. It calls SDL_ConvertSurface() |
|
722 |
* |
|
723 |
* If you want to take advantage of hardware colorkey or alpha blit |
|
724 |
* acceleration, you should set the colorkey and alpha value before |
|
725 |
* calling this function. |
|
726 |
* |
|
727 |
* If the conversion fails or runs out of memory, it returns NULL |
|
728 |
*/ |
|
337
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Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
729 |
extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface); |
0 | 730 |
|
731 |
/* |
|
732 |
* This function takes a surface and copies it to a new surface of the |
|
733 |
* pixel format and colors of the video framebuffer (if possible), |
|
734 |
* suitable for fast alpha blitting onto the display surface. |
|
735 |
* The new surface will always have an alpha channel. |
|
736 |
* |
|
737 |
* If you want to take advantage of hardware colorkey or alpha blit |
|
738 |
* acceleration, you should set the colorkey and alpha value before |
|
739 |
* calling this function. |
|
740 |
* |
|
741 |
* If the conversion fails or runs out of memory, it returns NULL |
|
742 |
*/ |
|
337
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Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
743 |
extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface); |
0 | 744 |
|
745 |
||
746 |
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
|
747 |
/* YUV video surface overlay functions */ |
|
748 |
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
|
749 |
||
750 |
/* This function creates a video output overlay |
|
751 |
Calling the returned surface an overlay is something of a misnomer because |
|
752 |
the contents of the display surface underneath the area where the overlay |
|
753 |
is shown is undefined - it may be overwritten with the converted YUV data. |
|
754 |
*/ |
|
337
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Explicitly specify the SDL API calling convention (C by default)
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parents:
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diff
changeset
|
755 |
extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height, |
0 | 756 |
Uint32 format, SDL_Surface *display); |
757 |
||
758 |
/* Lock an overlay for direct access, and unlock it when you are done */ |
|
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
759 |
extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay); |
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
760 |
extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay); |
0 | 761 |
|
762 |
/* Blit a video overlay to the display surface. |
|
763 |
The contents of the video surface underneath the blit destination are |
|
764 |
not defined. |
|
765 |
The width and height of the destination rectangle may be different from |
|
766 |
that of the overlay, but currently only 2x scaling is supported. |
|
767 |
*/ |
|
337
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Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
768 |
extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect); |
0 | 769 |
|
770 |
/* Free a video overlay */ |
|
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
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changeset
|
771 |
extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay); |
0 | 772 |
|
773 |
||
774 |
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
|
775 |
/* OpenGL support functions. */ |
|
776 |
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
|
777 |
||
778 |
/* |
|
1490
8f3e602904d1
Dynamic OpenGL loading is the default now. :)
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
779 |
* Dynamically load an OpenGL library, or the default one if path is NULL |
0 | 780 |
* |
781 |
* If you do this, you need to retrieve all of the GL functions used in |
|
782 |
* your program from the dynamic library using SDL_GL_GetProcAddress(). |
|
783 |
*/ |
|
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
784 |
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); |
0 | 785 |
|
786 |
/* |
|
1490
8f3e602904d1
Dynamic OpenGL loading is the default now. :)
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
787 |
* Get the address of a GL function |
0 | 788 |
*/ |
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
789 |
extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc); |
0 | 790 |
|
791 |
/* |
|
792 |
* Set an attribute of the OpenGL subsystem before intialization. |
|
793 |
*/ |
|
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
794 |
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); |
0 | 795 |
|
796 |
/* |
|
797 |
* Get an attribute of the OpenGL subsystem from the windowing |
|
798 |
* interface, such as glX. This is of course different from getting |
|
799 |
* the values from SDL's internal OpenGL subsystem, which only |
|
800 |
* stores the values you request before initialization. |
|
801 |
* |
|
802 |
* Developers should track the values they pass into SDL_GL_SetAttribute |
|
803 |
* themselves if they want to retrieve these values. |
|
804 |
*/ |
|
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
805 |
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value); |
0 | 806 |
|
807 |
/* |
|
808 |
* Swap the OpenGL buffers, if double-buffering is supported. |
|
809 |
*/ |
|
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
810 |
extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); |
0 | 811 |
|
812 |
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
|
813 |
/* These functions allow interaction with the window manager, if any. */ |
|
814 |
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
|
815 |
||
816 |
/* |
|
1505 | 817 |
* Sets/Gets the title and icon text of the display window (UTF-8 encoded) |
0 | 818 |
*/ |
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
819 |
extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon); |
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
820 |
extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon); |
0 | 821 |
|
822 |
/* |
|
823 |
* Sets the icon for the display window. |
|
824 |
* This function must be called before the first call to SDL_SetVideoMode(). |
|
825 |
* It takes an icon surface, and a mask in MSB format. |
|
826 |
* If 'mask' is NULL, the entire icon surface will be used as the icon. |
|
827 |
*/ |
|
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
828 |
extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); |
0 | 829 |
|
830 |
/* |
|
831 |
* This function iconifies the window, and returns 1 if it succeeded. |
|
832 |
* If the function succeeds, it generates an SDL_APPACTIVE loss event. |
|
833 |
* This function is a noop and returns 0 in non-windowed environments. |
|
834 |
*/ |
|
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
835 |
extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); |
0 | 836 |
|
837 |
/* |
|
838 |
* Toggle fullscreen mode without changing the contents of the screen. |
|
839 |
* If the display surface does not require locking before accessing |
|
840 |
* the pixel information, then the memory pointers will not change. |
|
841 |
* |
|
842 |
* If this function was able to toggle fullscreen mode (change from |
|
843 |
* running in a window to fullscreen, or vice-versa), it will return 1. |
|
844 |
* If it is not implemented, or fails, it returns 0. |
|
845 |
* |
|
846 |
* The next call to SDL_SetVideoMode() will set the mode fullscreen |
|
847 |
* attribute based on the flags parameter - if SDL_FULLSCREEN is not |
|
848 |
* set, then the display will be windowed by default where supported. |
|
849 |
* |
|
850 |
* This is currently only implemented in the X11 video driver. |
|
851 |
*/ |
|
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
852 |
extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface); |
0 | 853 |
|
854 |
/* |
|
855 |
* This function allows you to set and query the input grab state of |
|
856 |
* the application. It returns the new input grab state. |
|
857 |
*/ |
|
858 |
typedef enum { |
|
859 |
SDL_GRAB_QUERY = -1, |
|
860 |
SDL_GRAB_OFF = 0, |
|
861 |
SDL_GRAB_ON = 1, |
|
862 |
SDL_GRAB_FULLSCREEN /* Used internally */ |
|
863 |
} SDL_GrabMode; |
|
864 |
/* |
|
865 |
* Grabbing means that the mouse is confined to the application window, |
|
866 |
* and nearly all keyboard input is passed directly to the application, |
|
867 |
* and not interpreted by a window manager, if any. |
|
868 |
*/ |
|
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
869 |
extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); |
0 | 870 |
|
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
871 |
/* Not in public API at the moment - do not use! */ |
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
872 |
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect, |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
873 |
SDL_Surface *dst, SDL_Rect *dstrect); |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
874 |
|
0 | 875 |
/* Ends C function definitions when using C++ */ |
876 |
#ifdef __cplusplus |
|
877 |
} |
|
878 |
#endif |
|
879 |
#include "close_code.h" |
|
880 |
||
881 |
#endif /* _SDL_video_h */ |