author | David Ludwig <dludwig@pobox.com> |
Tue, 12 Feb 2013 20:49:26 -0500 | |
changeset 8426 | 9775bb101357 |
parent 8425 | 99448fee696f |
child 8427 | 61794d3b1d89 |
permissions | -rw-r--r-- |
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/* |
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Simple DirectMedia Layer |
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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*/ |
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#include "SDL_config.h" |
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#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED |
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extern "C" { |
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#include "../../core/windows/SDL_windows.h" |
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//#include "SDL_hints.h" |
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//#include "SDL_loadso.h" |
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#include "SDL_system.h" |
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#include "SDL_syswm.h" |
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#include "../SDL_sysrender.h" |
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//#include "stdio.h" |
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} |
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#include <fstream> |
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#include <string> |
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#include <vector> |
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#include "SDL_render_d3d11_cpp.h" |
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using namespace DirectX; |
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using namespace Microsoft::WRL; |
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using namespace std; |
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#ifdef __WINRT__ |
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using namespace Windows::Graphics::Display; |
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using namespace Windows::UI::Core; |
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#endif |
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/* Direct3D 11.1 renderer implementation */ |
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static SDL_Renderer *D3D11_CreateRenderer(SDL_Window * window, Uint32 flags); |
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static void D3D11_WindowEvent(SDL_Renderer * renderer, |
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const SDL_WindowEvent *event); |
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static int D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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static int D3D11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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const SDL_Rect * rect, const void *pixels, |
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int pitch); |
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//static int D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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// const SDL_Rect * rect, void **pixels, int *pitch); |
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//static void D3D11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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//static int D3D11_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture); |
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static int D3D11_UpdateViewport(SDL_Renderer * renderer); |
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static int D3D11_RenderClear(SDL_Renderer * renderer); |
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//static int D3D11_RenderDrawPoints(SDL_Renderer * renderer, |
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// const SDL_FPoint * points, int count); |
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//static int D3D11_RenderDrawLines(SDL_Renderer * renderer, |
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// const SDL_FPoint * points, int count); |
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//static int D3D11_RenderFillRects(SDL_Renderer * renderer, |
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// const SDL_FRect * rects, int count); |
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static int D3D11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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const SDL_Rect * srcrect, const SDL_FRect * dstrect); |
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//static int D3D11_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, |
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// const SDL_Rect * srcrect, const SDL_FRect * dstrect, |
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// const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip); |
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//static int D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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// Uint32 format, void * pixels, int pitch); |
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static void D3D11_RenderPresent(SDL_Renderer * renderer); |
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static void D3D11_DestroyTexture(SDL_Renderer * renderer, |
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SDL_Texture * texture); |
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static void D3D11_DestroyRenderer(SDL_Renderer * renderer); |
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/* Direct3D 11.1 Internal Functions */ |
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HRESULT D3D11_CreateDeviceResources(SDL_Renderer * renderer); |
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HRESULT D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer); |
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HRESULT D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer); |
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HRESULT D3D11_HandleDeviceLost(SDL_Renderer * renderer); |
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extern "C" { |
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SDL_RenderDriver D3D11_RenderDriver = { |
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D3D11_CreateRenderer, |
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{ |
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"direct3d 11.1", |
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE), |
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1, |
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{SDL_PIXELFORMAT_RGB888}, |
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0, |
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99 |
0} |
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|
100 |
}; |
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|
101 |
} |
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|
102 |
|
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|
103 |
//typedef struct |
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|
104 |
//{ |
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|
105 |
// float x, y, z; |
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|
106 |
// DWORD color; |
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|
107 |
// float u, v; |
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|
108 |
//} Vertex; |
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|
109 |
|
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|
110 |
SDL_Renderer * |
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|
111 |
D3D11_CreateRenderer(SDL_Window * window, Uint32 flags) |
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|
112 |
{ |
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|
113 |
SDL_Renderer *renderer; |
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|
114 |
D3D11_RenderData *data; |
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|
115 |
|
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|
116 |
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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|
117 |
if (!renderer) { |
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|
118 |
SDL_OutOfMemory(); |
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|
119 |
return NULL; |
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|
120 |
} |
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|
121 |
SDL_zerop(renderer); |
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|
122 |
|
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|
123 |
data = new D3D11_RenderData; // Use the C++ 'new' operator to make sure the struct's members initialize using C++ rules |
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|
124 |
if (!data) { |
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|
125 |
SDL_OutOfMemory(); |
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|
126 |
return NULL; |
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|
127 |
} |
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128 |
data->featureLevel = (D3D_FEATURE_LEVEL) 0; |
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129 |
data->loadingComplete = false; |
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130 |
data->windowSizeInDIPs = XMFLOAT2(0, 0); |
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|
131 |
data->renderTargetSize = XMFLOAT2(0, 0); |
8400
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132 |
|
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|
133 |
renderer->WindowEvent = D3D11_WindowEvent; |
8416
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|
134 |
renderer->CreateTexture = D3D11_CreateTexture; |
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|
135 |
renderer->UpdateTexture = D3D11_UpdateTexture; |
8400
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|
136 |
//renderer->LockTexture = D3D11_LockTexture; |
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|
137 |
//renderer->UnlockTexture = D3D11_UnlockTexture; |
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|
138 |
//renderer->SetRenderTarget = D3D11_SetRenderTarget; |
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|
139 |
renderer->UpdateViewport = D3D11_UpdateViewport; |
8416
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|
140 |
renderer->RenderClear = D3D11_RenderClear; |
8400
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|
141 |
//renderer->RenderDrawPoints = D3D11_RenderDrawPoints; |
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|
142 |
//renderer->RenderDrawLines = D3D11_RenderDrawLines; |
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|
143 |
//renderer->RenderFillRects = D3D11_RenderFillRects; |
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|
144 |
renderer->RenderCopy = D3D11_RenderCopy; |
8400
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|
145 |
//renderer->RenderCopyEx = D3D11_RenderCopyEx; |
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|
146 |
//renderer->RenderReadPixels = D3D11_RenderReadPixels; |
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|
147 |
renderer->RenderPresent = D3D11_RenderPresent; |
8416
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|
148 |
renderer->DestroyTexture = D3D11_DestroyTexture; |
8413
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|
149 |
renderer->DestroyRenderer = D3D11_DestroyRenderer; |
8400
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|
150 |
renderer->info = D3D11_RenderDriver.info; |
8413
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|
151 |
renderer->info.flags = SDL_RENDERER_ACCELERATED; |
8400
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|
152 |
renderer->driverdata = data; |
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|
153 |
|
8413
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|
154 |
// HACK: make sure the SDL_Renderer references the SDL_Window data now, in |
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|
155 |
// order to give init functions access to the underlying window handle: |
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|
156 |
renderer->window = window; |
8400
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|
157 |
|
8413
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|
158 |
/* Initialize Direct3D resources */ |
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|
159 |
if (FAILED(D3D11_CreateDeviceResources(renderer))) { |
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|
160 |
D3D11_DestroyRenderer(renderer); |
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|
161 |
return NULL; |
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|
162 |
} |
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|
163 |
if (FAILED(D3D11_CreateWindowSizeDependentResources(renderer))) { |
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|
164 |
D3D11_DestroyRenderer(renderer); |
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|
165 |
return NULL; |
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|
166 |
} |
8400
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|
167 |
|
8416
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|
168 |
// TODO, WinRT: fill in renderer->info.texture_formats where appropriate |
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|
169 |
|
8400
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|
170 |
return renderer; |
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|
171 |
} |
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|
172 |
|
8413
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|
173 |
static void |
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|
174 |
D3D11_DestroyRenderer(SDL_Renderer * renderer) |
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|
175 |
{ |
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|
176 |
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; |
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|
177 |
if (data) { |
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|
178 |
delete data; |
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|
179 |
data = NULL; |
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|
180 |
} |
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|
181 |
} |
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|
182 |
|
8410
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|
183 |
static bool |
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|
184 |
D3D11_ReadFileContents(const wstring & fileName, vector<char> & out) |
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|
185 |
{ |
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|
186 |
ifstream in(fileName, ios::in | ios::binary); |
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|
187 |
if (!in) { |
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|
188 |
return false; |
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|
189 |
} |
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|
190 |
|
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|
191 |
in.seekg(0, ios::end); |
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|
192 |
out.resize((size_t) in.tellg()); |
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|
193 |
in.seekg(0, ios::beg); |
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|
194 |
in.read(&out[0], out.size()); |
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|
195 |
return in.good(); |
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|
196 |
} |
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|
197 |
|
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|
198 |
static bool |
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D3D11_ReadShaderContents(const wstring & shaderName, vector<char> & out) |
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{ |
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wstring fileName; |
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|
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#if WINAPI_FAMILY == WINAPI_FAMILY_APP |
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fileName = SDL_WinRTGetFileSystemPath(SDL_WINRT_PATH_INSTALLED_LOCATION); |
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fileName += L"\\SDL_VS2012_WinRT\\"; |
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#elif WINAPI_FAMILY == WINAPI_PHONE_APP |
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fileName = SDL_WinRTGetFileSystemPath(SDL_WINRT_PATH_INSTALLED_LOCATION); |
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fileName += L"\\"; |
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#endif |
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// WinRT, TODO: test Direct3D 11.1 shader loading on Win32 |
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fileName += shaderName; |
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return D3D11_ReadFileContents(fileName, out); |
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} |
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|
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// Create resources that depend on the device. |
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HRESULT |
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D3D11_CreateDeviceResources(SDL_Renderer * renderer) |
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{ |
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D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; |
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|
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// This flag adds support for surfaces with a different color channel ordering |
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// than the API default. It is required for compatibility with Direct2D. |
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UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; |
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|
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#if defined(_DEBUG) |
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// If the project is in a debug build, enable debugging via SDK Layers with this flag. |
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creationFlags |= D3D11_CREATE_DEVICE_DEBUG; |
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#endif |
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|
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// This array defines the set of DirectX hardware feature levels this app will support. |
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// Note the ordering should be preserved. |
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// Don't forget to declare your application's minimum required feature level in its |
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// description. All applications are assumed to support 9.1 unless otherwise stated. |
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D3D_FEATURE_LEVEL featureLevels[] = |
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{ |
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D3D_FEATURE_LEVEL_11_1, |
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D3D_FEATURE_LEVEL_11_0, |
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D3D_FEATURE_LEVEL_10_1, |
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D3D_FEATURE_LEVEL_10_0, |
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D3D_FEATURE_LEVEL_9_3, |
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D3D_FEATURE_LEVEL_9_2, |
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D3D_FEATURE_LEVEL_9_1 |
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}; |
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|
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// Create the Direct3D 11 API device object and a corresponding context. |
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ComPtr<ID3D11Device> device; |
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ComPtr<ID3D11DeviceContext> context; |
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HRESULT result = S_OK; |
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result = D3D11CreateDevice( |
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nullptr, // Specify nullptr to use the default adapter. |
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D3D_DRIVER_TYPE_HARDWARE, |
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nullptr, |
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creationFlags, // Set set debug and Direct2D compatibility flags. |
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featureLevels, // List of feature levels this app can support. |
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ARRAYSIZE(featureLevels), |
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D3D11_SDK_VERSION, // Always set this to D3D11_SDK_VERSION for Windows Store apps. |
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&device, // Returns the Direct3D device created. |
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&data->featureLevel, // Returns feature level of device created. |
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&context // Returns the device immediate context. |
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); |
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if (FAILED(result)) { |
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WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
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return result; |
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} |
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// Get the Direct3D 11.1 API device and context interfaces. |
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Microsoft::WRL::ComPtr<ID3D11Device1> d3dDevice1; |
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result = device.As(&(data->d3dDevice)); |
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if (FAILED(result)) { |
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WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
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return result; |
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} |
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|
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result = context.As(&data->d3dContext); |
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if (FAILED(result)) { |
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return result; |
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} |
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|
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// Start loading GPU shaders: |
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vector<char> fileData; |
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|
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// |
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// Load in SDL's one and only vertex shader: |
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// |
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if (!D3D11_ReadShaderContents(L"SimpleVertexShader.cso", fileData)) { |
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SDL_SetError("Unable to open SDL's vertex shader file."); |
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return E_FAIL; |
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} |
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|
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result = data->d3dDevice->CreateVertexShader( |
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&fileData[0], |
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fileData.size(), |
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nullptr, |
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&data->vertexShader |
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); |
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if (FAILED(result)) { |
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WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
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return result; |
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} |
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|
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// |
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// Create an input layout for SDL's vertex shader: |
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// |
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const D3D11_INPUT_ELEMENT_DESC vertexDesc[] = |
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{ |
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{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, |
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{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 }, |
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}; |
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309 |
|
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result = data->d3dDevice->CreateInputLayout( |
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311 |
vertexDesc, |
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ARRAYSIZE(vertexDesc), |
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&fileData[0], |
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fileData.size(), |
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315 |
&data->inputLayout |
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316 |
); |
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if (FAILED(result)) { |
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WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
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return result; |
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320 |
} |
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|
321 |
|
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322 |
// |
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323 |
// Load in SDL's one and only pixel shader (for now, more are likely to follow): |
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324 |
// |
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|
325 |
if (!D3D11_ReadShaderContents(L"SimplePixelShader.cso", fileData)) { |
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326 |
SDL_SetError("Unable to open SDL's pixel shader file."); |
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327 |
return E_FAIL; |
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328 |
} |
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|
329 |
|
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|
330 |
result = data->d3dDevice->CreatePixelShader( |
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|
331 |
&fileData[0], |
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|
332 |
fileData.size(), |
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|
333 |
nullptr, |
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334 |
&data->pixelShader |
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|
335 |
); |
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|
336 |
if (FAILED(result)) { |
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|
337 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
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|
338 |
return result; |
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|
339 |
} |
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|
340 |
|
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|
341 |
// |
8418
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|
342 |
// Setup space to hold vertex shader constants: |
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|
343 |
// |
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|
344 |
CD3D11_BUFFER_DESC constantBufferDesc(sizeof(SDL_VertexShaderConstants), D3D11_BIND_CONSTANT_BUFFER); |
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|
345 |
result = data->d3dDevice->CreateBuffer( |
5230bba62cf2
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346 |
&constantBufferDesc, |
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347 |
nullptr, |
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348 |
&data->vertexShaderConstants |
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349 |
); |
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|
350 |
if (FAILED(result)) { |
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|
351 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
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|
352 |
return result; |
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|
353 |
} |
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|
354 |
|
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|
355 |
// |
8425
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|
356 |
// Make sure that the vertex buffer, if already created, gets freed. |
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|
357 |
// It will be recreated later. |
8410
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358 |
// |
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|
359 |
data->vertexBuffer = nullptr; |
8410
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|
360 |
|
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|
361 |
// |
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|
362 |
// Create a sampler to use when drawing textures: |
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|
363 |
// |
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|
364 |
D3D11_SAMPLER_DESC samplerDesc; |
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|
365 |
samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT; |
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|
366 |
samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; |
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367 |
samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; |
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|
368 |
samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; |
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|
369 |
samplerDesc.MipLODBias = 0.0f; |
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|
370 |
samplerDesc.MaxAnisotropy = 1; |
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|
371 |
samplerDesc.ComparisonFunc = D3D11_COMPARISON_ALWAYS; |
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|
372 |
samplerDesc.BorderColor[0] = 0.0f; |
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|
373 |
samplerDesc.BorderColor[1] = 0.0f; |
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|
374 |
samplerDesc.BorderColor[2] = 0.0f; |
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|
375 |
samplerDesc.BorderColor[3] = 0.0f; |
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|
376 |
samplerDesc.MinLOD = 0.0f; |
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|
377 |
samplerDesc.MaxLOD = D3D11_FLOAT32_MAX; |
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|
378 |
result = data->d3dDevice->CreateSamplerState( |
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|
379 |
&samplerDesc, |
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|
380 |
&data->mainSampler |
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|
381 |
); |
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|
382 |
if (FAILED(result)) { |
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|
383 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
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changeset
|
384 |
return result; |
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parents:
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|
385 |
} |
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changeset
|
386 |
|
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|
387 |
// |
8426
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
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diff
changeset
|
388 |
// Setup the Direct3D rasterizer |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
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diff
changeset
|
389 |
// |
9775bb101357
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David Ludwig <dludwig@pobox.com>
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8425
diff
changeset
|
390 |
D3D11_RASTERIZER_DESC rasterDesc; |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
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diff
changeset
|
391 |
memset(&rasterDesc, 0, sizeof(rasterDesc)); |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
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changeset
|
392 |
rasterDesc.AntialiasedLineEnable = false; |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
393 |
rasterDesc.CullMode = D3D11_CULL_NONE; |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
394 |
rasterDesc.DepthBias = 0; |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
395 |
rasterDesc.DepthBiasClamp = 0.0f; |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
396 |
rasterDesc.DepthClipEnable = true; |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
397 |
rasterDesc.FillMode = D3D11_FILL_SOLID; |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
398 |
rasterDesc.FrontCounterClockwise = false; |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
399 |
rasterDesc.MultisampleEnable = false; |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
400 |
rasterDesc.ScissorEnable = false; |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
401 |
rasterDesc.SlopeScaledDepthBias = 0.0f; |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
402 |
result = data->d3dDevice->CreateRasterizerState(&rasterDesc, &data->mainRasterizer); |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
403 |
if (FAILED(result)) { |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
404 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
405 |
return result; |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
406 |
} |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
407 |
|
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
408 |
// |
8410
ba725b3a0c87
WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8401
diff
changeset
|
409 |
// All done! |
ba725b3a0c87
WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8401
diff
changeset
|
410 |
// |
ba725b3a0c87
WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8401
diff
changeset
|
411 |
data->loadingComplete = true; // This variable can probably be factored-out |
ba725b3a0c87
WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8401
diff
changeset
|
412 |
return S_OK; |
ba725b3a0c87
WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8401
diff
changeset
|
413 |
} |
ba725b3a0c87
WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8401
diff
changeset
|
414 |
|
8412
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
415 |
#ifdef __WINRT__ |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
416 |
|
8415
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
417 |
static CoreWindow ^ |
8412
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
418 |
D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer) |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
419 |
{ |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
420 |
SDL_Window * sdlWindow = renderer->window; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
421 |
if ( ! renderer->window ) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
422 |
return nullptr; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
423 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
424 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
425 |
SDL_SysWMinfo sdlWindowInfo; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
426 |
SDL_VERSION(&sdlWindowInfo.version); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
427 |
if ( ! SDL_GetWindowWMInfo(sdlWindow, &sdlWindowInfo) ) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
428 |
return nullptr; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
429 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
430 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
431 |
if (sdlWindowInfo.subsystem != SDL_SYSWM_WINDOWSRT) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
432 |
return nullptr; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
433 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
434 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
435 |
CoreWindow ^* coreWindowPointer = (CoreWindow ^*) sdlWindowInfo.info.winrt.window; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
436 |
if ( ! coreWindowPointer ) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
437 |
return nullptr; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
438 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
439 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
440 |
return *coreWindowPointer; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
441 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
442 |
|
8414
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
443 |
// Method to convert a length in device-independent pixels (DIPs) to a length in physical pixels. |
8412
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
444 |
static float |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
445 |
D3D11_ConvertDipsToPixels(float dips) |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
446 |
{ |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
447 |
static const float dipsPerInch = 96.0f; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
448 |
return floor(dips * DisplayProperties::LogicalDpi / dipsPerInch + 0.5f); // Round to nearest integer. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
449 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
450 |
#endif |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
451 |
|
8414
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
452 |
// Initialize all resources that change when the window's size changes. |
8412
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
453 |
// WinRT, TODO: get D3D11_CreateWindowSizeDependentResources working on Win32 |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
454 |
HRESULT |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
455 |
D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer) |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
456 |
{ |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
457 |
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
458 |
HRESULT result = S_OK; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
459 |
Windows::UI::Core::CoreWindow ^ coreWindow = D3D11_GetCoreWindowFromSDLRenderer(renderer); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
460 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
461 |
// Store the window bounds so the next time we get a SizeChanged event we can |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
462 |
// avoid rebuilding everything if the size is identical. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
463 |
data->windowSizeInDIPs.x = coreWindow->Bounds.Width; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
464 |
data->windowSizeInDIPs.y = coreWindow->Bounds.Height; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
465 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
466 |
// Calculate the necessary swap chain and render target size in pixels. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
467 |
float windowWidth = D3D11_ConvertDipsToPixels(data->windowSizeInDIPs.x); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
468 |
float windowHeight = D3D11_ConvertDipsToPixels(data->windowSizeInDIPs.y); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
469 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
470 |
// The width and height of the swap chain must be based on the window's |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
471 |
// landscape-oriented width and height. If the window is in a portrait |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
472 |
// orientation, the dimensions must be reversed. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
473 |
data->orientation = DisplayProperties::CurrentOrientation; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
474 |
bool swapDimensions = |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
475 |
data->orientation == DisplayOrientations::Portrait || |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
476 |
data->orientation == DisplayOrientations::PortraitFlipped; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
477 |
data->renderTargetSize.x = swapDimensions ? windowHeight : windowWidth; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
478 |
data->renderTargetSize.y = swapDimensions ? windowWidth : windowHeight; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
479 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
480 |
if(data->swapChain != nullptr) |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
481 |
{ |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
482 |
// If the swap chain already exists, resize it. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
483 |
result = data->swapChain->ResizeBuffers( |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
484 |
2, // Double-buffered swap chain. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
485 |
static_cast<UINT>(data->renderTargetSize.x), |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
486 |
static_cast<UINT>(data->renderTargetSize.y), |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
487 |
DXGI_FORMAT_B8G8R8A8_UNORM, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
488 |
0 |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
489 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
490 |
if (FAILED(result)) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
491 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
492 |
return result; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
493 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
494 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
495 |
else |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
496 |
{ |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
497 |
// Otherwise, create a new one using the same adapter as the existing Direct3D device. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
498 |
DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
499 |
swapChainDesc.Width = static_cast<UINT>(data->renderTargetSize.x); // Match the size of the window. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
500 |
swapChainDesc.Height = static_cast<UINT>(data->renderTargetSize.y); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
501 |
swapChainDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; // This is the most common swap chain format. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
502 |
swapChainDesc.Stereo = false; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
503 |
swapChainDesc.SampleDesc.Count = 1; // Don't use multi-sampling. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
504 |
swapChainDesc.SampleDesc.Quality = 0; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
505 |
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
506 |
swapChainDesc.BufferCount = 2; // Use double-buffering to minimize latency. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
507 |
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
508 |
swapChainDesc.Scaling = DXGI_SCALING_STRETCH; // On phone, only stretch and aspect-ratio stretch scaling are allowed. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
509 |
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; // On phone, no swap effects are supported. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
510 |
#else |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
511 |
swapChainDesc.Scaling = DXGI_SCALING_NONE; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
512 |
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // All Windows Store apps must use this SwapEffect. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
513 |
#endif |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
514 |
swapChainDesc.Flags = 0; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
515 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
516 |
ComPtr<IDXGIDevice1> dxgiDevice; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
517 |
result = data->d3dDevice.As(&dxgiDevice); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
518 |
if (FAILED(result)) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
519 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
520 |
return result; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
521 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
522 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
523 |
ComPtr<IDXGIAdapter> dxgiAdapter; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
524 |
result = dxgiDevice->GetAdapter(&dxgiAdapter); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
525 |
if (FAILED(result)) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
526 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
527 |
return result; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
528 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
529 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
530 |
ComPtr<IDXGIFactory2> dxgiFactory; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
531 |
result = dxgiAdapter->GetParent( |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
532 |
__uuidof(IDXGIFactory2), |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
533 |
&dxgiFactory |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
534 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
535 |
if (FAILED(result)) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
536 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
537 |
return result; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
538 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
539 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
540 |
result = dxgiFactory->CreateSwapChainForCoreWindow( |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
541 |
data->d3dDevice.Get(), |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
542 |
reinterpret_cast<IUnknown*>(coreWindow), |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
543 |
&swapChainDesc, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
544 |
nullptr, // Allow on all displays. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
545 |
&data->swapChain |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
546 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
547 |
if (FAILED(result)) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
548 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
549 |
return result; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
550 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
551 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
552 |
// Ensure that DXGI does not queue more than one frame at a time. This both reduces latency and |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
553 |
// ensures that the application will only render after each VSync, minimizing power consumption. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
554 |
result = dxgiDevice->SetMaximumFrameLatency(1); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
555 |
if (FAILED(result)) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
556 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
557 |
return result; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
558 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
559 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
560 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
561 |
// Set the proper orientation for the swap chain, and generate the |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
562 |
// 3D matrix transformation for rendering to the rotated swap chain. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
563 |
DXGI_MODE_ROTATION rotation = DXGI_MODE_ROTATION_UNSPECIFIED; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
564 |
switch (data->orientation) |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
565 |
{ |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
566 |
case DisplayOrientations::Landscape: |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
567 |
rotation = DXGI_MODE_ROTATION_IDENTITY; |
8418
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
568 |
data->vertexShaderConstantsData.projection = XMFLOAT4X4( // 0-degree Z-rotation |
8412
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
569 |
1.0f, 0.0f, 0.0f, 0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
570 |
0.0f, 1.0f, 0.0f, 0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
571 |
0.0f, 0.0f, 1.0f, 0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
572 |
0.0f, 0.0f, 0.0f, 1.0f |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
573 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
574 |
break; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
575 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
576 |
case DisplayOrientations::Portrait: |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
577 |
rotation = DXGI_MODE_ROTATION_ROTATE270; |
8418
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
578 |
data->vertexShaderConstantsData.projection = XMFLOAT4X4( // 270-degree Z-rotation |
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
579 |
0.0f, -1.0f, 0.0f, 0.0f, |
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
580 |
1.0f, 0.0f, 0.0f, 0.0f, |
8412
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
581 |
0.0f, 0.0f, 1.0f, 0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
582 |
0.0f, 0.0f, 0.0f, 1.0f |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
583 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
584 |
break; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
585 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
586 |
case DisplayOrientations::LandscapeFlipped: |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
587 |
rotation = DXGI_MODE_ROTATION_ROTATE180; |
8418
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
588 |
data->vertexShaderConstantsData.projection = XMFLOAT4X4( // 180-degree Z-rotation |
8412
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
589 |
-1.0f, 0.0f, 0.0f, 0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
590 |
0.0f, -1.0f, 0.0f, 0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
591 |
0.0f, 0.0f, 1.0f, 0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
592 |
0.0f, 0.0f, 0.0f, 1.0f |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
593 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
594 |
break; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
595 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
596 |
case DisplayOrientations::PortraitFlipped: |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
597 |
rotation = DXGI_MODE_ROTATION_ROTATE90; |
8418
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
598 |
data->vertexShaderConstantsData.projection = XMFLOAT4X4( // 90-degree Z-rotation |
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
599 |
0.0f, 1.0f, 0.0f, 0.0f, |
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
600 |
-1.0f, 0.0f, 0.0f, 0.0f, |
8412
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
601 |
0.0f, 0.0f, 1.0f, 0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
602 |
0.0f, 0.0f, 0.0f, 1.0f |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
603 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
604 |
break; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
605 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
606 |
default: |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
607 |
throw ref new Platform::FailureException(); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
608 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
609 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
610 |
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
611 |
// TODO, WinRT: Windows Phone does not have the IDXGISwapChain1::SetRotation method. Check if an alternative is available, or needed. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
612 |
result = data->swapChain->SetRotation(rotation); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
613 |
if (FAILED(result)) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
614 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
615 |
return result; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
616 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
617 |
#endif |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
618 |
|
8426
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
619 |
// |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
620 |
// Update the view matrix |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
621 |
// |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
622 |
XMStoreFloat4x4(&data->vertexShaderConstantsData.view, // (4) |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
623 |
XMMatrixMultiply( |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
624 |
XMMatrixScaling(2.0f / windowWidth, 2.0f / windowHeight, 1.0f), |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
625 |
XMMatrixMultiply( |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
626 |
XMMatrixTranslation(-1, -1, 0), |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
627 |
XMMatrixRotationX(XM_PI) |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
628 |
))); |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
629 |
|
8412
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
630 |
// Create a render target view of the swap chain back buffer. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
631 |
ComPtr<ID3D11Texture2D> backBuffer; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
632 |
result = data->swapChain->GetBuffer( |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
633 |
0, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
634 |
__uuidof(ID3D11Texture2D), |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
635 |
&backBuffer |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
636 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
637 |
if (FAILED(result)) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
638 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
639 |
return result; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
640 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
641 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
642 |
result = data->d3dDevice->CreateRenderTargetView( |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
643 |
backBuffer.Get(), |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
644 |
nullptr, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
645 |
&data->renderTargetView |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
646 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
647 |
if (FAILED(result)) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
648 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
649 |
return result; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
650 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
651 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
652 |
// Create a depth stencil view. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
653 |
CD3D11_TEXTURE2D_DESC depthStencilDesc( |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
654 |
DXGI_FORMAT_D24_UNORM_S8_UINT, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
655 |
static_cast<UINT>(data->renderTargetSize.x), |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
656 |
static_cast<UINT>(data->renderTargetSize.y), |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
657 |
1, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
658 |
1, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
659 |
D3D11_BIND_DEPTH_STENCIL |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
660 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
661 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
662 |
ComPtr<ID3D11Texture2D> depthStencil; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
663 |
result = data->d3dDevice->CreateTexture2D( |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
664 |
&depthStencilDesc, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
665 |
nullptr, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
666 |
&depthStencil |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
667 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
668 |
if (FAILED(result)) { |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
669 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
670 |
return result; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
671 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
672 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
673 |
// Set the rendering viewport to target the entire window. |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
674 |
CD3D11_VIEWPORT viewport( |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
675 |
0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
676 |
0.0f, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
677 |
data->renderTargetSize.x, |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
678 |
data->renderTargetSize.y |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
679 |
); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
680 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
681 |
data->d3dContext->RSSetViewports(1, &viewport); |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
682 |
|
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
683 |
return S_OK; |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
684 |
} |
59f1191a5cca
WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
David Ludwig <dludwig@pobox.com>
parents:
8410
diff
changeset
|
685 |
|
8415
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
686 |
// This method is called when the window's size changes. |
8414
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
687 |
HRESULT |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
688 |
D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer) |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
689 |
{ |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
690 |
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
691 |
HRESULT result = S_OK; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
692 |
Windows::UI::Core::CoreWindow ^ coreWindow = D3D11_GetCoreWindowFromSDLRenderer(renderer); |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
693 |
|
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
694 |
if (coreWindow->Bounds.Width != data->windowSizeInDIPs.x || |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
695 |
coreWindow->Bounds.Height != data->windowSizeInDIPs.y || |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
696 |
data->orientation != DisplayProperties::CurrentOrientation) |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
697 |
{ |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
698 |
ID3D11RenderTargetView* nullViews[] = {nullptr}; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
699 |
data->d3dContext->OMSetRenderTargets(ARRAYSIZE(nullViews), nullViews, nullptr); |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
700 |
data->renderTargetView = nullptr; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
701 |
data->d3dContext->Flush(); |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
702 |
result = D3D11_CreateWindowSizeDependentResources(renderer); |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
703 |
if (FAILED(result)) { |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
704 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
705 |
return result; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
706 |
} |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
707 |
} |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
708 |
|
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
709 |
return S_OK; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
710 |
} |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
711 |
|
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
712 |
HRESULT |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
713 |
D3D11_HandleDeviceLost(SDL_Renderer * renderer) |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
714 |
{ |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
715 |
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
716 |
HRESULT result = S_OK; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
717 |
|
8415
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
718 |
// Reset these member variables to ensure that D3D11_UpdateForWindowSizeChange recreates all resources. |
8414
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
719 |
data->windowSizeInDIPs.x = 0; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
720 |
data->windowSizeInDIPs.y = 0; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
721 |
data->swapChain = nullptr; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
722 |
|
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
723 |
result = D3D11_CreateDeviceResources(renderer); |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
724 |
if (FAILED(result)) { |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
725 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
726 |
return result; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
727 |
} |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
728 |
|
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
729 |
result = D3D11_UpdateForWindowSizeChange(renderer); |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
730 |
if (FAILED(result)) { |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
731 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
732 |
return result; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
733 |
} |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
734 |
|
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
735 |
return S_OK; |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
736 |
} |
25a7605097a2
WinRT: more code-moving from WinRT code to Direct3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8413
diff
changeset
|
737 |
|
8415
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
738 |
static void |
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
739 |
D3D11_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) |
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
740 |
{ |
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
741 |
//D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; |
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
742 |
|
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
743 |
if (event->event == SDL_WINDOWEVENT_RESIZED) { |
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
744 |
D3D11_UpdateForWindowSizeChange(renderer); |
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
745 |
} |
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
746 |
} |
91977f5b2135
WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
David Ludwig <dludwig@pobox.com>
parents:
8414
diff
changeset
|
747 |
|
8416
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
748 |
static int |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
749 |
D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
750 |
{ |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
751 |
D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
752 |
D3D11_TextureData *textureData; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
753 |
HRESULT result; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
754 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
755 |
textureData = new D3D11_TextureData; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
756 |
if (!textureData) { |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
757 |
SDL_OutOfMemory(); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
758 |
return -1; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
759 |
} |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
760 |
textureData->pixelFormat = SDL_AllocFormat(texture->format); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
761 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
762 |
texture->driverdata = textureData; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
763 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
764 |
const int pixelSizeInBytes = textureData->pixelFormat->BytesPerPixel; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
765 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
766 |
D3D11_TEXTURE2D_DESC textureDesc = {0}; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
767 |
textureDesc.Width = texture->w; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
768 |
textureDesc.Height = texture->h; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
769 |
textureDesc.MipLevels = 1; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
770 |
textureDesc.ArraySize = 1; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
771 |
textureDesc.Format = DXGI_FORMAT_B8G8R8X8_UNORM; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
772 |
textureDesc.SampleDesc.Count = 1; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
773 |
textureDesc.SampleDesc.Quality = 0; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
774 |
textureDesc.Usage = D3D11_USAGE_DYNAMIC; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
775 |
textureDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
776 |
textureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
777 |
textureDesc.MiscFlags = 0; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
778 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
779 |
const int numPixels = textureDesc.Width * textureDesc.Height; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
780 |
std::vector<uint8> initialTexturePixels(numPixels * pixelSizeInBytes, 0x00); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
781 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
782 |
// Fill the texture with a non-black color, for debugging purposes: |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
783 |
//for (int i = 0; i < (numPixels * pixelSizeInBytes); i += pixelSizeInBytes) { |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
784 |
// initialTexturePixels[i+0] = 0xff; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
785 |
// initialTexturePixels[i+1] = 0xff; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
786 |
// initialTexturePixels[i+2] = 0x00; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
787 |
// initialTexturePixels[i+3] = 0xff; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
788 |
//} |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
789 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
790 |
D3D11_SUBRESOURCE_DATA initialTextureData = {0}; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
791 |
initialTextureData.pSysMem = (void *)&(initialTexturePixels[0]); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
792 |
initialTextureData.SysMemPitch = textureDesc.Width * pixelSizeInBytes; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
793 |
initialTextureData.SysMemSlicePitch = numPixels * pixelSizeInBytes; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
794 |
result = rendererData->d3dDevice->CreateTexture2D( |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
795 |
&textureDesc, |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
796 |
&initialTextureData, |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
797 |
&textureData->mainTexture |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
798 |
); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
799 |
if (FAILED(result)) { |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
800 |
D3D11_DestroyTexture(renderer, texture); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
801 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
802 |
return -1; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
803 |
} |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
804 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
805 |
D3D11_SHADER_RESOURCE_VIEW_DESC resourceViewDesc; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
806 |
resourceViewDesc.Format = textureDesc.Format; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
807 |
resourceViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
808 |
resourceViewDesc.Texture2D.MostDetailedMip = 0; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
809 |
resourceViewDesc.Texture2D.MipLevels = textureDesc.MipLevels; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
810 |
result = rendererData->d3dDevice->CreateShaderResourceView( |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
811 |
textureData->mainTexture.Get(), |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
812 |
&resourceViewDesc, |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
813 |
&textureData->mainTextureResourceView |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
814 |
); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
815 |
if (FAILED(result)) { |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
816 |
D3D11_DestroyTexture(renderer, texture); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
817 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
818 |
return -1; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
819 |
} |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
820 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
821 |
return 0; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
822 |
} |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
823 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
824 |
static void |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
825 |
D3D11_DestroyTexture(SDL_Renderer * renderer, |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
826 |
SDL_Texture * texture) |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
827 |
{ |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
828 |
D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
829 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
830 |
if (textureData) { |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
831 |
if (textureData->pixelFormat) { |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
832 |
SDL_FreeFormat(textureData->pixelFormat); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
833 |
textureData->pixelFormat = NULL; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
834 |
} |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
835 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
836 |
delete textureData; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
837 |
texture->driverdata = NULL; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
838 |
} |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
839 |
} |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
840 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
841 |
static int |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
842 |
D3D11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
843 |
const SDL_Rect * rect, const void *pixels, |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
844 |
int pitch) |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
845 |
{ |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
846 |
D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
847 |
D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
848 |
HRESULT result = S_OK; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
849 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
850 |
D3D11_MAPPED_SUBRESOURCE textureMemory = {0}; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
851 |
result = rendererData->d3dContext->Map( |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
852 |
textureData->mainTexture.Get(), |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
853 |
0, |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
854 |
D3D11_MAP_WRITE_DISCARD, |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
855 |
0, |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
856 |
&textureMemory |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
857 |
); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
858 |
if (FAILED(result)) { |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
859 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
860 |
return -1; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
861 |
} |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
862 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
863 |
// Copy pixel data to the locked texture's memory: |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
864 |
for (int y = 0; y < rect->h; ++y) { |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
865 |
memcpy( |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
866 |
((Uint8 *)textureMemory.pData) + (textureMemory.RowPitch * y), |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
867 |
((Uint8 *)pixels) + (pitch * y), |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
868 |
pitch |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
869 |
); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
870 |
} |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
871 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
872 |
// Clean up a bit, then commit the texture's memory back to Direct3D: |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
873 |
rendererData->d3dContext->Unmap( |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
874 |
textureData->mainTexture.Get(), |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
875 |
0); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
876 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
877 |
return 0; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
878 |
} |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
879 |
|
8400
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff
changeset
|
880 |
static int |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff
changeset
|
881 |
D3D11_UpdateViewport(SDL_Renderer * renderer) |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff
changeset
|
882 |
{ |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff
changeset
|
883 |
return 0; |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff
changeset
|
884 |
} |
1315402d9028
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
diff
changeset
|
885 |
|
8416
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
886 |
static int |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
887 |
D3D11_RenderClear(SDL_Renderer * renderer) |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
888 |
{ |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
889 |
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
890 |
const float colorRGBA[] = { |
8423
61f9a3eb6bc8
WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1
David Ludwig <dludwig@pobox.com>
parents:
8420
diff
changeset
|
891 |
(renderer->r / 255.0f), |
61f9a3eb6bc8
WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1
David Ludwig <dludwig@pobox.com>
parents:
8420
diff
changeset
|
892 |
(renderer->g / 255.0f), |
61f9a3eb6bc8
WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1
David Ludwig <dludwig@pobox.com>
parents:
8420
diff
changeset
|
893 |
(renderer->b / 255.0f), |
61f9a3eb6bc8
WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1
David Ludwig <dludwig@pobox.com>
parents:
8420
diff
changeset
|
894 |
(renderer->a / 255.0f) |
8416
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
895 |
}; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
896 |
data->d3dContext->ClearRenderTargetView( |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
897 |
data->renderTargetView.Get(), |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
898 |
colorRGBA |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
899 |
); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
900 |
return 0; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
901 |
} |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
902 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
903 |
static int D3D11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
904 |
const SDL_Rect * srcrect, const SDL_FRect * dstrect) |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
905 |
{ |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
906 |
D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
907 |
D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata; |
8425
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
908 |
HRESULT result = S_OK; |
8416
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
909 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
910 |
rendererData->d3dContext->OMSetRenderTargets( |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
911 |
1, |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
912 |
rendererData->renderTargetView.GetAddressOf(), |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
913 |
nullptr |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
914 |
); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
915 |
|
8418
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
916 |
rendererData->d3dContext->UpdateSubresource( |
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
917 |
rendererData->vertexShaderConstants.Get(), |
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
918 |
0, |
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
919 |
NULL, |
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
920 |
&rendererData->vertexShaderConstantsData, |
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
921 |
0, |
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
922 |
0 |
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
923 |
); |
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
924 |
|
8425
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
925 |
// |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
926 |
// Create or update the vertex buffer: |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
927 |
// |
8426
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
928 |
|
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
929 |
// WinRT, TODO: get srcrect working in tandem with SDL_RenderCopy, etc. |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
930 |
//SDL_FRect fSrcRect; |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
931 |
//fSrcRect.x = (float)srcrect->x; |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
932 |
//fSrcRect.y = (float)srcrect->y; |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
933 |
//fSrcRect.w = (float)srcrect->w; |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
934 |
//fSrcRect.h = (float)srcrect->h; |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
935 |
|
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
936 |
VertexPositionColor vertices[] = |
8425
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
937 |
{ |
8426
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
938 |
{XMFLOAT3(dstrect->x, dstrect->y, 0.0f), XMFLOAT2(0.0f, 0.0f)}, |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
939 |
{XMFLOAT3(dstrect->x, dstrect->y + dstrect->h, 0.0f), XMFLOAT2(0.0f, 1.0f)}, |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
940 |
{XMFLOAT3(dstrect->x + dstrect->h, dstrect->y, 0.0f), XMFLOAT2(1.0f, 0.0f)}, |
9775bb101357
WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
David Ludwig <dludwig@pobox.com>
parents:
8425
diff
changeset
|
941 |
{XMFLOAT3(dstrect->x + dstrect->h, dstrect->y + dstrect->h, 0.0f), XMFLOAT2(1.0f, 1.0f)}, |
8425
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
942 |
}; |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
943 |
|
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
944 |
if (rendererData->vertexBuffer) { |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
945 |
rendererData->d3dContext->UpdateSubresource(rendererData->vertexBuffer.Get(), 0, NULL, vertices, sizeof(vertices), 0); |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
946 |
} else { |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
947 |
D3D11_SUBRESOURCE_DATA vertexBufferData = {0}; |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
948 |
vertexBufferData.pSysMem = vertices; |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
949 |
vertexBufferData.SysMemPitch = 0; |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
950 |
vertexBufferData.SysMemSlicePitch = 0; |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
951 |
CD3D11_BUFFER_DESC vertexBufferDesc(sizeof(vertices), D3D11_BIND_VERTEX_BUFFER); |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
952 |
result = rendererData->d3dDevice->CreateBuffer( |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
953 |
&vertexBufferDesc, |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
954 |
&vertexBufferData, |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
955 |
&rendererData->vertexBuffer |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
956 |
); |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
957 |
if (FAILED(result)) { |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
958 |
WIN_SetErrorFromHRESULT(__FUNCTION__, result); |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
959 |
return -1; |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
960 |
} |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
961 |
} |
99448fee696f
WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
David Ludwig <dludwig@pobox.com>
parents:
8423
diff
changeset
|
962 |
|
8416
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
963 |
UINT stride = sizeof(VertexPositionColor); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
964 |
UINT offset = 0; |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
965 |
rendererData->d3dContext->IASetVertexBuffers( |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
966 |
0, |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
967 |
1, |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
968 |
rendererData->vertexBuffer.GetAddressOf(), |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
969 |
&stride, |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
970 |
&offset |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
971 |
); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
972 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
973 |
rendererData->d3dContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
974 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
975 |
rendererData->d3dContext->IASetInputLayout(rendererData->inputLayout.Get()); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
976 |
|
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
977 |
rendererData->d3dContext->VSSetShader( |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
978 |
rendererData->vertexShader.Get(), |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
979 |
nullptr, |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
980 |
0 |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
981 |
); |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
982 |
|
8418
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
983 |
rendererData->d3dContext->VSSetConstantBuffers( |
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
984 |
0, |
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
985 |
1, |
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
986 |
rendererData->vertexShaderConstants.GetAddressOf() |
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
987 |
); |
5230bba62cf2
WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
David Ludwig <dludwig@pobox.com>
parents:
8416
diff
changeset
|
988 |
|
8416
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
989 |
rendererData->d3dContext->PSSetShader( |
17040ce2693d
WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
David Ludwig <dludwig@pobox.com>
parents:
8415
diff
changeset
|
990 |
rendererData->pixelShader.Get(), |