author | Edgar Simo <bobbens@gmail.com> |
Mon, 30 Jun 2008 16:48:16 +0000 | |
branch | gsoc2008_force_feedback |
changeset 2477 | 97f75ea43a93 |
parent 2476 | 242d8a668ebb |
child 2478 | 4fd783e0f34b |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 2008 Edgar Simo |
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|
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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|
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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|
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You should have received a copy of the GNU Lesser General Public |
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License along with this library; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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|
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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#include "SDL_config.h" |
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|
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#include "SDL_haptic_c.h" |
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#include "SDL_syshaptic.h" |
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static Uint8 SDL_numhaptics = 0; |
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SDL_Haptic **SDL_haptics = NULL; |
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static SDL_Haptic *default_haptic = NULL; |
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/* |
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* Initializes the Haptic devices. |
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*/ |
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int |
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SDL_HapticInit(void) |
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{ |
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int arraylen; |
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int status; |
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SDL_numhaptics = 0; |
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status = SDL_SYS_HapticInit(); |
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if (status >= 0) { |
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arraylen = (status + 1) * sizeof(*SDL_haptics); |
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SDL_haptics = (SDL_Haptic **) SDL_malloc(arraylen); |
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if (SDL_haptics == NULL) { |
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SDL_numhaptics = 0; |
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} else { |
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SDL_memset(SDL_haptics, 0, arraylen); |
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SDL_numhaptics = status; |
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} |
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status = 0; |
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} |
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default_haptic = NULL; |
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return status; |
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} |
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/* |
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* Returns the number of available devices. |
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*/ |
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int |
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SDL_NumHaptics(void) |
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{ |
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return SDL_numhaptics; |
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} |
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|
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/* |
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* Gets the name of a Haptic device by index. |
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*/ |
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const char * |
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SDL_HapticName(int device_index) |
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{ |
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if ((device_index < 0) || (device_index >= SDL_numhaptics)) { |
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SDL_SetError("There are %d haptic devices available", SDL_numhaptics); |
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return NULL; |
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} |
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return SDL_SYS_HapticName(device_index); |
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} |
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|
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/* |
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* Opens a Haptic device. |
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*/ |
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SDL_Haptic * |
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SDL_HapticOpen(int device_index) |
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{ |
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int i; |
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SDL_Haptic *haptic; |
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if ((device_index < 0) || (device_index >= SDL_numhaptics)) { |
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SDL_SetError("There are %d haptic devices available", SDL_numhaptics); |
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return NULL; |
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} |
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/* If the haptic is already open, return it */ |
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for (i=0; SDL_haptics[i]; i++) { |
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if (device_index == SDL_haptics[i]->index) { |
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haptic = SDL_haptics[i]; |
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++haptic->ref_count; |
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return haptic; |
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} |
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} |
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|
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/* Create the haptic device */ |
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haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic)); |
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if (haptic == NULL) { |
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SDL_OutOfMemory(); |
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return NULL; |
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} |
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/* Initialize the haptic device */ |
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SDL_memset(haptic, 0, (sizeof *haptic)); |
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haptic->index = device_index; |
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if (SDL_SYS_HapticOpen(haptic) < 0) { |
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SDL_free(haptic); |
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return NULL; |
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} |
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/* Add haptic to list */ |
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++haptic->ref_count; |
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for (i = 0; SDL_haptics[i]; ++i) |
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/* Skip to next haptic */ ; |
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SDL_haptics[i] = haptic; |
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128 |
|
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return haptic; |
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} |
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131 |
|
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132 |
|
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/* |
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134 |
* Checks to see if the haptic device is valid |
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135 |
*/ |
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static int |
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ValidHaptic(SDL_Haptic ** haptic) |
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{ |
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int valid; |
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140 |
|
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if (*haptic == NULL) { |
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SDL_SetError("Haptic device hasn't been opened yet"); |
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valid = 0; |
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} else { |
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valid = 1; |
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146 |
} |
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return valid; |
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148 |
} |
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149 |
|
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150 |
|
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151 |
/* |
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* Closes a SDL_Haptic device. |
153 |
*/ |
|
154 |
void |
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155 |
SDL_HapticClose(SDL_Haptic * haptic) |
|
156 |
{ |
|
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int i; |
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158 |
|
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159 |
/* Must be valid */ |
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if (!ValidHaptic(&haptic)) { |
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return; |
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162 |
} |
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163 |
|
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164 |
/* Check if it's still in use */ |
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if (--haptic->ref_count < 0) { |
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166 |
return; |
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167 |
} |
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168 |
|
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169 |
/* Close it */ |
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170 |
SDL_SYS_HapticClose(haptic); |
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171 |
|
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172 |
/* Remove from the list */ |
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173 |
for (i = 0; SDL_haptics[i]; ++i) { |
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174 |
if (haptic == SDL_haptics[i]) { |
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175 |
SDL_memcpy(&SDL_haptics[i], &SDL_haptics[i + 1], |
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176 |
(SDL_numhaptics - i) * sizeof(haptic)); |
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177 |
break; |
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178 |
} |
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179 |
} |
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180 |
|
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181 |
/* Free */ |
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182 |
SDL_free(haptic); |
2475 | 183 |
} |
184 |
||
185 |
/* |
|
186 |
* Cleans up after the subsystem. |
|
187 |
*/ |
|
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188 |
void |
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189 |
SDL_HapticQuit(void) |
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190 |
{ |
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191 |
SDL_numhaptics = 0; |
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|
192 |
|
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193 |
SDL_SYS_HapticQuit(); |
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194 |
if (SDL_haptics != NULL) { |
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195 |
SDL_free(SDL_haptics); |
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196 |
SDL_haptics = NULL; |
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|
197 |
} |
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|
198 |
} |
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199 |
|
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|
200 |
|
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|
201 |
/* |
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202 |
* Creates a new haptic effect. |
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|
203 |
*/ |
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204 |
int |
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205 |
SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect) |
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|
206 |
{ |
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|
207 |
int i; |
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|
208 |
|
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|
209 |
/* Check for device validity. */ |
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|
210 |
if (!ValidHaptic(&haptic)) { |
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|
211 |
return -1; |
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|
212 |
} |
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|
213 |
|
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|
214 |
/* See if there's a free slot */ |
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|
215 |
for (i=0; i<haptic->neffects; i++) { |
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|
216 |
if (haptic->effects[i].hweffect == NULL) { |
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|
217 |
|
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|
218 |
/* Now let the backend create the real effect */ |
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|
219 |
if (SDL_SYS_HapticNewEffect(haptic,&haptic->effects[i]) != 0) { |
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|
220 |
return -1; /* Backend failed to create effect */ |
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|
221 |
} |
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|
222 |
return i; |
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|
223 |
} |
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|
224 |
} |
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|
225 |
|
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|
226 |
SDL_SetError("Haptic device has no free space left."); |
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|
227 |
return -1; |
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|
228 |
} |
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|
229 |
|
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|
230 |
/* |
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|
231 |
* Runs the haptic effect on the device. |
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|
232 |
*/ |
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|
233 |
int |
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|
234 |
SDL_HapticRunEffect(SDL_Haptic * haptic, int effect) |
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|
235 |
{ |
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|
236 |
if (!ValidHaptic(&haptic)) { |
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|
237 |
return -1; |
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|
238 |
} |
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|
239 |
} |
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|
240 |
|
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|
241 |
/* |
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|
242 |
* Gets rid of a haptic effect. |
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Starting to add infrastructure to handle haptic effects.
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|
243 |
*/ |
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|
244 |
void |
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|
245 |
SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect) |
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|
246 |
{ |
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|
247 |
if (!ValidHaptic(&haptic)) { |
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|
248 |
return; |
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|
249 |
} |
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|
250 |
} |
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|
251 |
|
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|
252 |