src/video/fbcon/riva_mmio.h
author Edgar Simo <bobbens@gmail.com>
Mon, 04 Aug 2008 11:30:16 +0000
branchgsoc2008_force_feedback
changeset 2582 9f0f0a532343
parent 1895 c121d94672cb
permissions -rw-r--r--
Fixed warning.
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/***************************************************************************\
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|*                                                                           *|
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|*       Copyright 1993-1999 NVIDIA, Corporation.  All rights reserved.      *|
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|*                                                                           *|
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|*     NOTICE TO USER:   The source code  is copyrighted under  U.S. and     *|
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|*     international laws.  Users and possessors of this source code are     *|
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|*     hereby granted a nonexclusive,  royalty-free copyright license to     *|
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|*     use this code in individual and commercial software.                  *|
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|*                                                                           *|
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|*     Any use of this source code must include,  in the user documenta-     *|
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|*     tion and  internal comments to the code,  notices to the end user     *|
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|*     as follows:                                                           *|
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|*                                                                           *|
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|*       Copyright 1993-1999 NVIDIA, Corporation.  All rights reserved.      *|
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|*                                                                           *|
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|*     NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY     *|
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|*     OF  THIS SOURCE  CODE  FOR ANY PURPOSE.  IT IS  PROVIDED  "AS IS"     *|
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|*     WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND.  NVIDIA, CORPOR-     *|
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|*     ATION DISCLAIMS ALL WARRANTIES  WITH REGARD  TO THIS SOURCE CODE,     *|
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|*     INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE-     *|
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|*     MENT,  AND FITNESS  FOR A PARTICULAR PURPOSE.   IN NO EVENT SHALL     *|
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|*     NVIDIA, CORPORATION  BE LIABLE FOR ANY SPECIAL,  INDIRECT,  INCI-     *|
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|*     DENTAL, OR CONSEQUENTIAL DAMAGES,  OR ANY DAMAGES  WHATSOEVER RE-     *|
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|*     SULTING FROM LOSS OF USE,  DATA OR PROFITS,  WHETHER IN AN ACTION     *|
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|*     OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,  ARISING OUT OF     *|
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|*     OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE.     *|
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|*                                                                           *|
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|*     U.S. Government  End  Users.   This source code  is a "commercial     *|
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|*     item,"  as that  term is  defined at  48 C.F.R. 2.101 (OCT 1995),     *|
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|*     consisting  of "commercial  computer  software"  and  "commercial     *|
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|*     computer  software  documentation,"  as such  terms  are  used in     *|
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|*     48 C.F.R. 12.212 (SEPT 1995)  and is provided to the U.S. Govern-     *|
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|*     ment only as  a commercial end item.   Consistent with  48 C.F.R.     *|
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|*     12.212 and  48 C.F.R. 227.7202-1 through  227.7202-4 (JUNE 1995),     *|
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|*     all U.S. Government End Users  acquire the source code  with only     *|
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|*     those rights set forth herein.                                        *|
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|*                                                                           *|
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\***************************************************************************/
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#ifndef __RIVA_HW_H__
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#define __RIVA_HW_H__
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#define RIVA_SW_VERSION 0x00010003
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/*
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 * Typedefs to force certain sized values.
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 */
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typedef Uint8 U008;
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typedef Uint16 U016;
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typedef Uint32 U032;
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/*
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 * HW access macros.
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 */
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#define NV_WR08(p,i,d)  (((U008 *)(p))[i]=(d))
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#define NV_RD08(p,i)    (((U008 *)(p))[i])
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#define NV_WR16(p,i,d)  (((U016 *)(p))[(i)/2]=(d))
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#define NV_RD16(p,i)    (((U016 *)(p))[(i)/2])
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#define NV_WR32(p,i,d)  (((U032 *)(p))[(i)/4]=(d))
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#define NV_RD32(p,i)    (((U032 *)(p))[(i)/4])
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#define VGA_WR08(p,i,d) NV_WR08(p,i,d)
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#define VGA_RD08(p,i)   NV_RD08(p,i)
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/*
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 * Define supported architectures.
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 */
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#define NV_ARCH_03  0x03
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#define NV_ARCH_04  0x04
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#define NV_ARCH_10  0x10
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/***************************************************************************\
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*                                                                           *
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*                             FIFO registers.                               *
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*                                                                           *
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\***************************************************************************/
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/*
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 * Raster OPeration. Windows style ROP3.
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 */
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typedef volatile struct
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{
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    U032 reserved00[4];
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    U016 FifoFree;
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    U016 Nop;
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    U032 reserved01[0x0BB];
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    U032 Rop3;
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} RivaRop;
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/*
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 * 8X8 Monochrome pattern.
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 */
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typedef volatile struct
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{
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    U032 reserved00[4];
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    U016 FifoFree;
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    U016 Nop;
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    U032 reserved01[0x0BD];
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    U032 Shape;
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    U032 reserved03[0x001];
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    U032 Color0;
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    U032 Color1;
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    U032 Monochrome[2];
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} RivaPattern;
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/*
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 * Scissor clip rectangle.
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 */
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typedef volatile struct
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{
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    U032 reserved00[4];
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    U016 FifoFree;
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    U016 Nop;
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    U032 reserved01[0x0BB];
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    U032 TopLeft;
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    U032 WidthHeight;
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} RivaClip;
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/*
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 * 2D filled rectangle.
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 */
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typedef volatile struct
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{
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    U032 reserved00[4];
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    U016 FifoFree;
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    U016 Nop[1];
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    U032 reserved01[0x0BC];
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    U032 Color;
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    U032 reserved03[0x03E];
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    U032 TopLeft;
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    U032 WidthHeight;
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} RivaRectangle;
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/*
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 * 2D screen-screen BLT.
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 */
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typedef volatile struct
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{
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    U032 reserved00[4];
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    U016 FifoFree;
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    U016 Nop;
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    U032 reserved01[0x0BB];
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    U032 TopLeftSrc;
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    U032 TopLeftDst;
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    U032 WidthHeight;
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} RivaScreenBlt;
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/*
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 * 2D pixel BLT.
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 */
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typedef volatile struct
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{
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    U032 reserved00[4];
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    U016 FifoFree;
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    U016 Nop[1];
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    U032 reserved01[0x0BC];
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    U032 TopLeft;
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    U032 WidthHeight;
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    U032 WidthHeightIn;
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    U032 reserved02[0x03C];
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    U032 Pixels;
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} RivaPixmap;
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/*
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 * Filled rectangle combined with monochrome expand.  Useful for glyphs.
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 */
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typedef volatile struct
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{
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    U032 reserved00[4];
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    U016 FifoFree;
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    U016 Nop;
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    U032 reserved01[0x0BB];
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    U032 reserved03[(0x040) - 1];
133
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    U032 Color1A;
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    struct
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    {
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        U032 TopLeft;
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        U032 WidthHeight;
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    } UnclippedRectangle[64];
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    U032 reserved04[(0x080) - 3];
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    struct
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    {
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        U032 TopLeft;
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        U032 BottomRight;
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    } ClipB;
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    U032 Color1B;
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    struct
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    {
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        U032 TopLeft;
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        U032 BottomRight;
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    } ClippedRectangle[64];
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    U032 reserved05[(0x080) - 5];
133
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    struct
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    {
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        U032 TopLeft;
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        U032 BottomRight;
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    } ClipC;
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    U032 Color1C;
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    U032 WidthHeightC;
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    U032 PointC;
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    U032 MonochromeData1C;
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    U032 reserved06[(0x080) + 121];
133
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    struct
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    {
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        U032 TopLeft;
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        U032 BottomRight;
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    } ClipD;
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    U032 Color1D;
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    U032 WidthHeightInD;
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    U032 WidthHeightOutD;
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    U032 PointD;
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    U032 MonochromeData1D;
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    U032 reserved07[(0x080) + 120];
133
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    struct
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    {
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        U032 TopLeft;
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        U032 BottomRight;
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    } ClipE;
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    U032 Color0E;
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    U032 Color1E;
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    U032 WidthHeightInE;
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    U032 WidthHeightOutE;
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    U032 PointE;
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    U032 MonochromeData01E;
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} RivaBitmap;
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/*
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 * 3D textured, Z buffered triangle.
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 */
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typedef volatile struct
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{
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    U032 reserved00[4];
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    U016 FifoFree;
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    U016 Nop;
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    U032 reserved01[0x0BC];
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    U032 TextureOffset;
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    U032 TextureFormat;
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    U032 TextureFilter;
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    U032 FogColor;
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/* This is a problem on LynxOS */
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#ifdef Control
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#undef Control
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#endif
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    U032 Control;
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    U032 AlphaTest;
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    U032 reserved02[0x339];
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    U032 FogAndIndex;
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    U032 Color;
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    float ScreenX;
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    float ScreenY;
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    float ScreenZ;
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    float EyeM;
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    float TextureS;
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    float TextureT;
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} RivaTexturedTriangle03;
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typedef volatile struct
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{
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    U032 reserved00[4];
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    U016 FifoFree;
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    U016 Nop;
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    U032 reserved01[0x0BB];
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    U032 ColorKey;
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    U032 TextureOffset;
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    U032 TextureFormat;
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    U032 TextureFilter;
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    U032 Blend;
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/* This is a problem on LynxOS */
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#ifdef Control
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#undef Control
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#endif
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    U032 Control;
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    U032 FogColor;
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    U032 reserved02[0x39];
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    struct
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    {
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        float ScreenX;
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        float ScreenY;
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        float ScreenZ;
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        float EyeM;
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        U032 Color;
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        U032 Specular;
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        float TextureS;
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        float TextureT;
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    } Vertex[16];
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    U032 DrawTriangle3D;
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} RivaTexturedTriangle05;
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/*
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 * 2D line.
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 */
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typedef volatile struct
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{
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    U032 reserved00[4];
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    U016 FifoFree;
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    U016 Nop[1];
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    U032 reserved01[0x0BC];
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    U032 Color;                 /* source color               0304-0307 */
133
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    U032 Reserved02[0x03e];
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    struct
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    {                           /* start aliased methods in array   0400-    */
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        U032 point0;            /* y_x S16_S16 in pixels            0-   3 */
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        U032 point1;            /* y_x S16_S16 in pixels            4-   7 */
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    } Lin[16];                  /* end of aliased methods in array      -047f */
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    struct
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    {                           /* start aliased methods in array   0480-    */
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        U032 point0X;           /* in pixels, 0 at left                0-   3 */
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        U032 point0Y;           /* in pixels, 0 at top                 4-   7 */
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        U032 point1X;           /* in pixels, 0 at left                8-   b */
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        U032 point1Y;           /* in pixels, 0 at top                 c-   f */
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    } Lin32[8];                 /* end of aliased methods in array      -04ff */
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    U032 PolyLin[32];           /* y_x S16_S16 in pixels         0500-057f */
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    struct
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    {                           /* start aliased methods in array   0580-    */
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        U032 x;                 /* in pixels, 0 at left                0-   3 */
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        U032 y;                 /* in pixels, 0 at top                 4-   7 */
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    } PolyLin32[16];            /* end of aliased methods in array      -05ff */
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    struct
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    {                           /* start aliased methods in array   0600-    */
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        U032 color;             /* source color                     0-   3 */
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        U032 point;             /* y_x S16_S16 in pixels            4-   7 */
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    } ColorPolyLin[16];         /* end of aliased methods in array      -067f */
133
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} RivaLine;
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/*
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 * 2D/3D surfaces
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 */
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typedef volatile struct
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{
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    U032 reserved00[4];
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    U016 FifoFree;
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    U016 Nop;
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    U032 reserved01[0x0BE];
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    U032 Offset;
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} RivaSurface;
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typedef volatile struct
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{
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    U032 reserved00[4];
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    U016 FifoFree;
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    U016 Nop;
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    U032 reserved01[0x0BD];
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    U032 Pitch;
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    U032 RenderBufferOffset;
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    U032 ZBufferOffset;
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} RivaSurface3D;
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133
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/***************************************************************************\
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*                                                                           *
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   336
*                        Virtualized RIVA H/W interface.                    *
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*                                                                           *
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\***************************************************************************/
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struct _riva_hw_inst;
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struct _riva_hw_state;
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/*
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 * Virtialized chip interface. Makes RIVA 128 and TNT look alike.
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 */
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typedef struct _riva_hw_inst
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{
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    /*
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     * Chip specific settings.
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     */
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    U032 Architecture;
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   351
    U032 Version;
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    U032 CrystalFreqKHz;
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   353
    U032 RamAmountKBytes;
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   354
    U032 MaxVClockFreqKHz;
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   355
    U032 RamBandwidthKBytesPerSec;
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   356
    U032 EnableIRQ;
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   357
    U032 IO;
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   358
    U032 VBlankBit;
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   359
    U032 FifoFreeCount;
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   360
    U032 FifoEmptyCount;
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diff changeset
   361
    /*
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   362
     * Non-FIFO registers.
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   363
     */
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diff changeset
   364
    volatile U032 *PCRTC;
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diff changeset
   365
    volatile U032 *PRAMDAC;
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   366
    volatile U032 *PFB;
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   367
    volatile U032 *PFIFO;
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   368
    volatile U032 *PGRAPH;
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   369
    volatile U032 *PEXTDEV;
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   370
    volatile U032 *PTIMER;
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   371
    volatile U032 *PMC;
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   372
    volatile U032 *PRAMIN;
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   373
    volatile U032 *FIFO;
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   374
    volatile U032 *CURSOR;
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   375
    volatile U032 *CURSORPOS;
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   376
    volatile U032 *VBLANKENABLE;
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   377
    volatile U032 *VBLANK;
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   378
    volatile U008 *PCIO;
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   379
    volatile U008 *PVIO;
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   380
    volatile U008 *PDIO;
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diff changeset
   381
    /*
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   382
     * Common chip functions.
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   383
     */
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   384
    int (*Busy) (struct _riva_hw_inst *);
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diff changeset
   385
    void (*CalcStateExt) (struct _riva_hw_inst *, struct _riva_hw_state *,
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diff changeset
   386
                          int, int, int, int, int, int, int, int, int, int,
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   387
                          int, int, int);
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diff changeset
   388
    void (*LoadStateExt) (struct _riva_hw_inst *, struct _riva_hw_state *);
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diff changeset
   389
    void (*UnloadStateExt) (struct _riva_hw_inst *, struct _riva_hw_state *);
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diff changeset
   390
    void (*SetStartAddress) (struct _riva_hw_inst *, U032);
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   391
    void (*SetSurfaces2D) (struct _riva_hw_inst *, U032, U032);
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   392
    void (*SetSurfaces3D) (struct _riva_hw_inst *, U032, U032);
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   393
    int (*ShowHideCursor) (struct _riva_hw_inst *, int);
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   394
    void (*LockUnlock) (struct _riva_hw_inst *, int);
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   395
    /*
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     * Current extended mode settings.
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   397
     */
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   398
    struct _riva_hw_state *CurrentState;
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   399
    /*
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     * FIFO registers.
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   401
     */
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   402
    RivaRop *Rop;
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   403
    RivaPattern *Patt;
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   404
    RivaClip *Clip;
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   405
    RivaPixmap *Pixmap;
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   406
    RivaScreenBlt *Blt;
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   407
    RivaBitmap *Bitmap;
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   408
    RivaLine *Line;
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   409
    RivaTexturedTriangle03 *Tri03;
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    RivaTexturedTriangle05 *Tri05;
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   411
} RIVA_HW_INST;
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   412
/*
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   413
 * Extended mode state information.
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   414
 */
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   415
typedef struct _riva_hw_state
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   416
{
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   417
    U032 bpp;
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   418
    U032 width;
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   419
    U032 height;
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   420
    U032 repaint0;
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   421
    U032 repaint1;
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   422
    U032 screen;
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   423
    U032 pixel;
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   424
    U032 horiz;
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   425
    U032 arbitration0;
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   426
    U032 arbitration1;
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   427
    U032 vpll;
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   428
    U032 pllsel;
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   429
    U032 general;
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   430
    U032 config;
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   431
    U032 cursor0;
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   432
    U032 cursor1;
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   433
    U032 cursor2;
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   434
    U032 offset0;
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   435
    U032 offset1;
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   436
    U032 offset2;
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   437
    U032 offset3;
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   438
    U032 pitch0;
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   439
    U032 pitch1;
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   440
    U032 pitch2;
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   441
    U032 pitch3;
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   442
} RIVA_HW_STATE;
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   443
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   444
/*
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   445
 * FIFO Free Count. Should attempt to yield processor if RIVA is busy.
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   446
 */
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   447
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   448
#define RIVA_FIFO_FREE(hwptr,cnt)                                  \
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   449
{                                                                  \
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   450
   while (FifoFreeCount < (cnt))                                   \
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   451
	FifoFreeCount = hwptr->FifoFree >> 2;                      \
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   452
   FifoFreeCount -= (cnt);                                         \
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   453
}
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   454
#endif /* __RIVA_HW_H__ */
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/* vi: set ts=4 sw=4 expandtab: */