author | Sam Lantinga <slouken@libsdl.org> |
Sun, 25 Jul 2004 17:33:33 +0000 | |
changeset 913 | a7a8c282d62e |
parent 769 | b8d311d90021 |
child 1145 | d31afac94eff |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Updated copyright information for 2004 (Happy New Year!)
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Copyright (C) 1997-2004 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Library General Public |
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License as published by the Free Software Foundation; either |
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version 2 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Library General Public License for more details. |
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You should have received a copy of the GNU Library General Public |
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License along with this library; if not, write to the Free |
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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#ifdef SAVE_RCSID |
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static char rcsid = |
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"@(#) $Id$"; |
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#endif |
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#ifndef _SDL_main_h |
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#define _SDL_main_h |
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/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */ |
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Updated for embedded Visual C++ 4.0
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#if defined(WIN32) || defined(_WIN32) || \ |
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Updated for embedded Visual C++ 4.0
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(defined(__MWERKS__) && !defined(__BEOS__)) || \ |
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defined(macintosh) || defined(__APPLE__) || \ |
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Updated for embedded Visual C++ 4.0
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defined(__SYMBIAN32__) || defined(QWS) |
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#ifdef __cplusplus |
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#define C_LINKAGE "C" |
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#else |
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#define C_LINKAGE |
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#endif /* __cplusplus */ |
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/* The application's main() function must be called with C linkage, |
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and should be declared like this: |
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#ifdef __cplusplus |
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extern "C" |
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#endif |
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int main(int argc, char *argv[]) |
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{ |
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} |
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*/ |
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#define main SDL_main |
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/* The prototype for the application's main() function */ |
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extern C_LINKAGE int SDL_main(int argc, char *argv[]); |
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/* From the SDL library code -- needed for registering the app on Win32 */ |
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#if defined(WIN32) |
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#include "SDL_types.h" |
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#include "begin_code.h" |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* This should be called from your WinMain() function, if any */ |
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extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); |
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/* This can also be called, but is no longer necessary */ |
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extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); |
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#ifdef __cplusplus |
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} |
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#endif |
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#include "close_code.h" |
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#endif |
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/* From the SDL library code -- needed for registering QuickDraw on MacOS */ |
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#if defined(macintosh) |
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#include "begin_code.h" |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* Forward declaration so we don't need to include QuickDraw.h */ |
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struct QDGlobals; |
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/* This should be called from your main() function, if any */ |
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Explicitly specify the SDL API calling convention (C by default)
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extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); |
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#ifdef __cplusplus |
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} |
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#endif |
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#include "close_code.h" |
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#endif |
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#endif /* Need to redefine main()? */ |
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#endif /* _SDL_main_h */ |