author | Sam Lantinga <slouken@libsdl.org> |
Sun, 25 Jul 2004 17:33:33 +0000 | |
changeset 913 | a7a8c282d62e |
parent 769 | b8d311d90021 |
child 930 | 02759105b989 |
permissions | -rw-r--r-- |
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/* |
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SDL - Simple DirectMedia Layer |
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Updated copyright information for 2004 (Happy New Year!)
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Copyright (C) 1997-2004 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Library General Public |
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License as published by the Free Software Foundation; either |
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version 2 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Library General Public License for more details. |
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You should have received a copy of the GNU Library General Public |
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License along with this library; if not, write to the Free |
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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Sam Lantinga |
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Updated the headers with the correct e-mail address
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slouken@libsdl.org |
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*/ |
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#ifdef SAVE_RCSID |
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static char rcsid = |
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"@(#) $Id$"; |
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#endif |
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#ifndef _SDL_thread_h |
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#define _SDL_thread_h |
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/* Header for the SDL thread management routines |
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These are independent of the other SDL routines. |
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*/ |
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#include "SDL_main.h" |
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#include "SDL_types.h" |
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/* Thread synchronization primitives */ |
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#include "SDL_mutex.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* The SDL thread structure, defined in SDL_thread.c */ |
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struct SDL_Thread; |
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typedef struct SDL_Thread SDL_Thread; |
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/* Create a thread */ |
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extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data); |
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/* Get the 32-bit thread identifier for the current thread */ |
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extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); |
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/* Get the 32-bit thread identifier for the specified thread, |
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equivalent to SDL_ThreadID() if the specified thread is NULL. |
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*/ |
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Explicitly specify the SDL API calling convention (C by default)
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extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); |
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/* Wait for a thread to finish. |
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The return code for the thread function is placed in the area |
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pointed to by 'status', if 'status' is not NULL. |
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*/ |
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Explicitly specify the SDL API calling convention (C by default)
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297
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extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); |
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/* Forcefully kill a thread without worrying about its state */ |
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extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); |
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/* Ends C function definitions when using C++ */ |
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#ifdef __cplusplus |
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} |
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#endif |
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#include "close_code.h" |
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#endif /* _SDL_thread_h */ |