src/video/glesrenderer/SDL_renderer_gles.c
author Holmes Futrell <hfutrell@umail.ucsb.edu>
Fri, 15 Aug 2008 00:44:07 +0000
branchgsoc2008_iphone
changeset 2426 aad0c5ccf6bb
parent 2359 b70b96e615d2
child 2456 da4fd7cf8745
permissions -rw-r--r--
Removed log messages
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_OGL_ES
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#include "SDL_video.h"
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#include "SDL_opengles.h"
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#include "SDL_sysvideo.h"
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#include "SDL_pixels_c.h"
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#include "SDL_rect_c.h"
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#include "SDL_yuv_sw_c.h"
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/* OpenGL ES 1.1 renderer implementation */
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static const float inv255f = 1.0f / 255.0f;
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static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int GL_ActivateRenderer(SDL_Renderer * renderer);
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static int GL_DisplayModeChanged(SDL_Renderer * renderer);
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static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GL_QueryTexturePixels(SDL_Renderer * renderer,
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                                 SDL_Texture * texture, void **pixels,
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                                 int *pitch);
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static int GL_SetTexturePalette(SDL_Renderer * renderer,
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                                SDL_Texture * texture,
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                                const SDL_Color * colors, int firstcolor,
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                                int ncolors);
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static int GL_GetTexturePalette(SDL_Renderer * renderer,
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                                SDL_Texture * texture, SDL_Color * colors,
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                                int firstcolor, int ncolors);
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static int GL_SetTextureColorMod(SDL_Renderer * renderer,
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                                 SDL_Texture * texture);
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static int GL_SetTextureAlphaMod(SDL_Renderer * renderer,
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                                 SDL_Texture * texture);
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static int GL_SetTextureBlendMode(SDL_Renderer * renderer,
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                                  SDL_Texture * texture);
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static int GL_SetTextureScaleMode(SDL_Renderer * renderer,
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                                  SDL_Texture * texture);
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static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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                            const SDL_Rect * rect, const void *pixels,
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                            int pitch);
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static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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                          const SDL_Rect * rect, int markDirty, void **pixels,
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                          int *pitch);
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static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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                            int numrects, const SDL_Rect * rects);
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static int GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
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                         Uint8 a, const SDL_Rect * rect);
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static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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                         const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static void GL_RenderPresent(SDL_Renderer * renderer);
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static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GL_DestroyRenderer(SDL_Renderer * renderer);
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SDL_RenderDriver GL_ES_RenderDriver = {
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    GL_CreateRenderer,
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    {
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     "opengl_es",
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     (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD |
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      SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
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     (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
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    84
      SDL_TEXTUREMODULATE_ALPHA),
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    85
     (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
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    86
      SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
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    87
      SDL_TEXTUREBLENDMODE_MOD),
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    88
     (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
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    89
      SDL_TEXTURESCALEMODE_SLOW),
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    90
#ifdef GL_IMG_texture_format_BGRA8888     
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    91
		3,
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    92
#else
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    93
		2,
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    94
#endif
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    95
     {
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    96
#ifdef GL_IMG_texture_format_BGRA8888
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    97
		SDL_PIXELFORMAT_ARGB8888,
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    98
#endif
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    99
		SDL_PIXELFORMAT_RGB24,
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   100
		SDL_PIXELFORMAT_ABGR8888,
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   101
		},
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   102
	 0,
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   103
     0}
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   104
};
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   105
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   106
typedef struct
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{
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   108
    SDL_GLContext context;
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   109
    SDL_bool updateSize;
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   110
    int blendMode;
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   111
    int scaleMode;
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   112
	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   113
#ifndef APIENTRY
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   114
#define APIENTRY
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   115
#endif
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   116
	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   117
	SDL_bool useDrawTexture;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   118
	SDL_bool GL_OES_draw_texture_supported;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   119
	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   120
	/* OpenGL ES functions */
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   121
	#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   122
	#include "SDL_glesfuncs.h"
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   123
	#undef SDL_PROC
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   124
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   125
} GL_RenderData;
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   126
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   127
typedef struct
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   128
{
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   129
    GLuint texture;
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   130
    GLenum type;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   131
    GLfloat texw;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   132
    GLfloat texh;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   133
    GLenum format;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   134
    GLenum formattype;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   135
    void *pixels;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   136
    int pitch;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   137
    SDL_DirtyRectList dirty;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   138
} GL_TextureData;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   139
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   140
static void
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   141
GL_SetError(const char *prefix, GLenum result)
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   142
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   143
    const char *error;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   144
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   145
    switch (result) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   146
    case GL_NO_ERROR:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   147
        error = "GL_NO_ERROR";
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   148
        break;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   149
    case GL_INVALID_ENUM:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   150
        error = "GL_INVALID_ENUM";
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   151
        break;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   152
    case GL_INVALID_VALUE:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   153
        error = "GL_INVALID_VALUE";
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   154
        break;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   155
    case GL_INVALID_OPERATION:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   156
        error = "GL_INVALID_OPERATION";
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   157
        break;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   158
    case GL_STACK_OVERFLOW:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   159
        error = "GL_STACK_OVERFLOW";
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   160
        break;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   161
    case GL_STACK_UNDERFLOW:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   162
        error = "GL_STACK_UNDERFLOW";
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   163
        break;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   164
    case GL_OUT_OF_MEMORY:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   165
        error = "GL_OUT_OF_MEMORY";
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   166
        break;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   167
    default:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   168
        error = "UNKNOWN";
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   169
        break;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   170
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   171
    SDL_SetError("%s: %s", prefix, error);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   172
}
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static int
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GL_LoadFunctions(GL_RenderData * data)
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{
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b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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	#define SDL_PROC(ret,func,params) \
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	data->func = func;
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	#include "SDL_glesfuncs.h"
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	#undef SDL_PROC
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b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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    return 0;
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}
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b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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void
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GL_AddRenderDriver(_THIS)
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{
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    if (_this->GL_CreateContext) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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        SDL_AddRenderDriver(0, &GL_ES_RenderDriver);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   191
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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SDL_Renderer *
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GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   197
	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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	printf("gl(es) create renderer ...\n");
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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    SDL_Renderer *renderer;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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    GL_RenderData *data;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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    GLint value;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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    int doublebuffer;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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    if (!(window->flags & SDL_WINDOW_OPENGL)) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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        if (SDL_RecreateWindow(window, window->flags | SDL_WINDOW_OPENGL) < 0) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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            return NULL;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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        }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   209
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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    if (!renderer) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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        SDL_OutOfMemory();
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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        return NULL;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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    data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   218
    if (!data) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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        GL_DestroyRenderer(renderer);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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        SDL_OutOfMemory();
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   221
        return NULL;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   222
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   223
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   224
    renderer->ActivateRenderer = GL_ActivateRenderer;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   225
    renderer->DisplayModeChanged = GL_DisplayModeChanged;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   226
    renderer->CreateTexture = GL_CreateTexture;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   227
    renderer->QueryTexturePixels = GL_QueryTexturePixels;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   228
    renderer->SetTexturePalette = GL_SetTexturePalette;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   229
    renderer->GetTexturePalette = GL_GetTexturePalette;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   230
    renderer->SetTextureColorMod = GL_SetTextureColorMod;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   231
    renderer->SetTextureAlphaMod = GL_SetTextureAlphaMod;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   232
    renderer->SetTextureBlendMode = GL_SetTextureBlendMode;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   233
    renderer->SetTextureScaleMode = GL_SetTextureScaleMode;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   234
    renderer->UpdateTexture = GL_UpdateTexture;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   235
    renderer->LockTexture = GL_LockTexture;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   236
    renderer->UnlockTexture = GL_UnlockTexture;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   237
    renderer->DirtyTexture = GL_DirtyTexture;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   238
    renderer->RenderFill = GL_RenderFill;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   239
    renderer->RenderCopy = GL_RenderCopy;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   240
    renderer->RenderPresent = GL_RenderPresent;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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   241
    renderer->DestroyTexture = GL_DestroyTexture;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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   242
    renderer->DestroyRenderer = GL_DestroyRenderer;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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   243
    renderer->info = GL_ES_RenderDriver.info;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   244
    renderer->window = window->id;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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   245
    renderer->driverdata = data;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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parents:
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   246
	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   247
	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   248
    renderer->info.flags = (SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   249
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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   250
    if (GL_LoadFunctions(data) < 0) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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   251
        GL_DestroyRenderer(renderer);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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   252
        return NULL;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   253
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   254
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   255
    data->context = SDL_GL_CreateContext(window->id);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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   256
    if (!data->context) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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   257
        GL_DestroyRenderer(renderer);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   258
        return NULL;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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   259
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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parents:
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   260
    if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
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        GL_DestroyRenderer(renderer);
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        return NULL;
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    }
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b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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    if (flags & SDL_RENDERER_PRESENTVSYNC) {
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        SDL_GL_SetSwapInterval(1);
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    } else {
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        SDL_GL_SetSwapInterval(0);
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    }
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    if (SDL_GL_GetSwapInterval() > 0) {
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        renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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    }
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b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   274
    if (SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &doublebuffer) == 0) {
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        if (!doublebuffer) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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            renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
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        }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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	if (SDL_GL_ExtensionSupported("GL_OES_draw_texture")) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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		data->GL_OES_draw_texture_supported = SDL_TRUE;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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		data->useDrawTexture = SDL_TRUE;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   283
	}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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	else {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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		data->GL_OES_draw_texture_supported = SDL_FALSE;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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		data->useDrawTexture = SDL_FALSE;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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	}	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   288
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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    data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   290
    renderer->info.max_texture_width = value;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   291
    data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   292
    renderer->info.max_texture_height = value;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   294
    /* Set up parameters for rendering */
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   295
    data->blendMode = -1;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   296
    data->scaleMode = -1;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   297
    data->glDisable(GL_DEPTH_TEST);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   298
    data->glDisable(GL_CULL_FACE);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   299
	data->glEnable(GL_TEXTURE_2D);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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    data->updateSize = SDL_TRUE;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   302
    return renderer;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   303
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   304
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   305
static int GL_ActivateRenderer(SDL_Renderer * renderer)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   306
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   307
		
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   308
    GL_RenderData *data = (GL_RenderData *)renderer->driverdata;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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   309
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
2426
aad0c5ccf6bb Removed log messages
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parents: 2359
diff changeset
   310
				
2359
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   311
    if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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        return -1;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   313
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   314
    if (data->updateSize) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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   315
        data->glMatrixMode(GL_PROJECTION);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   316
        data->glLoadIdentity();
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   317
        data->glMatrixMode(GL_MODELVIEW);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   318
        data->glLoadIdentity();
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   319
        data->glViewport(0, 0, window->w, window->h);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   320
        data->glOrthof(0.0, (GLfloat)window->w, (GLfloat)window->h, 0.0,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   321
                      0.0, 1.0);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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   322
        data->updateSize = SDL_FALSE;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   323
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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   324
    return 0;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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diff changeset
   325
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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parents:
diff changeset
   326
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   327
static int
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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   328
GL_DisplayModeChanged(SDL_Renderer * renderer)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   329
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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   330
    GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   331
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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   332
    data->updateSize = SDL_TRUE;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   333
    return 0;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   334
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   335
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   336
static __inline__ int
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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   337
power_of_2(int input)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   338
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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   339
    int value = 1;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   340
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   341
    while (value < input) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   342
        value <<= 1;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   343
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   344
    return value;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   345
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   346
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   347
static int
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   348
GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   349
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   350
    GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   351
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   352
    GL_TextureData *data;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   353
    GLint internalFormat;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   354
    GLenum format, type;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   355
    int texture_w, texture_h;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   356
    GLenum result;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   357
	switch (texture->format) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   358
		case SDL_PIXELFORMAT_INDEX1LSB:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   359
		case SDL_PIXELFORMAT_INDEX1MSB:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   360
		case SDL_PIXELFORMAT_INDEX8:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   361
		case SDL_PIXELFORMAT_RGB332:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   362
		case SDL_PIXELFORMAT_RGB444:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   363
		case SDL_PIXELFORMAT_RGB555:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   364
		case SDL_PIXELFORMAT_ARGB4444:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   365
		case SDL_PIXELFORMAT_ARGB1555:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   366
		case SDL_PIXELFORMAT_BGR24:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   367
		case SDL_PIXELFORMAT_BGR888: /* can't convert 32 bit format to 24 */
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   368
		case SDL_PIXELFORMAT_RGB888:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   369
		case SDL_PIXELFORMAT_RGBA8888:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   370
		case SDL_PIXELFORMAT_ARGB2101010:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   371
			SDL_SetError("Unsupported format");
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   372
			return -1;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   373
		case SDL_PIXELFORMAT_ARGB8888:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   374
		#ifdef GL_IMG_texture_format_BGRA8888
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   375
			internalFormat = GL_RGBA;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   376
			format = GL_RGBA;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   377
			type = GL_UNSIGNED_BYTE;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   378
			break;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   379
		#else
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   380
			SDL_SetError("Unsupported format");
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   381
			return -1;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   382
		#endif
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   383
		case SDL_PIXELFORMAT_RGB24:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   384
			internalFormat = GL_RGB;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   385
			format = GL_RGB;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   386
			type = GL_UNSIGNED_BYTE;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   387
			break;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   388
		case SDL_PIXELFORMAT_ABGR8888:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   389
			internalFormat = GL_RGBA;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   390
			format = GL_RGBA;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   391
			type = GL_UNSIGNED_BYTE;			
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   392
			break;			
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   393
		/*
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   394
			These formats would be supported if SDL had the necessary pixel formats
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   395
		case SDL_PIXELFORMAT_BGR565:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   396
			internalFormat = GL_RGB;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   397
			format = GL_RGB;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   398
			type = GL_UNSIGNED_SHORT_5_6_5;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   399
			break;			
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   400
		case SDL_PIXELFORMAT_ABGR5551:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   401
			internalFormat = GL_RGBA;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   402
			format = GL_RGBA;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   403
			type = GL_UNSIGNED_SHORT_5_5_5_1;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   404
			break;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   405
		case SDL_PIXELFORMAT_ABGR4444:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   406
			internalFormat = GL_RGBA;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   407
			format = GL_RGBA;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   408
			type = GL_UNSIGNED_SHORT_4_4_4_4;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   409
			break;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   410
		*/
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   411
		default:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   412
			SDL_SetError("Unsupported texture format");
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   413
			return -1;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   414
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   415
	data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   416
    if (!data) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   417
        SDL_OutOfMemory();
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   418
        return -1;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   419
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   420
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   421
    if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   422
        data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   423
        data->pixels = SDL_malloc(texture->h * data->pitch);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   424
        if (!data->pixels) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   425
            SDL_OutOfMemory();
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   426
            SDL_free(data);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   427
            return -1;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   428
        }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   429
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   430
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   431
    texture->driverdata = data;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   432
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   433
    renderdata->glGetError();
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   434
    renderdata->glGenTextures(1, &data->texture);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   435
    
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   436
	data->type = GL_TEXTURE_2D;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   437
	texture_w = power_of_2(texture->w);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   438
	texture_h = power_of_2(texture->h);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   439
	data->texw = (GLfloat) texture->w / texture_w;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   440
	data->texh = (GLfloat) texture->h / texture_h;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   441
	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   442
    data->format = format;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   443
    data->formattype = type;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   444
    renderdata->glBindTexture(data->type, data->texture);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   445
    renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   446
                                GL_NEAREST);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   447
    renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   448
                                GL_NEAREST);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   449
    renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   450
                                GL_CLAMP_TO_EDGE);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   451
    renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   452
                                GL_CLAMP_TO_EDGE);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   453
    
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   454
	renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   455
							 texture_h, 0, format, type, NULL);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   456
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   457
    result = renderdata->glGetError();
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   458
    if (result != GL_NO_ERROR) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   459
        GL_SetError("glTexImage2D()", result);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   460
        return -1;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   461
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   462
    return 0;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   463
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   464
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   465
static int
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   466
GL_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   467
                      void **pixels, int *pitch)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   468
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   469
    GL_TextureData *data = (GL_TextureData *) texture->driverdata;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   470
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   471
    *pixels = data->pixels;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   472
    *pitch = data->pitch;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   473
    return 0;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   474
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   475
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   476
static int
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   477
GL_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   478
                     const SDL_Color * colors, int firstcolor, int ncolors)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   479
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   480
	SDL_SetError("OpenGL ES does not support paletted textures");
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   481
    return -1;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   482
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   483
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   484
static int
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   485
GL_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   486
                     SDL_Color * colors, int firstcolor, int ncolors)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   487
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   488
	SDL_SetError("OpenGL ES does not support paletted textures");
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   489
    return -1;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   490
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   491
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   492
static void
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   493
SetupTextureUpdate(GL_RenderData * renderdata, SDL_Texture * texture,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   494
                   int pitch)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   495
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   496
	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   497
	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   498
	GL_TextureData *data = (GL_TextureData *) texture->driverdata;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   499
	renderdata->glBindTexture(data->type, data->texture);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   500
    renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   501
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   502
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   503
static int
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   504
GL_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   505
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   506
    return 0;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   507
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   508
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   509
static int
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   510
GL_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   511
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   512
    return 0;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   513
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   514
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   515
static int
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   516
GL_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   517
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   518
    switch (texture->blendMode) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   519
    case SDL_TEXTUREBLENDMODE_NONE:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   520
    case SDL_TEXTUREBLENDMODE_MASK:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   521
    case SDL_TEXTUREBLENDMODE_BLEND:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   522
    case SDL_TEXTUREBLENDMODE_ADD:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   523
    case SDL_TEXTUREBLENDMODE_MOD:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   524
        return 0;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   525
    default:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   526
        SDL_Unsupported();
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   527
        texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   528
        return -1;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   529
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   530
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   531
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   532
static int
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   533
GL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   534
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   535
    switch (texture->scaleMode) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   536
    case SDL_TEXTURESCALEMODE_NONE:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   537
    case SDL_TEXTURESCALEMODE_FAST:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   538
    case SDL_TEXTURESCALEMODE_SLOW:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   539
        return 0;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   540
    case SDL_TEXTURESCALEMODE_BEST:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   541
        SDL_Unsupported();
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   542
		texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   543
        return -1;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   544
    default:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   545
        SDL_Unsupported();
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   546
        texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   547
        return -1;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   548
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   549
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   550
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   551
static int
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   552
GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   553
                 const SDL_Rect * rect, const void *pixels, int pitch)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   554
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   555
    GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   556
    GL_TextureData *data = (GL_TextureData *) texture->driverdata;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   557
    GLenum result;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   558
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   559
    SetupTextureUpdate(renderdata, texture, pitch);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   560
	renderdata->glGetError();
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   561
	renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   562
                                rect->h, data->format, data->formattype,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   563
                                pixels);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   564
    result = renderdata->glGetError();
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   565
    if (result != GL_NO_ERROR) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   566
        GL_SetError("glTexSubImage2D()", result);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   567
        return -1;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   568
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   569
    return 0;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   570
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   571
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   572
static int
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   573
GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   574
               const SDL_Rect * rect, int markDirty, void **pixels,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   575
               int *pitch)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   576
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   577
    GL_TextureData *data = (GL_TextureData *) texture->driverdata;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   578
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   579
    if (markDirty) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   580
        SDL_AddDirtyRect(&data->dirty, rect);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   581
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   582
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   583
    *pixels =
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   584
        (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   585
                  rect->x * SDL_BYTESPERPIXEL(texture->format));
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   586
    *pitch = data->pitch;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   587
    return 0;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   588
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   589
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   590
static void
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   591
GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   592
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   593
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   594
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   595
static void
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   596
GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   597
                const SDL_Rect * rects)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   598
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   599
    GL_TextureData *data = (GL_TextureData *) texture->driverdata;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   600
    int i;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   601
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   602
    for (i = 0; i < numrects; ++i) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   603
        SDL_AddDirtyRect(&data->dirty, &rects[i]);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   604
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   605
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   606
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   607
static int
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   608
GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   609
              const SDL_Rect * rect)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   610
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   611
 	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   612
	GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   613
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   614
	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   615
	/* set proper drawing color */
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   616
	GLfloat oldClearColor[4];
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   617
	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   618
	data->glGetFloatv(GL_COLOR_CLEAR_VALUE, oldClearColor);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   619
	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   620
	data->glClearColor((GLclampf) r * inv255f, (GLclampf) g * inv255f,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   621
			  (GLclampf) b * inv255f, (GLclampf) a * inv255f);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   622
	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   623
	data->glScissor(rect->x, window->h - rect->y - rect->h, rect->w, rect->h);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   624
	data->glEnable(GL_SCISSOR_TEST);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   625
	data->glClear(GL_COLOR_BUFFER_BIT);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   626
	data->glDisable(GL_SCISSOR_TEST);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   627
	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   628
	/* reset clear color */
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   629
	data->glClearColor(oldClearColor[0], oldClearColor[1], oldClearColor[2], oldClearColor[2]);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   630
	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   631
	return 0;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   632
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   633
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   634
static int
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   635
GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   636
              const SDL_Rect * srcrect, const SDL_Rect * dstrect)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   637
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   638
		
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   639
    GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   640
    GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   641
    int minx, miny, maxx, maxy;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   642
    GLfloat minu, maxu, minv, maxv;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   643
	int i;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   644
	void *temp_buffer; /* used for reformatting dirty rect pixels */
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   645
	void *temp_ptr;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   646
	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   647
    if (texturedata->dirty.list) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   648
        SDL_DirtyRect *dirty;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   649
        void *pixels;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   650
        int bpp = SDL_BYTESPERPIXEL(texture->format);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   651
        int pitch = texturedata->pitch;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   652
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   653
        SetupTextureUpdate(data, texture, pitch);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   654
		
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   655
        data->glBindTexture(texturedata->type, texturedata->texture);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   656
        for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   657
            SDL_Rect *rect = &dirty->rect;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   658
            pixels = (void *) ((Uint8 *) texturedata->pixels + rect->y * pitch + rect->x * bpp);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   659
			/*	There is no GL_UNPACK_ROW_LENGTH in OpenGLES 
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   660
				we must do this reformatting ourselves(!)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   661
			 
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   662
				maybe it'd be a good idea to keep a temp buffer around
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   663
				for this purpose rather than allocating it each time
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   664
			*/
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   665
			temp_buffer = SDL_malloc(rect->w * rect->h * bpp);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   666
			temp_ptr = temp_buffer;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   667
			for (i=0; i<rect->h; i++) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   668
				SDL_memcpy(temp_ptr, pixels, rect->w * bpp);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   669
				temp_ptr += rect->w * bpp;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   670
				pixels	 += pitch;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   671
			}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   672
			
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   673
            data->glTexSubImage2D(texturedata->type, 0, rect->x, rect->y,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   674
                                  rect->w, rect->h, texturedata->format,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   675
                                  texturedata->formattype, temp_buffer);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   676
			
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   677
			SDL_free(temp_buffer);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   678
			
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   679
        }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   680
        SDL_ClearDirtyRects(&texturedata->dirty);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   681
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   682
	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   683
    data->glBindTexture(texturedata->type, texturedata->texture);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   684
	data->glEnable(GL_TEXTURE_2D);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   685
	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   686
    if (texture->modMode) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   687
        data->glColor4f((GLfloat) texture->r * inv255f,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   688
                        (GLfloat) texture->g * inv255f,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   689
                        (GLfloat) texture->b * inv255f,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   690
                        (GLfloat) texture->a * inv255f);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   691
    } else {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   692
        data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   693
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   694
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   695
    //if (texture->blendMode != data->blendMode) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   696
        switch (texture->blendMode) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   697
        case SDL_TEXTUREBLENDMODE_NONE:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   698
            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   699
            data->glDisable(GL_BLEND);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   700
            break;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   701
        case SDL_TEXTUREBLENDMODE_MASK:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   702
        case SDL_TEXTUREBLENDMODE_BLEND:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   703
            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   704
            data->glEnable(GL_BLEND);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   705
            data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   706
            break;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   707
        case SDL_TEXTUREBLENDMODE_ADD:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   708
            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   709
            data->glEnable(GL_BLEND);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   710
            data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   711
            break;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   712
        case SDL_TEXTUREBLENDMODE_MOD:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   713
            data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   714
            data->glEnable(GL_BLEND);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   715
            data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   716
            break;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   717
        }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   718
        data->blendMode = texture->blendMode;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   719
   // }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   720
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   721
   // if (texture->scaleMode != data->scaleMode) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   722
        switch (texture->scaleMode) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   723
        case SDL_TEXTURESCALEMODE_NONE:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   724
        case SDL_TEXTURESCALEMODE_FAST:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   725
            data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   726
                                  GL_NEAREST);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   727
            data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   728
                                  GL_NEAREST);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   729
            break;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   730
        case SDL_TEXTURESCALEMODE_SLOW:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   731
        case SDL_TEXTURESCALEMODE_BEST:
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   732
            data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   733
                                  GL_LINEAR);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   734
            data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   735
                                  GL_LINEAR);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   736
            break;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   737
        }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   738
        data->scaleMode = texture->scaleMode;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   739
    //}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   740
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   741
	if (data->GL_OES_draw_texture_supported && data->useDrawTexture) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   742
		/* this code is a little funny because the viewport is upside down vs SDL's coordinate system */
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   743
		SDL_Window *window = SDL_GetWindowFromID(renderer->window);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   744
		GLint cropRect[4];
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   745
		cropRect[0] = srcrect->x;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   746
		cropRect[1] = srcrect->y + srcrect->h;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   747
		cropRect[2] = srcrect->w;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   748
		cropRect[3] = -srcrect->h;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   749
		data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   750
		data->glDrawTexiOES(dstrect->x, window->h - dstrect->y - dstrect->h, 0, dstrect->w, dstrect->h);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   751
	}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   752
	else {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   753
		
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   754
		minx = dstrect->x;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   755
		miny = dstrect->y;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   756
		maxx = dstrect->x + dstrect->w;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   757
		maxy = dstrect->y + dstrect->h;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   758
		
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   759
		minu = (GLfloat) srcrect->x / texture->w;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   760
		minu *= texturedata->texw;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   761
		maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   762
		maxu *= texturedata->texw;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   763
		minv = (GLfloat) srcrect->y / texture->h;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   764
		minv *= texturedata->texh;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   765
		maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   766
		maxv *= texturedata->texh;			
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   767
		
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   768
		GLshort vertices[8];
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   769
		GLfloat texCoords[8];
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   770
		
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   771
		vertices[0] = minx; vertices[1] = miny;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   772
		vertices[2] = maxx; vertices[3] = miny;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   773
		vertices[4]	= minx; vertices[5] = maxy;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   774
		vertices[6] = maxx; vertices[7] = maxy;	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   775
		
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   776
		texCoords[0] = minu; texCoords[1] = minv;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   777
		texCoords[2] = maxu; texCoords[3] = minv;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   778
		texCoords[4] = minu; texCoords[5] = maxv;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   779
		texCoords[6] = maxu; texCoords[7] = maxv;	
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   780
		
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   781
		data->glVertexPointer(2, GL_SHORT, 0, vertices);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   782
		data->glEnableClientState(GL_VERTEX_ARRAY);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   783
		data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   784
		data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   785
		data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   786
		
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   787
	}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   788
		
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   789
    return 0;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   790
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   791
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   792
static void
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   793
GL_RenderPresent(SDL_Renderer * renderer)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   794
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   795
    SDL_GL_SwapWindow(renderer->window);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   796
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   797
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   798
static void
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   799
GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   800
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   801
    GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   802
    GL_TextureData *data = (GL_TextureData *) texture->driverdata;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   803
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   804
    if (!data) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   805
        return;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   806
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   807
    if (data->texture) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   808
		glDeleteTextures(1, &data->texture);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   809
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   810
    if (data->pixels) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   811
        SDL_free(data->pixels);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   812
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   813
    SDL_FreeDirtyRects(&data->dirty);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   814
    SDL_free(data);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   815
    texture->driverdata = NULL;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   816
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   817
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   818
static void
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   819
GL_DestroyRenderer(SDL_Renderer * renderer)
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   820
{
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   821
    GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   822
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   823
    if (data) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   824
        if (data->context) {
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   825
            /* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   826
            SDL_GL_DeleteContext(data->context);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   827
        }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   828
        SDL_free(data);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   829
    }
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   830
    SDL_free(renderer);
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   831
}
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   832
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   833
#endif /* SDL_VIDEO_RENDER_OGL */
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   834
b70b96e615d2 These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff changeset
   835
/* vi: set ts=4 sw=4 expandtab: */