author | Philipp Wiesemann <philipp.wiesemann@arcor.de> |
Wed, 27 Jul 2016 20:47:31 +0200 | |
changeset 10212 | af95dd343a25 |
parent 7925 | f090a47eb7f7 |
permissions | -rwxr-xr-x |
7925
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
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Use the Visual Studio batch files (located in the VisualC folder) to |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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conveniently generate solutions for Visual Studio 2008, 2010, and 2012. |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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It also contains a cleaner script and a convenient script for automatically |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
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running all the test suites. |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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There is a script (check.bin.compatibility.vs2010.bat) in VisualC\build-scripts |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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which will build <sdl_root>\VisualC (which is not generated by this premake |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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system) and build SDL2.dll using the generated SDL2.sln in the VS2010 folder. It |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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will copy the SDL2.dll over to each test project in <sdl_root>\VisualC and |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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subsequently run those tests to verify binary compatibility between the SDL2.dll |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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that came from the premake solution and the executables which were built using |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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the old solution files. |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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|
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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The windows project currently depends on most of the libraries inherently |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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added to the links list by Visual Studio. The additional libraries SDL2 depends |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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on are as follows: |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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-imm32 |
f090a47eb7f7
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Ryan C. Gordon <icculus@icculus.org>
parents:
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-oleaut32 |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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-winmm |
f090a47eb7f7
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Ryan C. Gordon <icculus@icculus.org>
parents:
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-version |
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Ryan C. Gordon <icculus@icculus.org>
parents:
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-OpenGL32 |
f090a47eb7f7
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Ryan C. Gordon <icculus@icculus.org>
parents:
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-DirectX |
f090a47eb7f7
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Ryan C. Gordon <icculus@icculus.org>
parents:
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Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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OpenGL32 is an optional dependency. If it is not located for whatever reason, |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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SDL2 will build fine without it. DirectX is another optional dependency for |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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SDL2. Unlike the manually-created VS projects, the meta-build system supports |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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not having DirectX support and still being able to build and run through most of |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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the projects (using the OpenGL renderer or the software renderer). |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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Added Ben Henning's GSoC2013 work: premake build system.
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parents:
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Run the clean script to clear out the directory of VS-related files and |
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Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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binaries. |
f090a47eb7f7
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parents:
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Added Ben Henning's GSoC2013 work: premake build system.
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parents:
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Ben: |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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Please note that the script for building the VS2012 solution from the |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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command prompt seems to not be working properly. This issue is |
f090a47eb7f7
Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
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currently unresolved. |