premake/projects/SDL2.lua
author Philipp Wiesemann <philipp.wiesemann@arcor.de>
Wed, 27 Jul 2016 20:47:31 +0200
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permissions -rwxr-xr-x
Fixed information in touch README and changed identifiers so doxygen links them.
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-- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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--
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-- This software is provided 'as-is', without any express or implied
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-- warranty.  In no event will the authors be held liable for any damages
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-- arising from the use of this software.
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--
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-- Permission is granted to anyone to use this software for any purpose,
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-- including commercial applications, and to alter it and redistribute it
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-- freely.
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--
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-- Meta-build system using premake created and maintained by
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-- Benjamin Henning <b.henning@digipen.edu>
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--[[
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SDL2.lua
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	This file provides the project definition for the entire SDL2 library, on all
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	platforms supported by the meta-build system. That includes Windows, MinGW,
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	Cygwin, Mac OS X, iOS, and Linux. This project is responsible for setting up
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	the source trees and the complicated dependencies required to build the
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	final SDL2 library. In order to simplify this process, the library is split
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	into several different segments. Each segment focuses on a different
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	dependency and series of configurations which are thrown into the generated
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	config header file, used to build this project.
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]]
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SDL_project "SDL2"
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	 SDL_isos "windows|mingw" -- all other bindings should be a shared library
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		SDL_kind "SharedLib"
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	SDL_isos "macosx|ios" -- macosx employs a static linking
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		SDL_kind "StaticLib"
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	-- the way premake generates project dependencies and how that affects linkage
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	-- makes it difficult to use shared libraries on Linux. Cygwin has issues
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	-- binding to GetProcAddress, so a static library is an easy fix.
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	SDL_isos "linux|cygwin"
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		SDL_kind "StaticLib"
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	SDL_language "C++"
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	SDL_sourcedir "../src"
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	-- primary platforms
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	SDL_isos "ios"
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		SDL_platforms { "iOS" }
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	SDL_isnotos "ios"
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		SDL_platforms { "native" }
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	-- additional platforms
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	SDL_isos "macosx"
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		SDL_platforms { "universal" }
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	SDL_isos "windows|mingw"
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		SDL_defines { "_WINDOWS" }
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	-- Following is the dependency tree for SDL2
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	-- (no SDL_os call means platform-independent)
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	-- The core and minimal of the SDL2 library. This will not quite build
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	-- standalone, but it's doable with a bit of tweaking to build this using the
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	-- minimal configuration header. This is a good start to adding SDL support to
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	-- new platforms.
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	SDL_config
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	{
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		["SDL_AUDIO_DRIVER_DISK"] = 1,
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		["SDL_AUDIO_DRIVER_DUMMY"] = 1,
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		["SDL_VIDEO_DRIVER_DUMMY"] = 1
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	}
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	SDL_paths
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	{
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		"/",
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		"/atomic/",
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		"/audio/",
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		"/audio/disk/",
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		"/audio/dummy/",
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		"/cpuinfo/",
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		"/dynapi/",
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		"/events/",
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		"/file/",
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		"/haptic/",
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		"/joystick/",
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		"/power/",
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		"/render/",
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		"/render/software/",
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		"/stdlib/",
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		"/thread/",
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		"/timer/",
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		"/video/",
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		"/video/dummy/"
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	}
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	-- SDL2 on Windows
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	SDL_dependency "windows"
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		SDL_os "windows|mingw"
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		SDL_links { "imm32", "oleaut32", "winmm", "version" }
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		-- these are the links that Visual Studio includes by default
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		SDL_links { "kernel32", "user32", "gdi32", "winspool",
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			"comdlg32", "advapi32", "shell32", "ole32",
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			"oleaut32", "uuid", "odbc32", "odbccp32" }
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		SDL_config
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		{
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			["SDL_LOADSO_WINDOWS"] = 1,
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			["SDL_THREAD_WINDOWS"] = 1,
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			["SDL_TIMER_WINDOWS"] = 1,
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			["SDL_VIDEO_DRIVER_WINDOWS"] = 1,
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			["SDL_POWER_WINDOWS"] = 1,
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			["SDL_AUDIO_DRIVER_WINMM"] = 1,
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			["SDL_FILESYSTEM_WINDOWS"] = 1
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		}
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		SDL_paths
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		{
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			"/audio/winmm/",
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			"/core/windows/",
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			"/libm/",
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			"/loadso/windows/",
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			"/power/windows/",
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			"/thread/windows/",
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			"/timer/windows/",
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			"/video/windows/",
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			"/filesystem/windows/"
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		}
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		SDL_files
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		{
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			-- these files have to be specified uniquely to avoid double
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			-- and incorrect linking
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			"/thread/generic/SDL_syscond.c",
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			"/thread/generic/SDL_sysmutex_c.h"
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		}
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	-- DirectX dependency
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	SDL_dependency "directx"
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		SDL_os "windows|mingw"
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		SDL_depfunc "DirectX"
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		SDL_config
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		{
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			["SDL_AUDIO_DRIVER_DSOUND"] = 1,
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			["SDL_AUDIO_DRIVER_XAUDIO2"] = 1,
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			["SDL_JOYSTICK_DINPUT"] = 1,
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			["SDL_HAPTIC_DINPUT"] = 1,
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			["SDL_VIDEO_RENDER_D3D"] = 1
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		}
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		SDL_paths
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		{
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			"/audio/directsound/",
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			"/audio/xaudio2/",
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			"/render/direct3d/",
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			-- these two depend on Xinput
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			"/haptic/windows/",
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			"/joystick/windows/",
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		}
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	-- in case DirectX was not found
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	SDL_dependency "notdirectx"
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		SDL_os "windows|mingw"
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		SDL_notdepfunc "DirectX"
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		SDL_config
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		{
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			-- enable dummy systems (same as disabling them)
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			["SDL_HAPTIC_DUMMY"] = 1,
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			["SDL_JOYSTICK_DUMMY"] = 1
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		}
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		SDL_paths
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		{
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			-- since we don't have Xinput
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			"/haptic/dummy/",
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			"/joystick/dummy/",
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		}
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	-- OpenGL dependency
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	SDL_dependency "opengl"
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		SDL_depfunc "OpenGL"
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		SDL_config
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		{
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			["SDL_VIDEO_OPENGL"] = 1,
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			["SDL_VIDEO_RENDER_OGL"] = 1
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		}
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		SDL_paths { "/render/opengl/" }
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	-- WGL dependency for OpenGL on Windows
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	SDL_dependency "opengl-windows"
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		SDL_os "windows|mingw"
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		SDL_depfunc "OpenGL"
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		SDL_config { ["SDL_VIDEO_OPENGL_WGL"] = 1 }
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	-- GLX dependency for OpenGL on Linux
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	SDL_dependency "opengl-linux"
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		SDL_os "linux"
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		SDL_depfunc "OpenGL"
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		SDL_config { ["SDL_VIDEO_OPENGL_GLX"] = 1 }
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	-- SDL2 on Mac OS X
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	SDL_dependency "macosx"
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		SDL_os "macosx"
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		SDL_config
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		{
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			["SDL_AUDIO_DRIVER_COREAUDIO"] = 1,
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			["SDL_JOYSTICK_IOKIT"] = 1,
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			["SDL_HAPTIC_IOKIT"] = 1,
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			["SDL_LOADSO_DLOPEN"] = 1,
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			["SDL_THREAD_PTHREAD"] = 1,
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			["SDL_THREAD_PTHREAD_RECURSIVE_MUTEX"] = 1,
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			["SDL_TIMER_UNIX"] = 1,
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			["SDL_VIDEO_DRIVER_COCOA"] = 1,
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			["SDL_POWER_MACOSX"] = 1,
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			["SDL_FILESYSTEM_COCOA"] = 1
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   198
		}
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		SDL_paths
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		{
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			"/audio/coreaudio/",
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			"/file/cocoa/",
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			"/haptic/darwin/",
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			"/joystick/darwin/",
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			"/loadso/dlopen/",
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			"/power/macosx/",
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			"/render/opengl/",
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			"/thread/pthread/",
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			"/timer/unix/",
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			"/video/cocoa/",
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			"/video/x11/",
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			"/filesystem/cocoa/"
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		}
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		SDL_links
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		{
9112
345a7d41dda9 Fixed bug 2696 - Mac: fix display mode refresh rate calculation
Sam Lantinga <slouken@libsdl.org>
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   216
			"CoreVideo.framework",
7925
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			"AudioToolbox.framework",
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			"AudioUnit.framework",
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			"Cocoa.framework",
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			"CoreAudio.framework",
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			"IOKit.framework",
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			"Carbon.framework",
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			"ForceFeedback.framework",
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			"CoreFoundation.framework"
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		}
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	-- Linux dependency: DLOpen
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	SDL_dependency "linux-dlopen"
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		SDL_os "linux"
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   230
		SDL_depfunc "DLOpen"
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   231
		SDL_paths { "/loadso/dlopen/" }
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   232
		SDL_config { ["SDL_LOADSO_DLOPEN"] = 1 }
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   233
	-- Linux dependency: ALSA
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	SDL_dependency "linux-alsa"
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		SDL_os "linux"
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		SDL_depfunc "ALSA"
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		SDL_paths { "/audio/alsa/" }
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		SDL_config
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		{
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			["SDL_AUDIO_DRIVER_ALSA"] = 1,
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			["SDL_AUDIO_DRIVER_ALSA_DYNAMIC"] = '"libasound.so"'
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		}
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	-- Linux dependency: PulseAudio
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	SDL_dependency "linux-pulseaudio"
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		SDL_os "linux"
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   246
		SDL_depfunc "PulseAudio"
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   247
		SDL_paths { "/audio/pulseaudio/" }
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		SDL_config
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   249
		{
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			["SDL_AUDIO_DRIVER_PULSEAUDIO"] = 1,
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   251
			["SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC"] = '"libpulse-simple.so"'
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   252
		}
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   253
	-- Linux dependency: ESD
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   254
	SDL_dependency "linux-esd"
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   255
		SDL_os "linux"
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   256
		SDL_depfunc "ESD"
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   257
		SDL_paths { "/audio/esd/" }
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   258
		SDL_config
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   259
		{
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   260
			["SDL_AUDIO_DRIVER_ESD"] = 1,
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   261
			["SDL_AUDIO_DRIVER_ESD_DYNAMIC"] = '"libesd.so"'
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   262
		}
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   263
	-- Linux dependency: NAS
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   264
	SDL_dependency "linux-nas"
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   265
		SDL_os "linux"
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   266
		SDL_depfunc "NAS"
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   267
		SDL_paths { "/audio/nas/" }
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   268
		SDL_config
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		{
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   270
			["SDL_AUDIO_DRIVER_NAS"] = 1,
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   271
			["SDL_AUDIO_DRIVER_NAS_DYNAMIC"] = '"libaudio.so"'
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   272
		}
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   273
	-- Linux dependency: OSS
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   274
	SDL_dependency "linux-oss"
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   275
		SDL_os "linux"
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   276
		SDL_depfunc "OSS"
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   277
		SDL_paths { "/audio/dsp/" }
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   278
		SDL_config { ["SDL_AUDIO_DRIVER_OSS"] = 1 }
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   279
	-- Linux dependency: X11
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   280
	SDL_dependency "linux-x11"
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   281
		SDL_os "linux"
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   282
		SDL_depfunc "X11"
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   283
		SDL_paths { "/video/x11/" }
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   284
		SDL_config
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   285
		{
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   286
			["SDL_VIDEO_DRIVER_X11"] = 1,
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   287
			["SDL_VIDEO_DRIVER_X11_DYNAMIC"] = '"libX11.so"',
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   288
			["SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT"] = '"libXext.so"',
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   289
			["SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR"] = '"libXcursor.so"',
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   290
			["SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA"] = '"libXinerama.so"',
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   291
			["SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2"] = '"libXi.so"',
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   292
			["SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR"] = '"libXrandr.so"',
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   293
			["SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS"] = '"libXss.so"',
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   294
			["SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE"] = '"libXxf86vm.so"',
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   295
			["SDL_VIDEO_DRIVER_X11_XCURSOR"] = 1,
9657
fbc01731d914 X11: Add Xdbe support to message boxes (thanks, Melker!).
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   296
			["SDL_VIDEO_DRIVER_X11_XDBE"] = 1,
7925
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   297
			["SDL_VIDEO_DRIVER_X11_XINERAMA"] = 1,
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   298
			["SDL_VIDEO_DRIVER_X11_XINPUT2"] = 1,
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   299
			["SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH"] = 1,
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   300
			["SDL_VIDEO_DRIVER_X11_XRANDR"] = 1,
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   301
			["SDL_VIDEO_DRIVER_X11_XSCRNSAVER"] = 1,
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   302
			["SDL_VIDEO_DRIVER_X11_XSHAPE"] = 1,
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   303
			["SDL_VIDEO_DRIVER_X11_XVIDMODE"] = 1,
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   304
			["SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS"] = 1,
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diff changeset
   305
			["SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY"] = 1,
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   306
			["SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM"] = 1
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   307
		}
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   308
	-- SDL2 on Linux
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   309
	SDL_dependency "linux"
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   310
		SDL_os "linux"
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   311
		SDL_depfunc "DBus"
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   312
		SDL_config
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   313
		{
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   314
			["SDL_INPUT_LINUXEV"] = 1,
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   315
			["SDL_JOYSTICK_LINUX"] = 1,
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   316
			["SDL_HAPTIC_LINUX"] = 1,
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   317
			["SDL_THREAD_PTHREAD"] = 1,
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   318
			["SDL_THREAD_PTHREAD_RECURSIVE_MUTEX"] = 1,
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   319
			["SDL_TIMER_UNIX"] = 1,
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   320
			["SDL_POWER_LINUX"] = 1,
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   321
			["SDL_FILESYSTEM_UNIX"] = 1,
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   322
		}
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   323
		SDL_paths
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   324
		{
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   325
			"/haptic/linux/",
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   326
			"/joystick/linux/",
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   327
			"/power/linux/",
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   328
			"/thread/pthread/",
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   329
			"/timer/unix/",
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   330
			"/filesystem/unix/"
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   331
		}
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   332
		SDL_links
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diff changeset
   333
		{
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   334
			"m",
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   335
			"pthread",
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   336
			"rt"
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diff changeset
   337
		}
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diff changeset
   338
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   339
	-- SDL2 on Cygwin (not quite working yet)
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   340
	SDL_dependency "cygwin"
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   341
		SDL_os "cygwin"
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diff changeset
   342
		SDL_config
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diff changeset
   343
		{
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   344
			['SDL_JOYSTICK_DISABLED'] = 1,
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diff changeset
   345
			['SDL_HAPTIC_DISABLED'] = 1,
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   346
			['SDL_LOADSO_DLOPEN'] = 1,
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   347
			['SDL_THREAD_PTHREAD'] = 1,
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   348
			['SDL_THREAD_PTHREAD_RECURSIVE_MUTEX'] = 1,
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diff changeset
   349
			['SDL_TIMER_UNIX'] = 1,
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diff changeset
   350
			['SDL_FILESYSTEM_UNIX'] = 1,
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diff changeset
   351
			['SDL_POWER_LINUX'] = 1
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diff changeset
   352
		}
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   353
		SDL_paths
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diff changeset
   354
		{
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   355
			"/loadso/dlopen/",
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diff changeset
   356
			"/power/linux/",
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   357
			"/render/opengl/",
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   358
			"/thread/pthread/",
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diff changeset
   359
			"/timer/unix/",
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   360
			"/filesystem/unix/",
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parents:
diff changeset
   361
			"/libm/"
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diff changeset
   362
		}
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diff changeset
   363
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
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diff changeset
   364
	-- SDL2 on iOS
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diff changeset
   365
	SDL_dependency "iphoneos"
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diff changeset
   366
		SDL_os "ios"
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diff changeset
   367
		SDL_config
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diff changeset
   368
		{
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parents:
diff changeset
   369
			["SDL_AUDIO_DRIVER_COREAUDIO"] = 1,
9876
1496e502e51d Added initial support for MFi game controllers on iOS.
Alex Szpakowski <slime73@gmail.com>
parents: 9657
diff changeset
   370
			["SDL_JOYSTICK_MFI"] = 1,
7925
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   371
			["SDL_HAPTIC_DISABLED"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   372
			["SDL_LOADSO_DISABLED"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   373
			["SDL_THREAD_PTHREAD"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   374
			["SDL_THREAD_PTHREAD_RECURSIVE_MUTEX"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   375
			["SDL_TIMER_UNIX"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   376
			["SDL_VIDEO_DRIVER_UIKIT"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   377
			["SDL_VIDEO_OPENGL_ES"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   378
			["SDL_VIDEO_RENDER_OGL_ES"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   379
			["SDL_VIDEO_RENDER_OGL_ES2"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   380
			["SDL_POWER_UIKIT"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   381
			["SDL_IPHONE_KEYBOARD"] = 1,
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   382
			["SDL_FILESYSTEM_COCOA"] = 1
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   383
		}
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   384
		SDL_paths
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   385
		{
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   386
			"/audio/coreaudio/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   387
			"/file/cocoa/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   388
			"/joystick/iphoneos/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   389
			"/loadso/dlopen/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   390
			"/power/uikit/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   391
			"/render/opengles/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   392
			"/render/opengles2/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   393
			"/thread/pthread/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   394
			"/timer/unix/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   395
			"/video/uikit/",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   396
			"/filesystem/cocoa/"
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   397
		}
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   398
		SDL_links
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   399
		{
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   400
			"$(SDKROOT)/AudioToolbox.framework",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   401
			"$(SDKROOT)/QuartzCore.framework",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   402
			"$(SDKROOT)/OpenGLES.framework",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   403
			"$(SDKROOT)/CoreGraphics.framework",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   404
			"$(SDKROOT)/UIKit.framework",
f090a47eb7f7 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   405
			"$(SDKROOT)/Foundation.framework",
8982
a41a6b334028 Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion
Sam Lantinga <slouken@libsdl.org>
parents: 8149
diff changeset
   406
			"$(SDKROOT)/CoreAudio.framework",
9876
1496e502e51d Added initial support for MFi game controllers on iOS.
Alex Szpakowski <slime73@gmail.com>
parents: 9657
diff changeset
   407
			"$(SDKROOT)/CoreMotion.framework",
1496e502e51d Added initial support for MFi game controllers on iOS.
Alex Szpakowski <slime73@gmail.com>
parents: 9657
diff changeset
   408
			"$(SDKROOT)/GameController.framework"
8149
681eb46b8ac4 Fixed bug 2374 - Update copyright for 2014...
Sam Lantinga <slouken@libsdl.org>
parents: 8094
diff changeset
   409
		}