author | Sam Lantinga <slouken@libsdl.org> |
Sat, 25 Feb 2006 15:01:44 +0000 | |
changeset 1429 | aff0170f9f1b |
parent 1151 | be9c9c8f6d53 |
child 1516 | 4d241ea8a1cd |
permissions | -rw-r--r-- |
0 | 1 |
/* |
2 |
* testpalette.c |
|
3 |
* |
|
4 |
* A simple test of runtime palette modification for animation |
|
5 |
* (using the SDL_SetPalette() API). |
|
6 |
*/ |
|
7 |
||
8 |
#include <stdio.h> |
|
9 |
#include <stdlib.h> |
|
10 |
#include <string.h> |
|
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#include <math.h> |
|
12 |
||
13 |
/* This isn't in the Windows headers */ |
|
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#ifndef M_PI |
|
15 |
#define M_PI 3.14159265358979323846 |
|
16 |
#endif |
|
17 |
||
18 |
#include <SDL.h> |
|
19 |
||
20 |
/* screen size */ |
|
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#define SCRW 640 |
|
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#define SCRH 480 |
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23 |
||
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#define NBOATS 5 |
|
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#define SPEED 2 |
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26 |
||
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#ifndef MIN |
|
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#define MIN(a, b) ((a) < (b) ? (a) : (b)) |
|
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#endif |
|
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#ifndef MAX |
|
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#define MAX(a, b) ((a) > (b) ? (a) : (b)) |
|
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#endif |
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||
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/* |
|
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* wave colours: Made by taking a narrow cross-section of a wave picture |
|
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* in Gimp, saving in PPM ascii format and formatting with Emacs macros. |
|
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*/ |
|
38 |
static SDL_Color wavemap[] = { |
|
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{0,2,103}, {0,7,110}, {0,13,117}, {0,19,125}, |
|
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{0,25,133}, {0,31,141}, {0,37,150}, {0,43,158}, |
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{0,49,166}, {0,55,174}, {0,61,182}, {0,67,190}, |
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{0,73,198}, {0,79,206}, {0,86,214}, {0,96,220}, |
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{5,105,224}, {12,112,226}, {19,120,227}, {26,128,229}, |
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{33,135,230}, {40,143,232}, {47,150,234}, {54,158,236}, |
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{61,165,238}, {68,173,239}, {75,180,241}, {82,188,242}, |
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{89,195,244}, {96,203,246}, {103,210,248}, {112,218,250}, |
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{124,224,250}, {135,226,251}, {146,229,251}, {156,231,252}, |
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{167,233,252}, {178,236,252}, {189,238,252}, {200,240,252}, |
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{211,242,252}, {222,244,252}, {233,247,252}, {242,249,252}, |
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{237,250,252}, {209,251,252}, {174,251,252}, {138,252,252}, |
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{102,251,252}, {63,250,252}, {24,243,252}, {7,225,252}, |
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{4,203,252}, {3,181,252}, {2,158,252}, {1,136,251}, |
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{0,111,248}, {0,82,234}, {0,63,213}, {0,50,192}, |
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{0,39,172}, {0,28,152}, {0,17,132}, {0,7,114} |
|
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}; |
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56 |
||
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
57 |
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
58 |
static void quit(int rc) |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
59 |
{ |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
60 |
SDL_Quit(); |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
61 |
exit(rc); |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
62 |
} |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
63 |
|
0 | 64 |
static void sdlerr(char *when) |
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{ |
|
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fprintf(stderr, "SDL error: %s: %s\n", when, SDL_GetError()); |
|
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
67 |
quit(1); |
0 | 68 |
} |
69 |
||
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/* create a background surface */ |
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static SDL_Surface *make_bg(SDL_Surface *screen, int startcol) |
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{ |
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int i; |
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SDL_Surface *bg = SDL_CreateRGBSurface(SDL_SWSURFACE, screen->w, screen->h, |
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8, 0, 0, 0, 0); |
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if(!bg) |
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sdlerr("creating background surface"); |
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/* set the palette to the logical screen palette so that blits |
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won't be translated */ |
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SDL_SetColors(bg, screen->format->palette->colors, 0, 256); |
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||
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/* Make a wavy background pattern using colours 0-63 */ |
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if(SDL_LockSurface(bg) < 0) |
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sdlerr("locking background"); |
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for(i = 0; i < SCRH; i++) { |
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Uint8 *p = (Uint8 *)bg->pixels + i * bg->pitch; |
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int j, d; |
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d = 0; |
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for(j = 0; j < SCRW; j++) { |
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int v = MAX(d, -2); |
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v = MIN(v, 2); |
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if(i > 0) |
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v += p[-bg->pitch] + 65 - startcol; |
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p[j] = startcol + (v & 63); |
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d += ((rand() >> 3) % 3) - 1; |
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} |
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} |
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SDL_UnlockSurface(bg); |
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return(bg); |
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} |
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102 |
||
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/* |
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* Return a surface flipped horisontally. Only works for 8bpp; |
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* extension to arbitrary bitness is left as an exercise for the reader. |
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*/ |
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static SDL_Surface *hflip(SDL_Surface *s) |
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{ |
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int i; |
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SDL_Surface *z = SDL_CreateRGBSurface(SDL_SWSURFACE, s->w, s->h, 8, |
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0, 0, 0, 0); |
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/* copy palette */ |
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SDL_SetColors(z, s->format->palette->colors, |
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0, s->format->palette->ncolors); |
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if(SDL_LockSurface(s) < 0 || SDL_LockSurface(z) < 0) |
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sdlerr("locking flip images"); |
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||
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for(i = 0; i < s->h; i++) { |
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int j; |
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Uint8 *from = (Uint8 *)s->pixels + i * s->pitch; |
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Uint8 *to = (Uint8 *)z->pixels + i * z->pitch + s->w - 1; |
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for(j = 0; j < s->w; j++) |
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to[-j] = from[j]; |
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} |
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||
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SDL_UnlockSurface(z); |
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SDL_UnlockSurface(s); |
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return z; |
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} |
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||
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int main(int argc, char **argv) |
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{ |
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SDL_Color cmap[256]; |
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SDL_Surface *screen; |
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SDL_Surface *bg; |
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SDL_Surface *boat[2]; |
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unsigned vidflags = 0; |
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unsigned start; |
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int fade_max = 400; |
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int fade_level, fade_dir; |
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int boatcols, frames, i, red; |
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int boatx[NBOATS], boaty[NBOATS], boatdir[NBOATS]; |
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int gamma_fade = 0; |
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int gamma_ramp = 0; |
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||
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if(SDL_Init(SDL_INIT_VIDEO) < 0) |
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sdlerr("initialising SDL"); |
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||
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while(--argc) { |
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++argv; |
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if(strcmp(*argv, "-hw") == 0) |
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vidflags |= SDL_HWSURFACE; |
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else if(strcmp(*argv, "-fullscreen") == 0) |
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vidflags |= SDL_FULLSCREEN; |
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else if(strcmp(*argv, "-nofade") == 0) |
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fade_max = 1; |
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else if(strcmp(*argv, "-gamma") == 0) |
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gamma_fade = 1; |
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else if(strcmp(*argv, "-gammaramp") == 0) |
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gamma_ramp = 1; |
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else { |
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fprintf(stderr, |
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"usage: testpalette " |
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" [-hw] [-fullscreen] [-nofade] [-gamma] [-gammaramp]\n"); |
|
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
165 |
quit(1); |
0 | 166 |
} |
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} |
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168 |
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/* Ask explicitly for 8bpp and a hardware palette */ |
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if(!(screen = SDL_SetVideoMode(SCRW, SCRH, 8, vidflags | SDL_HWPALETTE))) { |
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fprintf(stderr, "error setting %dx%d 8bpp indexed mode: %s\n", |
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SCRW, SCRH, SDL_GetError()); |
|
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
173 |
quit(1); |
0 | 174 |
} |
175 |
||
1429
aff0170f9f1b
Date: Sat, 25 Feb 2006 14:26:19 +0100 (CET)
Sam Lantinga <slouken@libsdl.org>
parents:
1151
diff
changeset
|
176 |
if (vidflags & SDL_FULLSCREEN) SDL_ShowCursor (SDL_FALSE); |
aff0170f9f1b
Date: Sat, 25 Feb 2006 14:26:19 +0100 (CET)
Sam Lantinga <slouken@libsdl.org>
parents:
1151
diff
changeset
|
177 |
|
0 | 178 |
if(!(boat[0] = SDL_LoadBMP("sail.bmp"))) |
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sdlerr("loading sail.bmp"); |
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/* We've chosen magenta (#ff00ff) as colour key for the boat */ |
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SDL_SetColorKey(boat[0], SDL_SRCCOLORKEY | SDL_RLEACCEL, |
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SDL_MapRGB(boat[0]->format, 0xff, 0x00, 0xff)); |
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boatcols = boat[0]->format->palette->ncolors; |
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boat[1] = hflip(boat[0]); |
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SDL_SetColorKey(boat[1], SDL_SRCCOLORKEY | SDL_RLEACCEL, |
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SDL_MapRGB(boat[1]->format, 0xff, 0x00, 0xff)); |
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||
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/* |
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* First set the physical screen palette to black, so the user won't |
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* see our initial drawing on the screen. |
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*/ |
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memset(cmap, 0, sizeof(cmap)); |
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SDL_SetPalette(screen, SDL_PHYSPAL, cmap, 0, 256); |
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||
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/* |
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* Proper palette management is important when playing games with the |
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* colormap. We have divided the palette as follows: |
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* |
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* index 0..(boatcols-1): used for the boat |
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* index boatcols..(boatcols+63): used for the waves |
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*/ |
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SDL_SetPalette(screen, SDL_LOGPAL, |
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boat[0]->format->palette->colors, 0, boatcols); |
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SDL_SetPalette(screen, SDL_LOGPAL, wavemap, boatcols, 64); |
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205 |
||
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/* |
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* Now the logical screen palette is set, and will remain unchanged. |
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* The boats already have the same palette so fast blits can be used. |
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*/ |
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memcpy(cmap, screen->format->palette->colors, 256 * sizeof(SDL_Color)); |
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||
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/* save the index of the red colour for later */ |
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red = SDL_MapRGB(screen->format, 0xff, 0x00, 0x00); |
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214 |
||
215 |
bg = make_bg(screen, boatcols); /* make a nice wavy background surface */ |
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216 |
||
217 |
/* initial screen contents */ |
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if(SDL_BlitSurface(bg, NULL, screen, NULL) < 0) |
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sdlerr("blitting background to screen"); |
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SDL_Flip(screen); /* actually put the background on screen */ |
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221 |
||
222 |
/* determine initial boat placements */ |
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for(i = 0; i < NBOATS; i++) { |
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boatx[i] = (rand() % (SCRW + boat[0]->w)) - boat[0]->w; |
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boaty[i] = i * (SCRH - boat[0]->h) / (NBOATS - 1); |
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boatdir[i] = ((rand() >> 5) & 1) * 2 - 1; |
|
227 |
} |
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228 |
||
229 |
start = SDL_GetTicks(); |
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230 |
frames = 0; |
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231 |
fade_dir = 1; |
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fade_level = 0; |
|
233 |
do { |
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234 |
SDL_Event e; |
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235 |
SDL_Rect updates[NBOATS]; |
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SDL_Rect r; |
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int redphase; |
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238 |
||
239 |
/* A small event loop: just exit on any key or mouse button event */ |
|
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while(SDL_PollEvent(&e)) { |
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241 |
if(e.type == SDL_KEYDOWN || e.type == SDL_QUIT |
|
242 |
|| e.type == SDL_MOUSEBUTTONDOWN) { |
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if(fade_dir < 0) |
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244 |
fade_level = 0; |
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fade_dir = -1; |
|
246 |
} |
|
247 |
} |
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248 |
||
249 |
/* move boats */ |
|
250 |
for(i = 0; i < NBOATS; i++) { |
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251 |
int old_x = boatx[i]; |
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252 |
/* update boat position */ |
|
253 |
boatx[i] += boatdir[i] * SPEED; |
|
254 |
if(boatx[i] <= -boat[0]->w || boatx[i] >= SCRW) |
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255 |
boatdir[i] = -boatdir[i]; |
|
256 |
||
257 |
/* paint over the old boat position */ |
|
258 |
r.x = old_x; |
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259 |
r.y = boaty[i]; |
|
260 |
r.w = boat[0]->w; |
|
261 |
r.h = boat[0]->h; |
|
262 |
if(SDL_BlitSurface(bg, &r, screen, &r) < 0) |
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263 |
sdlerr("blitting background"); |
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264 |
||
265 |
/* construct update rectangle (bounding box of old and new pos) */ |
|
266 |
updates[i].x = MIN(old_x, boatx[i]); |
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267 |
updates[i].y = boaty[i]; |
|
268 |
updates[i].w = boat[0]->w + SPEED; |
|
269 |
updates[i].h = boat[0]->h; |
|
270 |
/* clip update rectangle to screen */ |
|
271 |
if(updates[i].x < 0) { |
|
272 |
updates[i].w += updates[i].x; |
|
273 |
updates[i].x = 0; |
|
274 |
} |
|
275 |
if(updates[i].x + updates[i].w > SCRW) |
|
276 |
updates[i].w = SCRW - updates[i].x; |
|
277 |
} |
|
278 |
||
279 |
for(i = 0; i < NBOATS; i++) { |
|
280 |
/* paint boat on new position */ |
|
281 |
r.x = boatx[i]; |
|
282 |
r.y = boaty[i]; |
|
283 |
if(SDL_BlitSurface(boat[(boatdir[i] + 1) / 2], NULL, |
|
284 |
screen, &r) < 0) |
|
285 |
sdlerr("blitting boat"); |
|
286 |
} |
|
287 |
||
288 |
/* cycle wave palette */ |
|
289 |
for(i = 0; i < 64; i++) |
|
290 |
cmap[boatcols + ((i + frames) & 63)] = wavemap[i]; |
|
291 |
||
292 |
if(fade_dir) { |
|
293 |
/* Fade the entire palette in/out */ |
|
294 |
fade_level += fade_dir; |
|
295 |
||
296 |
if(gamma_fade) { |
|
297 |
/* Fade linearly in gamma level (lousy) */ |
|
298 |
float level = (float)fade_level / fade_max; |
|
299 |
if(SDL_SetGamma(level, level, level) < 0) |
|
300 |
sdlerr("setting gamma"); |
|
301 |
||
302 |
} else if(gamma_ramp) { |
|
303 |
/* Fade using gamma ramp (better) */ |
|
304 |
Uint16 ramp[256]; |
|
305 |
for(i = 0; i < 256; i++) |
|
306 |
ramp[i] = (i * fade_level / fade_max) << 8; |
|
307 |
if(SDL_SetGammaRamp(ramp, ramp, ramp) < 0) |
|
308 |
sdlerr("setting gamma ramp"); |
|
309 |
||
310 |
} else { |
|
311 |
/* Fade using direct palette manipulation (best) */ |
|
312 |
memcpy(cmap, screen->format->palette->colors, |
|
313 |
boatcols * sizeof(SDL_Color)); |
|
314 |
for(i = 0; i < boatcols + 64; i++) { |
|
315 |
cmap[i].r = cmap[i].r * fade_level / fade_max; |
|
316 |
cmap[i].g = cmap[i].g * fade_level / fade_max; |
|
317 |
cmap[i].b = cmap[i].b * fade_level / fade_max; |
|
318 |
} |
|
319 |
} |
|
320 |
if(fade_level == fade_max) |
|
321 |
fade_dir = 0; |
|
322 |
} |
|
323 |
||
324 |
/* pulse the red colour (done after the fade, for a night effect) */ |
|
325 |
redphase = frames % 64; |
|
326 |
cmap[red].r = (int)(255 * sin(redphase * M_PI / 63)); |
|
327 |
||
328 |
SDL_SetPalette(screen, SDL_PHYSPAL, cmap, 0, boatcols + 64); |
|
329 |
||
330 |
/* update changed areas of the screen */ |
|
331 |
SDL_UpdateRects(screen, NBOATS, updates); |
|
332 |
frames++; |
|
333 |
} while(fade_level > 0); |
|
334 |
||
335 |
printf("%d frames, %.2f fps\n", |
|
336 |
frames, 1000.0 * frames / (SDL_GetTicks() - start)); |
|
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
337 |
|
1429
aff0170f9f1b
Date: Sat, 25 Feb 2006 14:26:19 +0100 (CET)
Sam Lantinga <slouken@libsdl.org>
parents:
1151
diff
changeset
|
338 |
if (vidflags & SDL_FULLSCREEN) SDL_ShowCursor (SDL_TRUE); |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
339 |
SDL_Quit(); |
0 | 340 |
return 0; |
341 |
} |
|
342 |