src/power/nds/SDL_syspower.c
author Ryan C. Gordon <icculus@icculus.org>
Sun, 07 Jun 2009 06:06:35 +0000
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Initial work on power subsystem for SDL 1.3.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2009 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef SDL_POWER_DISABLED
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#ifdef SDL_POWER_NINTENDODS
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#include "SDL_power.h"
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SDL_bool
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SDL_GetPowerInfo_NintendoDS(SDL_PowerState *state, int *seconds, int *percent)
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{
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    /* !!! FIXME: write me. */
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    *state = SDL_POWERSTATE_UNKNOWN;
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    *percent = -1;
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    *seconds = -1;
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    return SDL_TRUE;  /* always the definitive answer on Nintendo DS. */
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}
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#endif /* SDL_POWER_NINTENDODS */
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#endif /* SDL_POWER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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