TODO
author Sam Lantinga <slouken@libsdl.org>
Wed, 13 Jan 2010 09:48:42 +0000
changeset 3663 bc50cd16bb07
parent 3632 da2a23b56493
child 3690 e431b888ac6c
permissions -rw-r--r--
Moved the assertion tests to testplatform
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1.3 release checklist:
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 * Create jobs@libsdl.org
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 * Implement landscape mode for iPhone port
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 * Add higher precision timers for profiling
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 * Implement YUV texture support
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   - in progress, software support is done, Ryan is working on OpenGL shaders
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 * Implement desktop video mode change notification?
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 * Add OpenGL 3.0 context support
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 * Finish multiple display support
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 * Open windows on display that is selected when creating a window
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 * Create testing plan - becoming more and more important...
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   - unit tests for each feature and combination with expected output
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     and actual output comparison.
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 * Public license for SDL_compat.c, tests, and SDL_main*
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 * Verify mouse grab support
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 * Properly handle mouse grab with Vista DPI scaling
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 * Make sure the mouse is where it's supposed to be when un-grabbed
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 * Plan how to handle events on foreign windows
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 * Add keyboard enumeration / name query API
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 * Implement NET_WM_PING and NET_WM_PID/WM_CLIENT_MACHINE (?)
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   - http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#KILLINGWINDOWS
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 * Add a timeout parameter for SDL_WaitEvent() (?)
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   - http://lists.libsdl.org/pipermail/sdl-libsdl.org/2008-May/thread.html#65067
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 * Implement key repeat at the driver level
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 * Add name -> keysym and name -> scancode lookup functions
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 * Fix building haptic system on win32
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 * Add always on top window styles
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 * Add video modes that have an alpha channel?
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 * Implement SDL_RenderReadPixels() for screenshots and automated testing
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 * Create extended set of (negative) error codes and have the API functions document and return them.
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 * Add clipboard support (from scrap demo)
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 * Add support for desktop windows?
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	With Qt, I can do this by the codes as follows:
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	setAttribute(Qt::WA_X11NetWmWindowTypeDesktop); 
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	setWindowFlags(Qt::SplashScreen);               
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	Qt::WindowFlags flags = 0;
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	    flags |= Qt::FramelessWindowHint;
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	    flags |= Qt::Tool;                          
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	    flags |= Qt::WindowStaysOnBottomHint;
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	    setWindowFlags(flags);
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 * Add support for synchronizing 2D updates with vblank (bug #406)
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 * Add support for real-time threads and/or adjusting thread priority?
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 * Add support for querying the number of CPUs and binding threads to them?
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 * Allow setting multiple icon sizes
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 * Add concept of viewport to fullscreen windows
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 * See why windows are being rearranged.  Is the shield window not up?
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 * Make sure you can create and show a fullscreen window in one step
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 * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?)
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 * Write automated test case for multi-draw APIs
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 * Make sure you can build SDL without the renderer to slim it down a bunch
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 * Check 1.2 revisions:
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	3554 - Need to resolve semantics for locking keys on different platforms
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	4874 - Do we want screen rotation?  At what level?
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	4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
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	4484, 4485 - Verify that SDL's Windows keyboard handling works correctly
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	4865 - See if this is still needed (mouse coordinate clamping)
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	4866 - See if this is still needed (blocking window repositioning)
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Wish list for the 1.3 development branch:
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http://bugzilla.libsdl.org/
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 * Add a way to register custom events
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 * DirectInput joystick support needs to be implemented
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 * Explicit vertical retrace wait (maybe separate from SDL_Flip?)
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 * Shaped windows, windows without borders
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 * Multiple display support
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 * Add a timestamp to events
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 * Add audio input API
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 * Add modifier state to key and button events
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In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
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int and evaluate all the rest of the datatypes.  This is the only place
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we should do it though, since the 1.2 series should not break binary
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compatibility in this way.
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Requests:
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 * PCM volume control (deprecated, but possible)