VisualC/SDL/SDL_VS2010.vcxproj
author Ryan C. Gordon <icculus@icculus.org>
Tue, 20 Aug 2013 19:57:11 -0400
changeset 7667 be1cc6f55840
parent 7589 e9a7333d86f0
child 7819 e17912aa81da
permissions -rw-r--r--
Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  <ItemGroup Label="ProjectConfigurations">
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    <ProjectConfiguration Include="Debug|Win32">
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      <Configuration>Debug</Configuration>
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      <Platform>Win32</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Debug|x64">
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      <Configuration>Debug</Configuration>
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      <Platform>x64</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Release|Win32">
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      <Configuration>Release</Configuration>
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      <Platform>Win32</Platform>
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    </ProjectConfiguration>
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    <ProjectConfiguration Include="Release|x64">
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      <Configuration>Release</Configuration>
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      <Platform>x64</Platform>
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    </ProjectConfiguration>
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  </ItemGroup>
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  <PropertyGroup Label="Globals">
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    <ProjectName>SDL2</ProjectName>
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    <ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
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    <RootNamespace>SDL</RootNamespace>
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  </PropertyGroup>
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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    <ConfigurationType>DynamicLibrary</ConfigurationType>
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    <UseOfMfc>false</UseOfMfc>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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    <ConfigurationType>DynamicLibrary</ConfigurationType>
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    <UseOfMfc>false</UseOfMfc>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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    <ConfigurationType>DynamicLibrary</ConfigurationType>
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    <UseOfMfc>false</UseOfMfc>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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    <ConfigurationType>DynamicLibrary</ConfigurationType>
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    <UseOfMfc>false</UseOfMfc>
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    <CharacterSet>MultiByte</CharacterSet>
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  </PropertyGroup>
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  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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  <ImportGroup Label="ExtensionSettings">
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  </ImportGroup>
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  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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  </ImportGroup>
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  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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  </ImportGroup>
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  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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  </ImportGroup>
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  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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  </ImportGroup>
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  <PropertyGroup Label="UserMacros" />
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  <PropertyGroup>
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    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
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    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
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    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
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    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
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    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
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    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
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    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
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    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
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  </PropertyGroup>
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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    <PreBuildEvent />
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    <Midl>
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      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <MkTypLibCompatible>true</MkTypLibCompatible>
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      <SuppressStartupBanner>true</SuppressStartupBanner>
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      <TargetEnvironment>Win32</TargetEnvironment>
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    </Midl>
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    <ClCompile>
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      <Optimization>Disabled</Optimization>
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      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";</AdditionalIncludeDirectories>
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      <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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      <BufferSecurityCheck>false</BufferSecurityCheck>
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      <PrecompiledHeader>
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      </PrecompiledHeader>
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      <WarningLevel>Level3</WarningLevel>
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      <SuppressStartupBanner>true</SuppressStartupBanner>
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      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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      <CompileAs>Default</CompileAs>
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      <ExceptionHandling>false</ExceptionHandling>
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    </ClCompile>
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    <ResourceCompile>
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      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <Culture>0x0409</Culture>
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    </ResourceCompile>
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    <Link>
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      <AdditionalDependencies>winmm.lib;imm32.lib;oleaut32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
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      <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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      <GenerateDebugInformation>true</GenerateDebugInformation>
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      <SubSystem>Windows</SubSystem>
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      <CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck>
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      <AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x86</AdditionalLibraryDirectories>
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    </Link>
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  </ItemDefinitionGroup>
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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    <Midl>
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      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <MkTypLibCompatible>true</MkTypLibCompatible>
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      <SuppressStartupBanner>true</SuppressStartupBanner>
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      <TargetEnvironment>X64</TargetEnvironment>
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    </Midl>
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    <ClCompile>
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      <Optimization>Disabled</Optimization>
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      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";</AdditionalIncludeDirectories>
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      <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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      <BufferSecurityCheck>false</BufferSecurityCheck>
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      <PrecompiledHeader>
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      </PrecompiledHeader>
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      <WarningLevel>Level3</WarningLevel>
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      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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      <ExceptionHandling>false</ExceptionHandling>
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    </ClCompile>
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    <ResourceCompile>
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      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <Culture>0x0409</Culture>
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    </ResourceCompile>
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    <Link>
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      <AdditionalDependencies>winmm.lib;imm32.lib;oleaut32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
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      <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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      <GenerateDebugInformation>true</GenerateDebugInformation>
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      <SubSystem>Windows</SubSystem>
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      <CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck>
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      <AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x64</AdditionalLibraryDirectories>
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    </Link>
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  </ItemDefinitionGroup>
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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    <PreBuildEvent />
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    <Midl>
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      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <MkTypLibCompatible>true</MkTypLibCompatible>
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      <SuppressStartupBanner>true</SuppressStartupBanner>
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      <TargetEnvironment>Win32</TargetEnvironment>
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    </Midl>
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    <ClCompile>
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      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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      <IntrinsicFunctions>false</IntrinsicFunctions>
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      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";</AdditionalIncludeDirectories>
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      <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <StringPooling>true</StringPooling>
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      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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      <BufferSecurityCheck>false</BufferSecurityCheck>
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      <FunctionLevelLinking>true</FunctionLevelLinking>
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      <PrecompiledHeader>
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      </PrecompiledHeader>
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      <WarningLevel>Level3</WarningLevel>
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      <SuppressStartupBanner>true</SuppressStartupBanner>
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      <CompileAs>Default</CompileAs>
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      <ExceptionHandling>false</ExceptionHandling>
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      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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    </ClCompile>
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    <ResourceCompile>
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      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <Culture>0x0409</Culture>
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    </ResourceCompile>
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    <Link>
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      <AdditionalDependencies>winmm.lib;imm32.lib;oleaut32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
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      <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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      <SubSystem>Windows</SubSystem>
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      <AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x86</AdditionalLibraryDirectories>
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      <GenerateDebugInformation>true</GenerateDebugInformation>
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      <EnableCOMDATFolding>true</EnableCOMDATFolding>
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      <OptimizeReferences>true</OptimizeReferences>
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    </Link>
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  </ItemDefinitionGroup>
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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    <Midl>
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      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <MkTypLibCompatible>true</MkTypLibCompatible>
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      <SuppressStartupBanner>true</SuppressStartupBanner>
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      <TargetEnvironment>X64</TargetEnvironment>
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    </Midl>
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    <ClCompile>
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      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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      <IntrinsicFunctions>false</IntrinsicFunctions>
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      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";</AdditionalIncludeDirectories>
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      <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <StringPooling>true</StringPooling>
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      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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      <BufferSecurityCheck>false</BufferSecurityCheck>
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      <FunctionLevelLinking>true</FunctionLevelLinking>
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      <PrecompiledHeader>
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      </PrecompiledHeader>
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      <WarningLevel>Level3</WarningLevel>
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      <ExceptionHandling>false</ExceptionHandling>
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      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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    </ClCompile>
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    <ResourceCompile>
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      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <Culture>0x0409</Culture>
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    </ResourceCompile>
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    <Link>
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      <AdditionalDependencies>winmm.lib;imm32.lib;oleaut32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
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      <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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      <SubSystem>Windows</SubSystem>
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      <AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x64</AdditionalLibraryDirectories>
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      <GenerateDebugInformation>true</GenerateDebugInformation>
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      <EnableCOMDATFolding>true</EnableCOMDATFolding>
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      <OptimizeReferences>true</OptimizeReferences>
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    </Link>
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  </ItemDefinitionGroup>
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  <ItemGroup>
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    <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
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    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
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    <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
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    <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
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   418
    <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
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   419
    <ClCompile Include="..\..\src\events\SDL_mouse.c" />
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   420
    <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
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   421
    <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
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   422
    <ClCompile Include="..\..\src\video\SDL_pixels.c" />
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   423
    <ClCompile Include="..\..\src\power\SDL_power.c" />
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   424
    <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
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   425
    <ClCompile Include="..\..\src\events\SDL_quit.c" />
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   426
    <ClCompile Include="..\..\src\video\SDL_rect.c" />
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   427
    <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
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    <ClCompile Include="..\..\src\file\SDL_rwops.c" />
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    <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
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    <ClCompile Include="..\..\src\video\SDL_stretch.c" />
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    <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
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    <ClCompile Include="..\..\src\video\SDL_surface.c" />
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    <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
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Ryan C. Gordon <icculus@icculus.org>
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   434
    <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
7504
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   435
    <ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" />
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   436
    <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
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   437
    <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
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   438
    <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
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   439
    <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
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   440
    <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
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   441
    <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
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   442
    <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
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   443
    <ClCompile Include="..\..\src\thread\SDL_thread.c" />
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   444
    <ClCompile Include="..\..\src\timer\SDL_timer.c" />
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   445
    <ClCompile Include="..\..\src\video\SDL_video.c" />
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   446
    <ClCompile Include="..\..\src\audio\SDL_wave.c" />
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   447
    <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
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   448
    <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
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   449
    <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
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   450
    <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
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   451
    <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
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   452
    <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
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   453
    <ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
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   454
    <ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
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   455
    <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
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   456
    <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
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   457
    <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
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   458
    <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
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   459
  </ItemGroup>
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   460
  <ItemGroup>
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   461
    <ResourceCompile Include="..\..\src\main\windows\version.rc" />
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   462
  </ItemGroup>
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   463
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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   464
  <ImportGroup Label="ExtensionTargets">
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   465
  </ImportGroup>
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   466
</Project>