author | Ryan C. Gordon <icculus@icculus.org> |
Tue, 20 Aug 2013 19:57:11 -0400 | |
changeset 7667 | be1cc6f55840 |
parent 7589 | e9a7333d86f0 |
child 7819 | e17912aa81da |
permissions | -rw-r--r-- |
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<?xml version="1.0" encoding="utf-8"?> |
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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<ItemGroup Label="ProjectConfigurations"> |
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<ProjectConfiguration Include="Debug|Win32"> |
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<Configuration>Debug</Configuration> |
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<Platform>Win32</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Debug|x64"> |
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<Configuration>Debug</Configuration> |
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<Platform>x64</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|Win32"> |
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<Configuration>Release</Configuration> |
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<Platform>Win32</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|x64"> |
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<Configuration>Release</Configuration> |
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<Platform>x64</Platform> |
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</ProjectConfiguration> |
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</ItemGroup> |
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<PropertyGroup Label="Globals"> |
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<ProjectName>SDL2</ProjectName> |
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<ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid> |
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<RootNamespace>SDL</RootNamespace> |
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</PropertyGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> |
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<ConfigurationType>DynamicLibrary</ConfigurationType> |
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<UseOfMfc>false</UseOfMfc> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> |
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<ConfigurationType>DynamicLibrary</ConfigurationType> |
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<UseOfMfc>false</UseOfMfc> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> |
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<ConfigurationType>DynamicLibrary</ConfigurationType> |
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<UseOfMfc>false</UseOfMfc> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> |
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<ConfigurationType>DynamicLibrary</ConfigurationType> |
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<UseOfMfc>false</UseOfMfc> |
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<CharacterSet>MultiByte</CharacterSet> |
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</PropertyGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> |
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<ImportGroup Label="ExtensionSettings"> |
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</ImportGroup> |
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> |
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</ImportGroup> |
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> |
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</ImportGroup> |
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> |
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</ImportGroup> |
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> |
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</ImportGroup> |
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<PropertyGroup Label="UserMacros" /> |
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<PropertyGroup> |
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> |
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir> |
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir> |
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir> |
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir> |
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir> |
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir> |
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir> |
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir> |
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</PropertyGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
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<PreBuildEvent /> |
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<Midl> |
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<MkTypLibCompatible>true</MkTypLibCompatible> |
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<SuppressStartupBanner>true</SuppressStartupBanner> |
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<TargetEnvironment>Win32</TargetEnvironment> |
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</Midl> |
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<ClCompile> |
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<Optimization>Disabled</Optimization> |
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";</AdditionalIncludeDirectories> |
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<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> |
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<BufferSecurityCheck>false</BufferSecurityCheck> |
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<PrecompiledHeader> |
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</PrecompiledHeader> |
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<WarningLevel>Level3</WarningLevel> |
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<SuppressStartupBanner>true</SuppressStartupBanner> |
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat> |
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<CompileAs>Default</CompileAs> |
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95 |
<ExceptionHandling>false</ExceptionHandling> |
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|
96 |
</ClCompile> |
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97 |
<ResourceCompile> |
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98 |
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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99 |
<Culture>0x0409</Culture> |
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</ResourceCompile> |
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101 |
<Link> |
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102 |
<AdditionalDependencies>winmm.lib;imm32.lib;oleaut32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies> |
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103 |
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> |
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104 |
<GenerateDebugInformation>true</GenerateDebugInformation> |
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105 |
<SubSystem>Windows</SubSystem> |
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106 |
<CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck> |
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107 |
<AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x86</AdditionalLibraryDirectories> |
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108 |
</Link> |
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109 |
</ItemDefinitionGroup> |
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110 |
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
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111 |
<Midl> |
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112 |
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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113 |
<MkTypLibCompatible>true</MkTypLibCompatible> |
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114 |
<SuppressStartupBanner>true</SuppressStartupBanner> |
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115 |
<TargetEnvironment>X64</TargetEnvironment> |
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</Midl> |
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117 |
<ClCompile> |
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118 |
<Optimization>Disabled</Optimization> |
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";</AdditionalIncludeDirectories> |
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120 |
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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121 |
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> |
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122 |
<BufferSecurityCheck>false</BufferSecurityCheck> |
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123 |
<PrecompiledHeader> |
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</PrecompiledHeader> |
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125 |
<WarningLevel>Level3</WarningLevel> |
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126 |
<DebugInformationFormat>EditAndContinue</DebugInformationFormat> |
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127 |
<ExceptionHandling>false</ExceptionHandling> |
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128 |
</ClCompile> |
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129 |
<ResourceCompile> |
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130 |
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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131 |
<Culture>0x0409</Culture> |
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</ResourceCompile> |
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133 |
<Link> |
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134 |
<AdditionalDependencies>winmm.lib;imm32.lib;oleaut32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies> |
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135 |
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> |
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136 |
<GenerateDebugInformation>true</GenerateDebugInformation> |
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137 |
<SubSystem>Windows</SubSystem> |
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138 |
<CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck> |
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139 |
<AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x64</AdditionalLibraryDirectories> |
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140 |
</Link> |
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141 |
</ItemDefinitionGroup> |
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142 |
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
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143 |
<PreBuildEvent /> |
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144 |
<Midl> |
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145 |
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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146 |
<MkTypLibCompatible>true</MkTypLibCompatible> |
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147 |
<SuppressStartupBanner>true</SuppressStartupBanner> |
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148 |
<TargetEnvironment>Win32</TargetEnvironment> |
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149 |
</Midl> |
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150 |
<ClCompile> |
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151 |
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> |
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152 |
<IntrinsicFunctions>false</IntrinsicFunctions> |
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153 |
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";</AdditionalIncludeDirectories> |
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154 |
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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155 |
<StringPooling>true</StringPooling> |
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156 |
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> |
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157 |
<BufferSecurityCheck>false</BufferSecurityCheck> |
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158 |
<FunctionLevelLinking>true</FunctionLevelLinking> |
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159 |
<PrecompiledHeader> |
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160 |
</PrecompiledHeader> |
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161 |
<WarningLevel>Level3</WarningLevel> |
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162 |
<SuppressStartupBanner>true</SuppressStartupBanner> |
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163 |
<CompileAs>Default</CompileAs> |
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164 |
<ExceptionHandling>false</ExceptionHandling> |
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165 |
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> |
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166 |
</ClCompile> |
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167 |
<ResourceCompile> |
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168 |
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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169 |
<Culture>0x0409</Culture> |
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170 |
</ResourceCompile> |
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171 |
<Link> |
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172 |
<AdditionalDependencies>winmm.lib;imm32.lib;oleaut32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies> |
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173 |
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> |
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174 |
<SubSystem>Windows</SubSystem> |
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175 |
<AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x86</AdditionalLibraryDirectories> |
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176 |
<GenerateDebugInformation>true</GenerateDebugInformation> |
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177 |
<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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178 |
<OptimizeReferences>true</OptimizeReferences> |
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179 |
</Link> |
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180 |
</ItemDefinitionGroup> |
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181 |
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
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182 |
<Midl> |
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183 |
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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184 |
<MkTypLibCompatible>true</MkTypLibCompatible> |
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185 |
<SuppressStartupBanner>true</SuppressStartupBanner> |
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186 |
<TargetEnvironment>X64</TargetEnvironment> |
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187 |
</Midl> |
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188 |
<ClCompile> |
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189 |
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> |
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190 |
<IntrinsicFunctions>false</IntrinsicFunctions> |
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191 |
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";</AdditionalIncludeDirectories> |
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<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<StringPooling>true</StringPooling> |
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> |
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<BufferSecurityCheck>false</BufferSecurityCheck> |
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<FunctionLevelLinking>true</FunctionLevelLinking> |
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<PrecompiledHeader> |
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</PrecompiledHeader> |
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<WarningLevel>Level3</WarningLevel> |
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<ExceptionHandling>false</ExceptionHandling> |
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> |
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</ClCompile> |
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<ResourceCompile> |
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<Culture>0x0409</Culture> |
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</ResourceCompile> |
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<Link> |
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<AdditionalDependencies>winmm.lib;imm32.lib;oleaut32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies> |
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> |
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<SubSystem>Windows</SubSystem> |
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<AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x64</AdditionalLibraryDirectories> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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<OptimizeReferences>true</OptimizeReferences> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemGroup> |
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<ClInclude Include="..\..\include\SDL.h" /> |
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<ClInclude Include="..\..\include\SDL_assert.h" /> |
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<ClInclude Include="..\..\include\SDL_atomic.h" /> |
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<ClInclude Include="..\..\include\SDL_audio.h" /> |
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<ClInclude Include="..\..\include\SDL_bits.h" /> |
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<ClInclude Include="..\..\include\SDL_blendmode.h" /> |
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<ClInclude Include="..\..\include\SDL_clipboard.h" /> |
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<ClInclude Include="..\..\include\SDL_config.h" /> |
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<ClInclude Include="..\..\include\SDL_config_windows.h" /> |
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<ClInclude Include="..\..\include\SDL_copying.h" /> |
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<ClInclude Include="..\..\include\SDL_cpuinfo.h" /> |
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<ClInclude Include="..\..\include\SDL_endian.h" /> |
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<ClInclude Include="..\..\include\SDL_error.h" /> |
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<ClInclude Include="..\..\include\SDL_events.h" /> |
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<ClInclude Include="..\..\include\SDL_filesystem.h" /> |
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<ClInclude Include="..\..\include\SDL_gesture.h" /> |
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<ClInclude Include="..\..\include\SDL_haptic.h" /> |
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<ClInclude Include="..\..\include\SDL_hints.h" /> |
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<ClInclude Include="..\..\include\SDL_joystick.h" /> |
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<ClInclude Include="..\..\include\SDL_gamecontroller.h" /> |
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<ClInclude Include="..\..\include\SDL_keyboard.h" /> |
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<ClInclude Include="..\..\include\SDL_keycode.h" /> |
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<ClInclude Include="..\..\include\SDL_loadso.h" /> |
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<ClInclude Include="..\..\include\SDL_log.h" /> |
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<ClInclude Include="..\..\include\SDL_main.h" /> |
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<ClInclude Include="..\..\include\SDL_mouse.h" /> |
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<ClInclude Include="..\..\include\SDL_mutex.h" /> |
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<ClInclude Include="..\..\include\SDL_name.h" /> |
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<ClInclude Include="..\..\include\SDL_opengl.h" /> |
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<ClInclude Include="..\..\include\SDL_opengles.h" /> |
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<ClInclude Include="..\..\include\SDL_pixels.h" /> |
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<ClInclude Include="..\..\include\SDL_platform.h" /> |
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<ClInclude Include="..\..\include\SDL_power.h" /> |
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<ClInclude Include="..\..\include\SDL_quit.h" /> |
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<ClInclude Include="..\..\include\SDL_rect.h" /> |
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<ClInclude Include="..\..\include\SDL_render.h" /> |
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<ClInclude Include="..\..\include\SDL_revision.h" /> |
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<ClInclude Include="..\..\include\SDL_rwops.h" /> |
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<ClInclude Include="..\..\include\SDL_scancode.h" /> |
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<ClInclude Include="..\..\include\SDL_shape.h" /> |
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<ClInclude Include="..\..\include\SDL_stdinc.h" /> |
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<ClInclude Include="..\..\include\SDL_surface.h" /> |
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<ClInclude Include="..\..\include\SDL_system.h" /> |
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<ClInclude Include="..\..\include\SDL_syswm.h" /> |
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<ClInclude Include="..\..\include\SDL_thread.h" /> |
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<ClInclude Include="..\..\include\SDL_timer.h" /> |
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<ClInclude Include="..\..\include\SDL_touch.h" /> |
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<ClInclude Include="..\..\include\SDL_types.h" /> |
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<ClInclude Include="..\..\include\SDL_version.h" /> |
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<ClInclude Include="..\..\include\SDL_video.h" /> |
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" /> |
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<ClInclude Include="..\..\src\events\blank_cursor.h" /> |
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<ClInclude Include="..\..\src\events\default_cursor.h" /> |
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<ClInclude Include="..\..\src\audio\directsound\directx.h" /> |
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<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" /> |
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<ClInclude Include="..\..\src\events\SDL_gesture_c.h" /> |
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<ClInclude Include="..\..\src\events\SDL_touch_c.h" /> |
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<ClInclude Include="..\..\src\libm\math.h" /> |
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<ClInclude Include="..\..\src\libm\math_private.h" /> |
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<ClInclude Include="..\..\src\render\mmx.h" /> |
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<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" /> |
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<ClInclude Include="..\..\src\render\SDL_sysrender.h" /> |
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<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" /> |
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> |
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<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" /> |
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<ClInclude Include="..\..\src\audio\SDL_audiomem.h" /> |
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<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" /> |
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<ClInclude Include="..\..\src\render\software\SDL_blendline.h" /> |
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<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" /> |
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<ClInclude Include="..\..\src\render\software\SDL_draw.h" /> |
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<ClInclude Include="..\..\src\render\software\SDL_drawline.h" /> |
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<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" /> |
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<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" /> |
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" /> |
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" /> |
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<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" /> |
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<ClInclude Include="..\..\src\video\SDL_blit.h" /> |
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<ClInclude Include="..\..\src\video\SDL_blit_auto.h" /> |
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<ClInclude Include="..\..\src\video\SDL_blit_copy.h" /> |
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<ClInclude Include="..\..\src\video\SDL_blit_slow.h" /> |
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<ClInclude Include="..\..\src\video\SDL_shape_internals.h" /> |
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<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" /> |
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<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" /> |
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<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" /> |
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<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" /> |
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<ClInclude Include="..\..\src\SDL_error_c.h" /> |
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<ClInclude Include="..\..\src\SDL_hints_c.h" /> |
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<ClInclude Include="..\..\src\events\SDL_events_c.h" /> |
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<ClInclude Include="..\..\src\video\SDL_glesfuncs.h" /> |
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<ClInclude Include="..\..\src\video\SDL_glfuncs.h" /> |
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" /> |
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<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" /> |
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<ClInclude Include="..\..\src\events\SDL_mouse_c.h" /> |
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<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" /> |
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<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" /> |
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<ClInclude Include="..\..\src\video\SDL_pixels_c.h" /> |
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<ClInclude Include="..\..\src\video\SDL_rect_c.h" /> |
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<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" /> |
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<ClInclude Include="..\..\src\video\SDL_stretch_c.h" /> |
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" /> |
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<ClInclude Include="..\..\src\events\SDL_sysevents.h" /> |
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" /> |
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<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" /> |
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<ClInclude Include="..\..\src\thread\SDL_systhread.h" /> |
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<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" /> |
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<ClInclude Include="..\..\src\timer\SDL_systimer.h" /> |
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<ClInclude Include="..\..\src\video\SDL_sysvideo.h" /> |
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<ClInclude Include="..\..\src\thread\SDL_thread_c.h" /> |
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<ClInclude Include="..\..\src\timer\SDL_timer_c.h" /> |
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<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" /> |
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<ClInclude Include="..\..\src\audio\SDL_wave.h" /> |
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<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" /> |
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<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" /> |
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<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" /> |
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<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" /> |
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<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" /> |
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<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" /> |
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<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" /> |
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<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" /> |
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<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" /> |
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<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" /> |
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<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" /> |
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<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" /> |
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<ClInclude Include="..\..\src\video\windows\wmmsg.h" /> |
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<ClInclude Include="resource.h" /> |
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</ItemGroup> |
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<ItemGroup> |
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" /> |
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<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> |
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<ClCompile Include="..\..\src\events\SDL_gesture.c" /> |
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<ClCompile Include="..\..\src\events\SDL_touch.c" /> |
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<ClCompile Include="..\..\src\libm\e_atan2.c" /> |
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<ClCompile Include="..\..\src\libm\e_log.c" /> |
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<ClCompile Include="..\..\src\libm\e_pow.c" /> |
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<ClCompile Include="..\..\src\libm\e_rem_pio2.c" /> |
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<ClCompile Include="..\..\src\libm\e_sqrt.c" /> |
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<ClCompile Include="..\..\src\libm\k_cos.c" /> |
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<ClCompile Include="..\..\src\libm\k_rem_pio2.c" /> |
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<ClCompile Include="..\..\src\libm\k_sin.c" /> |
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<ClCompile Include="..\..\src\libm\s_atan.c" /> |
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<ClCompile Include="..\..\src\libm\s_copysign.c" /> |
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<ClCompile Include="..\..\src\libm\s_cos.c" /> |
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<ClCompile Include="..\..\src\libm\s_fabs.c" /> |
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<ClCompile Include="..\..\src\libm\s_floor.c" /> |
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<ClCompile Include="..\..\src\libm\s_scalbn.c" /> |
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<ClCompile Include="..\..\src\libm\s_sin.c" /> |
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<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" /> |
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<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" /> |
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<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" /> |
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<ClCompile Include="..\..\src\render\SDL_render.c" /> |
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<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" /> |
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<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" /> |
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<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" /> |
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<ClCompile Include="..\..\src\render\software\SDL_blendline.c" /> |
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<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" /> |
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<ClCompile Include="..\..\src\render\software\SDL_drawline.c" /> |
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<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" /> |
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<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" /> |
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376 |
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
377 |
<ClCompile Include="..\..\src\SDL.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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378 |
<ClCompile Include="..\..\src\SDL_assert.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
379 |
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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380 |
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
381 |
<ClCompile Include="..\..\src\audio\SDL_audio.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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382 |
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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383 |
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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384 |
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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385 |
<ClCompile Include="..\..\src\SDL_hints.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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386 |
<ClCompile Include="..\..\src\SDL_log.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
387 |
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
388 |
<ClCompile Include="..\..\src\video\SDL_blit.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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389 |
<ClCompile Include="..\..\src\video\SDL_blit_0.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
390 |
<ClCompile Include="..\..\src\video\SDL_blit_1.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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391 |
<ClCompile Include="..\..\src\video\SDL_blit_A.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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392 |
<ClCompile Include="..\..\src\video\SDL_blit_auto.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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393 |
<ClCompile Include="..\..\src\video\SDL_blit_copy.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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394 |
<ClCompile Include="..\..\src\video\SDL_blit_N.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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395 |
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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396 |
<ClCompile Include="..\..\src\video\SDL_bmp.c" /> |
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397 |
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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398 |
<ClCompile Include="..\..\src\video\SDL_clipboard.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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399 |
<ClCompile Include="..\..\src\video\SDL_shape.c" /> |
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<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" /> |
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401 |
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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402 |
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" /> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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403 |
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
404 |
<ClCompile Include="..\..\src\events\SDL_dropevents.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
405 |
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
406 |
<ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
407 |
<ClCompile Include="..\..\src\SDL_error.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
408 |
<ClCompile Include="..\..\src\events\SDL_events.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
409 |
<ClCompile Include="..\..\src\video\SDL_fillrect.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
410 |
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
411 |
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
412 |
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
413 |
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
414 |
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
415 |
<ClCompile Include="..\..\src\events\SDL_keyboard.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
416 |
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
417 |
<ClCompile Include="..\..\src\audio\SDL_mixer.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
418 |
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
419 |
<ClCompile Include="..\..\src\events\SDL_mouse.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
420 |
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
421 |
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
422 |
<ClCompile Include="..\..\src\video\SDL_pixels.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
423 |
<ClCompile Include="..\..\src\power\SDL_power.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
424 |
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
425 |
<ClCompile Include="..\..\src\events\SDL_quit.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
426 |
<ClCompile Include="..\..\src\video\SDL_rect.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
427 |
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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parents:
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|
428 |
<ClCompile Include="..\..\src\file\SDL_rwops.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
429 |
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
430 |
<ClCompile Include="..\..\src\video\SDL_stretch.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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parents:
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|
431 |
<ClCompile Include="..\..\src\stdlib\SDL_string.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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parents:
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|
432 |
<ClCompile Include="..\..\src\video\SDL_surface.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
433 |
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" /> |
7667
be1cc6f55840
Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
|
434 |
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" /> |
7504
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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parents:
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|
435 |
<ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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parents:
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|
436 |
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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parents:
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|
437 |
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
Sam Lantinga <slouken@libsdl.org>
parents:
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|
438 |
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
Sam Lantinga <slouken@libsdl.org>
parents:
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|
439 |
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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parents:
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|
440 |
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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parents:
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|
441 |
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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parents:
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|
442 |
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
Sam Lantinga <slouken@libsdl.org>
parents:
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|
443 |
<ClCompile Include="..\..\src\thread\SDL_thread.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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parents:
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|
444 |
<ClCompile Include="..\..\src\timer\SDL_timer.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
Sam Lantinga <slouken@libsdl.org>
parents:
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|
445 |
<ClCompile Include="..\..\src\video\SDL_video.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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parents:
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|
446 |
<ClCompile Include="..\..\src\audio\SDL_wave.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
Sam Lantinga <slouken@libsdl.org>
parents:
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|
447 |
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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parents:
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|
448 |
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
Sam Lantinga <slouken@libsdl.org>
parents:
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|
449 |
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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parents:
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|
450 |
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
451 |
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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parents:
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|
452 |
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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parents:
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|
453 |
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
454 |
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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changeset
|
455 |
<ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
456 |
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
457 |
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" /> |
5a45a9536a65
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|
458 |
<ClCompile Include="..\..\src\events\SDL_windowevents.c" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
459 |
</ItemGroup> |
5a45a9536a65
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|
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<ItemGroup> |
5a45a9536a65
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|
461 |
<ResourceCompile Include="..\..\src\main\windows\version.rc" /> |
5a45a9536a65
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|
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</ItemGroup> |
5a45a9536a65
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|
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
464 |
<ImportGroup Label="ExtensionTargets"> |
5a45a9536a65
Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
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</ImportGroup> |
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Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects
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|
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</Project> |